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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    As a mater of fact, I had those oscillations too, manageable by simply holding the wheel lightly.
    But they disappear some versions ago and the posted file should not have that effect.
    We'll see if that's common or if some have it and others don't.
    Thanks for the feedback.
     
    Last edited: Sep 17, 2023
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  2. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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  3. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    I know i've said it before so I won't say it again, but if just one person likes this then it was worth putting here.
    It is good though.
     

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  4. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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    I like it better than the last one, but I think I can say the custom ffb rabbit hole has been filled for me. I always go back to this file, it is perfection, and I'm very glad you created it.

    Automobilista 2 Custom Force Feedback - Overview & Recommendations
     
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  5. ju gnot

    ju gnot New Member

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    Hi All. As i mentioned before, i changed my TS PC racer for a T818. The custom file used wasn't setup for this new base so i decided to modifie it completly. After 3 weeks of tests, please find my file that i am very happy with. I put the recommandations for all forces in the beginning of the file for the base and for the game. See you :) (i like strong driving...)
     

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  6. Pav

    Pav Member AMS2 Club Member

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    One of my issues with most of these files I’ve tried is they all feel super unlively and dampened as far as what I feel on tire loading, suspension feel, etc. Other effects are great, including enhanced effects on kerbs, scrub, etc. Do you think this version of your file is more lively (for lack of better terms) as far as feeling what the tires are doing underneath you? Btw I am a DD2 and absolutely love linear, glad to see you gear one of these files for that.

    While I’ve got you here… is there any guide you’re aware of on how to write these files? I’m a sw eng, I understand the syntax, equations, etc, and am capable of reading them just fine, but am fuzzy on the “API” of this file, so to speak, including “inputs” / “outputs”. Using quotes to be purposefully vague / generic on what these mean in this context. If you have any pointers, would absolutely love to hear them, I would love to deeply understand these.
     
  7. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    If you feel other FFB files feel unlively and dampened, maybe use ‚peak‘ instead of ‚linear‘.
    I could try the opposite, maybe the ‚linear‘ setting would make it more drivable for me.
     
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  8. Pav

    Pav Member AMS2 Club Member

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    I’m a huge fan of linear - on all of the settings, I have done exactly what each recommends, if the file specifies it. And on top of that done a lot of experimentation with tweaking both in game settings as well as wheel base settings in all sorts of combinations. Danielkart feels best to me in Peak mode (though I prefer linear with Default / Default+). Btw in no way am I bashing these files! Just looking for something much more lively and raw feeling. I am a bit against the grain in what I want out of ffb, even if that comes at the expense of an FFB signal that would be optimal from the “I want to be as fast as possible” perspective. I want to feel all the effects and for the signal to be flashy and fun. Btw I have also modified danielkart to drop dampening and increase a couple portions of signal, but I still feel I am starting with a base ffb file that is not best suited for my likings.

    Thanks for the input!
     
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  9. Danielkart

    Danielkart Well-Known Member

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    The tastes are very different and very diverse. Linear, non-linear, lots of feedback, little feedback. What additional hardware is available? There are hundreds of possibilities and variations. Personally, I always try to find a compromise between all the options available to me then I feel best. What I learned during this time was very exciting. What I also learned is that these original files (from the creators), no matter who wrote them, still need a lot of fine-tuning and sorting in order to shine in the end. No matter how well they understand the language and codes, it can end up being completely different than what was originally intended. I now only react when Reiza changes the physics and I have the feeling that the FFB has also changed as a result. With 1.5 this step was very big, I hope that things will calm down with future updates. There are now so many customs that there should be something for every taste and every user who wants a personalized file
     
  10. Pav

    Pav Member AMS2 Club Member

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    I’ll re-pose my question to you. Without asking too much (as I’m sure there is so much that could be discussed), aside from tweaking what is there on rFuktor or your files, do you have any tips on understanding more fundamentally? I’m trying to wrap my head around the scope of possibilities / frame my thinking on what all comes in / what all goes out as these files are used / run to ultimately produce “simply” a steering FFB signal. Also… thanks for all your work & contributions! Question from above:

    While I’ve got you here… is there any guide you’re aware of on how to write these files? I’m a sw eng, I understand the syntax, equations, etc, and am capable of reading them just fine, but am fuzzy on the “API” of this file, so to speak, including “inputs” / “outputs”. Using quotes to be purposefully vague / generic on what these mean in this context. If you have any pointers, would absolutely love to hear them, I would love to deeply understand these.
     
  11. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    I think the 'linear' setting flattens the FFB considerably which seems to cause you to ramp up values and still find the FFB flat or unlively. To me that sounds like you should just use 'peak' instead, especially if you want all the effects to come through.
    Interpolation filter (INT) is another setting you can lower.
     
