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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. azaris

    azaris Well-Known Member AMS2 Club Member

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    I agree that for me feeling of weight transfer from the FFB is lacking, both in Default and many of these custom files. To me this is very evident in the Porsche Cup - this car exhibits strong back-to-front weight transfer under braking and front-to-back weight transfer under acceleration. Proper management of this weight transfer is crucial because otherwise you understeer on corner exit or spin out on corner entry, especially when there are elevation changes.

    Compared to something like the Boxer Cup in AMS1 or the Porsche Cup in R3E, I cannot feel the weight transfer properly in AMS2 and this makes it very hard to drive this car fast. Now I don't know if this is because in AMS2 the forces are taken from the steering rack vs. AMS1/R3E where the forces seem to come from the tyres themselves. Or maybe it's a simple adjustment to the files, I don't know. But this is the main issue for me still limits my enjoyment of AMS2 FFB.
     
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  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    If your time allows, can you try adjusting the 2 balance values upwards, maybe double them and post if it helps you?
     
  3. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Mr. Peter try 50 GAIN or low down ... maybe this free margin to increase LFB ;)

    You use version LOW or MED??
     
  4. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    @Stakanov
    I selected the MED version. I'm not using any Tightening. I will try Gain at 50 today.

    If I wanted to use Scoop Knee, Scoop Reduction, Deadzone Removal, and Deadzone falloff, where in the file would be the proper placement? At the end ?
     
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  5. LugNut

    LugNut Active Member

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    Hi,
    I hope I'm not putting mud in the water here...but...

    Since a few days ago ,definitely after the hot fix update, I can't get that reduction of steering resistance on rear grip loss. I posted how happy I was with .38 and this particular effect.
    I was trying .41 ,and later and didn't feel it there. So I go back to 38, and no matter what I do I can't get that rear grip loss back. Even the the effect of brake lock up/less wheel resistance is difficult to feel.
    I may have cleared my documents ams2 folder just before, but I'm not sure.
    I've tried increasing/decreasing the exxagerate oversteer value in the file but no luck. Tried it with the merc gt1 at Spielberg again and again. Tried a bunch of variations of in game ffb settings.
    I wondered if maybe there was a server side update or something..but it seems no one else is reporting this issue.
    Any hints on what I can do? Did I just dream or imagine that less steering resistance on rear grip loss?
    Help:)
     
  6. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    my philosophy has always been lighter is better for information.
    I always have Gain lower than LFB . Sometimes by half depending on strength of master rack.

    I set the gain to a level where the pulling forces don’t overcome a soft grip, then I fill up the centre weight with Lfb.
    All going well I have a starting weight similar to my daily driver.
    It makes it easier to pick up the small variations.
    Too much Gain strength saturation and I don’t feel the fine details as it’s just putting my concentration into man handling the wheel around corners.

    so currently I’m at about
    Gain 25-30
    LFB 50-60.
    Fx to suit personal preference. 25-50
    Damper 50, though I don’t notice much change at 0

    if I was to increase gain I would then incrementally reduce LFB . In some ways my formula often has a combined ratio of gain and Lfb 80-90 of 100% using the theory that 50-50 would be 100% wheel forces, and over that would be amplified.
    It’s my theory anyway :)
     
  7. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    @Stakanov
    So, I was getting sand bagged by using an Open Wheel car for testing and tweaking. So, after I finally got a decent feel on the open wheel (Gen3-M1), then I went over to the M6 and the 911 GT3 R, and found a better balance once again with .42 file.
    I ended up with 54-64-54-2 on the tin tops, and 50-45-45-2 on the open wheel.
    I don't get any oscillations on the tin tops, so I suspect that the wheel/suspension bounce on the open wheel cars is influencing the whole feel of the FFB. I'll have to check the F309 and se if that also is effected or not. If I remember, the F309 did not have any bounce.
     
