Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Xenix74

    Xenix74 Active Member

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    I've gotten used to the default+ FF but would really like to increase the FX powers. When I drive over the curbs with bass shakers, it thunders underneath me but it stays too peaceful behind the wheel.

    Can I also edit the default profiles? I mean, just edit it as a beginner and noob? And if so, maybe a little tip how and where?

    Thanks in advance for any tips, this has been bothering me for a long time.
     
  2. Xzanman

    Xzanman Well-Known Member

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    Not really, what wheel base are you using? And in game settings? You really should be able to feel the kerbs. You should be able to play around with the sliders in gamen so you feel the kerbs. Less Damping, more low force boost, or maybe less LFB depending on how much your using. With FX on 0 you should still feel the kerbs of any substantial size.
     
  3. Justdave

    Justdave Member

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    Thank you very much, my wheel feels much better now with your file and settings. Nice job!
     
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  4. Xenix74

    Xenix74 Active Member

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    I can feel the curbs, but i want just this Effekt a little bit stronger. (~20%)

    TS-PC Wheel. 60-70% Force, Low Force Boost 15% Damping 10-20%
    FX 70-100%
     
  5. muzarati

    muzarati Active Member

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    Thanks for your input but what I mean is the forces are there but only with a certain amount of lock on, with the wheel at dead centre, they are really weak. I don't think it is file specific but I will try others to confirm.
     
  6. Xzanman

    Xzanman Well-Known Member

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    My suggestion would be to lower your low force boost, I don't think your base needs that much. using too much kind of muffles the forces. FX seems rather high too, perhaps try the default 50. Your gain seems about right depending on the car your using. Don't be afraid of a little clipping. Perhaps try lowering damping in the wheel software. Or maybe turn down your bass shakers to be more in balance with what your feeling in the wheel, maybe they are over loading your senses somewhat.
    If none of that works then perhaps a custom file will suit you better, I personally like JPfull but the Atmos file based on the Default+ profile gives out strong bump forces and you will be able to edit it to your likings, it feels very familiar if you are used to default+.


    Hopefully someone else will give you some better advice.
     
    Last edited: Oct 17, 2024
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  7. Dmand

    Dmand Active Member

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    I don't think that i am very annoying
     
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  8. KwaziPigInnit

    KwaziPigInnit New Member

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    I'm probably going to get bannned for this but here goes ;)

    Your Avatar is F5 or restart/repeat.
    Your Name is Dmand.
    You say 'I don't think that i am very annoying'

    How to tell us your a Woman (whatever that is :whistle:)
    Without telling us your a Woman.

    I shall leave now :(
     
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  9. Dmand

    Dmand Active Member

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    You caught me... My real name is 'Dmanda'
     
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  10. Sammo

    Sammo Member

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    @Stakanov - am really enjoying the new Atmos thank you! Feels so good, especially when supplemented with a few transducers for seat of the pants effects.

    Quick question - is there a parameter within the file that adjusts the amount of 'snap / spring' back to centre you get in default / default + when you correct oversteer? Hoping that makes sense.

    Thats the only thing I personally miss a little with this file, but assume its just a line in the file somewhere.
     
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  11. Knok56

    Knok56 New Member

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    Bonjour, c'est vrai que l'on ne retrouve pas sur les effets personnalisés celui plus ou moins prononcé de retour au centre du volant pourtant présent dans default et default plus, ce retour central du volant est souvent présent dans d'autres simulations comme LMU par exemple. Est-ce un effet réaliste ?
     
  12. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Hi @Danielkart I like you V6000 Extreme2 file, but have a question. When a car locks the front wheels, the steering will normally go light, but I do not get that effect from your file. Is it just a case of it not being implemented? If it is, is there a way of making it a bit more noticeable? Thanks for all your, and others, great work.
     
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  13. AllocDK

    AllocDK Active Member

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    Man i have been waiting for 1.6 to release so i could get your new version - Thank you, I cant wait till i get home and try them out :)
     
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  14. Danielkart

    Danielkart Well-Known Member

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    Hi Michael
    There are a few reasons for this. This feeling of a lighter wheel when you lose traction varies greatly between cars and physics. For example, a Formula car will simulate it more than a GT3 car. Additionally, I personally don't like it when it gets too much because it makes the car unstable and uncontrollable and also creates a floating feeling. And because a simulation cannot simulate real G-forces, this loss of grip is subject to compromise. I can't even compensate for it with butt kickers or my motion platform and that's why stability, the feel of the tires or the grip level are much more important to me personally. An additional factor that must be taken into account here is the different processing of the bases. A Simucube2 will give me finer and more precise differences than a Moza Base. As I said, it's my interpretation of FFB like Reiza has for the defaults or other people for their customs. There will never be a perfect FFB from anyone because there are too many personal preferences and expectations
     
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  15. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Thanks, I'll send you to experiment a lot with the sliders (most of the time it solves any initial shortcomings), but I'm especially interested if you highlight structural anomalies during the game as has already happened in the past with other users who made me solve anomalies on bumps and curbs (while I leave personal sensations, tastes and the level of effects to the user so I'm not very interested), so if you like when you can share, here or privately, your game and steering wheel settings.

