Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hi Marcin,

    You can insert this additional line:

    (momentum_rack_scale (* momentum_rack_scale (/ (* 1100 0.5) load_tot)))

    right after the existing line that reads:

    (load_tot (if load_tot_read load_tot_read (+ FL_load FR_load)))


    It will make the momentum buildup equal on the cars, which you can easily argue makes more sence than what's in the file, that's absolute & does not take in to account that the rack prob. has some power steering etc in many cases.
    It will basically make the momentum force absolute for each
    Also it then works well for trucks too.

    @Slapshot82 & everybody else: This might be useful for you too? I'm using it in my local file now.

    Cheers
     
    Last edited: Jun 20, 2020
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  2. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Between 65 and 75, only reduced front load feel but not really noticed any difference.
     
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  3. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    Nice work mate, as you said a more balanced FFB overall for sure. Good job!
     
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  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I agree,

    Finally had time to race & gave it a go as well!
    Feels great! Awesome progress since the last I had a go at, and balanced extremely well!

    & Damn it was good fun in a multiplayer P3 session, close race. Physics does not feel quite so realistic still, or maybe it's just the missing "iceracing" difficulty factor that I'm used to that's artificial..

    Cheers
     
    Last edited: Jun 20, 2020
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  5. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Hi @NuScorpii , this file is top notch too, hard to tell these latest ones apart.
    This line - adhesion_scale - How light the steering will go with loss of front grip, e.g. understeer-
    is it higher number lighter steering, or lower number lighter steering?
     
  6. Shadak

    Shadak Active Member

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    Man iceracing..... we're doing the 24h right now, havent played it much since starting with AMS2 and probably staying that way :) the driving bit and FFB feels really mediocre especially in GT cars..
     
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  7. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

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    I've tested the difference between a file with the added line and one without with numerous cars. There seems to be a very subtle difference between the two, but I honestly can't really tell if there is a benefit for the added line on my wheel.

    I'm going to start testing the Heavy Messing series myself soon. Wanted to get this dialed in before swapping flavors. :)
     
  8. CycloZeb

    CycloZeb Member AMS2 Club Member

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    yesterday big online session and I felt the braking that thanks to the sound. I quickly put back version 1.2 and the perfect one I felt everything again. I improved my times directly.
    I specify that I am in ts-pc because maybe in DD we feel very well the braking with the last files. But me with my steering wheel I do not feel enough except on the files before 1.3
     
    Last edited: Jun 21, 2020
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  9. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Thank you so much Karsten Hvidberg for your efforts in making the FFB what it is now. & to F.Santos for changes that help it get even better, for me anyway. I think it is now definiyely the best it has ever been. I will now try NuScorpii's latest, and if it as good as his others, it will also be great. Thanks to all you guys who put the effort in to making the FFB what it is now.
     
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  10. Steve D

    Steve D New Member

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    @NuScorpii @ @Karsten Hvidberg Have tried both of your latest files after another week away and what can I say? You've both moved the game on once again! It's so impressive how the subtle changes you introduce keep improving the experience for me. (SC1 DD user) Well done again and the Community and Reiza owes you a solid debt of gratitude for taking this sim to levels I don't think it would be at right now, without your hard work and dedication.

    I'm also really happy to read that you appear to have settled your differences. The way I see it you've helped each other and then pushed each other to keep improving and the end results are there for all to see and benefit from. You're a 'dream team' fellas and all the best to you both.
     
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  11. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

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    @NuScorpii Man, great job on the latest Heavy Messing update. It works fantastic right out of the box, with such a wide range of cars. The weight transfer and scrub levels are dialed in perfectly when the car is on the grip threshold in high load corners. To see how much extra control this allows, I took the Stock Car around Spielberg, dropped the rear downforce off the car and reduce the rear spring a little and was having a blast performing controlled rear power slides around the long corners! Not the fastest route thru a corner for sure, but it's dang good fun!
     