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  8. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Reg the theory it is not quite correct,
    The "gain" on its own dictates the maximum possible output. It scales the final results.
    "lfb" modifies the curves before the gain is used to scale the signal, so it does not boost anything above the "gain" setting.
    "lfb" adds more power to the low end, and thus there will be more nuance in the low and less nuance in the high end.
    (For people not in the know, the LFB of the Silver files is different than from Default and other custom files. It is symmetrical in the way it boosts the force and provides additional adjustment possibilities because of this.)
     
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  9. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Only had time to test texture at 0.0 and also 2.0 as a confirmation.
    0.0 does slightly reduce it. But then it all kinda lacks feel for the road.
    2.0 really ramps up the bumps and kerbs and overall stiffness and road rumbling.
     
  10. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Ah, this stuff is complicated...

    I'm currently doing the GT3 Championship, and Kyalami felt way harsher than Spa... More violent kerbs, and I had to turn down gain by 5 to have them feel about the same as Spa. Tried Spa again immediately after Kyalami, and had to turn gain back up.

    So either the tracks vary by quite a bit, or there is a difference between race FFB (Kyalami) and TimeTrial (Spa).
     
  11. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I'm sure there are differences in the tracks themselves, unf.
    On PC2 it's much worse, fwiw.
     
  12. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    @polo199 @azaris

    What settings are you guys using?
    And have you tried incresing the 2 balance values in the file?
     
  13. polo199

    polo199 Member AMS2 Club Member

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    Thanks for the help but seriously, this is too complicated for me and it takes away from my eagerness to play AMS2.

    I'm going to give a go at @Kuku Maddog settings. I'll report back for the sake of it
    However @Kuku Maddog you did not mention what are your TM control panel settings. Could you please post about those?
     
  14. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    75 . 100. 100 ,0 . 0
     
  15. GodzillaGTR

    GodzillaGTR Well-Known Member AMS2 Club Member

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    Hi Kuku, thanks for asking I appreciate any help you can provide.

    With the silver raw .42 I am using
    35 gain,
    0 Low force Boost,
    20 FX


    and damping at zero on a Thrustmaster TX Wheelbase with the Ferrari wheel.

    With those settings the car feels like a brick mid corner. (Formula Reiza) The wheel gets noticeably heavy, but dull and I get really no information coming out of a corner
     
  16. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    There is ment to be variety between tracks and cars, so I try to pick the bumpy track and cars for tuning and then adjust the per car FFB in set up. And on the smoother tracks with lower curbs I just enjoy the smoother track and curbs for what they are.
    Means you can attack them more as would be the case in reality .
    Also you have to adjust cars set ups for different tracks, you might soften the suspension on bumpy tracks and stiffen on flat tracks.
     
  17. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    G
    Give it some LFB , your missing out on details . Try 40 to start and maybe more. I think best range would be 40-60

    if it’s feeling like a brick mid corner your gain probably needs to come down a little bit.
     
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  18. GodzillaGTR

    GodzillaGTR Well-Known Member AMS2 Club Member

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    Hi, thank you for the response. Am I wrong in thinking that adding LFB would make the difference between small and big forces even more narrow? Or is it a case that my wheel simply isn't producing any of the informational forces at a low LFB setting?
     
  19. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Karsten explains it a few post above, but for me it adds some fullness and minimum weight to the wheel without increasing peak heavy stiffness , it boost the low details that you can’t feel that much with lower gain .
    With your settings I imagine your wheel is very lite when on straights and open bends and gets heavy around the corner . Your really only getting high load forces in that situation.
    Part of this is because even though the thrustmaster doesn’t have a physical deadzone of say a gear driven wheel, it has a FFB deadzone of around 9-12 % where the signal is so low you can’t detect it around centre
    using boost on these forces gets them starting from your neutral low load point like on straights etc.
    This what I describe as filling the centre.
     
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  20. AxisMagi

    AxisMagi Member AMS2 Club Member

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    Karsten: Some feedback for .42 high testing with Formula Reiza on Interlagos
    During the high speed corners, mid corner, past a certain radius on the wheel the strength
    of the ffb gives out and lightens abruptly. Not sure if this is intended but it doesn't feel right.
    What to modify in the settings file to change that?
    Cheers,
    Axis
     

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