1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista 2 Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Apr 4, 2020.

  1. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

    Joined:
    Mar 12, 2016
    Messages:
    6,752
    Likes Received:
    3,415
    Thanks, that explains it!
     
    • Like Like x 1
  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    It could be a very long answer but I will keep it short.
    Where those details are present in the road models, yes, and otherwise no.
    Also, although good when they are present, it seems to me there is still work for Reiza to translate those details in the best possible way to the ffb.
     
    • Agree Agree x 1
  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    My observations so far
    * Connectedness is mostly based on the feeling of the road details.
    *.Detailed FFB that seem to be in harmony with how the road looks will make us feel connected.
    * We can quickly feel very disconnected if the micro ffb is too spikey, the "jumping on stones" effect. THAT is really bad.
    * Higher frequency helps in general, more important when driving fast.
    * Softer feel when driving slow helps.
    * Harder feel when faster. Still important these harder sensations NEVER become spikey/stoney.

    Something like that. We can prob. expand this list easily

    If you mean the variables in the txt files I think you can lower the road_scale variable.
    Also lower your LFB in game possibly. This easily leads to those harder spikes that you def. don't want to feel.
     
    • Like Like x 1
    • Agree Agree x 1
  4. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    1,584
    Likes Received:
    721
    It also helps to have FFB effects tuned to reinforce motion effects / tactile feedback systems, and vice-versa. Assuming Reiza fine tunes the tire noise further (Excellent in AMS1), that increases immersion even more.

    I love the Scrub-Vibe effect in AMS2 FFB, it supports the D-box traction-loss vibe-effect very nicely.

    The MCR2000 is an excellent example of a car having a stiff suspension / stiff dampening, and matching bump detail coming through the FFB vs. most other cars. It's pretty much my go-to car for testing FFB / motion / tactile tuning.

    Having a bumpy ride in motion with butter smooth FFB causes a disconnect, even momentary confusion when we are used to feedback that works in concert . . . , er, wait, maybe that's just the way my brain works. :confused::D
     
    Last edited: May 19, 2020
    • Like Like x 1
    • Agree Agree x 1
    • Informative Informative x 1
  5. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

    Joined:
    Mar 12, 2016
    Messages:
    6,752
    Likes Received:
    3,415
    Thanks for these details. The only issue I have with the FFB at the moment (besides the temporary loss of road detail forces) is a bit too little "tire biting into the surface" at low speeds or when down force is NOT in play. Was just wondering if there was something to address that? If I could describe it in completely non-technical, touchy-feely terms, it's as though the tire is very slightly floating on the surface until some down force applies some extra "weight" and pushes the tire fully onto the pavement surface. Cars with aero will do it fairly predictably. Sometimes, just heavy cornering will progressively reveal the "tire bite" effect. It has no connection to the micro bumps or other normal road feel issues. It is likely just tilting a curve somewhere to provide a bit more of the resistance force under less severe tire stress, but I don't really know!

    In regards to @Dean Ogurek's comment below, I agree about the MCR S2000. At the opposite end of the spectrum is the F-V10 at low speeds. Trying to get both of these to feel appropriate with the same settings is an extreme challenge. I fully expect both will get adjusted by Reiza at some point as they are "outliers," but in the meantime, they are great for testing and calibration purposes.

    The 0.9.2 update, by lessening much of the road surface feel (still plenty there, but got rid of some of the sharpness in the firmer cars), allowed me to be able to better dial-in the feel for almost all cars. I am still searching for cars that need more than a +/- 1-2% strength adjustment and really can't find any besides the Sprintcar (too heavy) and the F-10 (only low speed forces are too light--perfect weight at high speeds with aero load, so it is likely just an in-car rebalance that is required). I use less LFB, but significantly more FX, than before and it revealed wonderful new SAT-type forces that allow me to feel what the back of the car is doing better than ever before. Had I used these settings before, the higher FX would have masked or interfered with the other desired FFB (driving over a rock field in the MCR S2000 or various too-sharp jolts and such from a variety of cars). I am highly concerned that the restoration of the missing road surface forces, even if less than before, will wreck the almost-perfect FFB I have now.
     
    • Like Like x 4
    • Agree Agree x 1
    • Informative Informative x 1
  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    I think maybe there is a slight chance that its the LFB effect on the rack that you are describing?
    You prob. saw that it's been posted before that there currently is an issue the way Reiza has it working. Prob. will be fixed soon, I hope.

    It extra-strengthens the pull to center, which might make you feel this bite-like sensation more than it's actually there.
    Might that be related?
    If so you could try to set "gain" at full and "Lfb" at 1 and try to explain how that feels in comparison.

    Which ffb config do you use now?
    Old default/new default/a custom file?

    Honestly no idea if this thought is way off...
     
    Last edited: May 19, 2020
  7. Marius H

    Marius H Probationary forum-moderator Staff Member AMS2 Club Member

    Joined:
    Mar 24, 2016
    Messages:
    6,054
    Likes Received:
    2,665
    • Informative Informative x 1
  8. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

    Joined:
    Mar 12, 2016
    Messages:
    6,752
    Likes Received:
    3,415
    Is there a single FFB-related aspect to the update or is it all UI functionality stuff? Appears to be the latter, which is still interesting, but there should be zero difference in feel.
     
