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Automobilista 2 V1.3.8.1 Oficially Released - Now Updated to V1.3.8.3

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jun 28, 2022.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    A new release candidate build of Automobilista 2 is now available as a Steam beta branch for those interested in testing the new update before its official release in the coming days.

    The new update brings the Argentinean Track Pack featuring 3 free new tracks to AMS2, along with further bug fixing, maintaince of older content & extending recent physics developments to a wider range of cars - Group A, BMW M1 Procar, Sprint Race, F-Retro Gen3, Metalmoro MRX (all models), Roco 001, MCR Sports 2000 Opala 1986, Omega 1999, Copa Classic B & FL, Mini JCW UK, Caterham Academy, F-3, F-Trainer (both models), F-Vee now join the list of cars to have received extensive physics revisions, with several previously revised cars also receiving further updates.

    AMS2 users can now select the latest release candidate, currently V1.3.8.0 build 2043 - to access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu.

    V1.3.7.1->V1.3.8.0 CHANGELOG

    CONTENT
    • Added Argentinean track pack ( Buenos Aires, Cordoba, Termas Rio Rondo)

    GENERAL
    • Fixed pit limiter state not resetting on return to garage
    • Fixed phantom 6th controller profile being available on the first load of a brand new profile
    • Extended FFB fade in after pause
    • Revised various terrain material properties, fixing long-standing issue with slippery astroturf & minor inconsistencies with various curb & concrete types

    UI & HUD

    • MPRS message position is now adjustable in HUD editor

    PHYSICS
    • Fully revised physics for Group A, BMW M1 Procar, Sprint Race, F-Retro Gen3, Metalmoro MRX (all models), Roco 001, MCR Sports 2000 Opala 1986, Omega 1999, Copa Classic B & FL, Mini JCW UK, Caterham Academy, F-3, F-Trainer (both models), F-Vee (setup reset recommended)
    • Minor tire tread adjustments to Porsche Cup, F-Classic (all), F-USA (all), GT1, GTE, GT3, GT4, GT5, P1, Cadillac DPi, Stock Car 2019, Stock Car 2020-2022, Super V8 BMW Procar M1, Group A, Group C cars
    • Revised tread/carcass heat conductivity and ideal temperature ranges
    • Revised clutch LSD model for Porsche Cup, GT Classic, Group A, M1 Procar, F-Retro Gen3 & SprintRace, F3s and F-Reiza & updated their respective default differential setup (setup reset recommended)
    • Improved ABS system logic for all cars that feature the device
    • Updated pit limiter logic to help prevent overshoot when leaving the garage
    • General FFB: Added new LowPassFilter to be used in FFB scripts (Butterworth, 2nd order)
    • FFB max force adjustments for F-V10 Gen2, Porsche Cup Group A, Procar, Sprint Race, Omega Stock, Opala 1986, BMW M4 GT4, Ginetta G55, Ginetta G40, Gol, Passat, F309, Sigma P1, Metalmoro MRX, Roco, Corvette C8.R, F-Vee, Caterhams, F-Trainer, F-Ultimate Gen2, F-USA (all models). Porsche 962c, Mini JCW
    • Porsche Cup (both models): Minor adjustments to CoG height & weight distribution; Adjusted front splitter & rear wing to move overall center of pressure forward & other minor aero adjustments; slightly softened default front roll bar; slightly increased brake torque
    • Stock Car 2020-22 (both models): Adjusted tire dimensions to 305/660 as per real Pirelli Cinturato model introduced during 2020 season
    • Super V8: Minor adjustments to front & rear track width for improved stability; Slightly adjusted FFB parameters; reduced default steering lock
    • Metalmoro AJR: Adjusted diffuser center of pressure slightly foward
    • Group C: Minor adjustment to diffuser center of pressure and front splitter height sensitivity to both cars
    • F-USA (all gens): Minor adjustment to front wing height sensitivity & venturi center of pressure
    • F-Classic (all gens): Minor adjustment to front wing height sensitivity
    • F-V10 Gen1: Minor diffuser & front wing adjustments
    • F-V10 Gen2: Minor adjustment to diffuser center of pressure; Minor FFB adjustment (reduces grainy / high frequency noise)
    • F-Retro Gen3: Adjusted diffuser center of pressure; Decreased heating and increased cooling, slightly slower oil to water heat exchange for F-Retro G3 TE
    • F-Ultimate (both gens): Minor rear wing lift/drag effiency adjustment; Increased brake disc thickness & reduced wear rate
    • F-Ultimate Gen2: Adjusted FFB max force, moved undertray center of pressure slightly rearwards
    • Corvette C3-R: Adjusted engine torque curve
    • Revised and added thermostatic engine cooling to Lotus 23 and Mini 65
    • F-Retro Gen1: Fixed tire linking to incorrect carcass model
    • Caterham: Minor adjustments to body aero (more drag, less propensity to lift); Reduced brake heating rate for all models; increased brake duct cooling for 620R
    • BMW M4: Minor aero & engine adjustments for performance balancing (more to come); FFB Max force adjustment Adjusted brake torque; minor rear roll bar rate adjustment; reduced default steering lock
    • Porsche 911 GT1: Revised turbo model
    • Ginetta G55 (both models): Slightly decreased rear wing efficiency

