Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    As I saw you are using V400 File 3. You have 3 options to solve your problem.

    1. If you want to stick with the V400 then I recommend you take the V400 File 5 or even V400 File 6.These higher versions will generate less power for you.The different bases process and output the signals very differently.That's why these different versions were written to simulate as many forces as possible, so test different versions to find your sweet spot for your base.The higher the version, the lower the powers will be.

    2. Switch to a V700/V800/V900 here you can adjust your base with the IN-Game settings (Gain and FX should be enough for your Thrustmaster)

    3. Also test other customs from other people or the defaults from Reiza, maybe it suits you better

    As Aza340 already said, the forces are generally too high anyway.9-11Nm is completely sufficient and is also the rule in reality.There is also the risk of getting injured.With rf2 and LMU I didn't have any nice moments with FFB anomalies from the game that were completely unexpected.Here you can easily break your fingers and wrist with such forces (20-25Nm).Luckily Ams2 works differently than most other simulations and you don't have to start with 100% gain from the base (only for strong bases of course) and then turn it down in the game.In my opinion a big advantage.I don't need these high forces myself, the only exception is in karting simulations, which is the only reason I have bases with such high Nm.
     
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  2. newtonpg

    newtonpg Active Member AMS2 Club Member

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    First assure you installed the more recent driver from Thrustmaster
    Then configure CP like this
    upload_2024-5-14_9-34-54.png

    Load any custom of your choice, I can assure you there are many customs that functions very well with TM belt driven wheels.
    Very important read/follow instructions inside ffb_custom_settings to the ingame settings as each custom appears to have its own philosophy.
     
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  3. Erik Green

    Erik Green New Member

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    I realize a lot of these files have pretty good descriptive comments, but...... Is there a FAQ or wiki with a list of the common variables and what adjusting them does to feeling at the wheel?
     
  4. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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  5. GoobMB

    GoobMB Active Member AMS2 Club Member

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    Man, I absolutely love this. My only issue with DKs ones (CSL DD 8Nm) was too harsh vibration from the road unless I went down with FEI insanely low. For some magic reason your build is not doing this. So again, thanks to all tuners involved in.
     
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  6. Toni

    Toni New Member

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    Thanks for the answers

    In the end I downloaded the @Danielkart V900 version, I have set the values indicated from newtonpg the steering wheel control panel, and I have put the values indicated by Alegunner68, in the game, and it's going very well.

    Thank you all!
     
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  7. Danielkart

    Danielkart Well-Known Member

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    So you could say, excellent teamwork:D
     
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  8. ViperMan3

    ViperMan3 New Member

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    Quite new to AMS2 and wanted to explore the custom FFB files. I'm currently using V12 of your custom FFB file, but there are 2 thing I'd like to explore ... when driving over curbs, I find the car wants to quickly "fall-off" the curb and when I counter this force I inevitable start osscillating the steering wheel and the result is not elegant. What variable can I adjust to lighten the car veering off the curb? Second, at high speeds, I find I can steer with as little as 2-3 degrees and the car is too responsive .. again this leads to steering ossillations as I'm trying to counter the effect to drive a straight line. What can I change to dampen the steering sensitivity at high speeds? I'm on a Logitech G-Pro Direct Drive Wheel.
     
  9. Dud

    Dud Member

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    Is there any way to separate the Lateral Scrub and Tear effects, from the Longitudinal Scrub and Tear effects in the FFB files?
     
  10. Danielkart

    Danielkart Well-Known Member

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    Can you describe in more detail what you want to achieve with longitudinal forces and lateral forces? In which driving situations do you want to disconnect? Due to the G-forces, there are limits to a simulation. In some cases it can be simulated with motion, but here too there are no real G forces
     
  11. Dud

    Dud Member

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    I am trying to reduce the shuddering under acceleration, the feeling of the tyres slipping under power, especially when the track is wet.
    But I don't want it to affect the scrub when turning.
     
  12. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    I think that might be a product of the current physics. Do you have the same issues with the F-U G2 and SCB 24?
     
  13. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I only touch kerbs (pun intended :)) in # surface transitions section. You can cancel the effect just by adding "#" in the line (rack_coarse_lfb (+ rack_coarse_lfb (* 0.65 surfaces_mov)))
    Everything else is just physics engine related.
     
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  14. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Hi all, here's an update to my version of V900 file.
     

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    Last edited: May 20, 2024
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  15. Danielkart

    Danielkart Well-Known Member

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    Hey guys!

    V1000 is now ready for youThis will be my last file for now until Reiza releases update 1.6.I will then decide whether the tire update requires a change to the FFB.
    As with the V900, I give the following recommendations for the in-game settings and the base settings for the V1000:

    Optimized for Simucube 2 Pro (25Nm) (My reference base)
    Optimized for Simucube 2 Sport (17Nm)
    Optimized for Moza R21 V2 (21Nm)
    Optimized for Moza R16 V2 (16Nm)
    Optimized for Moza R12 V2 (12Nm)
    Optimized for Moza R9 V2 (9Nm)
    Optimized for Fanatec Podium DD1 (20Nm)
    Optimized for Fanatec Podium DD2 (25Nm)
    Optimized for Fanatec CSL DD Base (8Nm)
    Optimized for Simagic Alpha Mini (10Nm)
    Optimized for Simagic Alpha (15NM)
    Optimized for Simagic Ultimate (23Nm)
    Optimized for Assetek La Prima (12Nm)
    Optimized for Assetek Forte (18Nm)
    Optimized for Assetek Invicta (27Nm)
    Optimized for VRS (20Nm)
    Optimized for Cammus C15 (15Nm)
    Optimized for Cammus C12 (12Nm)


    Change log of the V1000 file:

    1. The rocking of the wheel in cars with high downforce and high speeds could be slightly reduced again
    2. Grip level has been adjusted
    3. New interpretation of slip_crossover values.Only the beginning and the end are calculated.Everything else doesn't work in my file or disturbs the FFB
    4. Acceleration and acceleration feel based on vehicle weight has been adjusted
    5. The centering has been increased and with it the liveliness of the steering and the wheel
    6. The base settings have been slightly adjusted for individual bases

    Have fun with it

    Danielkarts V1000 for all bases
     

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  16. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

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    Daniel, this is the best one so far!
    I just did a race with the Reiza Porsche Cup Cars at Le Mans and I was able to catch slides like never before. Nicely done!
     
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  17. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Is this an update to your Hybrid File or your version of V900?
     
  18. GoobMB

    GoobMB Active Member AMS2 Club Member

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    Ok, this is really good. Only one thing: can I somehow reduce the strenght kerbs are pulling the wheel with, please?
     
  19. Danielkart

    Danielkart Well-Known Member

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    Yes, reduce this value (kerb_bump_scale 5.00) to your personal taste
     
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  20. GoobMB

    GoobMB Active Member AMS2 Club Member

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    Awesome, thanks! I will have to use 2 files, one for small radius formula/modern prototype, and the other one for vintage cars with wider steering wheels. Damn 8Nm base is so weak for these.
     
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