1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. scotch lafaro

    scotch lafaro Active Member

    Joined:
    Sep 17, 2024
    Messages:
    320
    Likes Received:
    97
    What to use in the wheel base. I have a moza r9 v3
     
  2. GWiz

    GWiz New Member

    Joined:
    Apr 30, 2022
    Messages:
    12
    Likes Received:
    9
    For those I like to run it at 45 to 50% gain, 50% FX and 0% damping and 0% LFB. FX lower if you feel too much road noise, LFB higher if you want more noticeable effects in high down force cars.

    I've never used a moza wheel, but the same settings from the Danielkart file here should work, though I'd increase the in game FX slider as per your preference nearer to 50% and you may need a higher in game gain too. If you get a good setting combination or fine tune the intra-file settings to your base further, then post your preferred settings for others and we can add more detail to the FFB file.
    Screenshot_2025-11-16-15-18-43-89_754cf9a4094c34a8eeb04648e2e3eb8d.jpg
     
    Last edited by a moderator: Nov 16, 2025
    • Like Like x 2
  3. DeKu

    DeKu New Member

    Joined:
    Nov 15, 2025
    Messages:
    1
    Likes Received:
    0
    Hi Daniel,
    first of all: your file is still by far the best one for me and helped me a lot to find my way back to AMS2. Thank you for that! Since we all have different setups, settings and peripherals its basically impossible to really compare. But for me it just works best.
    I have one small question: if I wanted to play with the „feeling“ of understeering a bit, which point/parameter in the file would that be?
    Sometimes the steering becomes a little too soft or light for my taste when understeering.
    Cheers,
    Dennis
     
    • Agree Agree x 1
  4. Kongweihao

    Kongweihao Member

    Joined:
    Jun 30, 2024
    Messages:
    91
    Likes Received:
    22
    Can we have an option to reduce the curb vibrations? They're really unbearable. My wheel doesn't have much torque, so I can only use around 80% overall gain for optimal performance, but the curb vibrations get amplified along with it. Even with FX adjusted to 1, there's no change—it seems like these curb vibrations aren't related to the FX settings at all.
     
    • Like Like x 1
  5. Aza340

    Aza340 Active Member

    Joined:
    May 18, 2020
    Messages:
    389
    Likes Received:
    152
    Have you tried a custom ffb file? Within those you can easily edit individual forces and effects.
     
  6. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,305
    Likes Received:
    352
    You need to give some more details;
    What Wheel Base?
    Which FFB are you using (Considering this is a Custom FFB Thread, I would assume it was one of them)?
    What Base settings?
    What In-Game settings.?
    More info needed for better help.
     
  7. Kongweihao

    Kongweihao Member

    Joined:
    Jun 30, 2024
    Messages:
    91
    Likes Received:
    22
    I'm using the game's default force feedback settings (without the "+" preset). My steering wheel is a Logitech G923, with torque set at 2.5 Nm, gain at 80%, low force at 30%, and FX effects at 15%.
     
  8. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,305
    Likes Received:
    352
    As I said, this is a "CUSTOM" FFB thread. For info on the STD Reiza FFB profiles, you are probably better off asking in their own Forum Thread.
    Automobilista 2 Force Feedback Overview & Recommendations
    Or as suggested, try a Custom file for yourself.
    The AMS2 Custom-FFB Collection
    Danielkart's is a place to start. This can be quite a rabbit hole for you though.
     
    Last edited: Nov 22, 2025
  9. Xzanman

    Xzanman Well-Known Member

    Joined:
    Jun 8, 2023
    Messages:
    431
    Likes Received:
    276
    Lower gain to around 70%, up low force boost by 10-20%.
     
  10. muzarati

    muzarati Active Member

    Joined:
    Mar 15, 2016
    Messages:
    260
    Likes Received:
    40
    @Danielkart Using your Topspeed 4 which is great, is there any way to get more feedback when I lock a front wheel, my dash lights are good, but I think I should feel something through the wheel. Cheers
     
  11. Dud

    Dud Member

    Joined:
    Feb 1, 2022
    Messages:
    46
    Likes Received:
    10
    Do any of you FFB guru's know how to make the FFB lighter when the track is wet in Karsten's latest rFuktor custom files?
     
  12. Kcoxphotos

    Kcoxphotos New Member

    Joined:
    Dec 25, 2024
    Messages:
    4
    Likes Received:
    1
    Selfishly I'm bummed you're stepping back from AMS2. This Topspeed 5 revision is the best FFB i've experienced on AMS2 with my Fanatec Clubsport DD. I hope you'll return one day! Cheers and thank you for making the driving experience better on AMS2.
     
