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Automobilista 2 June 2022 Development Update

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jun 30, 2022.

  1. FS7

    FS7 controller filters off please Reiza Backer

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    I understand people wanting more info, but I'm checking the beta forum every day, if we don't see news very soon it's because Reiza is very busy with the stuff for the next update
     
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  2. CatAstrophe05

    CatAstrophe05 The Andrea De Cesaris of simracing

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    Personally I've been pretty well-satiated in terms of updates considering the last one only came out about 2 weeks ago, but the more info the merrier I guess (bias ply revision when reiza fix historic car pls)
     
  3. Dicra

    Dicra Local Gamepad Ambassador

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    More so than with every update, even every "legacy update" that came before, I feel like this could be the one to kickstart a period of growth for AMS2, finally finishing a long period of building fundamentals and beginning to capitalize on all the groundwork that's been laid.

    So I'm certainly very excited for what they're making behind the scenes.
     
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  4. br1x92

    br1x92 Active Member

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    I am just praying for the previously teased cars :whistle:
     
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  5. Dylan Hale

    Dylan Hale Well-Known Member

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    Can we get hyped yet? I'm tired of being depressed and sad
     
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  6. Periophtalmus Spintirus

    Periophtalmus Spintirus [3DP]BumbleBee Reiza Backer

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    For sure! :cool:
     
  7. Mike1304

    Mike1304 Active Member

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  8. TischKadaver

    TischKadaver New Member

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    BeneficialRewardingGlassfrog-size_restricted.gif
     
    Last edited: Jul 23, 2022
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  9. Dylan Hale

    Dylan Hale Well-Known Member

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    Come on Reiza, indycar is even racing at a oval this weekend
     
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  10. DavidGossett

    DavidGossett Well-Known Member

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    Eggs...

    eggs come from chickens...

    but also other creatures...

    Baby Yoda likes eggs...

    he was on Tatooine...

    Star Wars Pod Racing DLC confirmed... :rolleyes:

    giphy (4).gif



    Or it could be Iowa.
     
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  11. Bizarre Formula

    Bizarre Formula Active Member

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    Can't wait to do a 30 second lap on the ring!
     
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  12. FS7

    FS7 controller filters off please Reiza Backer

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    You missed the clue in the emoji.
     
  13. CatAstrophe05

    CatAstrophe05 The Andrea De Cesaris of simracing

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    upload_2022-7-23_19-52-53.png
    Smile rearranged is Miles
    Miles Per Hour is a measurement of speed
    Pod racers achieve very high speeds
    Pod Racing DLC confirmed
     
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  14. CrimsonEminence

    CrimsonEminence Administrator Staff Member Reiza Backer

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    EmtoSPTWEAEiKUL.jpg

    I don't believe in coincidences.......

    (that's no photoshop, you find this track in Star Wars Episode One Racer in that config)
     
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  15. CatAstrophe05

    CatAstrophe05 The Andrea De Cesaris of simracing

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    Looking at footage it seems to have the general layout but with entirely different elevation changes...I can see where Ubisoft got their inspiration for The Crew's take on Laguna :whistle:
     
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  16. F1 Hero

    F1 Hero Active Member

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    Is there any rumor the brazilian F4 car will be in the game (not in the next update, but in the future)?
     
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  17. DavidGossett

    DavidGossett Well-Known Member

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    I'm fairly certain that was just speculation here on the forums.
     
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  18. Xela1

    Xela1 BANNED BANNED

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    ACC vs. AMS2
    While waiting for V1.4 and new content the bitter truth is, that ACC has a much more advanced car physics when it comes to grip car-> track surface.

    In my lovely AMS2 I always have the feeling the cars sliding and running over a greasy surface. Also the in-car movement boosting that feeling.

    Sry for that @Renato Simioni but the hard comparison let it shine through.
     
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  19. Dicra

    Dicra Local Gamepad Ambassador

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    This is a textbook example of non-helpful criticism. The feeling you express in this post is something shared by a not-so-little number of people - several people seem to feel like AMS2 should have more grip in certain places - but it's written in a way so that nothing except a vague sense of negativity comes from it.

    When do you think a car does not have enough grip, is there an exact point where you feel the car should exhibit more grip, do you have any comparisons to real life where the real life driver had no issues doing what you couldn't, do you have footage - comparative footage at best - how the real life driver attacked in a way the game didn't allow you to? Is it a car-specific feeling, does it get more pronounced in certain vehicles?

    Interesting, helpful questions. If you want to help the game move forward, maybe those could help you express your criticism in a more understandable manner?
     
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  20. Matus Celko

    Matus Celko Member

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    Which car, on which track, and what was the weather?
    I'm asking, because my experience, after comming back to AMS 2, after few months, is the exact opposite.

    I'm currently driving the USA Gen 3 mainly, and the car feeling is perfect for me (with a custom FFB profile). I know all the time what the car is doing and where it wants to go. I especially love how bumps, during turns, at high speed feel. I can feel the car loosing grip, starting to slide laterally a little.. immediately biting at compression. Turn 7 on Road america is a blast in the car, and I can trully attack the corner.

    Sure there are still issues, like AI doesn't seem to be rear wheels limited on traction, or medium tyres loosing grip little too fast. But when it comes to car feel, the latest patches has nailed it for me, and has trully transformed the sim. Atleast for the USA Gen 3.

    I expect the GT3 cars not to feel so detailed as in ACC. But that is to be expected, and Kunos would have failed massively if it wasn't that case. As ACC is a sim dedicated to GT3 cars mainly, so most of the physics development can be spent on those cars.
     
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