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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Btw Daniel, tried your latest personal file and I it is great. I really like it! Thanks for sharing!
     
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  2. Danielkart

    Danielkart Well-Known Member

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    Thank you ricxx! The V200 files are practically identical to my personal V70Plus file for Simucube;)
     
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  3. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Why do you say that? Your files are based on lots of math formulas you don't even understand, made by "theorists", you call them? Without them, you didn't had AMS2 or custom files, or a computer to write thinks to internet.

    Just one question for you: can you discribe "green", the color, without saying "like the trees" or "like grass" or "Heineken logo"? Me neither. Is a concept inside our own minds, something specialists call "experience".
    Same for FFB. I can't imagine what you're feeling, you can't describe what I'm feeling.
    But you get urticaria as soon as someone mention "rF2", I got that.

    Keep doing files, many like them.
    But don't talk about "theorist" or "practitioner". It's clearly out of your sphere of knowledge.

    And, I'm not asking you for tables, I clearly mention "Reiza".
     
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  4. Michael3

    Michael3 Active Member

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    It isn't really that. No one sane thinks FFB is realistic. It's designed precisely to give information through the wheel that you couldn't feel sitting on a chair looking at a display.

    Some of the forces are "real" in the sense that they're similar to what you'd expect to feel in a car and these come out of the physics engine.

    But a lot of people don't like only having those so they want more, both in terms of fictional forces to help you drive and FX. It's like sound. Often you get real drivers on youtube saying "Actually we don't hear all these sounds in the cockpit" - well, no the reason many sims have tyres that squeal so readily is to give information that you can't 'feel' because you're not in a car.

    And a few people think RF2 has "good ffb" in that context. It's entirely subjective. There's no game that's giving more accurate ffb than another.

    The fairly obvious fact it's entirely subjective is the plethora of alternatives 70plus, 100, billy's edits, charlies 70plus-plus-best-from-harry-add25%-takeaway5 - it's all nonsense, but reasonable because it's subjective. Like where to put the bass and treble when you listen to music.

    If you feel happier playing the game with the wheel wobbling in a particular way go for it.

    The other difference really is because there's a range of different wheels in use these days using gears, belts and DD with strength varying from under 2.5nm or less through to over 30nm.

    Nowadays you don't really need ffb at all because VR lets us sit in the car instead of looking at it remotely making it more subjective.

    But, insofar as FFB gives you a bit more immersive feeling, pick the ffb you like. It's like fov if you have a monitor. Calculating it to 3 decimal places and then fretting it doesn't look right? There's no correct fov, just pick one you like.
     
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  5. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    That's what I thought as well when I read that. FFB in sim racing, at least that's my understanding, is not there to give you a realistic feel of what you'd feel when holding the steering wheel of a real race car. It should be telling you what the rear end is doing and compensate for the missing 'seat of the pants feeling'.
     
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  6. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Well I wasted most of the day tweaking and ended up more or less where I started which tells me there can't be much more I can do. It feels so similar to the latest @Danielkart file it's uncanny, but using totally different values. Hate to think of all the hours I spent on it over the years but hey ho it is what it is.
    I'm finally done with the ffb simulator, now it's time to race a bit.
     
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  7. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    I tried your file when I had to use my CSW V2.5 a few weeks back and I really liked it. It's a great file.
     
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  8. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I agree. My point is preciselly that.
    I want some "feling", I don't ask for changes, I made them myself and often put my files here. No harm done, I guess.
     
  9. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    One thing I did after 1505.2379 was to slightly adjust the slip crossover feelings so that I get a better sense of when I'm exceeding the grip limit and then returning back to peak grip. Getting the visual to match the steering forces makes driving more informative. There is no "one set of values" here that works for all wheels and car/track combo's, so you'll need to experiment with it. But it can be made more informative from what it is in most of the files as is. I used to struggle quite a bit with how much steering input and throttle required to navigate corners at peak grip, but now that I can sense it better, it has been rewarding for sure.
    I won't bore everyone with nerdy info here, but if you want more details on what some of those "slip" values mean and do, just DM me and I'll give you the info that I found out.
    And thanks to Kuku for all your help figuring out some of the functions.
     
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  10. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    If you can show me on which page I can find your latest file I can add it to the custom file collection, if you want to.
     
