Featured Automobilista 2 September 2025 Development Update

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Sep 30, 2025 at 9:05 PM.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Greetings everyone!

    Just a month after the release of V1.6.7 and two months after v1.6.6 release to the day, we are again on the verge of another exciting AMS2 update as V1.6.8 is due to be rolling out very soon!

    It is in fact not just one, but two major updates to be delivered in the coming weeks, along with three DLC packages which will extend the AMS2 world into one of the most memorable eras for Endurance Motorsports.

    In this dev update we will cover what is incoming with the new update but also take a glance into what you may expect just a few weeks later – strap tight!

    MULTI & SINGLE PLAYER DEVELOPMENTS

    AMS2 V1.6.8 once brings several improvements to both Multiplayer and Single Player components of the game.

    On the Multiplayer front, we have conclude Stage 2 of the ongoing MP overhaul, and with it the most notorious MP reliability issues - some being part of this game engine for well over a decade - have finally either been resolved or greatly mitigated.

    We now enter Stage 3 of the overhaul, which is the development of further resources & tools for the Multiplayer environment now that the system is reliable enough to warrant that investment. In any case, If you haven´t raced in AMS2 recently due to issues encountered in the past this might be a good time to revisit it and find a much more enjoyable & stable experience.

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    On the Single Player front, another host of AI developments as we push to refine the single player experience in preparation for the arrival of the much anticipated Career Mode in 2026; several parameters dedining AI racecraft behavior either when racing for position or under blue flag have received track-specific scalars that allow for further refining their racecraft specifically to the properties of each track layout; this allows for less compromises when configuring the AI for each car. as we can also further customize those AI racecraft variables for each track, beyond what it would already be able to calculate on the fly based on current track width, corner radius etc.
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    PHYSICS & FORCE FEEDBACK IMPROVEMENTS

    On the physics front, the vintage all-weather tires are the latest and last batch to receive post v1.6 refinements. We have also revised thermodynamic effects in all slick tires, adjusting effects of cold tires on the various friction coefficients - this should address some imprecision from slick tires before they fully get up to temp.

    Another notable physics change is a revision to modern GT drivelines (GTE, GT3 & GT Open) that should improve differential response in corner entry and exit. The GT classes have also received further chassis revisions to correct issues found with chassis polar moment of inertia and unsprung mass of various models.

    Even more substantial than the physics updates is the overhaul of both Default & Default + Force Feedback profiles, greatly improving the quality of details provided by both options especially under braking and mid-corner.

    LAMBORGHINI DREAM PACK PT2

    All these improvements arrive just in time for what is bound to be some of the most exciting new content of the year, as along with V1.6.8 we will be releasing the second part of the Lamborghini Dream Pack – a Bonafide V12 fest with four of the most iconic models from the prestigious Italian brand:

    Lamborghini Miura SV
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    The Miura SV was the final and most refined evolution of what is considered to be the first true Supercar; Featuring improved handling, a more powerful 385 hp V12, and wider rear tires, the Miura SV was both beautiful & groundbreaking due to its mid-engine design. The car will join the newly rebranded Vintage Cars class

    Lamborghini Diablo SV-R Super Trofeo
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    A track-only version of the Diablo SV, the SV-R was Lamborghini’s first official race car and the first used for its one-make Super Trofeo series in 1996 – the class now simulated in AMS2.

    Lamborghini Murciélago R-GT
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    Developed in collaboration with Reiter Engineering and Audi Sport, the R-GT was a race-spec version of the Murciélago built for FIA GT and Le Mans. It will be debuting the GT1 2005 class in AMS2 where it’s soon to receive a lot of competition!

    Lamborghini Revuelto
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    The Revuelto is Lamborghini’s latest hyper car and its first HPEV; combining a new 6.5L naturally aspirated V12 with three electric motors, active rear wing, and dampers – all duly simulated in AMS2.

    The Revuelto will be joining the Hypercars class.

    The Lamborghini Dream Pack Pt2 will sell for US$ 9,99 or the equivalent regional conversion.

    Important Note Regarding Car Setups For V1.6.8:

    AMS2 V1.6.8 will disable the autoloading of both user-made and autosaved setups when loading a new event; this means that car setups will be always reverted to their factory defaults when you load a new track (you can still manually load your saved setups from the setup screen).

    Reason for this being that autoloading has historically been at the root of a few long-standing bugs such as some setup variables occasionally loading incorrectly or lingering on from a previously selected car into a new event, sometimes without the user even realizing it; this creates obvious problems for which definitive fixes on what is a particularly convoluted area of the codebase are still proving elusive; the alternative solution for the time being has been to disable the function altogether so user always is ensured the car is reset to its original factory state upon session load - this also dispenses with the need to reset setup whenever a car receives a setup-impacting physics update.

