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Automobilista 2 Force Feedback Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Domagoj Lovric, Sep 4, 2022.

  1. Jörg Lange

    Jörg Lange New Member

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    Now I understand. In the default profile, I notice the effect of the damping slider quite clearly, and once I knew what to look (or feel) for, I noticed the effect in Default+ as well. However, in Default+, it is barely noticeable to me, only when I turn the steering wheel quickly left/right while stationary.

    Overall, I get the best results with the Evo Pro when I set the ingame dampening to 0 and adjust the driver as follows:

    Filter level: 2
    Wheel rotation speed: 30
    Feedback detail: 5
    Mechanical Damper: 23
    Mechanical Friction: 15
    Mechanical Inertia: 8
    Slew rate control: 20

    These are very low values and actually only have the effect to prevent the wheelbase from “rattling” too much.

    Ingame gain is at 55%, FX is at 50%. The wheelbase power is at 75%.

    Overall, Default+ feels pretty breathtaking on the Evo Pro, love it so far.
    The dynamics are really extreme, my rig almost takes off at the curbs in Imola. But to effectively soften that, I would have to turn the gain down too far. It would be nice if one could control the curbs effect separately.
     
  2. scotch lafaro

    scotch lafaro Active Member

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    I have a moza r9 v3. Can Someone share me their pithouse and in game setting
     
  3. dcj69r

    dcj69r New Member

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    What ´s your driver setup? thnk
     
  4. Fiyah

    Fiyah Member

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    Dear Renato & Reiza Team,

    I recently upgraded from Logi G27 to Fanatec ecosystem (CSL DD 8nm), it did bring a huge increase in immersion, happiness but as well as quite a lot of frustration. Especially yesterday when driving various racing cars at various circuits in this beautiful Sim. Oddly enough, this dear Sim racer uploaded a video (
    ) of the very 'foggy' areas of my frustration with wheelbase + in Sim settings regarding wheel weight and how fast the wheel turns from left to right. My question is, is there a way of knowing how heavy and how fast a wheel of the chosen race car is, so as to implement it in the settings to make it as close as possible to it's real life counterpart ?

    If anyone can offer some assistance, it would be greatly appreciated!

    Thank You.
     
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  5. Danielkart

    Danielkart Well-Known Member

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    Race Beyond Matter used to have a wheel that was far too reactive and oscillated because he never used filters. Now, he's changed his mind. In AMS2, there are two options. Either you use Reiza's defaults, but then you have to use a lot of filters to eliminate the vibrations and the overly reactive steering axis. Or you use a custom file where this steering axis behavior has already been corrected in the file, and you can work with few or no filters. Furthermore, every base behaves differently and each base has different controls and filters, or none at all. Forget the myth of whether or not you need filters. Adjust your settings to your hardware (base) and the force feedback you're using (defaults or custom). But this should be moved to a different thread.
     
    Last edited: Nov 2, 2025
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  6. Rivanov

    Rivanov New Member

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    Currently using Danielkart's V7000 custom profile with my Simucube 2 Pro.
    But with the latest update I want to try out Default and/or Default+.

    Does anyone have a good Simucube 2 Pro profile for Tuner?
     
  7. Fiyah

    Fiyah Member

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    Hi,
    Perhaps you did not fully understand what i meant. You know how every car in this sim auto-sets the steering degrees of rotation, or you can manually over-ride it via wheelbase s/w. It would be very nice if it could likewise auto-set the weight of the wheel per car, because in this case, there is far too much guesswork going on and it leads to frustration.
     
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  8. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    For SC2 Pro, I'm using Recon 2 and about 10% Friction in TrueDrive.
    In Game FFB: LFB=0 / Damping=55 / FX set to preference while using Default+ preset. Adjust Damping to fit your desired oversteer response.
     
  9. Rivanov

    Rivanov New Member

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    Thanks! And your in game Gain?
     
  10. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    In Simucube tuner: 50%
    In-game FFB: 45-50% / per-car gain may vary from there.
     
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  11. FireStriker

    FireStriker New Member

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    Is there an updated version of this guide for 1.6?
     
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  12. Rivanov

    Rivanov New Member

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    Thank you!
     
  13. Xzanman

    Xzanman Well-Known Member

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    I don't think there is any need, the advice is still valid.
     
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  14. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    I watched the race beyond matter vid @Fiyah posted and it confirmed that my natural inertia pithouse setting was on the right track (200 to reduce oscillation initially) which made me take it further.
    I'm now running 400 which seems totally contradictory but catching slides feels more natural and I can even feel a slight bit of scrub as the rears start to let go exiting slow corners (bit more please Reiza, and a bit more bump on straights).
    Still trying to work out how it helps, maybe the added inertia unsettles the cars less.
    The default profile is superb, Reminds me a bit of one I tried in the beta days.
    Using gain 50, lfb 0, fx 80, damper around 30, not decided yet.
     
  15. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    You can set gain for each car in the pits.
     
  16. Danielkart

    Danielkart Well-Known Member

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    Hey buddy!

    Yeah, you're on the right track. As I mentioned before, it's important that you adjust the settings to your base and your FFB (defaults or customs).

    A Moza behaves completely differently than a Simucube, a VNM, a Simagic, and so on.

    Damping, friction, and inertia are the three most important controls for tuning your system to a simulation. With AMS2 and the default settings, you have to use these controls to get a good result; otherwise, you'll have strong vibrations, strong oscillations (wheel wobble), or excessively high and aggressive torque effects. Now, with almost all direct drive bases, it's possible to achieve a significant improvement with damping and friction. Less rapid torque effects (damping) and a constant torque for more resistance (friction). Inertia is generally used to add weight to a very light wheel. But it suppresses the speed and liveliness of your wheel. That's why I personally only use inertia with very light wheels. However, Moza is an exception, and you need inertia because the base is extremely prone to vibrations and oscillations. Moza is the only direct drive base I know that requires such high inertia values. Unfortunately, Moza is not very good in this regard and they had to adapt their software to this "Inertia" controller. Even with my custom files , values of 200 are recommended.
     
    Last edited: Nov 7, 2025
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  17. Rivanov

    Rivanov New Member

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    You shouldn't have to do that. That's a very old legacy setting. Just set gain in the main Force Feedback options.
     
  18. Xzanman

    Xzanman Well-Known Member

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    It can still be useful for weaker wheel bases.
     
  19. TomLehockySVK

    TomLehockySVK Well-Known Member

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    I highly recommend you look up or ask around for advice for FFB settings, camera settings and possibly setup adjustments because you must have everything set completely wrong.

    Meanwhile i drive on a T300RS GT with the rFuktor 5013 custom FFB and in VR and AMS2 is the MOST connected i felt to the road in any sim i played, and i played them all.

    Also what car, track, time of year and weather did you drive ?
     
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  20. paddler

    paddler Active Member AMS2 Club Member

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    Since i drive with a T500RS would you be so kind to share your settings?
     

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