    ------------------------------------------------

    I'm already working on the next evolution which could be just a regulation (based on your feedback) or it could also have other implementations such as the extraction of lateral and longitudinal forces outside the rack and even further ahead or subsequently the insertion in the ffb code of the sensations inherent to the camber (to date I haven't been able to implement it without problems or rather it works very well and is wonderful but I can't exclude it in cars where it causes discomfort and not benefits), we'll see...
     
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  16. PeterV

    PeterV Member

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    This is the first version of the ATMOS (and almost any other custom FFB files) I have used. LOTS of things about it are great- better than others I tried, or the stock FFB sets. BUT.... I get the result of what you outlined above, when I drive the Group C XJR-9 at Oulton Park. On certain 'rear slides', and who knows what exactly unfolds in that sequence, the steering suddenly REVERSES with a severe kick, and that sequence can actually injure you! You are holding high pressure to corner, fighting against the tire forces and then "BAMMM" you are assisting an extreme rotation in that same direction, so all your high force input (of your arms/hands) is now suddenly helping the steeeing wheel rotate and take them around a huge rotation that is unexpected and not physically possible - so your hands get 'thrown off', luckily, but in some cases not before they were 'captured' by the wheel for a bit.

    I found that lowering the Gain a LOT meant it did not occur anymore, but then it is too low and you then have 'weak' cornering forces. Maybe the effect is still even there, but not triggered the same way seeing your steering input is much lower and might not 'append' to that reversal and then it is not a 'cascading' expansion, like when the FFB Gain is 'normal' (high).

    In all other ways the ATMOS seemed better/great, and I dabbled in various settings to try to erase that 'reversal' case, but it remains - relative to the Gain strength being enough for it to be seen (or even show up?).
     
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  17. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Oulton Park is my new go to track to test extreme suspension travel.
    I went there with a Porsche GTE and it has lots of suspension travel with my file (Default+ does a better job containing those, so... work to do... :))
     
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  18. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    What version of Atmos are you trying? o_O
    This should be fixed in version 1.6.0 check the file you are using in the game folder and see if you use an old the version (maybe it is 1.5.x), if so download version 1.6.0 ... here is the correct link ...
    Automobilista 2 Custom Force Feedback - Overview & Recommendations

    In the meantime that you confirm it I'll go and replicate your test which never hurts. ;)

    EDIT: Sorry but Group C XJR-9 is a MOD CAR of Thunderflash i can't replicate (i don't use) and i don't now if is a problem only for the mod car ... you can try only official cars of Group C of AMS2?? ;)

    EDIT 2: On my station I tried the Official Group C of AMS 2 and everything seems ok (at most some sliders need to be adjusted but nothing wrong) ... I don't feel any erratic bumps, BOOM or anomalies that are not in line with what I see on the video.
    In any case I don't feel the anomaly that occurred in the V10 Gen2 in the Atmos 1.5.x files and earlier, in version 1.6.0 seem all ok. Check if you have the latest version because I feel a great movement of suspensions, nice medium/large bumps and I feel a hard bump only if I hit the highest curbs but everything seems correct and in line with the track.
     
    Last edited: Oct 21, 2024
  19. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Then you want more "amount of 'snap/spring' back to centre you get in default/default or when you correct oversteer. If correct and if i understend, that makes sense, and i communicate that you are a very sensitive user, compliment.

    I have reduced a value to avoid the elastic effect in the street cars or in the most swaying cars, then go under in the file and try to modify this line of code under indicate....

    from this 0.25

    (steer_pull (hard_clip (* steer_spring_strength steer_delta 0.25) 0.5))

    try to this 0.40

    (steer_pull (hard_clip (* steer_spring_strength steer_delta 0.40) 0.5))

    but after you find your level try the swaying cars that I have mentioned and if necessary set an intermediate value (according to your taste) to reduce it. If you dont like return to the default value (0.25). ;)

    -------------------------------------------------

    Alternative solution.... at the top of the file between the various scales search this voice..

    (steer_spring_strength_feel 0.750) 1.000 0.500 #Range: 0.0 - 1.0.

    and try go up from 0.750 to 1.000 or intermediate value according to your taste (0.80-0.85-0.90-0.95). ;)
     
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  20. carloscepinha

    carloscepinha caaarlosYT

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    OFC It's assumed a linear/neutral profile on wheelbase software/driver.
    :D
    "This file assumes a (safety) best practice of limiting max torque at wheelbase software/hardware, not by reducing GAIN in game."
    I must say I could "feel" that philosophy in the FFB.

    I must say, after trying like 20 or 30 custom ffb files for my DD1 ... the FullFFB is by far the best for me. Many times other custom ffbs had some lag delay or sort of dampening regarding disalignment bettween the axis, or weight transfers, and thus the corrections were slow.

    Your ffb provides the snappiest feel. Very realistic.and the tightning on the brakes is exactly the same what I feel when karting.

    I've kept coming back to default and default+ after all my attempts but this FFB I hope this never changes and this custom FFB still works the same with updates because this file is by far the best nothing else I've tried comes even close.

    Huge thanks for your great work on this file, grande abraço!
     
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