1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,528
    Likes Received:
    1,559
    "NIN" on Fanatec bases has almost nothing to do with the "Natural Inertia" of Moza bases. Moza had to introduce this "Natural Inertia" feature because their bases were experiencing extreme vibrations. It's an internal Moza FFB algorithm that's essential for these bases. Therefore, there's no direct comparison or conversion factor between these values on Fanatec and Moza. Perhaps this will help you.
     
  2. Droplin

    Droplin New Member

    Joined:
    Mar 29, 2024
    Messages:
    2
    Likes Received:
    0
    Absolutely, thank you!
     
  3. artemn

    artemn New Member

    Joined:
    Aug 14, 2025
    Messages:
    5
    Likes Received:
    0
    @Danielkart - thanks again for your custom ffb profile I’m using it daily but something is always in the back of my mind. In your instructions you say that your sweet spot is 10nm and for us to adjust accordingly. For my r16 v2 the 90% is giving 14nm and there is also additional reduction in intensity at 64%. I am curious to learn if that in any way diminishes the power of the 16nm base? If I would want to utilize the full 16nm but keep it at a reasonable level, what percent value should I be at? The first question is always on my mind when I see people with high nm bases lowering the power and justifying it with having overhead, this overhead serves what purpose? Hoping to learn from your response and have my mind at ease
     
  4. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,528
    Likes Received:
    1,559
    Well, there are countless opinions on whether it's better to use 100% of the base torque or not. I don't want to start a debate about it here because opinions vary so widely. However, I can share my experiences with different base torque settings.

    These 10 Nm are my personal sweet spot, which works well for many cars in conjunction with my custom files. For example, I usually reduce a GT3 car to 8-9 Nm, while a Formula car can have more than 10 Nm. The length of your sessions also plays a role, so you don't have to struggle with the torque. That's why I recommend that people increase or decrease the base torque depending on the situation. Find your personal sweet spot so you can have a good experience.

    In other sims, it might be better to start with 100% base torque and reduce it in-game, or this also applies to other custom files from other modders in AMS2.


    But for my custom builds and AMS2, they'll have a better experience with the recommended settings and utilize the dynamic range more effectively than with 100% power on the base (of course, only with bases that support such high power levels). Hope that helps.

    PS: You can also contact me on "Overtake".;)
     
    • Like Like x 3
  5. artemn

    artemn New Member

    Joined:
    Aug 14, 2025
    Messages:
    5
    Likes Received:
    0
    @Danielkart - thank you and yes it does make perfect sense! If I would want to keep the strength of the base at 100% meaning that ceiling will stay at 16nm, and only modify the intensity slider (from 62% down to X%) would this not give better detail than limiting the base to 14nm at 90% and what would the value of X be if I want to match it to the strength of your recommendation? Assuming around 54% down from 62%? I’m not trying to debate just curious. And I have tried setting it to 100% so 16nm and dropping the intensity to 52-54% but it’s not as beautiful as you have it so maybe the file is tuned specifically to sweet spot of 10nm?
     
  6. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,528
    Likes Received:
    1,559
    "Topspeed all-ine" now available at Overtake

    Daniel
     
    • Like Like x 4
    • Winner Winner x 1
    • Friendly Friendly x 1
  7. artemn

    artemn New Member

    Joined:
    Aug 14, 2025
    Messages:
    5
    Likes Received:
    0
    @Danielkart i only see the older file that was uploaded in January… is this an update?

    edit: founds it
     
    Last edited: May 4, 2026
  8. Richard appleyard

    Richard appleyard AKA Neworder

    Joined:
    Feb 4, 2020
    Messages:
    122
    Likes Received:
    42
    Could you post it here i can't find lol
     
  9. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,528
    Likes Received:
    1,559
    I'm only posting it on "Overtake" now, buddy. You'll find it there.

    "Topspeed all-in" Version 1.5

    Hi Mikk. I think the king of GT3s knows how these cars should feel. Greetings to the "FFFB" fanboys. You guys are the best, and let others measure themselves against your times.
     
    Last edited by a moderator: May 14, 2026
    • Winner Winner x 2
    • Like Like x 1
    • Agree Agree x 1
  10. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

    Joined:
    Mar 18, 2020
    Messages:
    990
    Likes Received:
    1,275
    Indeed; I thought I'd go ahead and post this over on OT as well:

    The Custom-FFB Collection for AMS2

    Note: I plan to update this archive only periodically, so that any individual authors who post updates of their own FFB files at OT can more accurately track their downloads.
     
    Last edited: May 16, 2026
    • Like Like x 1
  11. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

    Joined:
    Dec 21, 2019
    Messages:
    744
    Likes Received:
    429
    Hi all, the last file I posted was an old wip file so apologies for that..:whistle:
    Here's the real JTD
    I've tuned the karts as well, they're so much fun.
    My settings
    Gain 55
    Fx 20
    Damping 20
    Pithouse - natural inertia 200-250
     

    Attached Files:

  12. Dud

    Dud Member

    Joined:
    Feb 1, 2022
    Messages:
    65
    Likes Received:
    12
    Another Custom FFB file based on Karsten's 2nd Eddie de Beer Tribute file.
    Similar to my previous file where the weight of the car stays loaded while during oversteer rather than going light.
    This version adds more weight to the loaded tyres than the previous version.
    This has been created using a 7nm Cammus C5.

