Automobilista 2 V1.5.5.0, Le Mans & Endurance Pack Pt1 RELEASED - Now Updated to V1.5.5.6

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Dec 31, 2023.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    It´s the end of an incredible year for Automobilista 2 - one that brought the sim major gameplay developments, many exciting new cars and tracks and scores of new players. It has also been its highest grossing year, almost four years after its initial release.

    To celebrate the end of this great year in style with old and new players alike, the very last day of the year brings a new game update as AMS2 hits v1.5.5 along with Le Mans and several state-of-the-art 2023 Endurance race cars. The two new DLCs will remain free for all at release and into the first few days of 2024 so everyone gets to enjoy AMS2 at its very best.

    We wish everyone a magnificent 2024 - we will continue pushing flat-out to keep it filled with great sim racing!
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    IMPORTANT NOTES:

    Developments that haven´t made it to this release but that are in the works for future updates:

    1- Developments to the headlight options - we have added a feature for AI to flash their headlights at incoming traffic as an immersion feature but there isn´t actually a high beam for the AI or the player yet - we are working on update is to improve visibility under standard lights. A higher intensity beam that you can flash coming up lapped traffic is for next cycle

    2- More detailed LMDh ERS modelling - while the performance of PU unit and haversting / deployment overall is pretty accurate, the current model doesn´t simulate all properties of the hybrid system as mandated by the rules - likewise for the next cycle

    3- Seasonal foliage and a few remaining trackside objects will be added to Le Mans in a complementary update

    4- We are aware of some users regularly running into loss of controller input and / or calibration with the release of new updates, USB port swaps or controller driver updates. We have been trying hard to debug this for a few months to no avail. Usually just restarting the game resolves that, but if it doesn´t instead of creating a new profile, you may just delete Doucuments\Automobilista 2\savegame\[ProfileNumber]\automobilista 2\profiles\default.controllersettings.v1.03.sav and that will only force you to start your controller configuration from scratch rather than all game configs. We continue pushing to find a definitive fix.

    5- The Multiplayer Logging Report thread is going live later on today - please use it to post logs from Multi sessions where you might have had issues in; league / event organizers who are able to collect the logs from participants on a same session that ran into trouble will be especially helpful to debug remaining reliability issues.

    6- Steam pages for the new DLCs will go live with a complementary update later this week.

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    V1.5.3.5 -> V1.5.5.0 CHANGELOG

    CONTENT
    Tracks

    • Added Le Mans featuring Circuit des 24h du Mans, Bugatti layouts (part of the Circuit des 24h du Mans DLC, free for all for the first few days

    Cars
    • Added LMDh class featuring BMW M Hybrid V8, Cadillac V-Series.R, Porsche 963 GTP (part Endurance Pack Pt1 DLC, free for all for the first few days)
    • Added GT3 Gen2 class featuring BMW M4, Mclaren 720S EVO, 2023 Mercedes AMG GT3 EVO, Porsche 992 GT3-R (part Endurance Pack Pt1 DLC, free for all for the first few days)

    GENERAL
    • Added official support for driver swaps with a generic AI driver, fixing previous inconsistent skill level compared to the other drivers in the session
    • Added support for working track light LED panels (WIP, only Green / FCY states for now and only Le Mans & Montreal already set up for them)
    • Added option to limit maximum number of visible vehicles
    • Multiplayer: Added some additional MP logging around an unrecoverable condition when the local client is promoted to session host. Removed geographic restrictions on dedicated server searches. Increased MP browser list refresh speed
    • Added/Updated Championships for F-Vintage, F-Retros, F-Classic, F-HiTech, F-V12, F-V10, F-Reiza, F-Ultimates (all Gens), Stock Car Brasil 1979-2023, Copa Montana, Sprint Race, pCup Brasil, GT1, Group C, BMW M1 Procar
    • Added series points sets for user custom Championships for majority of all classes
    • Improved raindrop visuals and dynamics & updated rain drop and rain streak textures to achieve denser raindrops
    • Adjusted undertray sparks dynamics and colouration
    • Logitech G923 (low torque) TrueForce device improved sustained ffb effects / overall strength.
    • Added Class Scoring option to Custom Championship editor

