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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. carloscepinha

    carloscepinha caaarlos_YT

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    Gain start at 50 and see if you want more or less, just avoid clipping.

    LFB actually acts as a "compressor" so it slightly boosts weaker forces but also slightly compresses the highest forces.
    (AMS2 ffb can have insane peaks going over kerbs, spinning the car or just heavy downforce cars that provide huge signal strength that mutes everything else)

    The whole 0 to 100 range of the LFB slider is usable, so it's a lot more about fine adjustment now meaning you can bump it up to 40, 50 etc... and find it quite enjoyable.

    FX I usually try to go as low as possible but my wheelbase has 20nm.
    Damping depends on how everything else is working, how "dirty" the signal feels, damping is more of a "cleanup" than anything.

    I tend to avoid it or use my wheelbase damping sometimes, but I've also tried and seen people using 40 damping in game for example zero on the base, with great results.

    If you're under driving because you're correcting "ghost slides" that don't actually really exist and it's just small amounts of tolerable slip angle, or if when your car wants to spin, your wheel wants to "overcorrect too much" then damping can mitigate those things, at the cost of, ofc, dampening the signal making it a tiny bit less detail and a tiny bit slower to react.

    AMS2 ffb can change drastically from car to car so in a porsche cup that feels like sliding a bit more you might want some damping while some cars that feel planted but can spin the rear tires quite easily you might want less damping.
     
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  2. Boci

    Boci Member

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    I have Fanatec CSW V2, i use this settings:
    Gain:59
    LFB: 50
    FX: 48-45...depends on car.
    Damping: between 0 and 10 (i use 10 for high downforce cars.)
     
  3. HookinFell

    HookinFell Well-Known Member AMS2 Club Member

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    You have a DD wheel so ignore them apart from setting the Gain to how strong you like the wheel effects/resistance.
    Those params are for non-DD wheels that just are incapable of producing those effects and need an artificial boost.
     
  4. Kurupt CDN

    Kurupt CDN Active Member AMS2 Club Member

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    For all the ffb gurus out there, I was wondering if you could give me some advice on an issue I am having with the custom base file and the two default files.
    When starting a session in the garage using any of the 3 files and before even turning the ignition/engine on the base is transmitting a low constant heartbeat pulse through the wheel while centered and if I turn it 10 degrees left or right it speeds up slightly...it's very subtle but there, and I can feel it pulsing through the engine vibration every so slightly and while driving.
    If I pause the game it stops, same when exiting the game or in the menus.
    Is this coming from the physics engine and is there a way to eliminate it using the custom file?
    Another issue is when driving on track I find turning the wheel has a tad bit of a gritty feel and I am not sure if it might be related to the other issue?

    Both issues happen in all the vehicles I've tested.

    For reference I am using a VRS DFP20, 100 strength all filters off, NextGen FFB basic performance mode.
    In-game ffb settings
    Gain 35
    LFB 0
    FX 25
    Dampening 10

    Cheers
     
  5. Danielkart

    Danielkart Well-Known Member

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    A high frequency that affects virtually all systems. It's particularly pronounced and very disruptive on systems already sensitive to high-frequency noise, likely due to Reiza's recent force feedback adjustments. Those who prefer linear/neutral settings (which is always better) can only resolve the issue by using appropriate filters.

    The graininess you feel is unrelated to the high frequency.
     
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  6. Knok56

    Knok56 New Member

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    I own a Logitech Formula Force steering wheel—a model that is somewhat dated in terms of generation and sophistication, with very limited internal settings. I am completely satisfied with it and have consistently found that Danielkart’s custom FFB profiles—as they were released—worked increasingly well with my hardware, without any downsides. Thank you!
     
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  7. Mike1304

    Mike1304 Well-Known Member AMS2 Club Member

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    I switched from old Logitech G27 to Fanatec GT DD 8nm.

    Can someone please help me what settings and FFB-files I should use?

    I only have the old Fanatec driver 474 and the old Firmware-Version, as the new Fanatec App didn’t work (couldn’t install it and therefore can’t update to new firmware versions because of the old driver maybe is not „knowing“ the new firmware and maybe won’t work).

    Can I still get very good force feedback in AMS2 despite the old version of driver and firmware?

    I would like to achieve force feedback feeling similar to AC EVO as I like this very much. I would like to feel under- and oversteer so that I can react and countersteer when needed…

    Any help, which files I need to download (custom files or default+?) and which settings I need in game settings and maybe in the Fanatec Control Panel would be appreciated. Thank you very much!
     