    Settings in the Wheel Software.
    Wheel Force 100%
    Natural Damping 5-10%
    Natural Friction 15-20%
    Natural Inertia 15-20%

    AMS2 Settings
    Gain 40
    LFB 0
    FX 20
    Damping 0
     

    Attached Files:

    • Like Like x 1
  13. EdLeigh92

    EdLeigh92 New Member

    Joined:
    Sep 22, 2021
    Messages:
    12
    Likes Received:
    7

    Daniel, thankyou so much for all your work on your custom ffb. Honestly it's incredible. Small question if you've got the time...with my CSL DD 8nm and your recommended settings I find that the initial steering feel is quite vague and light in the GT3/LMP/Hypercars. Once a certain amount of steering lock is reached the detail and strength kicks in and it's great. Are there any parameters in the ffb file I can tweak or look at that will alter the feedback toward the center of the wheel?
     
  14. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,528
    Likes Received:
    1,559
    I assume you're using a lightweight GT wheel.

    Base:
    NIN: 4%
    NFR: 12-15%

    This should solve your problem. The file doesn't need any changes.

    You can also contact me at Overtake.
     
    • Like Like x 1
  15. ConCarRace

    ConCarRace New Member

    Joined:
    Jun 4, 2024
    Messages:
    10
    Likes Received:
    9
    There were rumors circulating about the release of Stakanov's new Atmos files based on rFuctor2 and tested on the latest pre-1.7 beta of the game. I finally found them this morning. :whistle:
    There are only two, and perhaps the versions implementing Reiza's beta ffb profiles are still missing (I don't know if they're WIP), but regardless, I hope you'll appreciate it by posting the download link. ;)

    ATMOS NEW
     
    • Like Like x 2
    • Winner Winner x 1
    • Friendly Friendly x 1
    • Creative Creative x 1
  16. milos

    milos New Member

    Joined:
    Saturday
    Messages:
    1
    Likes Received:
    0
    guy i need file for logitec g920 any help plz ?
     
  17. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,528
    Likes Received:
    1,559
    The circle is now complete!:)

    "Topspeed All-ine" Version 1.6 is now available at "Overtake"
     
    • Like Like x 2
  18. Xzanman

    Xzanman Well-Known Member

    Joined:
    Jun 8, 2023
    Messages:
    437
    Likes Received:
    282
    You can try this, Its my personnel file I call it ApexSense. It isn't specifically for a g920 but it should work well. Try Gain 70 and FX 50 Damper 0-10 LFB as low as possible so the center still feels strong. perhaps try 30 to start with and adjust as you need.
     

    Attached Files:

  19. carloscepinha

    carloscepinha caaarlosYT

    Joined:
    Jul 29, 2022
    Messages:
    122
    Likes Received:
    40
    This version is feeling incredibly nice. Long time since I've had so much fun with a new custom ffb file.
    Just got caught off guard with the "ligthness" of the wheel during trail braking, but I get it is how it comunicates loss of grip. Just wanted the wheel to "kick in" into gyroscopic correction a tiny bit earlier for my taste but that could become a bit "unnatural". Maybe if I remove the 35 damper from the recomended settings it will feel "that lively"?

    Overall this has many of the qualities I used to enjoy on the rfuktor files.
    This is very different from the experience I had 1 year ago. Very refined, precise, cleaner and almost surgical precision.

    VS Default+ which is Reiza's benchmark for example, the Default+ can still make effects too "over the top" specially going on top of kerbs makes the wheel "jump" out of the hands very violently or forces me to grip it very hard because the wheel has an insanely strong "side pull".
    But in D+ FX slider also works for gyroscopic feel.

    With this file I can ride kerbs much "safely" and I still feel the car and all it's details and not a huge overwhelming kerb force. The kerb fx is still there, but to a much more "reasonable" level. Going on top of a kerb doesn't force me to "death grip" the wheel no more.
     
    • Friendly Friendly x 1
  20. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,528
    Likes Received:
    1,559
    Gyroscopic correction depends on many factors. What steering wheel (weight/diameter) are you using? What steering wheel base are you using? Which vehicles are you testing with? Some steering wheel bases allow you to adjust the return speed (self-alignment torque). Unfortunately, not all torque bases have a slider to change the rotation speed. If your steering wheel base doesn't support this feature, reduce the filters, including damping, friction, and inertia. The force feedback file should only be used as a last resort. This file is designed for optimal performance with all vehicles and all steering wheel bases. Modifying the file can very quickly lead to disadvantages or inconsistencies between different vehicles. Therefore, I cannot determine your preferred settings. However, you can easily reduce the friction on your base and the damping in-game to improve your steering wheel's responsiveness, which, of course, comes with corresponding drawbacks, such as a less natural feel at the steering axis.
     
    • Like Like x 1

Share This Page