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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. xNAPx

    xNAPx Member

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    Thank you for your insights, I was indeed explaining what effect I would like to have and how I can personalize your file to my needs in the way I can achieve what I need , there are other parameters to consider for high speed, high g corners, curbs?
     
  2. Rintintin78

    Rintintin78 Member

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    Wow, thanks my friends.
    Your file is amazing, I love it. I was wrong to set up the Fanatec panel; I used to set the EIF too high (now I keep it at 60/70).
    Thanks for the work you are doing.
     
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  3. AntoAntoDD

    AntoAntoDD Member

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    @Stakanov I also noticed the same attitude in Kansai at the exit of the S, with the Auto F Classic Gen 1 and Gen 2 (then i think the retro too) ... I improved a lot by modifying these two values relating to acceleration and with level the gain 1-2 step

    (accel_feel 0.75)
    (accel_feel_follow_weight 0.25)

    Little by little we are fixing everything, we have a lot to adjust aspect by aspect, thanks to @Racinglegend1234
     
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  4. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Rintintin78 I also like the start but the difficult part begins now because we need to make it pleasant in a neutral way for as many people as possible and there are many things to adjust and level ... and as you can see, a value can be modified to change everything... when I am told that an aspect needs to be improved there may be something behind it infinite different reasons that I'm not aware of... but little by little we'll get there.


    Ok thanks for the work in my absence, I'll take note ;)
     
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  5. GTManSC2

    GTManSC2 New Member

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    @Stakanov very clear and illuminating... but if the smoothing filter is a temporal update filter of the data, then eliminate the values below a certain timing and therefore smoothes the functions regardless of its values, what are the others functions that influence the values of the variable quantitatively and not temporally? o_O

    Mine is just curiosity and I'm a little fascinated, I hope I don't disturb you!!
     
  6. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    For example, two quantitative and non-temporal functions are the hard_clip function and the soft_clip function.
    The first clearly cuts the maximum (or peak) value that a function or variable can have (red line in the photo), the operator inserts the cutting limit and the hard_clip function does not make the result go beyond, which in fact always remains at the maximum until the value or result is higher.The pro or advantage of this function is that it leaves everything below the limit unchanged and therefore faithful to the original, but on the other hand it will always remain at the maximum value in all values positioned above the cut.
    The second function, however, may seem similar to the first but implies big differences.It does not implement a clean cut but readjusts the entire curve so that the maximum is the one indicated by the operator (yellow line in the photo), therefore it has the advantage of not flattening out on the established maximum, but has the disadvantage of deforming a little the entire curve, including the underlying one, so that the maximum is the established one.

    This image helps but doesn't show the deformation I'm referring to... I'll see if I can find another photo....

    R.jpeg

    EDIT: Maybe here you can understand it better... I hope. ;)

    qa2-0813-eZBdrNz7.2wV9Heo8A9BQJ53TXPril6d.jpg
     
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  7. Rintintin78

    Rintintin78 Member

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    Hi,
    in your file this function is (output (hard_clip output 1.0))?
    Thanks
     
  8. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Yes but is present in all original karsten's files and in the derivates or mods from me and others users that have this function at the end in the output for limit him
    (output (hard_clip output 1.0))

    Many others example are present....
    (FL_sl_lat (hard_clip FL_sl_lat 1.0))
    (FR_sl_lat (hard_clip FR_sl_lat 1.0))
    (RL_sl_lat (hard_clip RL_sl_lat 1.0))
    (RR_sl_lat (hard_clip RR_sl_lat 1.0))
    (sa_delta_rack (hard_clip sa_delta_rack delta_sa_max))
    (sa_delta_l (hard_clip sa_delta_l delta_sa_max))
    (sa_delta_r (hard_clip sa_delta_r delta_sa_max))
    (steer_pull (hard_clip (* steer_spring_strength steer_delta 0.25) 0.5))
    (want_steer (- want_steer (- steer_delta (hard_clip steer_delta (* 0.15 (max 0 (- (/ 1 (max kmh 2)) 0.05)))))))
    (texture (hard_clip texture 0.06))


    As you can see, the maximum ceiling for the clip can be a fixed value, another variable, a function or even a calculation expression and it is used a lot because it does not distort the values below the desired limit ... in fact we do not have or rarely have them present soft_clip ;)
     
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  9. Marcin

    Marcin Member

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    Hi where i can find recent custom ffb files?
     
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  10. Rintintin78

    Rintintin78 Member

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    @Stakanov sorry for my English,
    how should I set these parameters in the game with Fanatec CS DD 12nm:
    GAIN
    LOW FORCE BOOST
    FX
    DAMPING
    thanks
     
  11. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    For “all” of the custom FFB files in one download, go here:

    Automobilista 2 Custom Force Feedback - Overview & Recommendations

    Note: Updated to include Daniel's revised V4000 file & Stakanov's updated 3-file ATMOS series. (see following posts).

    For a list of the same files, but with links to each file individually, go here:

    Your Custom FFB File Collection

    The first post gets you all the files in one place; the second thread can help you locate any additional, pertinent information posted by the authors that may help with tuning.
     
    Last edited: Jun 23, 2024
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  12. Danielkart

    Danielkart Well-Known Member

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    Hey guys!
    The custom file V4000 on page 413 has been updated. Have a nice weekend:)
     
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  13. xNAPx

    xNAPx Member

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    What did you change if I may ask?
     
  14. Danielkart

    Danielkart Well-Known Member

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    The tire resistance value was a little too low. I increased it to achieve, among other things, more firmness in the middle and a better center feel. I also increased the "main volume control" for the rack and street scale a little. Everything together gives more punch in the feel
     
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  15. xNAPx

    xNAPx Member

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    I was actually using your original v4000 with an incresed value on speed resistance scale with great satisfaction. To use this I just need to re-download it?
     
  16. Danielkart

    Danielkart Well-Known Member

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    Yes you can download it and customize it to your taste if you don't like it. Or you can stick with your customized file according to your wishes
     
  17. Rintintin78

    Rintintin78 Member

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    how should you set these parameters in the game:
    GAIN
    LOW FORCE BOOST
    FX
    DAMPING
    thanks
     
  18. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    Oftentimes, there are suggested in-game settings contained within the ffb_custom_settings.xml file themselves. Also, in addition to the guidance provided by several custom-FFB authors, the attached FFB Guide might be useful in gaining familiarity with the function of the various in-game sliders when using Reiza FFB profiles. For my part, I like to understand and appreciate how custom tunes (including their use of in-game settings) differ from Reiza's foundational FFB system.
     

    Attached Files:

    Last edited: Jun 24, 2024
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  19. Divit Beria

    Divit Beria Prefer modern cars

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    Hey guys. I'm using the latest Atmos file on my T150 and I wanted to know how can I achieve the 'dynamic damping' feel from ACC where the wheel becomes stiffer the closer you get to the peak grip of the tire while turning. (Think it's called gyroscopic effect?). This feeling is very pronounced in both AC and ACC and it would be great if there's a way to get that in this sim as well.
     
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  20. AllocDK

    AllocDK Active Member

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    Oh i am gonna look at this tomorrow when i get home from work
     

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