    UI & HUD
    • Added class filter to championship end of weekend screen
    • Fixed pole position bonus points showing race bonus points on champ scoring selection dialog
    • Fixed long session lengths escaping their bounding box on Start New Championship screen
    • Fixed localisation and alignment issues on Controls screen active suspension labels
    • Fixed cancel/save buttons sharing same key bind on Edit Grid page
    • Updated motorsport preset for Group C
    • Added event presets for LMDh+GT3Gen2, LMDh and GT3 Gen2
    • Interlagos 1993: Added missing track map in HUD display for Interlagos 1993

    PHYSICS
    • Added support for progressive third springs (used by new LMDh cars & Cadillac DPi)
    • GT3 (both gens): Adjusted body drag for all models & engine peaks for AMG Mercedes & Porsche to rectify excessive terminal top speed
    • Added Low Downforce setup configurations for GTE
    • Adjusted traction control actuation for GTE, GT4, GT3 Gen1 (all models)
    • Revised FFB for GT1, GTE, GT Open, Porsche Cup, GT4, Ginetta G55 Supercup, GT5 and G40 Cup (all models)

    AI
    • Added car-specific AI race start mistake scalar overrides so AI for more modern formula cars (F-Reiza / F-Ultimates) with advanced clutches don´t struggle with major burnouts off the line, while those happen more often in stats with F-Vintages / F-Retros / F-Classics / F-V12 / F-V10 Gen1
    • Adjusted AI launch performance on wet for all high power formula classes listed above
    • Slightly increased the likelihood of AI making a mistake during braking when under pressureDisabled AI half-spin mistakes on corner exit
    • Caterham (all models): Adjusted AI suspension rates & increased roll torque stab in attempt to minimise issues with higher curbs
    • Increased amount of AI lifting off the throttle under blue flags
    • Kart 125 shifter: fixed bounce when spawned to track
    • AI calibration pass for LMDh, DPI & P1 (both gens)

    AUDIO
    • Added reverb and wall reflection volume sliders to AUDIO options
    • Fixed missing starter sound for: F-Trainer, F-Classic G1M2, F-Vee, McLaren F1 GT1
    • Metalmoro MRX P3 Turbo: adjusted engine sound and position
    • Fixed engine starter sound for Camaro SS, VW TSI Cup cars
    • Adjusted curb sounds so volume is less dependent on tire loads
    • Fixed missing doppler effect in trackside audio for ARC Camaro and Kart Cross
    • Adjusted surface sounds for McLaren Senna & Karts
    • Adjusted engine sound for F-Hitech G1M4
    • increased gearshift volume for Porsche 911 GT3-R & VW Polo RX
    • Camaro SS: fixed missing startup sound and adjusted external chase cam sound rev range

    TRACKS
    • Interlagos 1991 / 1993: Fixed issue with the pitwall collision causing strange FFB on contact
    • Cleveland: Reduced chance of a player car missing the timing sector triggers which results in the lap not recorded

    VEHICLES
    • Fixed shader emissive LCD and LED screens being too bright at night and too dim during the day
    • Updated cockpit display for GTE, GT3 Gen1, GT4 (all models) to suit shader developments
    • Fixed Chevrolet Corvette C8 Z06 windscreen HUD being too dark at night
    • GTE: added leader lights on the Porsche 991 RSR and Corvette C8.R
    • F Classic G4M2: Fixed bonnet camera clipping
    • Mclaren MP4/7: Fixed wheels and brake disc´s pivot points

    V1.5.5.2 CHANGELOG


    UI & HUD
    • Fixed Automatic Clutch input bind label being inconsistently named in different states

    PHYSICS
    • Minor slick tread adjustments for LMDh, F-HiTech Gen2, F-V12, GT1, GTE, GT3 (both gens) GT4, G55 Cup, GT5, G40 Cup, StockV8 (all seasons), Super v8, LMDh, Cadillac DPi, P1 (both gens), Group C, F-Reiza, F-Ultimate Gen2, F-USA Gen1-3 & 2023 (speedway compound)
    • Minor wet tire tread adjustments for F-Classics, F-HiTechs, F-V12, F-V10s, F-Reiza, F-Ultimates, F-USAs, F-3, F-Inter, F-Trainers, LMDh, DPi, P1, P2, P3, P4, GTE, GT3, GT4 classes
    • Adjusted baseline pressure for GT3 Gen2 and LMDh to account for the removal of tire warming blankets (setup reset recommended)
    • LMDh: Slightly increased brake torque
    • Added medium compound option for F-HiTech Gen2
    • McLaren 720s Evo: Increased the max bumpstop/packer range to 4cm from 1cm

