Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. NuScorpii

    NuScorpii Well-Known Member

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    For me they are good. I think for going from SC2 to SC1 you divide the values by 10. So when I have say 10% you would need 1% for Damping / Friction / Inertia in the config tool.
     
  2. TomP

    TomP Active Member

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    more linear wheel output for G29

    (output (scoop output 0.50 0.51))


    Add it after "# Final Rack & Effects Blending" output
     

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  3. Luis Felipe Cortes

    Luis Felipe Cortes New Member

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    its "more linear" i agree, but the g29 its not designed to be linear, its a entry level wheel (its very weak in terms of torque), if you make it linear the torque in the center its minimum, i know, its more "realistic" because its almost linear, but you loose a lot of detail, i dont recommend use that line, the center not feel dead (no FFB) but feels vague (FFB exists, but its minimal because the torque curve its almost linear and the G29 only its capable of 2.2Nm)
     
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  4. xkkkx

    xkkkx New Member

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    Yes i think so too, complete liniar output for low torque wheels is suboptimal, lowers steering torque and details around center too much because one "liniar" ffb step (1%) is max. 0,03Nm with G2X. So first few steps (%) are not noticable, .until enough power has been added. Some lfb is needed but gives little osscilation, thats why relative high falloff value of 0.012 is needed to compensate.

    With manualy boosted low force per curve (for example 30% input= 50% output), gives better feel, my opinion. i can decrease falloff to 0.002 without osscilation and lfb is not needed anymore. On the other side, higher forces will be little bit compressed, but that is not really a Problem. With higher present force on wheel, the individual steps are more noticeable.

    I think falloff is a time value,
    the time until the ffb starts after leaving the wheel zero position, lower value=
    earlier use of the ffb.
     
    Last edited: Jul 7, 2020
  5. sherpa25

    sherpa25 Active Member AMS2 Club Member

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    What values you reduce them to? To test.

    @NuScorpii, I couldn't find where you mentioned this last, but which again are affected by the micro and macro (macro for bumps, micro for the grainy-feel/vibration on road, this correct)? 'detail' is bit too grainy on straights.
     
    Last edited: Jul 7, 2020
  6. NuScorpii

    NuScorpii Well-Known Member

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    Interesting graphs, but what exactly are they showing and how do you measure it? What's the tool you are using?
     
  7. NuScorpii

    NuScorpii Well-Known Member

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    Yes that is correct. In the Detailed version I have also reduced output smoothing so increasing (output_smoothing 0.0) to somewhere between 0.0 and 0.2 may help too.
     
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  8. SaxOhare

    SaxOhare Well-Known Member AMS2 Club Member

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  9. Ernie

    Ernie Active Member AMS2 Club Member

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    Detailed version:
    (micro_details 0.6)
    (macro_details 0.4)

    It was just my first try and it felt better. But i'll also test NuScorpiis hint with the "output_smoothing". Besides the grainyness i liked the detailed version.
     
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  10. viper4r

    viper4r Active Member AMS2 Club Member

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  11. Aza340

    Aza340 Active Member

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  12. viper4r

    viper4r Active Member AMS2 Club Member

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    As I know this tool changes nothing, it is simply a calculation tool.
    You import the test result from the tool WheelCheck there. And WheelCheck is a tool which analyses your wheel.

    It is all described here:
    Baseline Wheel FFB Values - Google Sheet & FCM. Universal
    Look at the section "FCM usage"

    EDIT:
    FCM can also do a Force test, but it is still an analyzing tool, it does not change settings in the driver or the wheel itself.
     
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  13. NuScorpii

    NuScorpii Well-Known Member

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  14. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    The latest SC1 firmware (v1.0.22) now uses the same effect-scaling as SC2 does.
     
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  15. xkkkx

    xkkkx New Member

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    I test a bit, but our arm strenght isnt constant like a ruler presses on a scale. A little bit is
    compensated and higher forces are more liniar, but low forces no more noticable, deadzone increased from 16% to 30%.
    With liniar test and my hands, its little bit better as nonliniar fbb, Deadzone increased from 0% to 20%, higher forces will be a bit compressed.
    But at the end, its a litte improvement i think, not as much as the tool conveys, but a improvement.

    Values are good for own curve adjust like crazy-lut:D:D
     
  16. zero71

    zero71 New Member

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    I'm testing out @NuScorpii v2.5 smooth. Took a while to get it running because the drivers on my G920 crapped out and took a few reboots and re-installs of the G-Hub software to get it back again. Then my kids came in and took over the PC. Gah.

    Anyway, I'm toggling between default on 85/75/95 and v2.5 smooth on 75/65/95 at the moment. I like how the custom fills in some of the centre feedback and smooths out some of the G920 notchiness, on the other hand it feels like a bit more work to drive the car. More testing required I think.
     
    Last edited: Jul 8, 2020
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  17. TheNormalOne

    TheNormalOne New Member

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    This is the feature that brought me the most for my Custom FFB. I use a G27 and wonder what a custom.ini completely designed for this steering wheel would look like. I think the focus of the settings is on Fanatec and DD- steering wheels, not necessarily Logitech steering wheels.
     
    Last edited: Jul 9, 2020
  18. zero71

    zero71 New Member

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    I’m enjoying the @NuScorpii detailed at 80/30/60 on my G920. Thanks!
     
    Last edited: Jul 9, 2020
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  19. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Slightly modified Silver Raw 5.0 using some alternative code from Karsten.
    Got it feeling quite nice on my wheel, but still WIP.
    65/20-30/50 fei 40
     

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    Last edited: Jul 10, 2020
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  20. Aza340

    Aza340 Active Member

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    Which wheel mate ?
     

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