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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Tiger_Feet

    Tiger_Feet Member

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    Thank you @Danielkart . Without your custom files I really dont get on with AMS2 at all.
    (1.5 has improved that - but its still no DK custom file! :) )
     
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  2. RimasLeon

    RimasLeon New Member

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    How can i tune custom file without restarting the game to apply settings that i made?
     
  3. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    You can’t…
     
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  4. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Im away for a few days, but I'm pretty comfortable with this file being in a good all-round state.

    Reduced Exaggerated front loading back down, its not good to over saturate the feel, and you lose a lot of fidelity.
    Im happy enough with it for now to leave in signature as usual, but might revisit some things as I explore more of the car roster.
     

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  5. Danielkart

    Danielkart Well-Known Member

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    Alright guys!As promised I will post you my last V90 Customs.I will submit the files for 2-5Nm in the next few days.

    I'll describe it a little shorter than usual.Combining the V70 and the V80 was my goal, merging the best of both worlds.I think the files have retained a very good tire feel from the V70 and also the tremendous stability of the V80.

    There will also be new V90 Rally files for the Formula Dirt / Kart CROSS / RX Cars and the Trucks and their associated tracks.There will be 3 files for different power ranges and 3 rally files for the different power ranges.I think it will be worth taking another file at the (rally world)

    As always, I deliberately left the flat spot at 0 because there are very different views and preferences.This value can be adjusted to your liking in the file, my recommended range is around (Flatspot_scale 0 - 0.15).Above all, note the IN-Game value FX in the game for the rally files, which should be higher.The in-game values and the base values are all at the beginning of the files.


    As always, I wish you a lot of fun with the files and fast laps on the track


    Best of Karsten Hvidberg V90 from Daniel for all Bases 8-30 Nm

    Best of Karsten Hvidberg V90 (Ralley File) from Daniel for all Bases 8-30 Nm

    Best of Karsten Hvidberg V90 from Daniel for all Bases 5-8 Nm

    Best of Karsten Hvidberg V90 (Ralley File) from Daniel for all Bases 5-8 Nm

    Best of Karsten Hvidberg V90 from Daniel for all Bases 2-5 Nm

    Best of Karsten Hvidberg V90 (Ralley File) from Daniel for all Bases 2-5 Nm
     

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    Last edited: Jul 29, 2023
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  6. Dmand

    Dmand Active Member

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    Nice! Looking forward to trying these today
     
  7. Michael Phillips

    Michael Phillips Member AMS2 Club Member

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    I do plan on trying Daniel’s v90 later but after extensive testing of many custom files / default and default + here are my findings. Probably a good 30 hours at least, all told.

    I’m using the Logitech g pro wheel, which from what I gather has some peculiar interactions with AMS 2. For instance, g923 mode seems to produce less overall forces than pro mode, even when both are set to 11nm. Also, many custom files when applied to this wheel have a somewhat light feeling that I very much dislike.

    General thoughts:

    - In game damping is inferior to wheel base damping. In game has an unpleasant (to me anyway) self-centering and correcting force. Wheel base damping seems to add wheel weight and nothing else.

    - Due to the above point regarding wheel forces I’ve settled on pro mode and have not found any reasons yet to switch back to g923 mode. I find 85 gain with default ffb on 923 feels right whereas 60 gain on pro mode is ‘correct’. You can also see the difference between modes by looking at clipping on the telemetry hud widget.

    - Trueforce – I just don’t know about Trueforce in AMS 2 lol. I generally like TF in iRacing and ACC. In AMS 2, maybe once out of 10 times I load onto a track I can identify what feels like TF in other sims. Keep in mind, default+ at least if not default have low rpm engine vibrations built in. These are present even with TF at 0. Most of the time I can’t tell the difference between TF at 100 and TF at 0 on the base. I just settled on TF at 0. This TF behavior was consistent across G923 and Pro mode in my testing.

    - I tried to stay away from modifying values in the custom ffb filed itself. Having to close the game and wait for it to load again to test changes isn’t for me. Just adjusting sliders in-game and on the wheel base can produce dramatically different results.

    FFB Profiles:

    Default – Sooooo close to being great. The damping, even with wheel base only damping, just doesn’t feel right to me. At first it feels great, but after more extended use I find it to be not quite there for me.

    Default+ - Same issues as Default but with additional ‘noise’ introduced. I didn’t spend much time with default+.

    I’m not going to write thoughts on all the custom files I’ve tried. If it’s been posted in the last few weeks I’ve probably tried it. Some of them weren’t tuned to my preference or I felt they produced weird/unpleasant effects on the Logitech wheel (almost all of them were not specifically made for this wheel).

    Additionally, some files even default/default+ would feel good on one car but I wasn’t able to dial in the settings for other cars. I wanted to find one file that I could use on every car.

    The file I’ve ended up with is the Heavy Messing v2.5 Detailed file (attached to this post, but its available elsewhere on the forum). It has the right mix of cornering force and detail, and can be dialed in per car using the on-track ffb gain adjustment and small changes to wheel base damping.

    Wheel Base Settings

    Angle: 900

    Dampener: 30-40, 38 is a good starting point for most cars, try 30 and run a few laps and then switch to 40 and feel the difference. That will help you find what you prefer, and then make adjustments when you load up a new car and it doesn’t feel quite right.

