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Automobilista 2 V1.2.2.0 RELEASED!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jul 31, 2021.

  1. CrimsonEminence

    CrimsonEminence German localization/Testing Reiza Backer

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    Okay, one other small (actually not that small) thing, that i'm allowed to share (if not already known anyway) but it might have bugged some users:

    Throttle pedal will probably feel a bit better with the next public update. They've found some needed tweaks under the hood of the game in the way, the engines breathe (intake manifold) and it should help, to eliminate the RPM leap at slightest throttle input from 1k-4k RPM, some cars are suffering from a bit. (Cars will of course keep their throttle/torque map)
     
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  2. stealthradek

    stealthradek Active Member

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    See? It pays of to be a household master :whistle:
     
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  3. Haris1977

    Haris1977 Active Member

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    @CrimsonEminence do you happen to know if devs also work on optimizing some tracks performance? There are few of them (outlon, imola, daytona, nurburgring etc) where there is some weird stuttering in some places
     
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  4. CrimsonEminence

    CrimsonEminence German localization/Testing Reiza Backer

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    No idea.

    But btw. the stutters are really random here, if even happening at all.
    For me here, they're happening veeeery rarely and not track related. I read about micro-freezes and sound making "zzzz" but never experienced that one myself.
     
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  5. Haris1977

    Haris1977 Active Member

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    You said the magic word: random

    The stutterings (usually) happen randomly at tracks and it is very hard to locate them 2 or 3 times in a row - so as to mention them as a bug - in same place. They are also graphical settings independent

    Tbh they are not 100% stutters but more of a very quick stop of flow (for some miliseconds) and then the flow continues

    I really hope it is an engine quirk that (will?) eventually be fixed..
     
    Last edited: Aug 25, 2021
  6. Dean Ogurek

    Dean Ogurek Well-Known Member Reiza Backer

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    From the description, it sounds like a "hitch". Those tend to exist (in general) independent of graphic settings. A different GPU driver version might mitigate the issue but, it may be track related or something off in the overall game-engine that needs attention.
     
  7. GearNazi

    GearNazi Active Member

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    Reiza probably just hard at work, and the forum is quite nasty as of late, so I don't blame them for not interacting since there's very little constructive material to work with...
     
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  8. Rodger Davies

    Rodger Davies Well-Known Member

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    That doesn't mean there can't be the odd update on a social feed or reply on the forum to let people know not to expect one until the next month.
     
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  9. Dady Cairo

    Dady Cairo Well-Known Member Reiza Backer

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    You can expect on:)
     
  10. McClutch

    McClutch Active Member

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    I never said something like 11s faster than record, I said "I am" easly 11s faster with aids on and "unrealistic" but easier Wheel settings than on full FFB, 1080° and Manual shift, that included H-Shifter with clutch. The M4 was a example for an AMS2 cars that shifts as fast as in manual in Auto.
    Im sure those 11s could also be done with practice, pratice, practice... but that's my point.
     
  11. Marc Collins

    Marc Collins Well-Known Member Reiza Backer

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    The M4 is already a paddle-shifted sequential that only needs the clutch to launch.
     
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  12. wroobel

    wroobel New Member

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    And has 500° of wheel rotation, not 1080.
     
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  13. Gazzawesty

    Gazzawesty Skunkedup

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    Doesn't the game alter the working rotation depending on the car? With a little bump in feedback to let you know you are at the end of the rack? I'm sure mine does with g27.
     
  14. CrimsonEminence

    CrimsonEminence German localization/Testing Reiza Backer

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    Yup. When the steering wheel is properly calibrated ingame and set to highest value (Logitech for example) or Auto (Fanatec for example), the game will set the appropriate steering lock.^^
     
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  15. The_Neo_One

    The_Neo_One New Member

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    I'm also suffering with the stuttering. For me I don't think they are so random, they seens to happen when there is a weather condition transition from sunny to cloudy for instance. I was also suffering from the micro stutters but I think those were almost completely gone by disabling V sinc and all the in game AA and using FXAA from the graphics card driver. It's frustrating and I hope Reiza team can work to improve on that regard.
     
  16. Haris1977

    Haris1977 Active Member

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    Yeap, have seen this too in my setup many times

    You mean the : Antialiasing - FXAA option in nvidia's cp?
     
    Last edited: Aug 26, 2021
  17. Beccobunsen

    Beccobunsen Active Member

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    1080p here. Super sampling on , msaa low (well. Is not the best looking), nvidia all default, vsync on, ryzen 5 2600, gtx1650 4gb, all effect and texture medium, shadows low No stuttering (night, rain, 25 cars, spa, long beach)
     
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  18. Reeposter

    Reeposter Member

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    Seems like Reiza forgot to pay for game-automobilista2.com website :D
    upload_2021-8-26_15-16-13.png
     
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  19. The_Neo_One

    The_Neo_One New Member

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    Yes. Disable everything in the game, super sampling on low. Then, FXAA set to 8X on Nvidia's Cp.
     
  20. The_Neo_One

    The_Neo_One New Member

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    Well, I have a GTX 1060,textures on high, shadows and reflections on low, everything else on medium. AA disabled in game, super sampling on low, V Sync off, FPS capped to 57 because even with 60 I have screen tearing. FXAA set to 8x via Nvidia Control Panel, preference for High Performance for this game, Windows game mode On, Nvidia overlay off, Windows Game bar and recording off. But taking my experiments with graphical settings in account, changing textures to medium doesn't have an effect on the stuttering. Even people with a more powerful GPU report stuttering or micro stuttering.
     

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