Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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  2. Aza340

    Aza340 Active Member

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    Hi . I've asked about this on a couple of occasions but have also been unsuccessful in recreating these feelings into Daniel's files , shame really because apart from this they are the perfect files.
     
  3. Danielkart

    Danielkart Well-Known Member

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    Regarding your 1 question. There are a few reasons for this. This feeling of a lighter wheel when you lose grip varies greatly between cars (physics). I also don't like it because it makes the car unstable and uncontrollable and also creates a floating feeling. And because a simulation cannot simulate the real G-forces, this loss of grip is subject to compromises. Personally, stability, front end feeling and no floating car are more important to me. An additional factor to consider here is the different processing of the bases. A Simucube2 will give me static force regulation finer and more precise than a Moza. This means I will feel more details and differences, even if I lose grip and the wheel becomes lighter.
    Regarding your second question: This has to do with the tire physics of Ams2. With Ams2 the total loss of grip is generally further away than with other simulations. Is that wrong ? A matter of taste and no one can judge it 100%. Maybe something will change with Update 1.6, we'll see. Your pedals also come into play here, and there are huge differences here. And don't forget, it always remains a simulation and has nothing to do with reality. In the end, it's your personal taste and whether you enjoy it that decides:)
     
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  4. Xzanman

    Xzanman Active Member

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    Doesn't the fact that it's a simulation mean it has everything to do with reality?

    Of course it is also a game so personal taste does decide and enjoyment should be the deciding factor.
     
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  5. Danielkart

    Danielkart Well-Known Member

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    Yes, that's exactly what I said above. It has to be fun and personal taste decides. Yes, it is a simulation (as the name suggests) and you try to replicate reality as best as possible. But still, it will never be reality
     
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  6. Danielkart

    Danielkart Well-Known Member

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    Yes, I agree with you. It is important that you calibrate the steering angle in the game first. Then it will be 900 degrees at Moza like at most bases. Ams2 does the rest itself and automatically sets the correct steering angle for each car. Changing the FFB curve (not linear) in Moza Pithouse will bring you disadvantages that you will have to try to compensate for, which is difficult or impossible to achieve
     
  7. MagicBuddha

    MagicBuddha New Member

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    Hey Daniel, I appreciate such quick reply!

    You hit the nail on the head - with your config I definitely felt like the cars that I tried were less floaty and harder to lose grip. That's something that I've wanted from AMS2 ever since I got into simracing myself a year ago.

    Am I correct in understanding that there aren't values in that file that I could play around with to adjust the threshold of when the wheel starts to get lighter as the grip decreases and increase overall ffb on breaking?

    If not its completely fine, I just really love certain aspects of your work, and the two aspects of default+ configuration. Either way, great work providing more options to the community.
     
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  8. Danielkart

    Danielkart Well-Known Member

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    Yes, as described above, I have different priorities and ideas for my custom file. I am aware that there are many different ideas regarding FFB. The good thing is that there are many options to choose your own preferred FFB in Ams2. Test different options and ultimately choose your preferred option;)
     
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  9. JDean

    JDean New Member

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    The feeling you describe is a litle bit like the Asetto Corsa FFB. Its totaly fun to drive on the edge of grip with these lighter feeling.
    I tryied a lot to get that feeling.

    I testet around with an older File an adjustet it a little bit the line
    (slip_crossover_line2_start_y 0.88)

    A hope there will be a new modern FFB file to adjust the "Edge of Grip" feeling
     

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  10. Xzanman

    Xzanman Active Member

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    Have you tried JPFULLFFB? This is the best file IMO for suspension and steering feel.
     
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  11. GFoyle

    GFoyle Active Member AMS2 Club Member

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    That's the one I personally use (if not using Default+, which I do like as well), but like Danielkart said, there is plenty of options there.

    I have tried and even used for longer periods in the past files from Danielkart, Pereira, Kuku and Alegunner I definitely recommend at least giving latest version of each a shot (at it wasn't that long ago that even Karsten updated his file, so that too is probably worth a try). The customs are suprisingly different to each other, even those that have same origins (Karsten's)

    If the file has at least good enough initial impression on you, keep using it a bit longer, try different cars, tracks, do races and get more used to it before making judgement.
     
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  12. Xzanman

    Xzanman Active Member

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    I do think the most important thing when swapping custom files is to not judge them on 1 lap with 1 car on 1 track. Try them for a good while and make notes on what you feel and like/dislike with the file.

    Once you have tried them all you will have a good idea of which one is best for you. I included default and default+ in this process.
     
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  13. Xzanman

    Xzanman Active Member

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    On the subject of JP's FullFFB, any news on v13?

    I am excited to see this files progression.
     
  14. Leandro Kemp

    Leandro Kemp New Member AMS2 Club Member

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    Hi Daniel.
    Which line of the V800 should I change to make the steering wheel lighter in understeering?
    Tks
     
  15. Danielkart

    Danielkart Well-Known Member

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    Compare the MC Laren MP4/7A with the Formula USA 2023. The loss of grip and the lightening of the wheel will be felt much more intensely and clearly on the Mc Laren than on the Formula USA 2023. With that I would like to tell you that the cars are very differentreact in physics.This range is very different and will depend on everyone's taste, but if you want it a little easier you have the following option:

    change this line (slip_crossover_line2_start_y 0.04) increase this value to 0.1 to 0.15 according to your taste
     
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  16. Leandro Kemp

    Leandro Kemp New Member AMS2 Club Member

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    I'm testing Porsche GT3 and comparing the FFC with the ACC. I noticed that the Karsen and SIlver Raw files make the FFB more similar to the ACC. Reactions from the rear are not transmitted to the steering wheel and when the front of the car slips the steering wheel becomes light. As I intend to use both simulators, I'm trying to make the FFB similar, but the V800's reactions are incredible. It allows you to drive at the limit of limit, mainly by feeling the effects of the rear of the car.
     
    Last edited: May 7, 2024
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  17. Danielkart

    Danielkart Well-Known Member

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    Always try to stay linear. This change will cause you a dead zone and a notch in the steering
     
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  18. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

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    Thanks, but a linear curve is no option because of the oscillation. This only happens in AMS2, all the other Sims I play are fine (ACC, Raceroom, Rfactor2, LMU).
    I get it also on Default & Default+.
     
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  19. Danielkart

    Danielkart Well-Known Member

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    Yes, I know that the wheel swing is present in the defaults. But I have no problems with the V800. Really seems to be a problem at Moza with Gen1. thanks for your information
     
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  20. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

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    I will try again if my minimal change to the FFB curve really will cause me a dead zone.
    So far I thought it still felt good & better than the Defaults. The Defaults to me feel very light at lower steering angles & that is something I don‘t like. You don‘t seem to like it, too, since your V800 doesn‘t have that feeling.

    I only tried lowering the first rider of the FFB curve, I will also try so slighty increase it, just out of curiosity what will happen.

    Leaving the curve linear is no option for me, since the wheel gets really violent when I’m taking my hands off & it will get pretty dangerous.

    I wonder on which gear AMS2 gets tested by the Devs?
     
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