Just in case, that your post kinda' suggests, that the development doesn't know, that there are issues or what the issues are: Reiza knows about it and is on it all the time and it has improved already (and is known to need more in the future). I can tell you first hand. Not just by videos, but by discussing actual results first hand, testing and even measuring things. Regarding that, the last big revisions on tires, aero and driveline in the last changelogs should be quite enough acknowledgement of the situation, to show you, that things are in the process of being further adressed, even were considered to be so important, to mess up the whole AI calibration again, due to resulting straightline speeds and car improvements, which gave extra load in addition to the developers. Because with some it is the case. Even with quirks, that every physics engine has to deal with: Just because the content compared to own benchmarks is less enjoyable- or more odd to drive, doesn't mean, it's wrong or broken. (all the time at least) I know, we are measuring on high standards here, having the predecessor in mind. But also AMS1 had a hard time with some things, even if not that visible and without a certain stigma, that will be brought up all the time. Of course others do. Some might have problems, but is it so hard to imagine, that some cars are snap oversteering because they actually should and may require different driving approaches? Sorry, but it's a pretty bold statement, that pCars2 is the only game, were cars are snappy out of corners, btw.. Don't get me wrong, i also think, some cars are severely flawed still, but it's not the majority anymore, like it is displayed of some sort here right now.