Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. TargetRace

    TargetRace New Member

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    First impressions are excellent, both on the Old_D_raw and on the NDef_imm, the first more raw and leveled in the sensations when changing the car within the same category, the second is more subtle and delicate but is more differentiated and the cars in the same category are more differentiated, but I think this is exactly the purpose of the files and two profiles also in Reiza with the Default and the Default+.
    I have not tested the two files in the Base version and for now I have only tested a couple of formula cars in Kansai and various GT3 also on bumpy tracks, but I already love it and I do not notice the anomalies of the first versions.
    I want to do many races and very thorough tests and if possible release a more complete feedback later, but now I join in the thanks.
     
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  2. Manolo

    Manolo Member

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    Hi @Stakanov crazy man … bumps are clearly distinguishable and you can feel the differences between micro bump, large bump and suspension work, I don't know how you did it but the anomaly of tire breakage when you quickly went from right to left with a large load on the tires has been removed (then this is not a scrub problem??), the new variable for the MomentForce Scale is very useful, the same for the variable “low.force.boost”, perhaps I would raise the tear scale to 5.00 and not to 4.80 but it's a personal choice (no problem) ... I forgot, the choice to eliminate the rFuctor filter that distinguished a time or a smoothing between high and down force and instead leave the management to the re-adapted Reiza code is courageous (the change of force is immediate) ... I too will take the time to test many more cars and tracks and give you even more in-depth feedback that is not dictated by haste ... thanks as always!!
     
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  3. Sammo

    Sammo Member

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    @Danielkart been playing with the V6000 Extreme 2 with a TM TGT2 all weekend - fantastic work - thank you!

    I’m back in AMS2 after a 6 month hiatus and have never touched custom FFB before - simply got used to the ‘busy’ language of default and default+.

    Really, really enjoying the files, especially the focus on weight, front axle and connection to the road - really alleviates many of quirks that critics of AMS2 raise.

    Feels quite similar to RaceRoom now, the main difference being RaceRoom has that great loss / regain of grip ‘snap’ which makes it feel more on edge - but that is one of the things 1.6 is working on

    Anyway - appreciate your work - great rediscovering the Sim with next level FFB while we await 1.6
     
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  4. Danielkart

    Danielkart Well-Known Member

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    Yes, I know what you mean. That's why I took this path because there are too many (anomalies) for me personally. By the way, these anomalies still exist in my file, but they are much weaker or I was able to fix some of them. And I know that a lot of people see it that way and that's why they go to Customs Files. Raceroom has improved a lot in the FFB and is now really nice to drive. But the connection and grip level is still not at the level of Ams2. But it is still a nice alternative to Ams2 with the variety of cars:)
     
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  5. AntoAntoDD

    AntoAntoDD Member

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    The two versions Base and BaseEVO are energetic and solid on the low end (my son loves them even if he is still undecided on which one to use), the other two versions Old and NDef are also enjoyable on the low end but on the medium/high end and on DD I have less doubts as the two files (with the implemented Reiza code) are more informative not only in the differences between the two of them, but above all in the nuances between the various cars, but I think this is precisely the purpose of your implementation and therefore normal and desired.
    For the moment I do not find any significant inconsistencies or facts to report that are not personal tastes and therefore irrelevant, we already liked version 1.5.8, but this version 1.6.0 has removed what in the previous version perhaps was not yet tuned or fixed.
    Thanks Stakanov, if it will be necessary to discuss or ask for help I will continue in private if you are available as always.
     
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  6. EcoBrum

    EcoBrum Member

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    Great job man. What I like about your work is that you don't debase anything, you push to use all the sliders in play, you use all the aspects of the rFuctor base, indeed you emphasize them (you even removed the relaxes) and at the same time you cancel the anomalies that many complain about, you use the slide, the resistances, the frictions, the lateral forces, the rack is not castrated, the scales go from 0 to 1 without aberrations, you know where to put your hands and the implementation of the characteristics of the Reiza profiles are a nice gem. You show respect to both worlds and its creators, for me you have revived the project.