    • Like Like x 1
  13. GWiz

    GWiz New Member

    Joined:
    Apr 30, 2022
    Messages:
    12
    Likes Received:
    9
    There's no 'wet track' flag to directly adjust however I've added a modified version of Karsten's final file with some added logic that should lighten the FFB in sustained low grip situations such as on a wet track. If you want to adjust the feel, then search for wet_scale (via Ctrl f) and adjust the max 0.70 up or down to your liking. (A setting of 1.0 is off, lower is a stronger effect i.e. more FFB lightening in the wet) I've left all the other settings as per the original Karsten file rather than using my preferred settings in the GWiz anti float file posted previously.

    As an aside, there is a handy addon to Notepad+ that lets you load 2 .txt files and quickly and easily compare the similarities and differences which I found very useful when comparing different FFB files.
     

    Attached Files:

    • Winner Winner x 1
  14. Dud

    Dud Member

    Joined:
    Feb 1, 2022
    Messages:
    46
    Likes Received:
    10
    You are a legend, I am actually using a modified version of Your modified version of Karsten's file, is it possible for me to implement this code into that file?
     
  15. Dud

    Dud Member

    Joined:
    Feb 1, 2022
    Messages:
    46
    Likes Received:
    10
    Ignore the question above Bud, I implemented the lines into your GWiz Anti Float and it works a treat, thanks. I do have a question though, is it a gradual drop off or does it go straight to 0.70 at 0.50 grip?
    And is there a way to make it into a gradual drop off, ie Grip at 0.90, load at o.90, grip at 0.80, load at 0.80 etc?
     
  16. GWiz

    GWiz New Member

    Joined:
    Apr 30, 2022
    Messages:
    12
    Likes Received:
    9
    It's a gradual (linear) drop-off from 1.00 to 0.70 as frontgrip_smooth decreases from 1.0 to 0.4, then flat at 0.70 below that. This is from the (wet_scale (max 0.70 (blend frontgrip_smooth 0.50 1.00))) line. The (frontgrip_smooth (smooth frontgrip 0.8)) ensures there is a proper wet/dry detection.

    The 0.8 value is the smoothing time constant. To tune: Higher (Up to a value of 2.0 = slower response, more averaging (only true wet conditions trigger strong scaling). Lower (such as 0.5) = faster response (even brief grip loss on dry causes some lightness).

    The 0.4 value I mentioned comes from the blending calculation using a value of 'max 0.70'. If you use a value of 'max 0.6', the floor doesn't kick in until a grip of 0.2 and if you use a value of 'max 0.8', the floor kicks in at frontgrip_smooth =0.6.

    As for linearity, currently there is a steep drop off followed by a minimum level of grip. To Make It Fully Gradual/Proportional whilst adding a safe floor (prevents wheel going completely limp in extreme wet spins):

    Replace this line:

    (wet_scale (max 0.70 (blend frontgrip_smooth 0.50 1.00)))

    with:

    (wet_scale (max 0.60 frontgrip_smooth))

    This gives 1:1 down to 0.60, then flat (e.g., 0.90 is 0.90, 0.80 is 0.80, 0.50 is 0.60 0.30 is 0.60 etc.)
    You can make the max value 0 if you want total linearity going all the way down to a completely limp steering wheel and it will still preserve the wet-only behavior which comes from the smoothing value of 0.8.

    I haven't tested the values to tune them myself, so it's probably worth playing around to see what feels best.
     
  17. Dud

    Dud Member

    Joined:
    Feb 1, 2022
    Messages:
    46
    Likes Received:
    10
    Cheers Bud, I will start testing different settings.
     
    • Like Like x 1
  18. Cluelessuser

    Cluelessuser New Member

    Joined:
    Mar 19, 2024
    Messages:
    9
    Likes Received:
    1
    @GWiz Do you think Danielkart's specific wheelbase settings will work for your FFB file? I always have trouble figuring out the right settings in Simpro and in-game.
     
  19. GWiz

    GWiz New Member

    Joined:
    Apr 30, 2022
    Messages:
    12
    Likes Received:
    9
    Yes, they should be a good starting point, the base logic is similar between the files. If you find good settings that feel good to you, please post them on here for others to benefit.
     
  20. Cluelessuser

    Cluelessuser New Member

    Joined:
    Mar 19, 2024
    Messages:
    9
    Likes Received:
    1
    Thanks for validating. I'm going to play with the settings and hopefully report back shortly. I definitely have more feel of what the rear of the car is doing, and I really like the understeer chatter that your FFB file has. However, the feel of the wheel weighting up from on-center is very abrupt and "snappy" instead of building linearly as you grip up. I'm hoping that I can get the settings for my wheelbase figured out, because I think I have more confidence in understanding what grip is available. Using a simagic alpha 15nm.
     

Share This Page