  9. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

    Joined:
    Mar 3, 2020
    Messages:
    405
    Likes Received:
    311
    Did it erase your settings on the wheel after you installed? Do you need fanalab?
     
  10. Marius H

    Marius H Probationary forum-moderator Staff Member AMS2 Club Member

    Joined:
    Mar 24, 2016
    Messages:
    6,054
    Likes Received:
    2,665
    It also had a wheelbase and motorfirmware update for me, so yeah. It can improve the FFB and fix some issues, like that noise I had. It has some lovely new UI-goodies too, but I used 347 before and those goodies are not new to me.

    It does erase the settings, but not the pedal-settings. At last that's what I experienced. I thought I had also to calibrate my pedals again, but no. I do not use Fanalab because I hate it.
     
    • Like Like x 1
  11. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

    Joined:
    Mar 3, 2020
    Messages:
    405
    Likes Received:
    311
    Great! I just installed it to see what is like:(
     
  12. Marius H

    Marius H Probationary forum-moderator Staff Member AMS2 Club Member

    Joined:
    Mar 24, 2016
    Messages:
    6,054
    Likes Received:
    2,665
    Hehe, Perhaps you like it. I do not like it, tho. There's better programs out there, like EKsimracing, Simhub, etc.
     
    • Useful Useful x 1
  13. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

    Joined:
    Mar 12, 2016
    Messages:
    6,752
    Likes Received:
    3,415
    With GAIN=100 and LFB=1 and not touching FX (New Default), the FFB is quite bad by comparison. There is oscillation in the wheel (very springy) coming from what feels like a very artificial ramp-up of forces away from centre. In simple terms, the more you turn the wheel, the stronger the resistance becomes, like a spring-loaded mechanism. The wheel will spring/shoot back to centre or even past it (oscillation) depending on the corner or bump you hit. There is also some rubbery jitters when sliding sideways, as if the road surface is rippled (but you can tell it is the tire grip that is causing it).

    If I had this FFB and couldn't adjust, I would be extremely unhappy with AMS 2.

    Should I try anything else, or does that tell you what you needed to know?

    P.S., in my experience in a variety of sims since I have had this wheel, the CSW responds seemingly the opposite to many settings than the CSW v2 and v2.5, which I believe are quite different internals despite the same base name.
     
    Last edited: May 20, 2020
  14. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

    Joined:
    Mar 3, 2020
    Messages:
    405
    Likes Received:
    311
    Great shout @Ivysaur, it fixes a problem that I didn't even know I had! Basically now it feels like the road noise is more constant and "rolling like", almost like it has its own channel now.

    Dunno if its a consequence of me ticking the box for dynamic dampening in the Fanalab app or the actual new betadriver, but it feels much better for sure thanks.
     
    • Like Like x 1
  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Ok, yes, please download the latest custom ffb posted in this thread and set the "rack_lfb_ratio" to 0.0
    Also set the ingame Lfb back to what you had before, and if you don't want the FX like added road noise, scrub and engine vibes, then set fx slider to 0.
    Remember to select the "custom" option of course too.
    Then try to describe how that feels compared to your first description.
     
    Last edited: May 20, 2020
  16. paddler

    paddler Active Member AMS2 Club Member

    Joined:
    Feb 29, 2020
    Messages:
    235
    Likes Received:
    73
    They should call this thread "Fanatec FFB setting". Or is this all also applicable to other wheels?
     
  17. Jebus

    Jebus The Lying Finn AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    283
    Likes Received:
    124
    Works great with my T500 and changes the feel dramatically compared to new default.
     
    • Like Like x 1
    • Agree Agree x 1
  18. NuScorpii

    NuScorpii Well-Known Member

    Joined:
    Apr 7, 2020
    Messages:
    433
    Likes Received:
    471
    There are quite a range of different bases being used. The custom settings posted by @Karsten Hvidberg and myself were developed on Simucubes. Plenty of non-Fanatec users have posted that those and similar tweaks are working well for them. Plenty of in game settings posted by users of different hardware back through the thread too.
     
    • Agree Agree x 3
    • Like Like x 1
  19. sherpa25

    sherpa25 Active Member AMS2 Club Member

    Joined:
    Mar 11, 2016
    Messages:
    496
    Likes Received:
    79
    I'm using your config shared a few posts back (is there an updated one) and feels better than stock w/ my T300, though not familiar how to optimize it for my wheel.
     
  20. Scoops

    Scoops Member

    Joined:
    Mar 17, 2020
    Messages:
    94
    Likes Received:
    36
    Unless I have missed it is there a description of each line in the FFB file, what it does and how to change the parameters to increase / decrease effects? I could just jump in and tweak numbers and see what happens but that isn’t the best approach in my experience
     
    • Like Like x 1

Share This Page