    AI
    • Adjusted distance AI cars look ahead for slower lapped traffic & added new parameter for faster cars to see even further ahead
    • Slightly increased avoid ratios for AI in lower aggression ranges
    • AI line redos for Cascais, Fontana Speedway, Montreal Historic 1991, Le mans Bugatti, Kansai East & West
    • Further adjustments to AI rates for lateral movements & distance thresholds for passing routines to kick in
    • Increased fuel threshold for AI to decide to pit for fuel on a long track for Endurance cars (LMDh, Cadillac DPi, P1 (both gens), GTE, GT3 (both gens)
    • Bumped up AI skill spread on ovals to the same level of main road course variants to minimise excessive pack racing on ovals
    • Adjusted AI tire wear degradation for all F-USA classes
    • AI calibration pass for GTE & LMdh, DPi, P1s
    • AI wet performance calibration pass for F-Classic Gen4, F-Hitech Gen1&2, F-V12, F-V10 Gen1&2, F-Reiza, F-Ultimate Gen1&2

    TRACKS
    • LeMans: Additional 3D marshals; Fixed visible gaps in the track near Porsche curve; Adjusted armco lod switching near Mulsanne: Added more of the remaining trackside objects; Adjusted an abnormal bump in the runoff near the Arnage exit curb; Fixed issue where tirewall objects might not be rendered in some external cameras; Adjusted track cameras in Bugatti layout to remove obscured views
    • Added LED flag panels to Kansai, Interlagos, Hockenheim & Monza
    • Fixed safety car parking location for Kansai & Hockenheim
    • Nurburgring 1971: Fixed the misalignment and added collision to the Continental Podium barriers in the paddock
    • Jerez 1988: Fixed body parts lod behavior on some 3D animated actors

    VEHICLES
    • Fixed car exterior rain effects oscillating between dry and wet
    • Mercedes AMG GT3 Evo: fixed inverted cockpit banner
    • GTE: Added luminescent number panels BMW M8 GTE: updated display, improved cockpit lights, windshield banner added
    • BMW M8 GTE: Updated display & improved cockpit lights; Added windshield banner
    • F-HiTech G2M2: Fixed cockpit windscreen and mirrors double mesh issues

    V1.5.5.4 CHANGELOG

    GENERAL
    • Added flag panel support for local yellow flags (local & full course lights now supported by all Grade 1 tracks)
    • MP logs will now rotate and maintain a history of 5 files
    • Fixed a rare CTD case that occurs when returning to the garage
    • Fixed bug leading to designated driver helmet livery and outfit not working for low downforce & oval variants of player vehicle
    • Shared Memory: Fixed mLaunchStage incorrectly declared as unsigned

    UI & HUD
    • Adjusted HUD engine wear colour change thresholds to better match damage model
    • Added Performance screen option to enable/disable full screen pause on focus loss. (-doNotPauseOnFocusLoss switch remains available)
    • IFixed ICM Cycle Button not being able to be double bound like other ICM controls
    • Fixed ICM auto-close timeout not accounting for ICM Cycle inputs

    PHYSICS
    • Minor tire tread adjustments for GT5, G40 Cup, F-USA (All gens). Mini JCW, F-3, F-Trainer Advanced F-Retro Gen2, F-Classic Gen3 soft compound
    • Adjusted tire wear rate for GT3 (both gens), GT Open
    • Adjustes tire wear rate for all wet compounds (correcting excessive wear issue suffered by most)
    • Adjusted FFB for F-Reiza, F-Ultimate (both gens)
    • F-USA 2023: Added AMDM model.

    AI
    • Extended corridors which define the limit places AI cars can go by 1/3 of its car width to reduce chances of AI drivers stepping into grass or high curbs to a minimal
    • Fixed car control not returning to player from AI teammate when returning to garage
    • Adjusted speed differential thresholds to trigger overtaking & defensive moves
    • Further adjustments to distances from car ahead in which AI overtaking routines kick in
    • Further adjustments to how far ahead AI will factor lapped cars by
    • Adjusted AI brake usage for LMDh, F3 (both models), F-Trainer (both models) GT3 (both gens), GT Open
    • Daytona RC: Reduced speed boost at the bus stop chicanes causing AI to often overshoot the corner in racing conditions
    • F-USA Gen3: Adjusted Ai drivers performance levels (inc. AMDM failure ratios) & increased performance levels to 3
    • Adjusted Mclaren MP4/6 AI start performance
    • Disabled AI start wheelspin mistakes for cars with traction controlAI calibration pass for GT5 & G40 Cup, F-3, F-Trainer Advanced, GT5

