Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

    Joined:
    Dec 21, 2019
    Messages:
    718
    Likes Received:
    413
    @Danielkart you've knocked this out of the park for my wheel.
    Tried it in the Porsche 911 GT1 at Suzuka and it feels superb, the only thing I changed was lowering the oversteer scale down to 1.85 same as the understeer as it was too snappy especially in the wet.
    Awesome my friend.
    No clipping, but if anyone has that problem then reducing understeer scale will help.
     
    Last edited: Sep 24, 2023
    • Like Like x 1
  2. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    Hey buddy! Yes, I think it's the best and most immersive custom I've ever written. You're right about the oversteer in the rain. I like it snappy and in the rain I change my braking curves on the pedals. For me it is the easier option to ride in the rain. But of course you could also write a file just for rain, we as modders have this option :) Have a nice evening my friend
     
    • Like Like x 1
  3. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

    Joined:
    Sep 16, 2021
    Messages:
    673
    Likes Received:
    320
    Gave it a go today, using your change to Danielkart's file. Have to say, gold.

    Settings I'm using on my CSW 2.5 (8Nm)
    FFB 100
    FEI 50 (60 gave me some notchiness)
    DRF 0 (still not sure if I prefer -1)

    In game settings (most will want more gain than I use. trying to keep my ribs in my chest)
    FFB 55
    LFB 0
    FX 25
    Damping 0

    Great work. Thank you.
     
    • Like Like x 2
  4. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    As I said, these customs are written for 0% damping. The less damping you use, the better the file will be. I've now driven almost all of the cars (only original Reiza cars and routes) and I'm thrilled. What I feel in my wheel is fantastic and was only possible thanks to this 0% damping strategy. The rest is a matter of taste and can be adjusted by everyone according to their personal taste
     
    • Like Like x 1
  5. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    Hey buddy!I tested your veining with the same values for oversteer and understeer.Unfortunately, the forces have shifted a lot as a result, and there are very hard and high forces.With FWD cars it's even worse.This also makes the braking feel worse for my taste.Maybe it's less noticeable for your strength, that could be the case.In any case, I stick with different values for understeering and oversteering.Nevertheless, thank you for your suggestion.I hope you will create a custom again specifically for your base. Alegunner's customs are always fantastic customs :)
     
  6. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

    Joined:
    Dec 21, 2019
    Messages:
    718
    Likes Received:
    413
    Not sure how the forces have increased for you as the oversteer scale has been reduced. Very odd.
     
  7. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    Basically your logic is correct.Only in reality it is a little different.Only when understeering will your forces become smaller if you reduce understeer_scale.With oversteer it's exactly the opposite, the forces become higher when you reduce oversteer_scale.Understeering is directly linked to the steering axle, but oversteering is not.That's why you have less braking feeling when you reduce the oversteer because you then activate other high forces that mask it.
    I can't answer whether the creator intended this or not. Nor whether this is physically correct or not. In the end, what counts for me is what I feel on the steering axle and ultimately on the wheel in my hands
     
    Last edited: Sep 25, 2023
  8. Theoloop

    Theoloop Active Member AMS2 Club Member

    Joined:
    Oct 4, 2021
    Messages:
    230
    Likes Received:
    139
    @Danielkart I’m currently on v70+ with my sc2 pro, going to try the v300 later today. I noticed with the 70+ file I started getting clipping notifications from the base, also reflected in the ams2 telemetry screen, this is pretty easy to trigger in the f-usa 23 and other higher downforce cars. Is this something you noticed with the files? I don’t think it ever clipped in prior files. I turned the power up to try and avoid it but it still wasn’t 100%. It’s manageable though. Thanks for all your work on these. These files change ams2 for me.
     
    Last edited: Sep 26, 2023
    • Friendly Friendly x 1
  9. Theoloop

    Theoloop Active Member AMS2 Club Member

    Joined:
    Oct 4, 2021
    Messages:
    230
    Likes Received:
    139
    Disregard this comment , posted a reply instead of a edit :p
     
  10. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    Hello Theo!Yes, I know that the V70Plus could cause clipping in cars with high downforce.The high forces in the curves are also still very high.The F USA 23 is one of my test cars because of its high downforce.I think the V300 will surprise you.I now even drive this car with 20% FX and 50% gain (12.5NM) on the base and, for example, I rarely have a report of clipping at Road America.Of course, this car is very extreme with the downforce.Don't forget to reduce the damping to 0
     
    • Friendly Friendly x 1
  11. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

    Joined:
    Sep 16, 2021
    Messages:
    673
    Likes Received:
    320
    I've switched to your v300 (default, not edited) and it behaves very well with my CSW 2.5. So, when can we expect v400? :)
     
    • Funny Funny x 2
  12. Theoloop

    Theoloop Active Member AMS2 Club Member

    Joined:
    Oct 4, 2021
    Messages:
    230
    Likes Received:
    139
    Okay i got a few laps in with v300, running 70% gain in TD and 60% in game, doesn't seem to be clipping much if at all. File feels great as always. I do run a fairly light wheel most of the time, a cube controls formula. And this file did bring back some fairly violent oscillations, fixed with 10% inertia in true drive though. Thanks for another great file!
     