    LATER ON...

    All of the above and more you may look forward to with the imminent release of V1.6.8; but another update is already far along and expected to be released within a few weeks of v1.6.8.5.

    Below are some of the highlights of what comes next:

    HUD OVERHAUL
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    Originally planned one driver of the HUD intends to deliver a refreshed & more legible loo that is more in tune with the UI design since its V1.6 overhaul and improve delivery of information to the user, including better flexibility to provide more detailed information than the current HUD is able to provide.

    HUD widgets will typically be more compact on screen, being mindful of wasting precious screen real estate unnecessarily.
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    Some of the widgets will pack secondary levels of information to improve the driver´s situational awareness; as examples, fuel gauges will now include estimates of laps remaining and the primary leaderboard offers options to show gap to leader, intervals, or automatically rotate between the two.

    These options and others will now also be available for adjustment live in-car, while new widgets conveying the current and upcoming environmental and weather status will allow users to react to the situation around them and get the information for better-informed strategy decisions.

    The car info gadget will also receive several new additions which should help drivers get a clearer picture of what's going on underneath the bodywork: All the information about tires and brakes remain available as before, but brake icons now also double as wear indicators. Engine, gearbox, and clutch, are no longer condensed into a single item and each now offers up their own damage state; the gearbox value will indicate the damage state of the worst affected gear, while the clutch will show wear as its main value plus additional warnings when it is overheated and at risk of slipping and further damage, which should force driver to limit the torque applies to allow the clutch to cool down.


    TEMPORAL ANTI-ALIASING SUPPORT

    Another important new QoL feature is the implementation of temporal anti-aliasing (TAA), a new anti-aliasing option parallel to those already supported by the game.


    TAA smoother out jaggies by combining previous video frames with the current frame. It reduces "jaggies" and shimmer from motion, providing a stable image with less performance impact than the other anti-aliasing methods; this should be a very good option not only for those with lower end systems but also for users running higher screen resolutions and especially VR users who current anti-aliasing options are restricted.

    TAA as implemented in AMS2 carries some advantages relative to other TAA implementations (such as seen in Unreal):
    • Better at eliminating / reducing ghosting from moving objects as much as possible
    • Scene-aware and will anti-alias less on trees as a) they don't need it as much except for the edges and b) this prevents that very common "smeary" look you see often
    • Properly applies TAA before particles or glass so users don't get "trails" behind objects like in Unreal, and transparent objects like windshields won't have their scratches smeared across them

    TIME TRAVELLING TO 2005
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    The AMS2 time machine is being switched back on again for a journey through the history of Endurance Motorsports in these final months of 2025; its first stop is going to take us back 20 years to 2005 - a time when prototypes had open tops, and GT racing was dominated by V12 engines.

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    AMS2 users will be able to experience 2005 endurance racing from both sides of the Atlantic - in America ALMS had found strong footing with the Sebring 12h and the Petit Le Mans at Road Atlanta as the main events; in Europe ELMS raged on around its crown jewel Le Mans 24h.

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    So popular was GT racing back then that it couldn´t be kept to mere sideshows to the prototypes; they warranted their own FIA GT championship with its own 24h crown jewel event – the 24h of Spa.
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    You will be able to experience these events in AMS2 with the tracks exactly as they were 20 years ago, featuring most of their participants.

    There is plenty more to say and share about this content and we assure you we are as excited as you probably are to get to it, but all in due time - all these details will be shared over the course of few weeks that still separate us from their release.

    STEAM AUTUMN SALE
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    The Steam Autumn Sale is running on a new schedule, having just started yesterday and scheduled to run until October 6th. AMS2 is 50% off with all DLCs also being listed with discounts up to 70% off - don´t miss out!

    That covers all we had for this one! We look forward to catching up again very soon with the release of AMS2 V1.6.8 along with the new Lamborghini Dream Pack!

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    Last edited: Sep 30, 2025 at 9:30 PM
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  2. Pav

    Pav Member AMS2 Club Member

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    It’s impossible for me to overstate how excited I am about TAA / efforts to reduce jaggies. The fact that I am *that* excited about this when the rest of this update is also nothing short of top-notch is telling. I’m giddy with excitement for all of the above.
     
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  3. stealthradek

    stealthradek Driving character: Chaotic good AMS2 Club Member

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    The upcoming 2005 endu content is LIT! If this doesn't beat GT3 at Monza combo - I don't think anything else will.
     
