Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Xzanman

    Xzanman Active Member

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    I recommend Joaquim Pereira FullFFB v12. just drop the file you want to use in your AMS2 folder in windows documents. each time you want to try a new one you will need to overwrite the previous, or delete it and the next time you start the game the default custom file will be put back. I recommend giving each file a good amount of time with a few different class cars, make notes about what you like or dislike about each file, this will help you find the one that is right for you.
     
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  2. newtonpg

    newtonpg Active Member AMS2 Club Member

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    JP12 is good and is what I'm using now but there are other customs at the very same level (at least for my TM TX), each one requiring its own FFB and (sometimes) CP setup to fulfill my preferences.
    Stakanov files were my favorites long time ago, I'm glad he came back!
    I have great experiences too with customs from Kuku, Danielkart, Alegunner68 if I can remember well.
    Thank you all!
    [Edit] I prefer not to touch customs internals, I only work with the slides.
     
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  3. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    If you use JSGME, you can let it do the work of changing the Custom FFB Files. Works exceptionally well.
     
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  4. Nuck Chorris

    Nuck Chorris New Member

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    Hey dude, might be silly question , but to use your file do i simply rename it from "ffb_custom_settings - ATMOS Mod V1.5.7.x (0-rFuktorBase)" to "ffb_custom_settings"?

    Also what does 95-25-50-25 mean? I have a G920 wheel as well and wanted to try this instead of Default + (Which I dont mind Default + tbh, just want to try this file you made) Cheers
     
  5. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Hey Nucky

    yes just rename ( remove characters after _settings ) it so it matches and overwrites the existing text file .

    those values represent the sliders , gain , Lfb, fx, damper.
     
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  6. Nuck Chorris

    Nuck Chorris New Member

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    Cheers Kuku, I imagine there is not TWO kuku's that play AMS2 in the southern hemisphere, so good to see you if you are the kuku who races and kicks our butts in ANZCRL :)
     
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  7. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    :whistle:
     
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  8. Xzanman

    Xzanman Active Member

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    I agree there are a lot of good files, and that's why I suggest testing them all, giving each a fair chance. The file that is best for me, may not be best to the next person.

    I will definitely be testing Stakanov new files, they sound interesting and promising in his logic and method.
     
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  9. AntoAntoDD

    AntoAntoDD Member

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    And we are only at the beginning, the amount of code and features that @Stakanov still has to show you (in his next 5 files) is impressive.
    And this is just the beginning because from these 5 files it will be possible to make multiple combinations.
    I don't want to spoil anything but each subsequent file will have more and more lines of code and functionality and very little tuning.... ;)
     
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  10. Manolo

    Manolo Member

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    On a Logitech base (G923-G920-G29-G27) 95-25-50-25 is a possibility or the less lively and less dampened 95-15-50-15.
    The damping on the low range can also be eliminated but try with your tastes, indeed if you want to verify a use more in line with Reiza's advice also try 80-80-50-25 or 80-50-50-25.
    In future files they will be an increasingly feasible possibility! :)
     
  11. Andy Reader

    Andy Reader Member

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    Fantastic feeling on my t818 using recommended settings. Have more confidence in the cars than ever before. Any t818 users out there, this is the one. Fwd cars are especially more enjoyable. Makes me wish Btcc was here instead of rf2
     
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  12. AntoAntoDD

    AntoAntoDD Member

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    Thanks for the feedback, on medium and even powerful DDs (I am a Fanatec DD1 user) it feels great, the particular thing is that the inclusion of the rear wheels in the code not only balances the whole car and gives you the relative rear sensations, but also enhances strangely the front, the file among other things has all the active and non-castrated characteristics, it has the wheels resistances on both the initial and subsequent, it has the yaw, it has the lateral and longitudinal forces, it has a high front_drive_torque and it has the whole rear active, it has an uncastrated slip, in short it has all the characteristics active and not disabled or reduced, all with NO RELAX, and finally, all the effects are not lowered but rather pronounced (all elements that would normally cause problems in DD), but the result is instead coherent and informative as never before.
    The car is alive and seems to change physics from one car model to another or rather interprets the basic physics well.
    I specify this because in the second version of these Stakanov files we have even more basic nuances (relating to yaw, scrub and damping) and in the third version, if everything goes as well as it seems, the optimizations for each individual car will be implemented, each car will be how Reiza wants it. :)
     
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  13. Dmand

    Dmand Active Member

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    Sorry for the late reply.
    Base settings...
    force 11nm
    FFB filter, AUTO to try and emulate that feature in some DD wheels @Danielkart was talking about. Don't know if its the same or even remotely the same.
    Damper i leave off
    Angle 900

    In game i use the recommended settings in the file. Some cars i have to turn gain up or use the per car setting.
     