    AI
    • Fixed AI not repairing damage or changing tires when refuelling during Q/P sessions
    • Fixed AI programmed mistakes that weren´t triggered when they should in some cases and vice versa
    • Fixed some cases where AI would incorrectly estimate starting fuel and/or required fuel to add at pitstop
    • Added shared engine lifetime simulation for player and AI vehicles
    • AI performance calibration pass to all classes with revised physics
    • Revised AI personality parameters, adding more distinct characteristics for series with custom AI drivers
    • Adjusted AI overtaking parameters for all cars (less hesitation to overtake, less prone to aggressive twitches)
    • AI cars now start with 25% of fuel tank in practice sessions like the default player setup (rather than qualifying loads as before).
      Further calibration to AI wet performance when on slicks
    • Added custom AI driver names to F-Vintage (both gens), F-Retro (all gens), F-Classic (all gens), M1 Procar, Group C, Group A, GT1, GTE, P1, P2, P3, P4 & DPi classes
    • Adjusted AI performance for Bathurst, Brands Hatch, Hockenheim, Laguna Seca, Monza, Montreal, Adelaide (both versions), Kansai (all layouts), Nordschleife (both layouts) Silverstone 1991, Silverstone 2001, Spa (both versions)

    AUDIO
    • Adjusted onboard sounds to not overload output compressor potentially leading to minor distortion
    • Revised wall reflections DSP & improved low pass filter
    • Fixed inaccuracy with audio wall reflections distance calculation, now reflections are audible (WIP - most noticeable on surround sound systems)
    • Increased highpass cutoff frequency on audio reflections

    VEHICLES
    • BMW E30 Group A, Mercedes 190E Evo2: Added dangling parts; Adjusted collision and damage models
    • Mclaren F1 GTR: Added Damage/Dangling parts; Fixed the wiper sound trigger; Revised collisions; Adjusted lights glows texture
    • Opala(all models): Added broken light textures; Adjusted light materials
    • Uno(both models): Added broken light textures; Adjusted light materials.
    • Sprintrace: Added damage models
    • Stock Car 2020-2022: Fixed damage on some parts and LODs
    • Caddilac DPi: Added 5 new liveries
    • F-Classic Gen1 & Gen2: Revised all liveries
    • Mercedes E190: Fixed winscreen dirt buildup rate

    Build 2043:
    • Tire tread adjustments for GT1 hard compound, Porsche Cup, Omega 99, Opala 86, F-Vee, Vintage TCs, F-Vintages, F-Trainers, F-3, F-V12, F-USA, Copa Truck, Street cars
    • Omega Stock Car: Minor ccorrections to Inertia & front splitter
    • F-Trainer: Minor CoG height adjustment
    • F-Vee: Minor body aero adjustment
    • GT1: Disabled tire warmers as per real regulations of the era
    • Fixed error with Caterham Supersport physics being shared with Superlight in previous build
    • Adjusted AI performance using road tires on wet
    • Further art developments to Cordoba & Termas Rio Hondo

    V1.3.8.1 CHANGELOG

    CONTENT
    • Added Cordoba No2 & 4 layouts

    GENERAL
    • Adjusted AI suspension rate multipliers (also used in Multiplayer code) to minimise vibrations from opponents in Multiplayer

    PHYSICS
    • Minor tire tread adjustments to Group A, M1 Procar & F-3
    • F-Vee: Adjusted FFB

    AI
    • Added check for AI to add extra fuel over the default level if default isn´t enough for their run in practice sessions
    • Added custom AI drivers for GT3 series
    • Nurburgring: Adjusted AI Grip for Norschleife & 24h Layouts

    TRACKS
    • Cordoba: Adjusted pit building, race control materials and textures, Added houses at Villa Parque Santa Ana; Added Myrian Stefford monument; Added powerlines and light poles, radio masts, water tower; Added road noise; Added marbles; Added pit and brake marker cones
    • Termas Rio Hondo: Art Pass & added seasonal foliage; Relaxed track limits slightly at T10 apex