  11. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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    I appreciate the work you put into your file. For my CSW 2.5, it's the one I choose. Due to a rib injury, I run my FFB lower than most people, and the turning force on your file is just right for me. No tweak needed in my view. If it ain't broke...
     
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  12. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Now you tell me..:)
     
  13. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I think many files I posted here, were a variation on Daniel's V60. My current file is not.
    I guess my current file will not be good for too high FFB wheelbases (at least if set at a too high max torque). It is filling the range quite quickly (mean force is higher than most other files).
    I consider it more of an experiment. I'll change to a Moza R12 soon and then I'll dig a little more.

    I leave it here anyways (I'm using steering sensitivity @100, that changes the perception in any FFB configuration/file).

    EDIT: BTW, carefull with tyre lockup ;)
    EDIT 2: (no longer valid)
    EDIT 3: new file (renamed a variable and that effect was missing - offtrack details)
     

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    Last edited: Sep 3, 2023
  14. Danielkart

    Danielkart Well-Known Member

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    Hey buddy! It doesn't surprise me that you have almost the same feeling as with my V200. You took the V80, which works completely differently. That is why it is very difficult or practically impossible to give a manual for Customs. Each file works differently, some more and some less. If I take a file from Peter Stefanie, Stakanov, Kuku, Allegunner or myself, they are completely different files that work completely differently. Also the original files from the creators (Karsten, Nuscorpii) do this depending on the version. In addition, the constant improvements and physics updates from Reiza can also change it again. This means that changing a value does not mean that this value works the same or works at all as in another version. I could list many examples where changing individual values does exactly the right thing, but changing exactly the same value does something completely different or does nothing at all, whether in the modder files or the original files. It is important how the forces are processed by the base and how these forces are output and ultimately arrive in the steering and the wheel. Now let's enjoy the simulation no matter with which file, the main thing is that it's fun fun fun:):):)
     
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  15. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    That's an important factor when doing comparisons, depending on manufacture, some effects are added on top of FFB provided by the game (they are outside of custom files control).
    I use a TS-PC and really don't know what Thrustmaster introduces, but I (wild) guess, nothing.
    Others have specific settings for track detail, suspension, damping, friction, etc.
    Take your files: I like them IF I use my shakers, without them, I lack some track detail. The shakers fill that gap as the information arrives through my butt :)
    A Fantec, Simucube, Moza, Asetek, etc., user may not feel the same because the wheelbase driver introduces those details (captured directly on game's telemetry data).
     
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  16. Danielkart

    Danielkart Well-Known Member

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    So it is Joaquim! There are countless factors in the hardware too. Take Logitech TRUEFORCE as an example. It delivers direct-rendered kinesthetic and tactile force feedback, internally calculated at up to 4000Hz, directly to the G923 for an immersive, real-life racing experience. This is something completely different again and must be taken into account in a file. As you may know I also wrote files for people with motion or tactile hardware to reduce the feedback on the wheel a bit. I myself have VR, motion, and additional tactile hardware. Still, I love feeling the extra immersion on the steering wheel. For other people it can become too much and there is information overload. My files have always been very steering axle-related and give a lot of feedback about the wheel, I have a slightly different opinion than you. The most important thing is to find your personal comfort zone, then it's fun
     
  17. SlowAssDave

    SlowAssDave CrazyCanuck (CASS) AMS2 Club Member

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    I am running DK Rally and DK Tarmac (like Version 90 or whatever that dude is up to now)
     
  18. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    It’s V200 now
     
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  19. wickfut

    wickfut Member

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    Does anyone else notice that once you add in seat haptics that you no longer feel the wheel FFB?
     
  20. Danielkart

    Danielkart Well-Known Member

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    I assume you mean a buttkicker or a tactile seat mat. You don't lose the FFB in the wheel, but other senses are activated and the FFB in the wheel is less felt. This perception in the butt or in the back or the legs and feet changes the feeling of the FFB significantly. However, if only the wheel (for most people) is the feedback, then your senses will be predominantly in your hands again and you will feel the FFB much better on the wheel again. For example, my Customs are always written without additional immersion hardware. This is the only way I can feel everything in the wheel. With the hardware switched on (VR, Motion, Tactlle Hardware) it would never be possible for me to feel everything in the wheel. As a rule, the more immersion hardware you use, the less FFB you will feel in the wheel. But there are big differences in the perception of different people
     
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