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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Shadak

    Shadak Active Member

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    Makes sense, i had t300 more than a year ago but never tried ams2 with it. it might be a good idea to lower these values for mid/low files i suppose. problem is its difficult to test all these various wheels and get them right.
     
  2. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Low files for Logitech etc probably need higher, they traditionally have had weak feeling of kurbs and bumps with settings that feel fine on TM .
    TM wheel is very sensitive once the low forces are strong enough to be picked up by hand.
     
  3. Dougdude9

    Dougdude9 New Member

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    Hey all! So today is the day I'm going to purchase AMS2 and the Season pack. I'm coming primarily from PCars2.
    I have a T300. Should I stick to stock ffb and play with settings or do you highly recommend a custom ffb? If so, which one is considered best by experienced racers?... The Silver one?... which version?

    If the silver one is the one to get, does it come with T300 instructions. Like how set control panel items and then some recommendations for in-game settings?

    Thanks!
    Doug
     
  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It really depends if you like the Default ffb, I think.
    If you like it when you drive it, then just don't think about the custom files.
    Yes, to some of us it feels much better, to others it does not & in the end you will start spending time on it instead of racing.
    The risk is that if you try a custom file, you might get "hooked" :)
    So, if you really dig the "Default", sound advice will be to steer clear of custom files.
     
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  5. Dougdude9

    Dougdude9 New Member

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    Thanks! I guess my concern is what is closest to being "right." Or maybe there is no "right." What I'm after though is what is going to give me the most information in the most accurate way so I can drive the car better.

    Suppose I can try default for a bit and then maybe try the Silver. Is Silver the primary custom ffb for the T300?
     
  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I would not advice which is primary or best as it's so different what people like. Also it depends if you happen to put the settings just right for any given file, as that makes a huge difference. So if you want a custom file to shine you will need to adjust the sliders until it feels the best to you, just like for Default, just that the slider settings will differ. You cannot just switch between them, you have to adjust finding your sweet spots :)
    Using Default first seems like the best approach. It will also take you time to even know how you expect each car and car type to feel. At first it will be chaos in your head, certainly for more than a few days too, at least I had no clue what I wanted myself until after some months.
    Then when you go try a custom file you will know pretty fast if that's better for you.

    Reg. Silver Raw it is updated somewhat frequently and each update will require just a little adjusting again. For example v49 will be posted any minute now(it's done, last adjustments being fine tuned). This is fun for some of us FFB-junkies, but it becomes a thing in itself, to have a somewhat new experience with the same cars, most times somewhat improved sometimes some things go the wrong way, with every new iteration. It sometimes feels like getting a Tesla software upgrade :)
     
    Last edited: Feb 13, 2021
  7. Dougdude9

    Dougdude9 New Member

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    Thanks again. I'll try default for now. Ultimately what I'm after is what is going to give me the ability to drive the car on the edge... meaning if I start to lose it a bit, can I correctly tell and feel and be able to recover.
     
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  8. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    So here we go again, v49 just posted, biggest change for a while. The stuff that was not quite ready for v48 is now all in:

    * AGAIN PANOS & SHADAK has put in a lot of required time to adjust this. Thank you & again thanks for all feedback. This file should now cater for all, v31-likers & v44+-likers as well.
    * Tyre feel improved in general.
    * Tyre deformation added & tyre stretch improved & active for all files.
    * Balance replaced almost fully by yaw from the physics system. This has less lag/delay feel and the file now works a ton better for some cars that used to feel like super-tankers.
    * Tear effect added. Is an early very faint & fast scrub-like effect. It happens on the tyres actually tearing from the physics system.
    * Low/med/high files almost completely identical now.

    It might be a little rough around a few edges as there are quite some changes compared to earlier version, so bear with it or go drive the Merc GT1 and you might forget anything is bad :)

    Direct link: https://forum.reizastudios.com/attachments/silver-raw-6-6-5-49-zip.12728/
     
    Last edited: Feb 13, 2021
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  9. scrubjayfeather

    scrubjayfeather New Member

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    49 is the best yet! Love the loading in the corners. Thank you for your hard work Karsten and company! The sim is getting amazing and this file is part of what sets it apart. Thank you so much!
     
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  10. Richard appleyard

    Richard appleyard AKA Neworder

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    Just tryed 49 got say best yet t500 rs user highend file thks
     
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  11. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I’ve been playing around with it today off and on, and have come to the critical realisation that I’ve been looking at the centering value backwards, and it been the cause of many of the overpowering issues I’ve had in the recent past. so lowering it has helped me gain control of the counter steering forces .
    I haven’t quite finalised my tune, but I’ve increased master rack up a bit to 1.2 to fill the wheel a bit while running lower gain values. I’m pretty much not using much lfb now and no damper. I’m really just using gain and fx as strength control.
    I’ve set my relaxedness values at 1.0 and powersteer lfb at 0.2 and I’m getting some good consistency between cars.
    Had to turn scrub down to eliminate that knocking mid corner.
    All I’m looking to dial in now is some more turn in feel.
     