    AUDIO
    • Fixed lack of external sounds for viewed vehicle when it is very far from camera
    • Formula USA Gen1-3: updated external sounds

    TRACKS
    • Added interactive flag panels / lights to Azure, Brands Hatch, Cadwell Park, Fontana Gateway Imola, Indianapolis, Laguna Seca, Long Beach, Nurburgring, Oulton Park, Road America, Silverstone, Spielberg, VIR, Watkins Glen
    • Added local yellow support for interactive flag panels
    • On oval tracks flag panels will now remain static green for the whole race unless there is a full course yellow
    • Added dedicated Safety Car pitbox to Laguna Seca, Road America, Spielberg
    • Cadwell Park: Fixed 3d marshals LOD range
    • Laguna Seca: Fixed LOD range for 3d marshals

    VEHICLES
    • Added leader lights to BMW M8 GTE
    • Nissan R390 GT1: Corrected high and low downforce 3D models being swapped around
    • Mini Cooper 1965: Added fully bespoke Copa Classic version conforminig to appropriate rules & using adequately modern driver outfits
    • F-V10 Gen 1: Adjusted front suspension animations to correct front wheels appearing to lift slightly at higher loads from external cameras
    • Corvette C8R GTE: Added cockpit windscreen banners
    • Mclaren 720S GT3 EVO: Fixed cockpit bonnet mesh; Adjusted internal cockpit net vibrations; Added new cockpit lights
    • Reynard 2Ki (SS/SW): Corrected angle of front winglets
    • F-USA Gen3: Added Gil de Ferran (Jules de Fierro) tribute livery

    V1.5.5.5 CHANGELOG

    GENERAL
    • Implemented local blue flag for track flag panels in live play (not visible on replays yet)
    • Fixed safety car being loaded in events with flag rules disabled
    • Fixed FCY options being enabled when flag rules are disabled; Added warning to user if their flag rules setting change would introduce a scheduled FCY
    • Trackside vehicle beacon lights will now flick on when there is a full course yellow
    • Fixed issue with the 'Get closer to your lead' timer wouldn't work for the race leader during full course yellow; Display the remaining time allowed to catch the car ahead during full course yellow sooner
    • Fixed engine always being stopped during pit stops
    • Changed Max Visible Vehicles algorithm to use lap distance distance and weight towards other vehicles in the pits when viewed vehicle is in the pits and vice versa

    UI & HUD
    • Added missing translations for Scheduled Full Course Yellow setting and correct hide it when disabled by rules setting
    • Added event preset for Endurance Brasil 2023

    PHYSICS
    • Minor tire tread adjustments to Caddilac DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, Porsche Cup, F-Trainers (both), GT Classics, Copa Classics, Lancer Cup, F-Inter, F-Ultimate Gen1, Group A, Group C, BMW Procar, Stock Opala 1986, Stock Omega 1999, Caterhams (Supersport, Superlight & 620R), Hypercars, Supercars
    • Revised FFB for F-Ultimate (both gens), F-Reiza, P1 (both gens), P2, P3, P4, Stock Car Brasil 2019-2023, BMW M1 Procar, GT Classics, Group A, Aussie Racing Camaro
    • Minor aero adjustments to LD variants of Group C & GT1 cars (lower drag & slightly more drag lift leading to more accurate top speeds and overall performance)
    • Adjusted effects of drafting for both player and AI ( generally draft is more powerful than before)
    • Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)

    AI

    • Added track-specific logic to narrowing AI corridors
    • AI corridor narrowing is now disabled for AI immediately behind player & for AI going through lapped traffic
    • Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)
    • Reduced effect of water saturation on AI grip levels
    • Reduced AI simplified peak slip angles for all modern slicks
    • Slightly increased AI pull urgent out rate & speed thresholds while running off the ideal racing line
    • Revised all AI tires to reduce front / rear grip split (for cars with larger rear tires) to reduce high speed understeer issues & general AI advantages in traction (especially rain)
    • Further AI brake usage adjustments to LMDh, P1 (both gens), GTE, BMW Procar
    • AI calibration pass for BMW Procar, F-Trainers (both), GTE, Hypercars, P1 (both gens), P3, P4
    • Daytona: Disabled AI speed boost at the bus stop chicane which could occasionally contribute to AI losing control there
    • Barcelona 1991: Recalculated corridors (ahould fix AI drivers stopping on track when retiring)