  14. Dmand

    Dmand Active Member

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    Oh wow, i don't know much about this stuff but even just this alone... "- New "tyre_resistance & timing" now calculated on 5 moments and not on 3 (the functioning and the formula was misinterpreted in the previous files because it was unclear);"... should make a big difference if it is what i think it is.

    Thanks and welcome back
     
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  15. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    I just tried it for the first time in the F-U G2 around Kansai GP. It gives me a lot of info ,but the steering is very hard and the kerbs give barely any feedback since it's peaking. I followed your recommended settings for a CSL DD, but they feel quite off. How do you think I can prevent these issues from happening?.
     
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  16. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    You are right, the anomaly is also detected here on the low range ... the force and the kerb needs to be recalibrated, you could continue to change cars and circuits to see if you continue to experience harshness or anomalies on the curb ... thanks regardless!!! ;)

    EDIT:
    @Racinglegend1234 and for All
    For the steering very hard reduce this 2 value ... from 1.000 to 0.750 or if necessary 0.500

    or reduce only the first if at start (velocity 0) is ok

    (velocity_res_scale 0.750) #How much velocity affects resistance. Works in combination with velocity_res_offset.
    (velocity_res_offset 0.750) #How much resistance at velocity 0. Works in combination with velocity_res_scale.

    We need to know if the problem on the kerb is only found in Kansai or if it is generalized... here with both velocities at 0.750 the steering no longer has a dive power and the curbs feel low but are noticeable.... but in other track and with other cars are or seem fine...let me know
     
    Last edited: May 26, 2024
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  17. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    This is the Modification that interests me most, as it’s applicable to ordinary base rFuktor .
    I’m currently playing around with it implemented into my tune in Beta build.
    I can see some positive results but need to massage a little over time .
     
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  18. newtonpg

    newtonpg Active Member AMS2 Club Member

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    Just did my first laps at Goiania Mixed (Merc 190E DTM) and it feels very good to me, specially the feeling at the rears and car balance. Wasted some time to setup slides 60-0-12-60 (from memory) and TM-TX CP (100 gain-100 constant-100 periodic-0 spring-0 damper).
    Kerbs response is very good, except a no response going (on purpose) over kerbs in medium to fast corners to the right. Passing over kerbs at this specific condition gives a no response at all but a hard clipping signal followed to a normal responde when returning (over kerb) to the track. Could this indicate a clip detect prevention?
    Hope this could help in any way.

    [Edit] Very good FFB response for Fjunior @ Sudscleife
     
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  19. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hi @Kuku, without haste and if it is not disturbing when your tests will end on your file, could you communicate your 5 resistance and timing with which you will feel good? Thanks in advance... ;)

    I forgot, on the original base of Karsten I recommend you deepen the "Load_Norm_wheel" variable, the transition from static value 250 to the dynamic one based on the FL, FR_RL_RR_LOAD produces a positive turning point and a boost not a little in the sensations ... not necessarily you have to look at the modified one that we apply for now in the ATMOS who is temporary, take a look at the original Old_Raw files and Immersive files of Reiza :whistle:

    Hey @newtonpg thanks .... very useful feedback, this area of code of the Karsten file dedicated to the curbs has always been a little esoteric, the curbs code mixes with the micro bumps Code and both then with the smoth for the curb and the bump ... are two blends and sometimes it takes little to blow up a single aspect ... from the setting of these variables, however, the feedback of the sensation of the road changes and its noise does not change only what the variables indicate. Also I complicated my life with 4 variables :D

    Your explanation has been very useful, the fact that it warns this lack over kerbs in medium to fast corners and only on the right side, suspicious of me and makes me think of an error in the code ... I will recharge and deepen ... thanks again!!!
     
    Last edited: May 27, 2024
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  20. newtonpg

    newtonpg Active Member AMS2 Club Member

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    @Stakanov
    Medium to fast right corners are characteristics of Goiania. I can'T say nothing about turning left.
    And sorry as I could've write curbs, not kerbs.
     
    Last edited: May 27, 2024

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