    Last edited: Sep 30, 2025 at 9:27 PM
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  4. MAK

    MAK Member

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    Praise be! The Anti aliasing God's have answered my prayers!
    AMS2 getting TAA before GTA6 is released:eek::eek: :Do_O
     
    Last edited: Sep 30, 2025 at 11:36 PM
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  5. ams2at

    ams2at New Member

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    Bravo Reiza Team! ALMS & LMES are a dream on AMS2! Hope the physics of those jewels will be good enough since we don't have an approximate equivalent in the sim but I really appreciate those additions.
    :hurrayreiza:
     
    Last edited: Sep 30, 2025 at 9:36 PM
  6. AlexBfromG

    AlexBfromG Well-Known Member

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    this is insane,

    Audi
    Lola
    Courage
    in the prototypes

    and
    Porsche
    Maserati
    Aston Martin
    Lamborghini
    BMW
    Corvette
    in GTs

    the ones making skins will be very busy(including me)
     
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  7. TacticalNuclearPingu

    TacticalNuclearPingu Active Member AMS2 Club Member

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    Lots of good stuff in there.

    As a multiplayer community organizer, I’m hoping the stage 3 MP enhancements - resources & tools - come soon. I understand Reiza’s approach to BoP in car classes as they are, but the imbalance of many (as reflected in reality) places severe hurdles in organization (just look at LFM GrA races ending up 98% Audi).

    The ability to apply bespoke BoP will be welcomed and its positive effect on the MP scene cannot be underestimated.
     
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  8. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Am I understanding it correctly when I say V1.6.8 will be Lamborghini (and all the developments talked about) and the V1.6.8.5 update will be 2005 Le Mans?
     
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  9. MAK

    MAK Member

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    New HUD & TAA & 2005 Le Mans are in the update after 1.6.8
     
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  10. scotch lafaro

    scotch lafaro Active Member

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    When the first update of the two will come ?
    and what patch will be in the 1.6.8 ? Gt3 physic and AI ? Do we know approximatively how imminent
     
  11. MAK

    MAK Member

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    Everything before LATER ON... Is in the first update.
     
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  12. ayrton2388

    ayrton2388 Active Member AMS2 Club Member

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    BMW e46 M3 GTR, didn't expect that. Nice.
     
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  13. scotch lafaro

    scotch lafaro Active Member

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    All the good stuff for me but the rest is good to
     
  14. Emptyjar

    Emptyjar Physics Snob

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    I’m not going to pretend to know what this means, but any GT physics / chassis / tire changes get me VERY excited.

    Not to mention the HUD and 2005 endurance content!? Jeez, good updates.
     
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  15. rmagid1010

    rmagid1010 Well-Known Member AMS2 Club Member

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    [​IMG]
     
    Last edited: Sep 30, 2025 at 9:49 PM
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  16. lstinziano

    lstinziano New Member

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    Man, that R8 is something I didn't know I needed! It's gonna be great to have both GT1 and LMP from that era. And I hope the Pescarolo C60 comes in that pack too.
    Any news about the new Stock Car Brasil cars? I watched a couple of rsces on YT and those SUVs look very good
     
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  17. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Not sure i am a fan of all the HUD changes. Relative now shows 3 cars ahead and 3 behind, but this new will show only 1 ? Also speedometer i hope has compact and full variant because this new does not show pedal input.
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  18. Danielkart

    Danielkart Well-Known Member

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    For me a clear sign that there is still a lot wrong with these cars (especially GT3)
     
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  19. Dave Stephenson

    Dave Stephenson Administrator Staff Member AMS2 Club Member

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    It does have both tach variants.

    The pictured driver is at the back of the field in the first lap hence only cars ahead are shown in the relative positions widget. All the leaderboard-like widgets will expand/contract to fit their contents which is why you can't see reserved space for cars behind in the shot
     
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  20. Ace

    Ace Active Member

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    Great update, really looking forward to all of this.

    Deactivating autoloading of setups is a very welcome addtion. I basically went away from saving setups at all because on click on Car Configure always autoloaded an available setup no matter for which track it was. Now I just can hope the good old autoactivated TCS+ABS on mp session launch even though you drive with authentic assists can be fixed too.

    Heard somewhere that the new ffb setups should be really really good, can't wait to try all the improvements and of course the new cars.

    Looking forward to hear what these mp improvements are

    And all of this is released in the upcoming weeks, this really sounds like a very promising content cycle we're now in
     
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