    Very convenient the new variables with which you can easily adjust the rack excitation, the forces at rest and the output boost, as in the Reiza files, however, compared to the first versions this file is now more tame while still remaining very informative and this is excellent news, furthermore the fixing of the wheel breakage during curves with heavy load has been eradicated (looking at the modified code perhaps what you fixed is the blend on the momentum? o_O

    Would I change something? Yes many little things but they are all personal choices and tastes so I'm going to play and tune the voices to my liking. My friend who has the same wheel as me is a beta tester and says that on 1.6.x he feels really good, tomorrow I'll go and try it at his house, I'm too curious. :)
     
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  7. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Yes you guessed it right, I also thought that the anomaly was due to something inherent to the lateral and/or longitudinal aspects of the new code implemented in the scrub but I was off track ... in the previous versions of the files I had mistakenly inserted the blend function between the moment of the front wheels and the moment of the rear wheels in the rack calculation, given how the blend works I did not foresee and calculate that the variable could become negative in the case in which the moment increases heavily and moving from the front wheels to the rear wheels and vice versa quickly (as well as from right to left) ... almost all cars do not reach this situation and therefore I did not notice the anomaly, but testing the Formula V10 Gen2 in Kansai it happened regularly by driving the car in an exaggerated way between the first corners after the straight .... during the sequence of corners (right right left right left left) you continuously accelerate and release, on a continuous change of slope and on a continuous change of direction ... the load and the moment move from the front wheels to the rear wheels and from right to left and then start again ... in this specific limit situation the value became negative and therefore on the steering wheel you could suddenly feel a contrary force when the curve or the load was not yet finished ... the elimination of the blend and the normal summation with arithmetic mean solved the problem ... I took advantage of the correction to insert a scale variable and also adjust the intensity of the moment on the rack ... I apologize for my shameful level of English.
     
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  8. KwaziPigInnit

    KwaziPigInnit New Member

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    'I apologize for my shameful level of English.'

    And so you should.:rolleyes: It's better than most English people I know here in the UK ;)
     
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  9. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Thanks for the reassurance, but i speak very little English and i use google translator and after I post the text on the forum when I retranslate it into my language to check, sometimes the text seems to me too long or redundant or repetitive, I worry that it won't be understood :)
     
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  10. GTManSC2

    GTManSC2 New Member

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    Ok with this file I officially step to the dark side of the force :D, and from the Reiza Default game profile (which I did not want to abandon) I definitively land on the Custom profiles and precisely on the ATMOS + Partial Old_D_Raw file by @Stakanov (the other one is no joke either). Thanks.

    I am only using the in-game sliders and mentally I am getting used to them, finding the sensations more and more coherent. I no longer feel the defects highlighted in the previous versions that did not make me abandon the Reiza profiles and now with this version even the curbs (which were the only thing that was not pleasant for me) have been fixed and smoothed, the bumps were already ok and so now everything seems synchronized with what I see on the monitor.
     
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  11. Grip4x4

    Grip4x4 New Member

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    Hi guys, I'm new to this place but I'm not new to the game, I'm mainly passionate about Rally cars, LMDh, GTE/5/4/3/2/1, P4/3/2/1, Super V8, Stock cars, and finally the SprintRace, I almost never use the old Formula, the Vee, the Junior and the Hypercars and instead I occasionally have fun with the more modern Formula (Ultimate, Reiza, HiTech, USA 2023, USA 3/2/1, F3, V10 and V12).

    I have always used the game with the beautiful Reiza profiles which I am very satisfied with because they are very informative, I occasionally switch from Default to Default + and depending on the cars and tastes. Not having particular knowledge I have always stayed away from custom files, because for me they represent too much hassle and little fun, in short I try them, I don't like them and I go back to the Reiza profiles where by playing with the cursors I find my taste and game.Guys, I prefer playing than racking my brains making ten thousand changes and ten thousand restarts, I hope I don't offend anyone because on the contrary I'm underlining my limits.