    VEHICLES
    • F-Classic Gen3: Revised liveries
    • Mini JCW UK: Revised liveries

    V1.3.8.2 CHANGELOG


    CONTENT
    • Added Buenos Aires alternative layout 6 with "tobogan" chicane

    GENERAL
    • Fixed Championship editor allowing too many opponents
    • Fixed ABS driving aid not working in vehicles without factory ABS

    PHYSICS
    • Minor tire tread refinements BMW Procar, Copa Classic, Lancer Cup
    • F-Ultimate Gen2: Minor aero adjustments; Increased spring adjustment range & generally stiffened default to better optimize undertray aero (setup reset recommended)
    • Revised ABS strength as a gameplay driving aid for cars that don´t feature the system built-in
    • Procar: Adjusted default roll bar (slightly softer front, stiffer rear)
    • Group A: slightly stiffer default front roll bar
    • Revised aero dropoff rates for all cars with significant downforce, reducing minor inconsistencies

    AI
    • Further reduced high aggression AI lateral rate of movement for slightly less twitches
    • AI calibration pass for Copa Classic, F-Ultimate Gen2
    • Reduced AI CoG multiplier to attempt minimise chances of cars rolling over sausage curbs
    • Brands Hatch GP: Further AI performance adjustments
    • Buenos Aires:Adjusted AI line & performance at T4,T5,T6,T7 of layout 6

    AUDIO
    • Fixed missing Azure tunnel & bridge reflections

    TRACKS
    • Buenos Aires: Adjusted razor curbs on selected runoff areas ("Curvon 8, "Viborita" and "Cajon") ; Added missing winter trees for No.12
    • Cordoba: added new race control, 2nd garage building, adjusted seasonal foliage, tweaked crowds, roadlines, few small tweaks to curb heights for TC layout section, added tents, vehicles and other details around the track; Added animated marshals; Added night lighting

    VEHICLES
    • F-Ultimate Gen2: Added cockpit vibration effect to the front fender winglets; revised collision

    V1.3.8.3 CHANGELOG

    GENERAL
    • Fixed championship editor not respecting max opponents and max rounds in some cases
    • Fixed crash trying to start Stock Car Pro 2022 championship
    • Revised livery name alterations for Porsche Cup & VW TSI Cup, adding more distinctions to help prevent duplicated liveries with custom AI files


    PHYSICS
    • Fully revised Lancer Cup, TSI Cup, Opala 79, Copa Fusca, Copa Uno physics
    • Further tire tread revisions to F-Trainer (both), F-Vee, F3, F-Vintage (both); F-Retro Gen3, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens), GTE, GT3, Group C, BMW Procar; Ginetta G40 (both), P1, Vintage Touring Cars
    • FFB Max force & smoothing adjustments for F-Vee, F-Trainer, Lancer Cup, Opala 1979, Opala 1986, Sprint Race, Copa Fusca, Copa Uno, VW Polo & VW Virtus
    • Ginetta G40 (both) Slightly adjusted CoG height, frontend aero
    • Further revisions to tire tread of all radial slicks & wet compounds when running on a wet surface (revisions in progress, to be completed by V1.4)
    • F-Ultimate (both gens): Adjusted ERS mapping for Silverstone

    AI
    • Minor adjustments to AI racing behavior: Reduced range at which AI car ahead will try defend from car behind; Increased range AI behind will try pass car ahead; Slightly reduced speed differential needed to attempt overtake; Slightly decreased avoid ratio at max aggression; Minor increase of care factor against human; Minor decrease of lateral range while defending
    • Slightly increased AI hotlap pace push for pratice / quali
    • Added Porsche Cup, GT4, GT5, G40 Cup custom AI driver names + Ai entries for the 5 new DPi liveries
    • AI calibration pass for Copa Fusca, Copa Uno, Opala 1979, Lancer Cup, F-3, TSI Cup
    • Adjusted AI grip for Spielberg (both layouts)

    AUDIO
    • F-Reiza: Increased DRS beep volume increase
    • Added & adjusted several soud effects from trackside objects - helicopter, 747 jet and turboprop animation sound effects

    TRACKS
    • Added real weather data for Buenos_Aires, Cordoba and Termas Rio Hondo
    • Buenos Aires: Added VR trackside cameras
    • Cordoba: Static object LOD corrections
    • Termas Rio Hondo: Additional static object, crowds, and marshals; Change Default race date to May 29 2022
    • Minor adjustment to grass friction coefficient

    VEHICLES
    • Corrected driver gear shift animation of Lancer RS, Caterham SuperLight & SuperSport to match the actual car gearbox (sequential or H-shifter)
    • Reduced frequency of exhaust backfires in vehicles in which that is not common
     
    Last edited: Jul 10, 2022
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  2. RockettSally

    RockettSally The Average AMS2 enjoyer

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    HUGE! HUGE! HUGE! HUGE! HUGE!
     