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  8. John Hargreaves

    John Hargreaves Well-Known Member AMS2 Club Member

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    That's interesting, because AC Evo has only recently started to get half as good FFB as AMS2 has had for a long time. I'm running default+ in game and all my Fanatec settings are still on default and I'm happier with AMS2 FFB than any other sim. It's definitely in the realms of personal favourite flavours choosing the right FFB settings. I'd suggest starting with default everything and going from there. FFB can be a very deep rabbit hole that I remember going down when the first custom FFB option was introduced, it can be fun testing out various effects, but in the end I was spending too much time tweaking and not enough time racing and enjoying the game.
     
  9. Leen-q

    Leen-q Active Member

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    All the custom profiles I've tried have the same problem a “grainy” feeling in the steering wheel what doesn't feel natural at all.
    I haven't found a profile yet that lets me feel the power on the steering wheel and the tires in a natural way the way “Live for Speed LFS” does so well.
    So if anyone knows of a natural handling profile that doesn't involve struggling with the steering wheel, I'd appreciate it
     
    Last edited: Jul 22, 2026
  10. GreezleeN

    GreezleeN New Member

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    Thanks a lot for the detailed explanation!

    Regarding the effects, I'm trying to get the most realistic feeling of driving a racing car. I haven't driven real racing cars, and I don't think it's realistic to adjust it for civilian use. That's why I'm asking for advice from all of you, sim racers and real racers, to create the most realistic (as much as possible) FFB experience on my Moza R5. Thank you in advance for your help and support!
     
    Last edited by a moderator: Jul 22, 2026
  11. Danielkart

    Danielkart Well-Known Member

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    You can’t really compare AC EVO and AMS2 directly; the view that AC EVO’s FFB is only half as good as AMS2’s is merely your personal opinion. I see it differently: AC EVO offers outstanding FFB for road cars—significantly better than AMS2 (at least compared to Reiza’s default FFB). On the other hand, other vehicle classes in AC EVO don't fare quite as well.
    If—as you say—you leave everything on "default," regarding both the base and in-game settings (what exactly do you mean by "default," anyway?), then I consider such statements too vague to be truly meaningful.
    Yes, using custom files might have been something you could get completely lost in at first—a real "rabbit hole"—but that has long since changed. I believe that an experienced modder can provide better settings or solutions for their specific file than Reiza, a hardware manufacturer, or the general community—simply because they have invested so much time and effort into the subject and possess far greater FFB expertise. If you ask ten people about default FFB settings, you’ll get ten completely different answers. So, who is the one really stuck in that "rabbit hole"?;)
     
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  12. roemer7000

    roemer7000 Active Member AMS2 Club Member

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    Aha!;)
     
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  13. Stefano80

    Stefano80 Member

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    I find AMS2's force feedback, with a custom setup, much better than AC Evo's. That said, I honestly don't play it much because there are so few cars that interest me.
     
    Last edited by a moderator: Jul 24, 2026
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  14. Mike1304

    Mike1304 Well-Known Member AMS2 Club Member

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    Thank you very much for the infos. Could you suggest what I should do to get best FFB for my Fanatac GT DD 8nm wheel? Download which files from where and do what? Change which settings where?
    Thank's a lot for your help! I know that "best FFB" is subjective but I have never used custom files yet and always used the default settings from Reiza with my old Logitech G27, but now with my new Fanatec DD wheel it might make a huge difference what settings and files I use but I'm not that experienced and don't want to invest many hours for experimenting. If someone has a short guide for "optimal" settings/files I could try them and if I don't like it I could (hopefully) change it back to the Reiza default settings easily, right?
     
  15. carloscepinha

    carloscepinha caaarlos_YT

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    Recently I've been dominating a Porsche Cup championship and have done some WR or competitive laptimes and able to sustain close pace to them during 25m races, using the "inferior" Porsche Cup 3.8 vs 4.0.

    The Default+ Reiza ffb, with high gain (until clip) and then controling and lowering overall power on the wheelbase, has been one of my best ffb experiences.

    For me, some of the best FFB in AMS2 is actually in these Porsche Cup cars, because I can constantly feel slip angle almost at all times, even braking in a straight line.

    Somehow I wish I could feel every other car's slip angle as well as I can feel the porsche cup cars.
    65, 15lfb, 0 0 (ams2) (base FEI 60 or 70) every filter on zero, all "game forces" at standard default 100%. base around 53% etc.

    Pcup cars have low aero, they end up feeling a bit loose or oversteery but somehow they feel insanely intuitive to me. I did have to get used to them but now they're really fun to drive.


    I actually struggle in high downforce cars in ams2 in general, the downforce "weight" that gets added to the ffb muddies up the slip angle feel, I would rather have a way to have the exact default+ profile but just reduce the insane pull of the extra downforce.

