Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    In the last file, when you changed the values, what did you have the in-game FX slider at?
     
  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I meant ingame damping slider.
    Keep the wheelbase damping at 0.
     
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  3. Boci

    Boci Member

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    Started from 40, but i have no feel, bumping up to 80 and the kerb effect started to feel..feels good too, not too hard...but oscillating too much
     
  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    at what FX does it start to oscillate appr.?
    in the older file, what FX did you use?
     
  5. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    rFuktor ? experimental 3.9.9.9.9.3

    * Slightly improved damping - @Michael Enright this might work for you.
    * Bug fix: Yaw was deducted from left side steering angle twice, instead of from right side as well.
    * Grip algorithm improved.
    * Slight tunings.

    We will need to do one more iteration unf, but this is a required step.
     

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  6. RobPhoboS

    RobPhoboS New Member

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    @Danielkart - Is there any chance you can start your own thread with the updates for your ffb tweakings?
    I find it quite tricky to make suggestions to people to come here and dig through this (granted awesome) post !
     
  7. Boci

    Boci Member

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    I use 40 for the first time, but no kerb effect, at 45-50 its start to oscillate in fast corners, still without effect
     
  8. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    try to change this:

    (bump_fx_blend (/ (max 0 (- fx 0.2)) 0.8))
    to:
    (bump_fx_blend (min 1 (/ (max 0 (- fx 0.2)) 0.2)))
     
  9. AllocDK

    AllocDK Active Member

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    Sorry to ask, but Im running the CSW 2.5 - Any of you got some recommendations for a new FFB profile? I have my current one in my signature

    Thanks :)
     
  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    rFuktor ? experimental 3.9.9.9.9.4

    * Improved grip calculations.
    * Slightly earlier feeling of oversteer.
    * Adjusted FX slider impact on bumps and curbs.
    * Adjusted for more real feeling on fast cornering.
     

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  11. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    rFuktor ? experimental 3.9.9.9.9.5

    * Limit max downforce effect. Adjust "max_df_scale" lower if you want less effect from high df cars. Adjust higher if you want to allow more.
    * Bug fix: max_load -> front_max_load.

    Hopefully now we just need to nail @Boci 's FX issue.
     

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  12. Cereal_Killr

    Cereal_Killr New Member

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    What order are the files in? Im sorry. From left to right top to bottom?
    1 2
    3 4
    5 6
    -OR-
    1 4
    2 5
    3 6
    ? lol sorry if I seem dumb here Im new in forum
     
  13. Paulo Frazao

    Paulo Frazao Active Member AMS2 Club Member

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    Hi everyone, i tried this file right now and it feels great but i have some little issues with. I use a Asetek Forte Base with Forte wheel.
    So now too the issue: when the car is in the garage (engine off) the wheel shakes a little bit and when i drive on the straight and put my hands off the wheel then the wheel goes mad turning all over the place. Next issue is when i drive over the gras the FFB is completely gone and my wheel feels very light, feels like the car had no weight on the grass or off track. And in the middle of the corner the loose of grip feels too much for my understanding the LMDH has god working downforce and eventually more grip when turning. Can anyone help me out?

    I drive the Valkyre on Silverstone 1970. My Asetek Base settings are:
    Steering Range - 900*
    Bumpstop Hardness - Medium
    Bumstop Range - 0*
    High Frequency Limit - 3300Hz
    Damping- 1%
    Friction- 1%
    Inertia - 0%
    Cornering Force Assist - 0%
    Overall Force - 11Nm
    Torque Behavior Prediction - Off
    Torque Acceleration Limit - 6.7 Nm/ms (Max)
    Anti-Oscillation - 0%
    Game settings;
    Gain - 25
    Low Force Boost - 0
    FX - 15
    Damping - 0
    Car FFB - 100%
     
  14. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    For the oscillations when letting go of the wheel, try ingame damping at 33% and 66% and go from there.
     
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  15. Paulo Frazao

    Paulo Frazao Active Member AMS2 Club Member

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    Thank you… i will try this now. And for the grass issue the lose of FFB on the gras any idea?
     
  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It's extremely slippery.
    But also has not been much of a priority. Try staying away from it.
     
  17. Paulo Frazao

    Paulo Frazao Active Member AMS2 Club Member

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    I was using before this the rFuktor 5.0.1 and on this file the ffb on grass is always there a bit less but not completely away. And on the 3.9.9.9.9.4 I have the oscillating and the loose of FFB on the grass. By the way with ingame damping 33% or 66% the oscillation is always there
     
  18. Danielkart

    Danielkart Well-Known Member

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    No, it's not a stupid question. From left to right. And when you open the file, they're numbered, too
     
  19. Cereal_Killr

    Cereal_Killr New Member

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    Ah ok. CSL DD here at 8nm. I went with file 3. Far as settings now in menu. Is low f boost just that? Damping is damping? Correct. Been few months since I messed with FB settings and forget but thought the custom ff changed these value meanings.
     

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