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  12. Cfst

    Cfst Active Member AMS2 Club Member

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    I have to try this later tonight, that sounds fun :)
     
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  13. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

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    Take the rear wing down to 1-2 and just go down a click on the rear ARB if you want (sorry, I said spring earlier!). The more you take the ARB up, the more rear oversteer you'll get, but decrease in wing on this car already does this to a great extent. That small decrease in ARB is just for an added bit of stability.
     
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  14. neal

    neal Well-Known Member AMS2 Club Member

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    @NuScorpii I completely agree with what SlapShot says above(#659). I realised today using your latest that I could actually feel the weight of the cars for the first time. All the fidelity is there, it is just pure delight. :cool:
     
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  15. Chip

    Chip Active Member AMS2 Club Member

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    @NuScorpii, and for those of you using the latest Heavy Messing (v2.3), are the intense oscillations normal in the corners? Specifically tested the Roco at Oulton Park using in-game of Gain=30, LFB=5, and FX=50. I'm on a SC2 Pro wheelbase using full-strength output.

    The file feels sooooo good right out of the box to me, and I'm not saying that the oscillations are bad/wrong, but I'm new to this stuff, and I honestly just don't know. I've only driven one real open-wheel race car on a track, and I don't recall feeling the same thing IRL. However, that was several years ago now, so perhaps my memory is flawed.

    Anyway, if someone could confirm/deny that the strong oscillations are supposed to be there, that would be terrific. To me, it kind of feels like the front wheels are getting airborne for a split second (or at least unloading substantially for a split second), and then coming back to the surface. Happening repeatedly through all corners at speed. Kind of like I'm skipping the car through the corners, which I don't think I am, but maybe I'm just that bad at driving! Haha.

    Thanks everyone!
     
    Last edited: Jun 21, 2020
  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Bug fix update:

    Sorry, won't happen again :).... It would suck too much that the last post I made contained a file with a bad bug in it... Also important in case anybody continues any work on it or needs something from it in any other way...

    The bug caused the momentum to not be active when it should... Pretty bad & very different feeling when it works as it should.


    * Fix: Big, bad Momentum blend bug - Removed it completely under most circumstances...

    * Fix made more momentum make sense, so added more.. Lower it if you find it too much.



    (NOT to steal any thunder from your last file @NuScorpii, what you made there is an absolute blast!)


    Custom ffb file attached "Silver Raw v2.0 - Momentum Rack 2.0":
     

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    Last edited: Jun 21, 2020
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  17. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    Yeah man, thanks for the fix! I'm gonna have to wait until the end of next week to check it unfort. Hopefully, by then we also have the final V of AMS2 out as well! Till then gonna be pretty busy :(.

    Get ready for some more changes by then:p:D
     
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  18. NuScorpii

    NuScorpii Well-Known Member

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    Small non-functional update to add support for the new custom ffb management tool. (As long as people can download it...)

    Just adding in the comment tags to limit the variables that are visible for editing. (Doesn't really warrant a minor version update but what evs ;) )
     

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  19. steelreserv

    steelreserv Well-Known Member Staff Member AMS2 Club Member

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    Have you tried to change the car set-up? If you feel like your tires are skipping, perhaps your springs and dampers are set too hard.
     
  20. Skaegbiffet

    Skaegbiffet New Member

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    I generally dont signup for these forums but I've been so impressed with these custom FFB settings I had to comment. Initially I did like Karstens FFB settings as that was the first one I tried but started noticing some notchiness while driving and me being on a g29 the notchiness is pretty awful when it happens. So today I tried Nuscorpi's and holy ****, its truly amazing. Was was even able to turn up the LFB to 70-100 without the notchiness.

    Anyways I just wanted to tell you guys how much I appreciate the effort you're putting into this and it's making the game 10x more enjoyable. Like others have stated, they should hire you guys 100%!
     
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