    The pull is so strong that in certain formula cars or indie cars, the wheel shakes violently and uncontrollably when going straight. Massive centering forces coming for the extra downforce.

    If I could make many other cars feel a bit more like the Pcup 3.8 where I can nearly feel the car's rotation on the wheel and prevent spins before they start, or I can even enter slip angle, micro slides but I control how much the car is sliding and I control when the rear wheels "get back" (to fully gripped) very intuitively.
    I just wish I could feel this on every other car.

    Even in braking heavily in a straight line I can feel the car moving under me on the steering wheel, and let the wheel make micro corrections and adjustments and I also can modulate brake pressure based on the wheel's feedback.

    some other cars I don't feel as much on the wheel,
     
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  16. Danielkart

    Danielkart Well-Known Member

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    Gain: 65%
    LFB: 15%
    FX: 0%
    Damping: 0%

    Do I understand correctly—are these your in-game settings for the Reiza defaults using your Fanatec DD1?
     
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  17. carloscepinha

    carloscepinha caaarlos_YT

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    Yes those are the settings on the Default+ profile. I've noticed some people using high values for LFB, FX and Damping in AMS2 and able to drive competently and consistently on weaker bases.

    Then in Fanalab I have
    Sensitivity or Angle: Auto
    FFB strength: 50 to 55% ish
    Damper, Friction, Inertia, Interpolation filters: 0
    FEI (Force effect Intensity): 50 to 70. (depends on how bumps and kerbs feel)
    Game forces: 100% (default)

    Basically these settings make me react a bit quicker, earlier, if I need to, to some weight transfer momentum or slide, it's not just about "losing the car" but about being able to enter slip angle if I need it to be quick on a section, but also being able to avoid losing laptime if sliding the car slows me down.

    To me the Pcup has felt sublime because how intuitive the gyroscopic self aligning forces feel related to what the rear of the car is doing, the car is reacting to steering and specially pedal inputs in a way that feels subconsciously intuitive and believable for me.

    PS (if you indulge this 'extra')
    I've done a physics mod in AC to replicate IRL car behaviour and in order to match IRL onboard footage telemetry inputs, braking points, corner speeds, gears, acceleration, top speed, etc, I've been forced to reduce grip but somehow after my attempt at "fixing" the car, the ffb improved.

    In order to make the car close to IRL had to reduce grip, open diff oversteer pointy nature etc, the car behaved a bit closer to the kind of behaviour we find in AMS2. The big thing was the FFB allowed me to constantly feel rear slip angle so well that even with an open diff I'm able to find the limit and drive close to it, occasionally correct the car but everything happens naturally and my inputs kinda mimic what I saw in the IRL onboards, everything felt intuitive.

    All this to say: the AMS2 Porsche Cup ended up also feeling like this to me, but I haven't done any "A/B" lap comparisons with real life onboards with telemetry. Maybe I should if I had the time.
    But this is one of my absolute favourite cars in AMS2 to just enjoy the driving feel.

    I struggle to find/remember a bad moment where anything "inexplicable" happened like suddenly spinning without warning, sliding without noticing, having any behaviour that I didn't feel on the ffb wheel or just something unpredictable or unintuitive... never happened anything like that.

    It's like 100% of the time, all the behaviour I got from the Porsche Cup 3.8 was exactly as I expected it to behave. Maybe I'll find a 4.0 league champ to also try that one out.
     
  18. Mikk Schleifer

    Mikk Schleifer Active Member AMS2 Club Member

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    So, something definately wrong with your settings cause i can feel this in every car:cool:
     
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  19. Danielkart

    Danielkart Well-Known Member

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    As I said: there are ten people and ten completely different sets of settings—both in-game and on the wheelbase. Welcome down the rabbit hole of standard FFB settings.:whistle:
    But honestly: if you only feel something when driving the Porsche Cup, you’re doing something wrong. Personally, I think your settings are off. You’re trying to compensate for or improve the Fanatec DD1’s weaknesses (specifically signal processing) using peculiar in-game settings. Unfortunately, that doesn’t work with values like those. But if you like it, go ahead and use it—ultimately, it has to work for you. That said, this topic probably belongs in the thread about standard FFB settings rather than here.;)
     
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  20. carloscepinha

    carloscepinha caaarlos_YT

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    I agree that I've spent years "chasing something" ahah.

    I already know your file and the settings recommended there, but do you have any "recomendations" for the default+ and fanalab I'm using? (it's different than what you use in your file right?)
    Or you think there is no way of making it work on the defaults?

    I'm not arguing about what's wrong or not, I'm just curious to try your own suggestions, I'm hoping to learn something new every time I fiddle with this.
     
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