Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. RimasLeon

    RimasLeon New Member

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    Does it fix the loose steering when the speed increases?
     
  2. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    This is something I intended, and is somewhat experimental, irl the wheel has less resistance to turning at speed , especially so for cars with no power steering,
    Like everything, it can be changed .
    It is offset to a degree by downforce compression for high downforce cars .

    You can revert this to the default original file values and then adjust to your liking.
    velocity_res_scale 0.4
    velocity_res_offset 0.6
     
    Last edited: Aug 2, 2023
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  3. RimasLeon

    RimasLeon New Member

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    Much better now. I'm starting to like your file, it has very good features, but it takes me a while to get to the ideal. Now that the rear of the car has slipped, I want the steering wheel to countersteer more. It is very difficult to catch the tail, especially when racing with a smaller wing. Regarding the white center, try playing the Daniel V70 file and I think you will understand what I am talking about, if you manage to have such a center, it would be great. Because your center is very soft like a sponge, I want more sharpness.
     
  4. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    You may need more LFB value.

    or you can increase (centering 0.5) up from 0.5 to something like 0.52 or 0.54 and see if it suits .
    Also you can increase
    # Rack spring

    (steer_spring_strength 0.0)

    Try 0.5 for starters.
    1.0 would be max .
     
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  5. RimasLeon

    RimasLeon New Member

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    @Kuku Maddog What parameter regulates the feeling when the front wheels lose grip and that feeling of how the wheels grate (rumble). I don't know how to say exactly in English..
     
  6. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Depending on which way you want to change it . the vibe harshness comes from (scrub_frq_scale 0.86).

    it’s set on the high side to my preference, so it’s quite smooth and rubbery. lower will make it more gritty.

    or if you are wanting it to lose its bite effect earlier so wheel goes lighter earlier when slipping try (slide_factor 0.9)
     
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  7. dMASS

    dMASS Member

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    all these tips are making me want to dig into customs a lot more, it's a shame we have to exit and reenter the game to try out changes. I'd love to be able to adjust values live on the track on a second screen
     
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  8. newtonpg

    newtonpg Active Member AMS2 Club Member

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    Not too easy.
    More than one custom cause severe drops to the game (at least at the time Reiza released customs option).
     
  9. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    well to be honest i neglected to add my usual read me file to the upload. half of these queries are covered in that as they are the common user preference adjustments. i will revisit the velocity values and put it all together at some point soon.

    i think the game is so fast to get going it’s not so bad and it does make you just be deliberate in you actions, rather than just randomly moving sliders .
     
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  10. dMASS

    dMASS Member

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    I started a spreadsheet to track the changes I've made with orginal value, new value and a quick personal explanation of what the effect does
     
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  11. SauroHD

    SauroHD Member

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    big work!!! when is it complete and if you like could you publish the sheet? I think it's useful for anyone who wants to set up FBB better...
     
  12. dMASS

    dMASS Member

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    I had some more time with Daniel's V90 again today. My biggest problem with it is during turns, mentioning oscillations yesterday by that I mean it's kind of like the wheel is skipping as you brake into and negotiate the turn, the weight in the wheel doesn't give a good read on grip and weight transfer.

    It seems like v90 is trying to provide feedback this way to tell us what the tyres are doing, just a different approach that may or may not be to user's tastes
     
  13. RimasLeon

    RimasLeon New Member

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    @Kuku Maddog Please do something about rear-ending the car. I want a faster countersteer after losing rear grip. I'm testing your file in WR times with a Porsche GT3 R. I'm testing Monza, Barthrust, Donington, Long Beach. On different tracks. Everything is done now, fixed center and everything else, but the countersteer is not working as fast as i want. Can do Barthurst record, but can't go faster last two corners because of countersteer. At Dalienkart V70, the countersteer is perfect. Can you recommend something for replacement? And there is still very little desire to reduce the weight transfer to the front when braking. Perfection only takes so long.
     
  14. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    You can mitigate that a little using the damping_slider for a specific parameter (only one variable at once, but is better than nothing.
     
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  15. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    increase ( in larger steps ) oversteer_scale .
     
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  16. dMASS

    dMASS Member

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    how do you set up damping so it only controls 1 parameter in the custom?
     
  17. dMASS

    dMASS Member

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    I can't seem to find oversteer_scale

    EDIT: found it, it's over_steer_scale
     
  18. WarmRed

    WarmRed Well-Known Member AMS2 Club Member

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    Try these settings.
     

    Attached Files:

  19. dMASS

    dMASS Member

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    feeling pretty great with a few of your suggestions, thanks for sharing tips and insights

    changes
    centering from 0.5 to 0.52
    velocity_res_scale from -0.1 to 0.4
    velocity_res_offset from 1 to 0.6
    scrub_frq_scale from 0.86 to 0.7
    kerbs_surface_scale from 5.5 to 3
    kerbs_surface_smooth from 0.03 to 0.004
    over_steer_scale from 1 to 2
    kuku custom ams2 rev4 (dmass var1).jpg
     
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  20. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I
    ts a bit complicated in these files , was easy enough in early days , but you can assign a scale to be a multiple of damping slider , eg ( over_steer_ scale (* damping 0.1) ) .

    but first you will need to workout the fixed values of the existing 2 or 3 functions associated to damping slider variable and make them hard set , so instead of * damping it needs to be 0.3 ( example)

    so probably not really worth the hassle .
     
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