1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Last edited: Jan 1, 2021
    • Winner Winner x 1
  2. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,538
    Likes Received:
    979
    only time for one lap.
    I turn the track bump scale down to 0.1 by default these days ;), but this feels much more friendly than .28 .
    I even tried changing that spring value to 10000 with .28 yesterday, but didn't yield results that .30 does.
    Interesting new scales in this too, nice work as always. This might be the one that stops me using my custom.:D
     
    • Informative Informative x 1
  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Hey Kuku,

    I fully agree to your adjustment. The next version will exactly soften the bumps in some way. As I'm sure you know it feels even more connected to the road when doing so.
    Its also why the suspension feel has been important for me to add in and now adjust better, as it provides a sensation matching the visuals, but without causing loss of connectedness.

    -K
     
    • Like Like x 2
  4. Raceracerace

    Raceracerace Active Member

    Joined:
    Jan 2, 2021
    Messages:
    336
    Likes Received:
    70
    Hi, thanks for this work you have done. Sublime! I wanted everything to transition nicely and be smoothed out. So what I did on a Tx wheel was set gain at 70, upped the dampening to 50 and fx at 40. I did that because you said things were decoupled now and 3 distinct forces....

    Low force I put at 30 (again, in .27 I had that at 5, because now the detail is there I feel its worth having in the information-stream/consideration; well done, - in .27 and .28 I wanted to hide that a fair bit and kept to .27), but of course I wanted that low force to be present - and thus I focused on smoothing it out per my tastes. Maybe I could use that info more so this may be my mistake but I note how the file has a lot of useful information for driving, wonderful.

    Its all in-line with everything, turning force, bumps, center wheel, and its feels as it should be/would expect, smooth transitions from each of the 3 things, and as far as I can tell 1:1 with whats happening on screen.

    I did the dampening up to 50 because it balances everything out. Thats how I softened the bumps without losing too much detail. I only ever like a medium-strong wheel as it is, and I must say that in no game have I used better FFB than this, and I have most of these sims apart from iracing.

    Thank you!

    I drive a longitudely-mounted inline 6 4-liter sedan, rear wheel drive, daily and spiritedly (in performance mode/when) and this is how I would expect it to feel quite a lot between straight on and turning. This aspect was lacking in previous things in many sims, and that you got there (and reiza's default a fair bit) is just great, very happy. I drive on Pilot pro sport 3's (a road tire) so not the worlds best tyre but still very good for road speeds, and I love how the game feels so on-rubber now between this and physics/engine. So I often but not always of course get that feel of lost/lessening grip then grab and how the steering rack (though they made it to reduce virbrations albeit and the rear can get unsettled but the grip of the tires plant it again) then grips back. Suspension is sports-like but tuned for comfort, I think 1 inch lowered, maybe 1.5 and nothing on these cars. Think the Ultima over the McClaren lol and not a single sports-component aside some poly suspension bushes so it won't take a thrashing for extended periods (especially the tranny which I baby mostly) and should definitely not; but the weight transference these days is even better, thus the point of my explanation and that transition in the ffb profile.

    But I mean by that: I am convinced by this game now and the ffb is a part of that, as is the default but this one more so.

    - And my constructive feedback is maybe the bumps are ok or at least more pliable than ever and don't need too much tinkering.
     
    Last edited: Jan 2, 2021
    • Informative Informative x 2
  5. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Thank you for your detailed feedback, raceracerace, really appreciate it!

    I have damping at 50% as well. At 50% it exactly cancels out force generation when the steering is moving at the calculated rotational speed. It's highly subjective and also depends on the characteristics of your base, and on my wheel base that feels the best as well.

    Fun fact reg. realism is that over the last many months I have tossed and turned any steering wheel I have been at in any real car softly, harder, slow, fast, driving slow and fast and on cornering to get a feel of both balance and general steering feel as well as steering feel under down force. It's been fun to try matching the general feel from those sessions to the ffb and then adjusted somewhat more responsive 8) Def. very personal and also wheel base dependant.

