Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

    Joined:
    Dec 21, 2019
    Messages:
    713
    Likes Received:
    408
    Thanks mate, gonna set it up tomorrow.
     
    • Like Like x 1
  2. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

    Joined:
    Dec 21, 2019
    Messages:
    713
    Likes Received:
    408
    It's a classic without a doubt, I get all the information I need from it, even feel the marbles off the racing line in corners it's insane. I'm just missing that extra "oomph".
     
    • Like Like x 1
  3. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,277
    Likes Received:
    1,328
    In my opinion, this base is one of the best or even the best belt base that has ever existed. I had the opportunity to test this with a friend years ago. People will continue to enjoy it
     
    • Agree Agree x 2
  4. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

    Joined:
    Sep 16, 2021
    Messages:
    597
    Likes Received:
    286
    I'll probably pass on before my CSW 2.5 does. A solid workhorse. As long as I don't try a DD, I'll never know what I'm missing. The tech has moved so fast over the last 3 years. Not being in a rush to upgrade has served my wallet well so far.
     
    • Like Like x 3
  5. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,277
    Likes Received:
    1,328
    You can also achieve a fantastic FFB with your Csw 2.5. My customs for various bases (including weak ones) show me that a lot of people still have such bases. My feeling tells me that it will stay that way for another 2 or 3 years. In the beginning, a dd can actually be very unusual and disappointing if you've had a belt base for a long time and you've gotten used to these feelings. But the more time you spend with it, the more you will appreciate a dd
     
    • Informative Informative x 2
    • Like Like x 1
  6. ATrainedMonkey

    ATrainedMonkey New Member

    Joined:
    Jun 13, 2022
    Messages:
    14
    Likes Received:
    0
    Sounds very interesting, looking forward to trying it once you have it ready to share! I am now testing a bit the new wheel on Assetto Corsa, trying to find good settings there but I will be back in AMS2 next

    Regarding the MOZA I must say I am slowly getting more used to it, there are so many settings. Started to test more with the BASE FFB curve, also that helps to get a bit more sensation of loss of grip. Really nice wheel indeed!

    Nice to see more MOZA users, I also switched recently curious to see what are your feelings/ firs impressions about it, I got an R9 still getting used to it but the feeling with it is improving.
     
    Last edited: Nov 23, 2023
  7. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    Let me ask you something....
    Have you tried to move the seat to an unrealistic (forward) position and see what you get (FFB and car rotation feeling wise)?
    (for instance, pick the F3 car, drive it for a lap or two and then move the seat to +100 forward, where your basically driving on the bonnet, drive again...)
     
    Last edited: Nov 24, 2023
    • Funny Funny x 1
  8. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    Right now, I'm still using my settings at default (neutral) but many say Moza wheelbases require a little more in-game filtering that the majority, meaning the driver/firmware let the signal go through without many changes (I can be wrong, but that's my suspicion).
    Thrustmaster made a good job here but then the belt construction imposes some limitations on usable frequency spectrum (a belt driven wheel can take as much force as we want, but belts would be expensive and there's always a dynamic limitation there - DD wheels don't have this problem to begin with but can feel harsh, unnatural)

    After that, I'll try to do some filtering, perhaps reducing the 100Hz component a bit (that starts to be music, not FFB kind of output ;)).
     
    • Like Like x 1
  9. kivipallur1

    kivipallur1 Active Member AMS2 Club Member

    Joined:
    Oct 8, 2021
    Messages:
    163
    Likes Received:
    70
    Congratulations on your purchase! But it wasn't what I needed to know at the moment, though. :D Because of this black friday thingy, one local reseller near me has r12 with really good price and now I'm tempted to pull the trigger more than ever. BUUUT then again I'm not sure I'm ready to part ways with my good friend TS-PC racer and 3 TM wheels yet... decisions, decisions...
     
  10. Michael3

    Michael3 Active Member

    Joined:
    Aug 18, 2023
    Messages:
    277
    Likes Received:
    73
    How is that the case? The hardware is a motor that turns one way or the other.
    There's not some magic FFB in the future.

    They're selling marketing terms now. Fullforce...trueforce....MEGAforce....meaningless twaddle.
     
    • Friendly Friendly x 1
  11. torsteinvh

    torsteinvh Active Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    310
    Likes Received:
    210
    Announcement of new bases doesn't automatically make older bases obsolete ;)
    My DD1 is still working great, and I suspect it will for years to come. It has comparable torque to the ClubSport DD+, and in addition it supports reducing torque with the torque key (great when the kids want to try the rig) and a kill switch (great when I crash). It remains to be seen how different the new bases are in real world scenarios. That said, I wouldn't necessarily buy a new DD1/DD2 now at regular prices, but I would pick a DD2 for $700 rather than a ClubSport DD.