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  3. MCI Goated

    MCI Goated Member

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    Wow thanks alot reiza that is a joyfully long change log I shall spend the rest of the evening digging through it.
     
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  4. rmagid1010

    rmagid1010 Well-Known Member

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    Huge changelog!
     
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  5. CrimsonEminence

    CrimsonEminence Administrator Staff Member Reiza Backer

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    We'll probably still need time for some better individual tuning over time, but especially in cornering and in the wet, the new ABS logic & ranges should work better already. :)
     
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  6. br1x92

    br1x92 Member

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    Is this for the fully revised cars only or also for other cars that had physics changes in this update?
     
  7. alink

    alink Well-Known Member

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    ???REALLY???
    I love you guys:D GREAT, THANKS; HYPE:)
    Hopefully it will be released till friday
     
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  8. kkdrummer

    kkdrummer Well-Known Member Reiza Backer

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    Killer update, thanks Reiza.

    All, please do not disregard these tracks because they are not well known. They are amazing and really fun to race at and make for some really interesting combos!
    If you find a fun combo plz share it! :)
     
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  9. MCI Goated

    MCI Goated Member

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    I don't not plan on that especially with reiza's quality they could make the worst track seem incredible.
     
  10. stlutz

    stlutz Active Member

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    Looking forward to testing out all of the AI updates! And new tracks are always super fun.
     
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  11. CrimsonEminence

    CrimsonEminence Administrator Staff Member Reiza Backer

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    Each car with physics changes is expected to also to (at least) receive AI pace changes if their pace changes, yes. The Release Candidate has still some loose screws to fix, so not unlikely that also some AI calibration is still happening.
     
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  12. ramsay

    ramsay Active Member

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    That's a huge, impressive update. Thankyou for sorting the Caterham brakes.:)
     
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  13. CatAstrophe05

    CatAstrophe05 Sun God cultist

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    Buenos Aires!!! Knew it was gonna return at some point or another :D
     
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  14. FS7

    FS7 Well-Known Member Reiza Backer

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    Those are great additions to the game. Tango update ftw.
    But how about the promised improved controller support, any word on that? Imo including the option to completely disable all controller filters & dampers like in AMS1 would make the game a lot better for those of us that can't use wheel and play using controller.
    Long time F1 fans should know Buenos Aires, and MotoGP fans should know Termas Rio Hondo, so imo the "unknown tracks" excuse doesn't really apply here. All 3 tracks are fun to drive imo.
     
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  15. Tiago Ribeiro

    Tiago Ribeiro You must first finish

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    Hoping this was fixed on race sessions as well, as I can confirm it happened to me multiple times when I swapped to the AI co-driver before coming into the pits. Hopefully I’ll be able to test this tonight.

    Amazing update, though! :)
     
  16. MCI Goated

    MCI Goated Member

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    I just drove the Porsche cup car now and I'm incredibly surprised I always test it at donington and now before it starts to understeer it behaves in a incredible way, only described as skipping. I love it warns just before you break grip. And It brakes on the mark incredible job Renato and the team.
     
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  17. DjFIL007

    DjFIL007 Active Member Reiza Backer

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    Awesome addition. Super excited to see Buenos Aires and Cordoba back... and for first time ever in AMS, Termas Rio Rondo! We must be steps closer to TCR South America... right?
     
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  18. br1x92

    br1x92 Member

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    There seems to be an issue with custom driver names, I am using the same file I used without any issues before this update.
    21 drivers in GT1, so 7 per car, and I am getting duplicate drivers and some don't get in. The drivers and car are completely random, reloading the same race gives a different result but always duplicate drivers and 1 to 3 different names from different cars missing.

    EDIT: Just did a reroll to the previous version to check, works perfectly fine, so it is definitely something in the 1.3.8.0 update that is causing the issue.
     
    Last edited: Jun 28, 2022
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  19. john Ellis

    john Ellis Member

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    The BMW M1 Procar in AMS2 with the latest tire updates, etc. just threw down the gauntlet for Historic race series.
     
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  20. john Ellis

    john Ellis Member

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    • Added custom AI driver names to F-Vintage (both gens), F-Retro (all gens), F-Classic (all gens), M1 Procar, Group C, Group A, GT1, GTE, P1, P2, P3, P4 & DPi classes

    Interesting allocation of Reiza’s Human Resources … it seems like the modding community already has provided custom AI files for every car in AMS2. R.I.P., Jakob Redl….
     
    Last edited: Jun 28, 2022

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