    Reg. the bump adjustments I did give it a little time yesterday and only toned them down slightly in the end. A bigger change I made was lower both frequency and volume of the scrub and also adjusted the curve so it sets in slightly later.
    This based on earlier feedback from @Shadak and I think that this change now makes it more pleasant to drive, slightly more rubbery and the scrub more subtle and not being in my face on every slight turn of the wheel base.
    But so no huge change to the bumps, but more of a correction. Might post this in v .31 late today or tomorrow.

    Thanks again,

    -K
     
    Last edited: Jan 2, 2021
  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    • Like Like x 1
  7. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,538
    Likes Received:
    979
    Mid feels well scaled out of the box with no changes , I might reduce kerbs a fraction. ( kerb surface scale best option ?)
    Only grievance is a bit slow and spongey or delayed around centre in terms of feeling balance and edge of tyre if you know what i mean. I might experiment with the change of balance scale later to speed it up.
     
    • Like Like x 1
  8. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,201
    Likes Received:
    334
    Which way do you adjust balance scale to speed up or slow down?
     
  9. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    I am not sure I understand what you mean?
     
  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Maybe a sharper center will do what you need? For that you could try upping the Lfb as well.
     
  11. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,201
    Likes Received:
    334
    Kuku Maddog said "I might experiment with the change of balance scale later to speed it up." so I just asked which way to adjust to achieve that.
     
  12. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Ah, "change_of_balance_feel" can be adjusted up to get the feeling of balance changing. Around 0.5 it should be very clearly felt.
     
  13. isg530d

    isg530d New Member

    Joined:
    Jan 3, 2021
    Messages:
    4
    Likes Received:
    0
    Hi,
    first thanks for all the time/work you have put into these ffb custom settings.
    fantastic improvement.

    now my question from a geek perspective.
    I'm trying to understand how these ffb files work.
    obviously the file is read at game startup, stored as some function
    i assume

    lets me first ask , at the end of the script we have "(histogram output)", is this output use for the internal ffb
    or can it be output to a file and read at a later date.

    further is there any documentation as to how all this hangs together.

    Best Regards
    Ian.
     
    Last edited: Jan 3, 2021
  14. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Hi Ian,

    The histogram output is used only in-game and cannot be output to a file in any way I know.
    There is no documentation for how the different files work, other than what's in the files already, but me and others are happy to answer any questions you might have.

    Best,

    -K
     
  15. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

    Joined:
    Mar 10, 2016
    Messages:
    142
    Likes Received:
    99
    @Karsten Hvidberg Thanks man! I'm going to give racing a go again here in the next few days when I find the time, as the sensitivity in my finger is to a manageable level, pain wise. Never crush the end of a pinky finger...just don't do it. Looking forward to trying out your newest file to see what you've got going now!

    These new GT1 cars and Spa (not to mention I barely got to run the Nordschleife before the accident) - there's a ton of new content I'm ready to get my hands on these days!
     
    • Like Like x 1
  16. Richard Busch

    Richard Busch New Member

    Joined:
    Mar 6, 2019
    Messages:
    26
    Likes Received:
    11
    Of Karsten's new files, which one is the one recommended one for a T300? High Mid or Low?
     
    • Winner Winner x 1
    • Creative Creative x 1
  17. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    It's intended to be "mid", but it's a matter of taste between them. High might work well for you. Low has some old-school tighten that I am not sure is good for anything but g-series wheel bases.
     
    • Useful Useful x 1
  18. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    • Like Like x 5
    • Winner Winner x 2
  19. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,538
    Likes Received:
    979
    quick one lap test with Mclaren F1gtr around spa.
    Mid file untouched.
    This could be the GOAT . ( greatest of all time)

    I now regret o_O working on a little project all day yesterday that ended with very similar feel ,but untamed road bumps coming from reiza rack and no adaptability to kerbs .
    Time to shelve all other files and just get on with racing I feel. :D
     
    • Like Like x 2
    • Funny Funny x 1
  20. nabelo

    nabelo New Member

    Joined:
    Aug 31, 2020
    Messages:
    28
    Likes Received:
    3
    Hey Kuku..Can you please tell us what settings you use in the Thrustmaster control pannel AND your ingame FFB settings?

    Best regards,

    Manuel
     

Share This Page