Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

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    You are totally right, I'm sorry, my bad.
    The difference in settings was the car specific force feedback. At 100%, I get the oscillation, at 50% I don't get it. Maybe there is a sweetspot somewhere in between.
     
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  2. Danielkart

    Danielkart Well-Known Member

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    There are several factors that can increase commuting.

    1. In-Game Gain (too high)
    2. In-Game FX (too high)
    3. In-game damping (better left at 0)
    4. Steering angle too low (set 900 or 1080 degrees in the base)
    5. Steering angle setting in the game (the higher it is set, the more vibrations can occur) but is not a problem if you set the base to 900 or 1080.
    6.Increase vehicle-specific FFB above 100%
    7. Processing your base
    8. The wheel you are using (light, small wheels swing more) can be corrected with "Inertia" or damping in the base settings

    You see there are many factors that influence it;)
     
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  3. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Hi all, here's my tuned for me version of @Danielkart V900.
    It's a bit lively.
    Gain 60-65
    Fx 20-25
     

    Attached Files:

    Last edited: May 11, 2024
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  4. stuboyle

    stuboyle Don't hit me with them negative waves. AMS2 Club Member

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    Sorry for not necessarily understanding how Danielkart's file works but how can a single text file be optimized for all these bases simultaneously? I was expecting unique text file values for each base and un-comment those settings for my particular base.

    I understand that unique outside of game and inside of game settings are provided in the text file but it seems the actual settings in the file are common for all bases.
     
    Last edited: May 12, 2024
  5. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    I assume his files act like a version of the base game FFB, it needs different settings for everyone, but works for everyone
     
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  6. stuboyle

    stuboyle Don't hit me with them negative waves. AMS2 Club Member

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    Yeah, but I don't know if I would call that "optimized" when a common text file settings "works for everyone."
     
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  7. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    Hasn't Daniel already knocked out roughly 99% of the task with the file provided? Not even Reiza provides recommended FFB settings for every available wheelbase.
     
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  8. stuboyle

    stuboyle Don't hit me with them negative waves. AMS2 Club Member

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    Well, if common settings gets everyone 99% of the way there, then I would say it is effectively optimized. It wouldn't be worth that final 1%, unless that I need that 1% to beat you, John. ;)
     
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  9. Danielkart

    Danielkart Well-Known Member

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    t's not as easy as you think.Just changing a few lines to make it work for everyone is not possible.You have to understand the whole connection with the physics of Reiza, the FFB options (Basic/Defaults/Custom) and the various bases (dynamic range, forces, slew rates and and...) and your available hardware.There is no perfect FFB, not from me, not from anyone else and not from Reiza.There is only one perfect FFB for each individual - tastes and preferences are very different.But I can try to explain to you why I can recommend the file for all bases.

    I've been working with customs files for a long time and anyone who has followed it a little knows that I use Karsten Hvidberg's files for this.At the beginning I also posted a file for the base I was using at the time (Fanatec dd1) and it was tailored to it.Over time I thought about writing this file for other people with different bases.The powers were the crucial difference.That's why I wrote different customs for different power areas.Well, of course that was very time-consuming and over time I no longer enjoyed it.

    Now my Simucube2 Pro came along and I had the idea that I wanted to make as few settings as possible on the base and integrate it directly into the custom file.In addition, I wanted to customize it as best as possible with the IN-Game settings of the game (Gain/LFB/FX/Damping) so that it is easily customizable with the file and still harmonizes well together.That was with the files V300 to V500.

    And recently a Moza R21 base was added, which gave me new impressions and experiences.Many settings of a base are basically the same but they are not always named the same.That's why I give these recommendations for different bases but I also point out that these recommendations are tailored to my files and it will not automatically work for other files.These are just starting points from my experiences but of course you can also use your own settings.Maybe this explanation will help you a little.Ams2 has the option that you can choose (Basic/Defaults/Customs) and adapt it to your taste.This is great and is not offered by any other simulation in development.Use these opportunities
     
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  10. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    LOL, based on my former results in iRacing, no need to bother extracting an extra 1% to keep me in your mirrors. Regardless, I can appreciate the desire to extract the maximum degree of fidelity from AMS2, and optimizing the FFB experience is an integral part of that objective.
     
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  11. Thiago Lorena

    Thiago Lorena New Member

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    For Daniel V900
    What best recomendation for

    gain
    Fx

    etc

    ???
     
  12. stuboyle

    stuboyle Don't hit me with them negative waves. AMS2 Club Member

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    Simply look in the text file, Thiago. All the recommended setting by base are commented in the file.
     
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  13. SimRacer

    SimRacer Member AMS2 Club Member

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    I used you values from the file for VRS.

    However,
    Damping, Friction, Inertia can be set in the VRS tool for:
    1. Device only
    2. Game only
    3. Both
    Which did you pick?

    Cheers.
     
  14. Danielkart

    Danielkart Well-Known Member

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    I didn't take the VRS Wheel Tool into account. I think you have to test it yourself whether (damping/inertia/friction) works better in the device or both or game. I myself am more in favor of just the device. But as I said, just test this option and choose what you like better
     
  15. SimRacer

    SimRacer Member AMS2 Club Member

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    Okidoki.

    Thank you.
     
  16. Aza340

    Aza340 Active Member

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    If it's any use to you I have the simplicity SW20 , same midge motor as you I believe apart from different torque rating .
    I find with Daniels files very little damping is required. With the default profile I need 50 damping in game , if I use damping at the wheel base it gets a gravely type feeling.
     
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  17. Toni

    Toni New Member

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    Hello good

    A question from a newbie:
    I don't know if I have the FFBB configured correctly

    Is it normal for the steering wheel to go hard when cornering?

    I'm playing at Interlagos (although this is applicable to any circuit), and when I take any corner, it's hard
    Of course, in the chicanes, the same

    Although there I have to hold the steering wheel well when leaving, as it usually makes some sudden movements to the sides

    I have tried Automobilsita 1 and it runs smoother

    At this rate, my arms are going to feel like a bodybuilder.:D

    here is my ffbb file:

    53 KB file on MEGA


    and here is an image with my configuration in the game

    [​IMG]

    I'm using a Thrustmaster TS-XW steering wheel

    Thanks!
     
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  18. ViperMan3

    ViperMan3 New Member

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    @Danielkart Will the V900 file work with the Direct Drive Logitech G-PRO Racing Wheel Base?
     
  19. Aza340

    Aza340 Active Member

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    Hi . Firstly I've never driven a race car in real life but this is how I see it , if you are driving a formula car with modern aero then yes I would expect the steering to load up considerably during a high speed corner . Not so much in a mid speed corner and heavy again In a low speed hairpin turn . Some like the gen 1 and gen 2 would have power steering in real life so maybe they wouldn't be as heavy as say a 80s F1 type car .
    I would suggest taking one of these cars around a high speed circuit while keeping an eye on the histogram and check that you aren't clipping during these prolonged high speed corners .
    Ultimately adjusted the ffb gain in game to suit you , if it's not fun having your arms pulled out then reduce it by a few clicks at a time until you are comfortable.
    For reference I have a 20nm wheel base and have only cranked it up above 15nms once, nearly broke my wrist ! Since then I have it set at 60 percent at the base and around 70 -80 percent in game .
     
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  20. Danielkart

    Danielkart Well-Known Member

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    Yes sure why not. Just test it and decide for yourself. There are many customs that you can test. In the end, it's your taste that counts. Unfortunately Trueforce is not yet available in Ams2 but you can also use the base without this feature
     

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