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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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  2. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    As with any custom ffb from DanielKarts, I'm missing a dropoff in force while understeering into the corner.. I really cant get along with it
     
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  3. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Just change the FFB file values to suite your preferences
     
  4. Dady Cairo

    Dady Cairo "Son of Spartakus" and "Leisure Nostradamus" AMS2 Club Member

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    And there is no better FFB as Reiza provides.Ts,ts...;)
     
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  5. Gabriel "Pai" Legnini

    Gabriel "Pai" Legnini Well-Known Member AMS2 Club Member

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    Sorry for being Captain Obvious asking this: are you setting damper to 0 in game after choosing his files? He makes all the damping calculations internally, and having any damper on the settings (which is an absolute must with Reiza's FFB), would only hinder the experience.

    As great as Reiza's FFB has become of late (I stopped using customs for several months after their last tweaks), I still gel in better with Danielkart's work when he updates it to the latest standard. And I tried most of the custom files doing the rounds. Maybe it's just a thing of both myself, my hardware and what I want from the game, but it's just like that. It works for me.
     
    Last edited by a moderator: Jun 4, 2026
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  6. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    Yes, sadly Ive been trying Daniels ffb files since forever, mainly because Ive seen so many people so positive about them, but I cant get along with them..
     
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  7. carloscepinha

    carloscepinha caaarlosYT

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    I noticed that, I have a F1 wheel on the old DD1, and I miss that "rotation speed" slider that is common on the SC2 or other more modern wheelbases.

    I found out from you that I should reduce the "Force Effect Intensity" FEI slider, I thought the default and recommended by "standard" profiles of 100 was the true default natural value, but in reality that slider is an artificial booster for small effects.

    When I mention the "FX slider" is the standard ams2 sliders from your recommended settings, I'm also agreeing with your comment, I would rather find solutions on:
    wheelbase software and ams2 configurations first,
    touching anything in the custom ffb file can make the file good for 1 car, but worse for all others.

    and tbh after what I tested, your file was very good when switching cars, something that used to be hard for me on many files, where I could use Custom for 1 car but go back to default for others because of inconsistency.


    The drawback you're talking about is exactly my current difficulty, I want to make the wheel more "loose" to feel better if the rear end of a GT3 car is drifting, feel the slip angle, but if I go on a taller kerb the wheel hits me violently.
    If I put damper the kerb becomes less violent, track texture is less violent etc, more natural, but then it's smooth and small rear end effects are missed.
    It has been rare these days but I notice if tires heat a bit more over ideal point, become over inflated, there are things that we do not feel on the steering wheel, just turn into a medium fast corner carry a tiny but more speed and suddenly the car starts sliding but you don't feel anything on the steering wheel.
     
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  8. Danielkart

    Danielkart Well-Known Member

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    Slip angle and tire pressure are the most important factors for tire grip in sim racing. Your drifting behavior depends heavily on them. Tire slip naturally changes with tire pressure during driving, and the tire pressure you choose also plays a role. As mentioned before, a rotation speed control on direct-drive bases offers a significant advantage for a more direct and responsive steering feel, and thus a more realistic drifting experience. Finding the right balance is always the biggest challenge. In your case, I would reduce the friction on your dd-base for GT3 cars to 0; this will make the self-aligning torque to the center position looser and faster. If that's not enough, you can also increase the power steering angle in the file. But for me personally, consistency across different cars is more important than a specific change for a single class.
     
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  9. Stefano80

    Stefano80 Member

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    Unfortunately, these feelings are due to the old Fanatec DD1 motor, which is characterized by its very fast and rapid reaction times. Its 20NM torque is not usable due to the lack of a slew rate filter like on more advanced bases. The only alternative is to lower the FEI filter, at the cost of introducing some latency.
     
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  10. Nolive721

    Nolive721 Active Member

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    I dont think he is posting here anymore, I lost my Joaqim Pereira Full FFB files, especially the v17 that was suting my driving well on my SIMAGIC ALPHA
    can someone kind enough post it again here?
    thanks a lot
     
  11. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    I Just have v21 v22 v23 v24 available if it might help you. His Full FFB files are my absolute and with no reservations favourites out there
     

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  12. Danielkart

    Danielkart Well-Known Member

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    Buddy, I know I have a lot of detractors here on the forum. That's also why I withdrew from this forum and am now active on "Overtake". I also know that I'm very direct and that I won't like many people because of it, but I don't care. The feedback from many people confirms that it was the right path. In that sense, everyone should choose what they like. If some people don't like it, I can live with that.;)
     
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  13. carloscepinha

    carloscepinha caaarlosYT

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    I think regardless of personal taste or preference, people should always be kind and thankful of the work the FFB creators put in. Some cases there is a lot of effort, time and work in the files.
    Specially the more unique files and big overhauls with their unique formulas and work done.

    And TBH AMS2 has improved so much, and many of it's ffb creators, that in many cases I've found enjoyment and immersion on many different files. And some files actually help me start to push the car really quickly with less % of guesswork.

    The tricky bit with AMS2 is trying to stay at the limit, and competing online... then the FFB stops being about preference or taste (at least for me) and I start to test performance, fastest laps, most consistent laps, car control, dealing with condition changes. Adaptability also plays a big role in this.

    Eventually I'll notice hardware limitations or some flex on the wheel etc and small things that end up affecting how the ffb feels.

    But I've been a bit "investigative" about ffb around my favourite drivers and a lot of people choose the "Topspeed" custom files, some rFuktor variations, and also default+ seems to yield good results for others, which says a lot about how far AMS2 has improved it's ffb profiles.
     
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  14. Boci

    Boci Member

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    I Use the latest and the last Karsten file, its one of the best for immersion and for information for me, still top after some updates :)
     
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  15. Enthony

    Enthony from Far East

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    Hi guys. Anyone have custom ffb profile for Thrust master tgt2?

    I have tried custom profiles from racedep, they all works poor in compare to original profile. With this wheel I mean. Any recommendations please?

    Thanks
     
  16. Sebastian L.

    Sebastian L. New Member

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    Where can I download these?
     
  17. newtonpg

    newtonpg Active Member AMS2 Club Member

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  18. GreezleeN

    GreezleeN New Member

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    Hello everyone Please recommend a good custom FFB for the Moza r5, preferably as realistic as possible. I've tried many custom FFBs, but I haven't found the perfect balance. I'm looking forward to your advice. Thanks!
     
  19. Boci

    Boci Member

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    The Latest Rfuktor by Karsten
     
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  20. GreezleeN

    GreezleeN New Member

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    What about the settings? Gain, LFB, FX?
     

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