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  12. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ok, I hope to add a few more comments soon.
    Centering is also the only value different between low/med/high, apart from the tighten in the low file.
    I think maybe it can be set to 0.22 for them all, but I don't know for sure.
    Any feedback on that is very welcome.
     
  13. Ochilbaz

    Ochilbaz Active Member

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    Maybe you guys could help..... I don’t have a DD wheel, I have the thrustmaster ts xw wheel. I tried your version 49 and it is sooooo light around the centre. Am I missing something here? Are these settings designed specifically for DD wheels?. I have reverted back to 31 as that version is absolutely top class with the ts xw

    Version 31 is best for me still
    Baz
     
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  14. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It's not, no. Sounds like something might not be set up right? Or a setting is off in game or in the wheel base settings, possibly?
    Did you try turning up the Lfb?
     
    Last edited: Feb 14, 2021
  15. Ochilbaz

    Ochilbaz Active Member

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    In game settings are....

    Custom
    gain - 75
    Lfb - 50
    Fx - 50
    Damping - 1
     
  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ok, since v31 still feels best for some I will adopt some of the newer stuff to that file a day soon.
    But it's somewhat puzzling that v49 feels vague around center, if anybody figures out how that might be then def. post
     
    Last edited: Feb 14, 2021
  17. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hi guys, I have tuned the 48 file for my G920, I think it will be fine for the logitech wheels, this time I used some starting values in the game a little higher (I remind you that these wheels have only 2.5 Nm of force maximum released) and in any case specifically we have:
    Gain 70 (No more, otherwise Karsten's file have little room to scale and/or accent);
    LFB 80 (You can also try 50-60-70 with less damping, but at 80 with damping 50 it seems fuller and more consistent with almost all cars);
    FX 70 (If you like it, if it seems high you must consider that I have reduced some values of the file that gave peaks to 70 in the effects);
    Damping 50 (This voice is a little esoteric, but at 50 it seems to dampen and level any swings a little).

    Now let's talk about the .48 file, the version chosen is always the LOW, but in it I have changed the following strings:

    To balance the resistance and the center of the steering wheel:
    - "(center_full 1.4)" -------> Original 1.0
    - "(centering 0.4)" -------> Original 0.6
    - "(steering_resistance 0.08)" --------> Original 0.07

    To make acceleration, deceleration and loss of grip less of a problem (given the low starting forces of Logitechs) I changed the following entries:
    - "(rear_grip_loss_feel 0.3)" -------> Original 0.07
    - "(front_slide_scale 0.2)" -------> Original 0.4
    - "(acc2_scale 0.8)" -------> Original 1.0
    - "(dec2_scale 0.4)" -------> Original 0.5

    As for the road and the effects, I increased the scrub that was hardly noticeable, I slightly reduced the bumps and the suspensions that with high GAIN and LFB gave too much saturation even in the straight, and precisely:
    - "(large_track_bump_scale 0.25)" -------> Original 0.3
    - "(scrub_scale 0.5)" -------> Original 0.3
    - "(suspension_scale 0.8)" -------> Original 0.9

    For me is the best at this time, I use these settings for almost all cars and tracks, only the few cars with a lot of oscillation or a lot of pendulum effect remain out of settings.

    I wonder if there could be, as for high speed and downforce cars, something similar for high sway cars that progressively reduces the pendulum effect without creating gaps during the reduction :whistle: ... as always thanks a lot to Karsten and to the whole company!!! ;)
     

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  18. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    NOOOOOO .49 is out!!!! :p
    Back to work to re-tune ... :D;)
     
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  19. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    The 49 is very different from the 48 ;)... it seems to me more connected to the wheels ... and then I see that you have added and removed a lot of code ... I have to understand, even here I am undecided on which base values to set the game .... maybe 70-50-70-10 because at 70-80-70-50 (like 48) it easily to clipping, but it remains a little vague in the resistance at the center ... where is "center_full"??
    The equivalent is "tyre_initial_resist" and the "tyre_resistance"??

    And what's "tear_scale"??o_O
     
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  20. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    For a more full center there are:
    * tyre_friction
    * tyre_resistance
    * rack_friction

    But they will also boost the cornering force, so then you might have to increase "power_steering_lfb".

    "tear_scale" is the scale of a new tear effect. It feels just like the fast scrub, but it is used when the tyres still have grip, but are tearing.
     
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