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  12. Danielkart

    Danielkart Well-Known Member

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    I know there are people who think linear is better than peak.For me personally, this was never an option.As I said, everyone should go according to their own taste and feelings:)
     
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  13. Danielkart

    Danielkart Well-Known Member

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    Hello Ju Gnot!It's great that you invested so much time in the file.I just looked at your file on my iPhone.Are you sure about this file?I can't imagine that this file works with high powers.Of course I don't know your base and maybe it works completely differently, but these extreme values are very unusual.If it works for you naturally then everything is fine
     
  14. Danielkart

    Danielkart Well-Known Member

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    Peter Stefanie has good help (descriptions) for these files to understand it a little better.But you already understand it and can do something with this syntax.We're at page 350 in this thread which is incredible.There was tons of information and tips about all the different customs and the constant additions from the creators.All of this was expanded and approved by Reiza together with the FFB team.Unfortunately, this collaboration stopped at some point, but the files remained with the creators.My tips?That is very difficult to answer.Just try to write your own personalized file using the available resources and your knowledge and, above all, your personal taste
     
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  15. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I'll post a v2 soon that could be more in line with your desires. I was after a solution, now I got it! (I think!! :)).
    I mostly designed the feeling with a specific car and track (F309 / Cleveland) and then I jump into GT1, Group C, GT3 and other tracks to see how it feels.
    Until now, I was not satisfied with GT3 cars ("softer" springs/dampers?!?!), but it worked great with formulas (including Formula Junior!). Still need to do a few more tests.

    I used the term "linear" in the absence of a better word. My TS-PC driver is simple, no post-processing options*, so I assume a linear behaviour.
    * it has a "Boost" option I never even tried. It must mean "non-linear behaviour" :rolleyes:

    No, there is no guide I'm aware of, but after taking apart some of the files posted here (found bugs in two of those files, replicated in their derivated) I did understand part of the underlying process. I asked and got some info/help from Reiza regarding other available parameters/variables I didn't find before and that I thought could do the trick.
    There are many parameters (God knows how many! There's no public list available, which is understandable) but it's hard to put in one dimension (wheel rotation) something that happens in a three dimensional world, involving vibrations, forces, etc., and, on top of that, the personal experience.

    My degree is in electronics but I'm old enough that it was called something like "Electronics & Computers" (Engenharia Electrotécnica e de Computadores, IST, Lisbon, Potugal). There was no "Computer Science" degrees in the portuguese's best engineer university back then :D!!!
    So, yes, I'm something that resembles a software engineer too! (my mother says I'm good :D)
     
    Last edited: Sep 20, 2023
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  16. Pav

    Pav Member AMS2 Club Member

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    Ah I mentioned in my comment (not very clearly) that I did try all sorts of combos, including peak, linear, dropping vals, etc. So I did at least try to extensively help myself . With danielkart files, Peak is a must for me. However on Default+, linear feels way better on the DD2. I know this conversation has been had ad nauseum lol. I did get some useful tips to start to tinker a bit more myself.
     
  17. ju gnot

    ju gnot New Member

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    Hi Daniel ! You make me doubt, so i tested again :) Yes i can confirm that this file gives you fast response steering, precision, road detail and suspensions, and brake feeling. I tested this morning Porsche cup, GT3, GT1, BMW M1 and others. Nice. The only car make my arms skaking too strong is Formula one , and yes.. there is the possiblity to decrease the main road in the file. I get the Thrustmaster DD T818 10nm. As i said i like quite strong driving (because automobile sport is a sport). For sure i don't understand about ALL the values in the file but most of it, and as i don't work for the moment i had time to spend many hours each days to test. I modified values in the whole file not just in the beginning. You certainely right, certain value may not coherent but i have tested several files from the forum and i like mine. a lot :)
     
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  18. ju gnot

    ju gnot New Member

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    Hi Joaquim, i see that you drive with TS PC. Like me during 2 years. You have to try the boost option in the control panel. It is so much more "powerful" ans also "contraste" between low and hight forces. I tested once without this option and it had no flavour...
     
  19. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    It's a little to late for that. I have a Moza R12 / FSR Formula Wheel coming in the next few days (I hope!) :)
    But in the custom files world, I'd rather change the response curve at the end of the file, that would make more sense to me (so I can control it better).
    Anyways, thanks for the suggestion.
     
  20. ju gnot

    ju gnot New Member

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    Yes i know you are expecting the Moza R12. I had to do my choice between Moza R12 and TM T818.. I choose the T818. I am very intereseted about the 'granularity feeling' that you can control in the driver of the R12. Hope you will give us a feedback. Just to warn you, when i switch between ts pc and T818, the custom ffb file wasn't good at all with the new base, no feeling at all. Now it's much better. So don't be scared if something like that happen ! :) (by the way, i have the same wheel as you, the 488 Ferrari. i love it)
     

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