    Strength: 11nm

    Filter: 11, you can try going lower. I find it introduces a grainy feeling that I strongly dislike.

    TF: 0, as mentioned above

    In Game Settings

    Gain: 70, I mapped gain up and down to the rotary dial on the wheel. Just go up or down until the forces feel right, -5 to +15 was where I ended up on most cars. Almost all cars did require an adjustment. Gain plus wheel base dampening adjustments were enough to dial in all cars I’ve tested thus far.

    LFB: 0

    FX: 8, I just kept turning this down and down until here. There is still plenty of detail. With it higher, I find the feeling to be more grainy and not in a good way.

    Dampening: 0

    Final thoughts:

    this is obviously just my opinion. If you disagree I’d like to know why. I don’t assume this is the only ‘right’ way to ffb on this wheel.

    My preference is towards a heavier wheel in general. The cars I used mostly for testing were the merc gt3, formula inter, F3, Formula Vee, Formula USA 2023. In 1.5, the tin tops were more consistent and felt better overall. I ran into a lot of issues trying to find settings that worked across all car types in the game. I also haven’t really tested this on the new dirt cars. Not my priority at the moment.

    Thx for reading and happy driving. If anyone from reiza comes across this, awesome job on 1.5
     

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  8. RimasLeon

    RimasLeon New Member

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    Done test with V90, a lot nicer than V80 for sure. Now will dig deeper to choose best for me V70 or V90. Testing at Donington National with Porsche GT3, at the moment have WR. But i prefer more INT and use FEI higher. @Danielkart did you tried use INT 3-4 with 60-70 FEI? Lowering FEI to 20-40 kills a lot info.
     
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  9. Canard

    Canard New Member

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    Which car(s) do you usually start with to establish a baseline ?
    Also how do you make use of the FFB graph to prevent clipping ? I heard the game has some inbuilt clipping to prevent silly levels of force on specific occasions (crashes or huge bump), but ! The main reason for clipping shall still be that the base is too weak, and for all I know the game doesn't receive feedback from the base. You could run the base at 0% and the graph could still report some clipping. Something is lost on me there.

    Lastly one quick observation for the fanatec users; it has been brought in the discussion that running a low FEI (like all files based on Daniel's work suggests) could bring some latency. I found some merit into running those file at FEI 100 and covering the excessive forces under layers of dampening. Maybe a Vx file tweaked for FEI 100 would be interesting
     
  10. momorious

    momorious Active Member AMS2 Club Member

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    Correct, FEI 20 is an awful setting to use. It kills a LOT of detail and adds a lot of latency.
    Therefore Fanatec itself recommends to not use FEI lower than 70. Instead indeed better use higher INT setting to smooth things out as that one does not kill details but only softens them and only adds a bit latency but MUCH less than FEI does on lower settings.
    An INT setting of 6 with FEI 70 therefore is for me the sweet spot for AMS2, in other games I use INT 3 with FEI 80 but that's too grainy for AMS2 but 6/70 is fine.
     
    Last edited: Jul 28, 2023
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  11. Danielkart

    Danielkart Well-Known Member

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    Hello! Yes, I know what FEI and INT do at Fanatec. My files are not set to these values. But everyone is free to take their own settings, it's all just recommendations from me and my own preferences. By the way, I've switched to Simucube Pro2, but even there it's my recommendations for the customs and my personal preferences. Everything can be taken or changed. I also recommend listening to your own feelings again and again and it will be excellent:)
     
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  12. RimasLeon

    RimasLeon New Member

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    I use INT 5 and FEI 70.
     
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  13. RimasLeon

    RimasLeon New Member

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    Best way to damper in game setting or at wheel? And why?
     
  14. Canard

    Canard New Member

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    Before 1.5 I would have say all at the wheel and 0 in-game.
    Now I got the feeling that it brings a lot of feedback, grip wise.
     
    Last edited: Jul 28, 2023
  15. dMASS

    dMASS Member

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    Feels amazing on my DD2! making no changes to your custom, but to smoothen out a bit of the graininess i turned down fx to 15, increased interpolation filter to 2, and decreased fei to 90

     
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  16. dMASS

    dMASS Member

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    Just got off experimenting with a few changes, which I think I like more. I was able to remove some of that graininess for turns but keep INT filter at 0 so it remained more responsive



    changed scrub_scale to 1.2
    dropped interpolation filter to 0
    dropped FEI to 80
     
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  17. dMASS

    dMASS Member

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    Is there info from Fanatec on how much each increment of INT or FEI increasing/decreasing adds latency?
     
  18. Danielkart

    Danielkart Well-Known Member

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    Hi guys!As promised, I have posted the 2 V90 Customs for bases of 2-5Nm.On page 332 in this thread.I will retire from this thread but of course I will keep watching and playing Ams2.I hope I was able to help you a little or show you other ways.It was exciting and creative and with the right people it was a lot of fun.I wish you a good time and take care of yourselves

    Sunny greetings from Switzerland from Daniel
     
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  19. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Hey Daniel, at least you have some time now to explore the new physics a bit more, but I hope your 'retirement' is just temporary. Take care and get well soon!
     
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  20. NBrembo

    NBrembo Member

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    For other G27 users sharing my edited Daniel V70 file.
    in game gain 80
    lfb 0
    fx 38
     

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