    So it was until a day ago, because for the first time, intrigued by the project, I loaded the ATMOS files starting from Raw and quickly launched a game playing only with the cursors in game, I immediately found a nice imprinting and the more I played the more I felt good, I also switched to the other ATMOS (I suppose the acronym stands for Immersive) and the good sensations have increased even more.I don't know how to explain it, because the files are not superior in the sensations of the tires (there Reiza is unbeatable for me), but they are superior in the sensation and positioning of the vehicle, in the lack of swaying or elastic effect, in the constant presence of the entire rear, in the presence of the pronunced effects of the rFuctor and finally in the case of the Atmos Immersive in the customization and differentiation of the sensations for each individual car (in this cases as well as in the Reiza profiles). For the first time I found a Custom alternative that without going crazy allows me to simply play and try new effects and sensations just as pleasant but alternative to the Reiza profiles.
    Thanks to the creator of these files and sorry if I was too verbose.
     
  12. Xzanman

    Xzanman Active Member

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    Why is it when I read the post about the Atmos file they all sound like they are testimonials from an advertisement.
     
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  13. Justdave

    Justdave Member

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    Hey guys, I have a Fanatec CSR Forza branded wheel, belt drive. What is the equivalent Thrustmaster wheel, T300 or T500? I would like to try @Danielkart Custom files, but don't know which to try. I *think* it is the T300...but I am not sure. Can someone please advise?
     
  14. Danielkart

    Danielkart Well-Known Member

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    I think your CSR should have about 4.5Nm force if I'm not mistaken. So I would adopt the in-game settings from the Thrustmaster T300
     
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  15. Justdave

    Justdave Member

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    Thank you very much. I was thinking the same. The last thing I want to do is get overwhelmed with too many "options". Pick one and run with it. I will try your recommendation.
     
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  16. Grip4x4

    Grip4x4 New Member

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    Wow, after my first post, I'm replying, maybe because on this forum there are a lot of people who read (like me) and who normally don't want to write, given that here there are a lot of people who are careful about the way something is told, but I don't see any other posts that didn't seem different from sterile praises without arguments, I apologize if I advertised, in fact next time I'll avoid posting at all.
     
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  17. EcoBrum

    EcoBrum Member

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    You're right though, there's a grain of truth in what you say, because we're not used to well-reasoned advertising and we're usually used to last-minute users, who have just one post and who punctually write that they were struck by lightning on the road to Damascus by trying any file, which for each of them is always the best and that it changed their life and the game, without even knowing what they're talking about. Then let's not talk about purchasing advice and the unique and universal settings that apply to everyone. So I agree with what you say but perhaps advertising (which no one lacks) is the least of our problems, for example trolls, what do you think? :)
     
  18. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I think you missed the point of custom files altogether... :whistle:

    Custom files are just like Default and Default+. You load it and go play. Simple.
    Like it? Keep it.
    Don't like it? Throw it away.

    Custom files are not an obligation, they are an opportunity.

    Now that you find one that fits your preferences, you really found what published custom files are for - someone with the same needs (you!) can use it without spending endless hours tweaking. Have fun! ;)
     
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  19. Xzanman

    Xzanman Active Member

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    There is nothing wrong with singing the praises of something that you enjoy or find useful, or maybe indorsing the efforts of a friend. most peoples decisions are based on the recommendations of others. I merely made an observation, no offence was meant nor trolling intended. Perhaps the fact that the comments I referred to were translated from their native language gives them a certain tone which made them sound to me like they were advertisement testimonials. It is possible that if I wrote about my experiences with a custom file and translated it into another language, it may to native speakers of that language remind them of advertisement testimonials. Personally I found the post, advertisements or not, entertaining.
     
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  20. muzarati

    muzarati Active Member

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    I’ve just noticed that I’m not getting a lot of force at wheel centre, kerbs in particular seem very weak when travelling in a straight line, is this normal or do I have something not set right?
     
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