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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Sébastien Matuchet

    Sébastien Matuchet New Member

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    Yeah weird... Agree.
    But still, it works!
     
    Last edited: Dec 3, 2024 at 3:05 PM
  2. Rintintin78

    Rintintin78 Member

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    Hi,
    so the various values present in the game (FX, damping and etc...) can be left at 0? Or in any case if you set them to 0 or 100 there is no difference if you use this file?
    How much do you set the gain to?
    Thanks
     
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  3. Grossi

    Grossi New Member

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    Yes, sliders are dead apart from gain. At least that was the case when I tested the file under version 1.5.

    I also have another question for the creator of the file. I like the file a lot but the vibrations that already drive me crazy in the Reiza default presets are even more noticeable here. Isn't it possible to add another command to the file that removes these vibrations or makes them much weaker? Unfortunately, I don't know anything about the subject and am dependent on help from this forum.

    Thank you
     
  4. Alex291190

    Alex291190 Member

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    Fx and damping at 0, gain at 50, adjust gain from there.
     
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  5. Sébastien Matuchet

    Sébastien Matuchet New Member

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    Thanks for your contribution in the GM video! great FFB, the best imho...
     
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  6. Alex291190

    Alex291190 Member

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    Hi, as the person who "made" the file, those 4 lines are all you seem to need. Technically you can do 3 and get rid of the histogram in telemetry :p
     
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  7. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Default settings + 200-250% Natural Inertia (with FSR wheel)
     
  8. Rintintin78

    Rintintin78 Member

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    which video?
     
  9. Sébastien Matuchet

    Sébastien Matuchet New Member

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    A long one about FFB on gamermusclevideo... TLDW!
     
  10. Manolo

    Manolo Member

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    Guys I guess you're talking about nothing ... this is the "modified" or a little little part of basic file that the game loads if you select custom without inserting any custom file.

    If you remove in this code everything that I highlighted in red, such as the definition of the maximum force, the calculation of its reciprocal, the scaler with the smooth and finally eliminate the parkingforce and the code for the lock_stop at the end you will get the same 4 lines of code that I highlight under in green ... in reality you call the "arm_force" entry that is defined in the Reiza rack but no longer having any brakes the gain becomes the only variable that controls it (the same with the basic) and for all the shortcomings just indicated it is only a pulling force that goes to the right or to the left ... it could seem or is coherent and functional becouse is connected to the physic but it does not contain anything else ... it is a basic without rules e without control of force (only the gain can reduce).

    This is the extract of the basic file.... ;)

    #Some constants
    #
    ##general multipliers (from ams1)

    (max_overall_force 11500.0)

    (recip_force ( / 1.0 max_overall_force))



    (mass_damper ( * M_smooth_samples 3.0))
    (arm_force_smooth ( spring arm_force 200000 0.2 mass_damper))
    (arm_force (if M_smooth_samples arm_force_smooth arm_force))


    #mfasr scaler
    (rack_scaled ( * arm_force ( / max_overall_force M_max_force_at_rack)))
    (rack_scaled ( * rack_scaled recip_force))
    (rack rack_scaled)



    The result is....
    (rack (/ arm_force M_max_force_at_rack))


    Among other things it is also indicated in the basic file itself what "arm_force" is ... ;)

    #sum fl_steering & fr_steering matrix values here
    (arm_force ( + FL_tierod FR_tierod))
    #above left and right rack are axial forces in tierods. To project them to rack, multiply by respective left right below "rack proj"

    The use obviously does not create any disturbance, if you like you are free to use it, but inside there are no surprises, repeat it is only a coherent pulling force to the right or left, which you can limit only with the gain. :)
     
    Last edited: Dec 3, 2024 at 6:22 PM
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  11. lagner1991

    lagner1991 New Member

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    Instead of a thousand words, just download and check it yourself. But the problem is that the G29, to put it mildly, is an extremely bad device and any settings for it do not matter. It's like tuning a donkey in the hope of making a horse out of it.

    The main thing is that the feedback provides information about the state of the front and rear axles - everything else is a whim at will.
     
  12. muzarati

    muzarati Member

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    I think that's the point, stripped back to basics!
     
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  13. Pedro_Bsr

    Pedro_Bsr New Member

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    I´m new at this community. Does anyone have FFB settings for the VRS Wheel Base?
     
  14. Rintintin78

    Rintintin78 Member

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    Hi,
    I like your file, but the curbs are not felt (too low) - In reality the curbs are felt on the stain.
     
  15. Rintintin78

    Rintintin78 Member

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    Hi, thank you so much for your help. I know this is a question that has been asked many times, but maybe because of my poor English I couldn't understand: what does Damping do? If you keep it high at 100 or low at 0 what will be the impacts on the base
     
  16. John Eagle

    John Eagle New Member

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    I really like this. Another person surprised by what a few lines could do. It makes the GT3s feel a lot better, reducing the floating/sliding feeling and making me feel more connected to the road, in my opinion.

    If I could combine that rack feel with the additional forces (road, tire load, etc.) of rFuktor NDef_imm it would be amazing. (I tried but have no idea what I'm doing, so it half worked... but not really... and probably broke some things :rolleyes:).
     

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