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Automobilista 2 V0.9.2.1 RELEASED!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, May 15, 2020.

  1. Shadak

    Shadak Active Member

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    I tried this and when I select full on the widget (is this the small tyre temp, speed,revs and fuel thingy?) it goes invisible, only minimal works :(
     
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  2. Viking_Magnus

    Viking_Magnus Member Reiza Backer

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    That's the speedo widget. You are wanting the hidden widget just to the left of it. By default is is off, but you can enable it via the HUD editing
     
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  3. Gordie

    Gordie Active Member

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    EPIC update @Renato Simioni and team, the AJRs are even better than before :cool:

    Additional liveries for P2s are awesome, very nice, keep 'em coming. Now all we need is the FOV corrected on the trackside cameras for triples so we can watch them in all their glory :whistle:

    BTW, where did the AJR Honda turbo sounds go o_O
     
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  4. Shadak

    Shadak Active Member

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    hah thanks for that !! works now (although suspension and tire colors arent in yet) , mine was hidden somewhere else on the screen lol
     
  5. ilka

    ilka Moderator

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    Thats a very interesting, the point of HDR update was brightening up and making the colors more vibrant instead.
    What weather/time of day are you running?
     
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  6. Shadak

    Shadak Active Member

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    Not sure about CSW but I actually feel the slow corners grip much better now, it doesnt get as light for me and I can feel that lateral force albeit not as strong, its there though and if I snap over or under steer, it changes instantly, FFB so far looks super promising!
     
  7. Shadak

    Shadak Active Member

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    I think it depends much more now on time and direction of light etc. when I drive an open wheeler around and turn away (or at an angle) from the sun, the inside gets brighter. I assumed this is the way HDR works, accentuating lighter but also darker areas, sort of a clarity filter.
     
  8. Stakanov

    Stakanov Well-Known Member

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    Update to the last version 0.9.2.1, delete the folder Automobilista 2 (in documents), launch the game, set the graphics, the parameters and do the calibration, I leave the all default FBB 100-50-50 and choose the Racestreet (it has the FBB among the heavier) by trying it on the VIR International circuit ... 3, 2, 1 and away .... the first thing I thought was wow with a gain of 100 the steering does not go left and right, ok there is clipping, but I felt the wheels like never before, also with an LFB of 50 it was not empty in the center ...

    Ok let's try again 90-80-50, clipping is reduced a lot, the center fills up and the wheels felt great, finally managing to play with the car's accelerator ... well it feels almost perfect, just a little too much low effects we try to file and raise FX and see if it breaks or if it adds ....

    So I try 88-84-75, guys I had a feeling of connection with the road never had before, i have a minimal inconsistence clipping (only with the car Racestreet but not problematic), I feel very well the front end and I manage the rear, both when entering corners and when accelerating in exiting, etc ... I can feel the gum ... the only thing i miss is just a little more scrubbing effect but for the rest EXCELLENT UPDATE ... THE MOST "WOW" YOU HAVE MADE IN EARLY ACCESS ... CONGRATULATIONS A REIZA AND TO MR. RENATO!!!

    Before with version 0.8.4.0 is 70-80-60 but many inconsistence ...

    My cheap Logitech g920 warmly thanks!!! :hurrayreiza:
     
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  9. Helleno

    Helleno Active Member Reiza Backer

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    I had this same impression.
     
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  10. Stakanov

    Stakanov Well-Known Member

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    Yes, I also noticed that the image is too dark .... I don't have HDR ...
     
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  11. Helleno

    Helleno Active Member Reiza Backer

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    I tested using Oculus Rift, in Interlagos, 4 PM, suny and storm weathers. Had this same impression of a much darker screen. Anyway, maybe I messed some config... Will dedicate some time to test other graphics options. Lets hear other VR players.
     
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  12. Viking_Magnus

    Viking_Magnus Member Reiza Backer

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    I would echo the sentiments that in cockpit view, the scene is slightly darker and maybe more saturated than before. It definitely isn't too dark or even an issue for me, but I agree there is a difference.
    Tested with my Rift S, all settings maxed, variety of cars on Brands Hatch, Interlagos, Kyalami primarily. 10am, sunny/lightcloud.
     
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  13. Marius H

    Marius H Well-Known Member Reiza Backer

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    It's a lil darker here and there
     
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  14. Gagaryn

    Gagaryn Active Member Reiza Backer

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    I also think it is darker now. I like it though, I had previously reduced exposure compensation to 0.6 as I think it looks more natural in VR.
     
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  15. NoThrottleControl

    NoThrottleControl New Member

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    Exposure of 1.0 looks like a solar eclipse at noon clear weather in the new version. Used to run 1.2 before but the same brightness is now at 1.7 or even more. Just compare the brightness to the Interlagos loading screen that is probably from the old versions.
     
  16. Shadak

    Shadak Active Member

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    Made pictures of exposures in a dark place of Brands. 2.0 , 1.0 , 1.3
    2.0 is too bright especially in the bright area, I think 1.3 looks about right without being too much.
     

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  17. baker048

    baker048 New Member Reiza Backer

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    Absolutely brilliant and getting better all the time thanks again
     
  18. ilka

    ilka Moderator

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    Something weird is going on here. On my machine the 1.0 looks between 1.3 and 2.0, even closer to 2.0, because i've stylized it a bit to be a slightly over-contrasted but didnt want to have dark places to be too black.
    This is going to be improved, or reverted to previous values.
     
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  19. Marc Collins

    Marc Collins Well-Known Member Reiza Backer

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    Please make it look like A2 Natural in AMS ;)

    The new look now is nice, but I would agree overall it is a bit darker. The problem I have is the lack of visible clock and date means that when I do see a scene I have no reference point to judge the light. I would say that someone above mentioned an eclipse...that may be an accurate description if it's a partial eclipse.

    I hope whatever you do will go only in the direction of photo-realism or a natural look. The over-boosted colours and overly-vivid "video game" look has no place in this video game!! ;)
     
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  20. tpw

    tpw Well-Known Member Reiza Backer

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    Great update as usual guys. Love the brake overhaul! FFB is tip top, the AI improvements are pretty profound (I used to race the Roco when I wanted to fee superior, now they hammer me), and some welcome UI stuff. I will join in the chorus about the HDR lighting, I think it needs a bit more refinement. I can see where at times it's quite similar to the rF2 style of lighting and colour, which to me is very well done and naturalistic. But like earlier HDR implementations in that game there's significant shadow crush, where everything not in full sunlight appears very dark. Unfortunately this includes cockpits. Even turning exposure compensation up to 2 does little to alleviate it.

    I was definitely not a fan of the garish oversaturation in AMS1, and was thrilled with the initial car/track presentation in AMS2. As Marc suggested above, I hope the push is for more naturalistic and less cartoonish.
     
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