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Automobilista 2 Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Apr 4, 2020.

  1. josecar_fr

    josecar_fr New Member AMS2 Club Member

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    Yes, I have to adjust LFB a little bit for each car as well. I don't have that problem on ACC, of course all cars are the same category. Another games have a single car ffb adjustment like ac and rfactor2. I hope ams2 implement soon, it'll be very helpful.
     
    Last edited: Apr 8, 2020
  2. EsxPaul

    EsxPaul New Member

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    Has there been any mention of future plans to include a per car FFB multiplier setting to avoid having to alter the global setting?
     
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  3. RWB.3vil

    RWB.3vil Member

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    Remember when we used to have this ?

    [​IMG]
     
  4. Gnu009

    Gnu009 Member

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    Really just nope, I fought with those way to much to have it in 2020 again!
    Just do it right, dear developers. Don’t let the consumer fall into the pit of too many options!
    Just do it right please!
     
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  5. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    I guess you didn't read anything prior to your post ;)
     
  6. EsxPaul

    EsxPaul New Member

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    I had read the thread but cannot remember any mention of it. Apologies if it has and I've missed it.

    I'll have another read through.
     
  7. EsxPaul

    EsxPaul New Member

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    Heard about it but never tried it out personally :)
     
  8. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    Seems like that should [optimally] be handled on Reiza’s side of things; that is, each vehicle’s data should have FFB calibrated so that a single Windows controller profile and in-game FFB setting (tailored to different brands of controllers) generate proper values for each car.
     
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  9. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    That's what is happening now...the calibration. But even after years of tweaking for the same purpose, AMS1 allowed for individual series-level adjustment because:
    1. The range of controller hardware is so vast and varied one should not assume a universal setting will work for all of them
    2. People just like different feel for different vehicles, so why force customers to live with something slightly less than they prefer
    If you have read more than three posts here on the topic, you can already know that there are huge differences of opinion among users about what feels best--even on the identical hardware. And one user will always want a heavier feeling kart and a lighter feeling F-Truck (than default) and vice versa. There is only a "close match" possible for FFB, not a prefect match.
     
  10. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    FFB levels optimized for mainstream wheels vs. optimized for DD-wheels. In either case, users will want something different.

    The disparity in force-levels between cars will be even greater when higher strength settings are used with more powerful hardware, not to mention personal preference. Much better to have per-car force level adjustment.
     
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  11. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    Apparently, yours will be the last lecture I’ll ever need on the topic. Good luck resolving your FFB issues.
     
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  12. RWB.3vil

    RWB.3vil Member

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    Using that reelfeel plugin tool was a royal pain in the backside. It was handy in a sense that we could adjust on the fly as AMS1 desperately needed per car tweaking. The default forces on some cars felt like we were being pulled into the void with the massive torque.
     
  13. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    I don't have any issues, but lots of people do, so I prefer not to suggest options that cut-off their ability to resolve them.

    Did you actually read any feedback from others before posting your suggestion? If so, I apologize and ask that you elaborate your rationale. I mistook it as a suggestion that ignored the dozens of posts pleading for a per-car or in-car adjustment option.
     
  14. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    Sorry, but I was simply following Reiza's guidance in the matter. I started by consulting the original AMS User Guide--the pdf included with AMS1--for its initial FFB settings and used these in AMS2 the first day I booted up the beta. This week, I more recently tweaked those settings a little after receiving Reiza's suggestions (posted both here at this forum and at the AMS2 Steam page) to raise the low-range FFB slider.

    Obviously, these FFB settings will not work for every wheel out there; I was merely implying that, in my experience, Reiza provides more information regarding specific FFB settings than most developers, so I tend to defer to their recommendations. Arguably, 100 different subjective opinions of what constitutes "realistic" FFB settings just introduce a lot of noise, error, and variability to something that Reiza describes as "a rather simple but highly accurate FFB system." Given that description, I'm only pointing out that individual vehicle differences in FFB level could--no, should--be accommodated on Reiza's end. But sure, if you're looking for support for the idea of per-car or in-car adjustment, then I'll lend my voice to the chorus of pleas.
     
  15. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    It's OK, they are already committed to doing it. ....After they get closer to the consistent calibration that they also already committed to do...and is in progress....and has been in progress since alpha.
     
  16. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    As far as I am aware the following sims are logging with a physics frequency of..

    iRacing - 360 Hz [from AutoSimSport]'
    rFactor 2 - 400 Hz [posted on forum.studio-397.com]
    Automobilista - 720 Hz [from game-automobilista.com]
    Assetto Corsa - 333 Hz [posted by Kunos on assettocorsa.net]
    Assetto Corsa Competizione - 333 Hz [posted by Kunos on assettocorsa.net]

    Does anyone know what AMS2 is..?
     
  17. Marius H

    Marius H Internal Beta Tester Staff Member AMS2 Club Member

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    If I read correctly a few weeks ago AMS 2 is 270hz or so. iRacing is 60hz, not 360 if I am correct too. Reiza is looking into the frequency, tho.
     
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  18. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    I see.. thanks for the info.. I got my info from here:- LFS Forum - Physics engine rates of racing sims

    They also suggest PC2 had 600 Hz.. Dunno though..
     
  19. Marius H

    Marius H Internal Beta Tester Staff Member AMS2 Club Member

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    Well perhaps I am wrong, but my memory is hazy, lol. Perhaps someone else knows it better.
     
  20. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    I've also heard 60 Hz for iRacing on streams..
     

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