Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    I've also had some issues with oscillations on my DD1, and you might try to reduce FEI a bit. I'm currently running FEI 70 and NDP 25%, and can now let go of the wheel in the 911 GT1 without wild oscillations :)
     
  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I am not so familiar with the fantec filters & their namings, but on my simucube 2 I have turned all damping, friction & inertia filters to 0%.
    They should be handled by the custom file, where I have damping at 50%.

    But it's all however we each like it, just so you know my settings too.
     
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  3. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Thanks, I have friction and inertia filters at a few %, but without the damping filters on the Fanatec side I get oscillations. I'll do some more focused testing this weekend, and see if I can isolate specific Fanatec filters that affect the oscillations.
     
  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    The last iteration does lend itself to more oscillations than a few versions back. The version I am currently running is appr. 10x better in that regard :) Hoping to post it later.
     
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  5. AxisMagi

    AxisMagi Member AMS2 Club Member

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    Karsten, I'm also running Simucube2, What are your settings in AMS2 and Simucube2 ?
     
  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    In TD:

    Force: 25nm
    Recon: 1
    Friction: 0
    Damping: 0
    Inertia: 0
    Slew rate limit: unlimited

    In-game:

    Gain: 25-65, depending on car. Formulas ~25, less downforce higher gain.
    Lfb 3-30. This one is very subjective, so adjust as you feel. More value means sharper feeling. But for example in a formula you prob. want it low.
    Fx 50%.
    Damping 50%.

    My steering wheel is slightly large, so if you run a formula style rim, you prob. want lower FX and lower Gain.
     
  7. AxisMagi

    AxisMagi Member AMS2 Club Member

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    Thanks that's really helpful for a baseline. Have it feeling really good.
    Very impressed with the Simucube2
     
  8. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Here's my Fanalab settings for my DD1:
    upload_2021-1-8_22-27-20.png

    Friction, Inertia and Damper all at 0%.
    I found that the key to avoid violent oscillations at high speed was to add a bit of speed sensitive damping:
    upload_2021-1-8_22-28-37.png

    In game settings for the Porsche GT1 are:
    upload_2021-1-8_22-29-59.png

    I mostly focused on controlling oscillations, but so far this feels very nice for me.
     
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  9. Wayne Whitmore

    Wayne Whitmore Active Member AMS2 Club Member

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    Per car FFB setting is now the way to go without needing to change the main in game gain setting.
     
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  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Thanks for sharing this, Torstein, it's quite interesting as perspective coming from the sc2.
    In general, I would probably go for a slightly higher Lfb for more sharp feeling of the front tyres.

    The new version we're posting later today will have an extreme improvement in many ways, might be the biggest jump across all cars between any earlier versions. Some of the improvements are how relaxed the steering wheel is and a new damping algorithm that is blending in with the relaxation damping.

    So it will allow higher Lfb values, if that's holding you back on that setting currently.
    Also it will allow you to disable the fanatec speed dependent damping again.

    Will post it as soon as @Panos Schoino has given the final thumbs up after some last minute changes were put in.
     
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  11. Nolive721

    Nolive721 Active Member

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    Hi Kartsen, hope you are well in these still crazy COVID days in Europe.

    Been away from my rig in the last few weeks and just updated AMS2 last night, trying your latest Custom file with my TS PC racer wheel today and I am getting really massive oscillations in straight lines (afraid I would break my Playseat wheel deck if I continue playing lol)

    Should I work on the in Game damping (its at default right now) or do you see a particular variable in your file I should focus on to fix this because that's just unplayable.
    I am using the Mid Level variant at the moment

    thanks so much

    stay safe
     
  12. bandqit

    bandqit Active Member

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    Read back a few pages.
     
  13. Nolive721

    Nolive721 Active Member

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    that's very helpful comment:rolleyes:
     
  14. bandqit

    bandqit Active Member

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    My apologies.

    Read back one page.
     
  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Something wonderful is happening :)

    (@Nolive721 Good to see you back! Hold your horses for the new version, being posted now)
    (@Jetglo & @torsteinvh The new version should fix your oscillation issues)
     
    Last edited: Jan 9, 2021
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  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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  17. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Looking forward to the next version, Karsten! I haven't really started testing various settings yet, I wanted to have a stable, non oscillating baseline in place first.
     
  18. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    Instant feeling of slipping tires. Great job lads. Hope reiza just get the licence of this file and put into the its box setup lol.
     
  19. AxisMagi

    AxisMagi Member AMS2 Club Member

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    Nice work Karsten! Feels so smooth, very different approach and nice improvement.
    How can I tweak the oversteer rebound effect when tires break free? I'd like to be able to reduce that opposite pull intensity.
     
    Last edited: Jan 9, 2021
  20. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It's the exaggerate_over_steer variable, you can make it negative down to - 0.6. But 0.0 matches real life experience of @Panos Schoino sliding cars as much as we could 8)
     

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