Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    "NIN" on Fanatec bases has almost nothing to do with the "Natural Inertia" of Moza bases. Moza had to introduce this "Natural Inertia" feature because their bases were experiencing extreme vibrations. It's an internal Moza FFB algorithm that's essential for these bases. Therefore, there's no direct comparison or conversion factor between these values on Fanatec and Moza. Perhaps this will help you.
     
  2. Droplin

    Droplin New Member

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    Absolutely, thank you!
     
  3. artemn

    artemn New Member

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    @Danielkart - thanks again for your custom ffb profile I’m using it daily but something is always in the back of my mind. In your instructions you say that your sweet spot is 10nm and for us to adjust accordingly. For my r16 v2 the 90% is giving 14nm and there is also additional reduction in intensity at 64%. I am curious to learn if that in any way diminishes the power of the 16nm base? If I would want to utilize the full 16nm but keep it at a reasonable level, what percent value should I be at? The first question is always on my mind when I see people with high nm bases lowering the power and justifying it with having overhead, this overhead serves what purpose? Hoping to learn from your response and have my mind at ease
     
  4. Danielkart

    Danielkart Well-Known Member

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    Well, there are countless opinions on whether it's better to use 100% of the base torque or not. I don't want to start a debate about it here because opinions vary so widely. However, I can share my experiences with different base torque settings.

    These 10 Nm are my personal sweet spot, which works well for many cars in conjunction with my custom files. For example, I usually reduce a GT3 car to 8-9 Nm, while a Formula car can have more than 10 Nm. The length of your sessions also plays a role, so you don't have to struggle with the torque. That's why I recommend that people increase or decrease the base torque depending on the situation. Find your personal sweet spot so you can have a good experience.

    In other sims, it might be better to start with 100% base torque and reduce it in-game, or this also applies to other custom files from other modders in AMS2.


    But for my custom builds and AMS2, they'll have a better experience with the recommended settings and utilize the dynamic range more effectively than with 100% power on the base (of course, only with bases that support such high power levels). Hope that helps.

    PS: You can also contact me on "Overtake".;)
     
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  5. artemn

    artemn New Member

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    @Danielkart - thank you and yes it does make perfect sense! If I would want to keep the strength of the base at 100% meaning that ceiling will stay at 16nm, and only modify the intensity slider (from 62% down to X%) would this not give better detail than limiting the base to 14nm at 90% and what would the value of X be if I want to match it to the strength of your recommendation? Assuming around 54% down from 62%? I’m not trying to debate just curious. And I have tried setting it to 100% so 16nm and dropping the intensity to 52-54% but it’s not as beautiful as you have it so maybe the file is tuned specifically to sweet spot of 10nm?
     

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