    • Friendly Friendly x 1
  13. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    Yes Theo, that should definitely be taken into account. It matters what kind of wheel you ride with. Weight, leverage and diameter are important factors. Of course I have to make a compromise, which is why my customs are always tested with a wheel that is roughly in the middle. In my case the Tahko or the Cube Controls Pro GT Wheel
     
    • Like Like x 2
  14. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    Hi guys!

    Finally, I have my personal V300 custom file for the Simucube 2 Pro.The counter pressure when braking in corners has been slightly increased.Slightly adjusted IN-game values and slightly adjusted base values

    Have fun with it
     

    Attached Files:

    • Like Like x 4
    • Friendly Friendly x 1
  15. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    599
    Likes Received:
    529
    What's new:
    • Low Force Boost Slider (LFB) is now functional (before, was fixed at 15)
    • Damping slider is now functional (before, was fixed at 20)
    • Improved lateral weight transfers
    • Improved track bumps feeling (now includes all vertical G-Forces acting on the vehicule)
    • Longitudinal forces/weight transfer now depend exclusivelly on car G-Forces (from physics engine)
    • Better front wheels grip differences/discernement/separation
    • New recommended in-game gain settings (58-15-35-20)
    Still to improve/implement:
    • Bottoming out effect, to par with sound fx. Depends on Reiza, but expected to come :)
    • ABS/TC effects, perhaps?
    • Oscillations in straight line, hands-off (ask Bottas what he told his engineer when asked to take hands off the wheel for a moment :))
     
    Last edited: Oct 17, 2023
    • Like Like x 1
  16. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    Hey Theo! You drive with 70% gain on the base and 60% gain in the game.With such high gain values at the base (that's around 17-18Nm) you will of course get vibrations and oscillation of the wheel.I tested these values from you and also had the wheel swing very quickly.I always aim for around 12-13NM, which feels best for me and I think it's a generally good sweetspot for strength.Maybe you can also try reducing the forces in the base, it will give you much less or no vibration at all.But if you're happy with it, you can of course stick with your settings.The most important thing is always personal taste:)
     
    • Like Like x 1
  17. Supa

    Supa Active Member AMS2 Club Member

    Joined:
    May 5, 2016
    Messages:
    277
    Likes Received:
    44
    Wheel base strength/gain should always be set to max on the Windows side and reduced ingame to suit. Failing to do this and you will experience clipping. And why would you spend the money on a 20nm wheel only to turn it down? On my wheel for example which is 26nm I only use about 20 gain ingame and zero everything else. I just add damping to suit.
     
  18. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,448
    Likes Received:
    1,475
    Hey Supa!

    It's not just about how much power your base has.This is completely irrelevant.The very large dynamic range of a DD is much more important than having 20NM force.If you tell me that you use 20% gain in the game and 100% on the base, I can tell you that it is the wrong way.You will lose almost all FFB feedback with 20% gain in the game.You will mainly only feel your pure power on the base, but that has nothing or very little to do with FFB.Anyone can test this themselves with 100% to 20% and then vice versa (then take a look at the FFB graph). It also becomes dangerous when there are impacts or contact with opponents.
     
    • Agree Agree x 4
  19. madchief

    madchief Active Member AMS2 Club Member

    Joined:
    May 12, 2023
    Messages:
    151
    Likes Received:
    67
    Hey, your file works great with a Moza R9! The only thing is that the wheel friction/resistance is a bit too high in the corners, what lines could be adjusted to lower that effect a little bit? Thanks!

    EDIT: I switched from the 5-8Nm file to the 8-25Nm and it feels better now :D
     
    Last edited: Sep 29, 2023
    • Agree Agree x 1
  20. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    599
    Likes Received:
    529
    What car and which Moza settings are you using?

    In response to your edit:
    I just got the R12 and it seems ok, but I went directly to the 25Nm file ;)
    It's supposed to be the more neutral, not trying to compensate for anything... :)
     
    Last edited: Sep 29, 2023

Share This Page