    And while Fanalab was a bit hit and miss when it was first released, lately it has been very stable for me. And the profiles released by Maurice are a great bonus :)
     
    • Friendly Friendly x 1
  12. Rivanov

    Rivanov New Member

    Joined:
    Mar 24, 2023
    Messages:
    21
    Likes Received:
    6
    @Joaquim Pereira Any recommendations for the Fanatec GT DD Pro / CSL DD 8Nm wheelbase settings for your v4 custom settings? :)
     
  13. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,277
    Likes Received:
    1,328
    You can certainly enjoy a dd1 or dd2 for several years to come. I'm talking about if someone is looking for a new base then there are now much better bases that cause fewer problems. Personally, I can't give a recommendation because I had a lot of problems with it as I wrote. This is based on my experiences but does not necessarily correspond to other users
     
    • Agree Agree x 1
    • Friendly Friendly x 1
  14. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,277
    Likes Received:
    1,328
    I am completely of the same opinion. I'm rather skeptical about this "Trueforce, Fullforce....) so-called Super FFB. Sure, it can definitely make sense in games that have a very weak FFB, such as GT7. The game also has to support it and I don't think so Simulation like Ams2 adapts and tests its physics and the FFB to this "new technology". Yes, they can support it but then it is no longer the real physics and FFB of the game. For me personally every simulation just feels the same these uniform effects. You can see from the example of Logitech's Trueforce, it doesn't work properly and many owners complain about it. It's good for the manufacturers and for marketing. As I wrote to Thorsten earlier, I would use a DD1 DD2 of these new ones I would still prefer technology if these other problems weren't there. For me the "Flex" was the knockout for the dd1 base, that was unacceptable for me
     
  15. Dainamo

    Dainamo Active Member AMS2 Club Member

    Joined:
    May 14, 2023
    Messages:
    159
    Likes Received:
    101
    Huh, that's an interesting suggestion. Can that really have an effect on the FFB?
     
  16. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,277
    Likes Received:
    1,328
    This will have absolutely no impact on the FFB. And why should they? Certainly, if you move the seat forward to +100, it will have an impact on your visual perception. Everything will seem faster to them when they drive, and that can change how they feel. But it won't change the FFB in any way, that's just "placebo"
     
  17. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    I have no recommendation as I don't have those wheelbases.
    My wild guess is everybody needs to pick a custom file (I did it !) and do small changes (well, I'm implementing new algorithms :)) to their liking or to fit better their wheelbases. I'll improve comments on mine as I go so it should be easier to mod.

    I can only say I don't have firmware or driver post-processing, so my FFB is not biased (too much) until it gets to my hands.
    With every version, I tell what are the in-game recommended settings (so the signal output is the same on your system as it is on mine, only wheelbases drivers and firmware left to put their own flavor).
     
  18. Dainamo

    Dainamo Active Member AMS2 Club Member

    Joined:
    May 14, 2023
    Messages:
    159
    Likes Received:
    101
    I was wondering about that. It didn't really make sense to me.
     
    • Agree Agree x 1
  19. Dmand

    Dmand Active Member

    Joined:
    Oct 3, 2022
    Messages:
    238
    Likes Received:
    80
    I tried your file last night and it is very interesting.
    I have the logitech pro racing wheel and this file comes close to emulating the tire slip effect in Dirt Rally 2 trueforce implementation. Would you be able to explain how you did that? I would like to experiment with this effect further.

    I'll be keeping my eye on this one to see what is done with it in the future. At the moment it does not provide enough weight transfer information when cornering, its hard to tell where the limit is.

    Also a bummer that the engine FX is tied to the in game fx slider. Hopefully that can be moved in the future.

    Just wanted to comment though, very interesting file with some interesting discoveries. Good job
     
    • Like Like x 1
  20. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    You can change parameters without changing the code, for amplitude look for:
    • (scrub_scale_front 1.4)
    • (scrub_scale_rear 1.0)
    and for frequency:
    • (scrub_lambda_front 1.4)
    • (scrub_lambda_rear 1.2)
    Sure it will be felt differently from wheelbase to wheelbase.

    The next version has some improvements on this field.

    Change here:
    • (engine_scale_slow 2.6) # engine feeling (frequency) - low speed
    • (engine_scale_fast 0.3) # engine feeling (frequency) - high speed

    Thanks :)
     

Share This Page