    TRACKS
    • Le Mans: Added seasonal meshes roadsigns; Adjusted arrow signs; general mapping/blending corrections; Added remaining buildings & TSOs; Adjusted static objects; Further LOD tuning; Further trackside camera adjustments
    • Added 3D trees to Monza (all versions)
    • Added track flag panels to Jerez & Cascais
    • Fontana: Reverted trackside cameras adjusted for Gil de Ferran tribute back to modern cameras

    V1.5.5.6 CHANGELOG

    GENERAL
    • Added increase pit status weighting of max visible vehicles selection
    • Turned off start lights when there is a full course yellow

    PHYSICS
    • Minor tire tread adjustments for F-Retro Gen3, Lancer Cup, Copa Classics, Copa Uno, Hot Cars
    • Further minor tire tread adjustments to GT3 (both gens), GTE, GT4, GT5, GT Open, G55 Supercup, G40 Cup, Mini JCW UK, Sprint Race, StockV8 (all seasons), Super V8, Caterham Superlight & Supersport
    • Further adjustments to drafting effects (reducing shape of the wake generated by the car in front so car behind needs to be more squarely behind it to get the draft & dirty air effects)
    • Revised FFB for F-Junior, F-HiTech (both gens), F-V12, F-V10 (both gens), Caterhams (all models), Street Hyper, Street Super, Street Camaro SS

    AI
    • Adjusted AI corridors for several tracks & corrected V1.5.5.5 error causing many of the corridors to be narrower than intended
    • Further adjustments to AI tire wear & resulting performance degradation
    • Generally increased AI loss of performance from running slicks on a wet track
    • Further adjustments to AI overtaking thresholds
    • Adjusted thresholds for AI to concede position when challenged
    • Further adjustments to AI pull out rate for more fluid overtaking moves
    • Further adjustments to AI brake usage for GTE, GT3, LMDh, P1 (both gens), F-Classic (all gens), F-HiTech (both gens)
    • Adjusted AI launch performance for Brabham BT52, F-Classic Gen1 Model2, Mclaren MP4/5B, MP4/7 & further adjusted MP4/6
    • Removed / reduced AI speed boosters at Bathurst 2020, Buenos Aires 6S, Nurburgring GP, Silverstone GP, Donington & Oulton Park (all layouts)
    • Hockenheim 1988: Fixed a problem with retired opponent vehicles or debris unable to return to the garage, becoming stuck on the track.
    • Interlagos (all layouts) added minor AI corridor fraction adjustment
    • Further AI calibration pass for F-USA Speedway variants (all gens)
    • AI calibration pass for F-Junior, F-Ultimate Gen2, Copa Classic FL, Hot Cars, GT5, Ginetta G40 Cup

    TRACKS
    • Hockenheim 1977: Fixed garage dividers hidden in some session; Reversed the pit box order
    • Hockenheim 1988: Fixed duplicate crowds in race weekend
    • Kansai: Minor adjustments to Digital flag placement

    VEHICLES

    • Corrected height offset in several Copa Classic models setting them higher than they should
    • Porsche 911 RSR 74: updated tach values
    • McLaren Senna: Fixed missing glass roof issue
    • Cadillac DPi: Fixed missing cockpit details issue
     

    Attached Files:

    Last edited: Feb 14, 2024
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  2. chonk

    chonk Well-Known Member AMS2 Club Member

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    oooooh! :eek:
     
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  3. jota.191

    jota.191 (I'm Lando Garlando in AMS2 lobbies) AMS2 Club Member

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    :hurrayreiza:

    I wish all of you guys a Happy New Year! Congrats for this new milestone.
     
    Last edited: Dec 31, 2023
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  4. Touc

    Touc Active Member AMS2 Club Member

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    Massive work by the team. Especially over the festive period. Well done
     
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  5. Frederick Alonso

    Frederick Alonso Active Member Staff Member AMS2 Club Member

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    Yeehaaa, time for a party now :p
     
    Last edited: Dec 31, 2023
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  6. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    LETS GOOOOOO
     
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  7. AlexBfromG

    AlexBfromG Well-Known Member

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    Thank you very much and a happy nee year
     
  8. MJP10

    MJP10 The Basin of Jatemans AMS2 Club Member

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  9. Jehuty

    Jehuty Active Member

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    MAGNIFIQUE !
     
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  10. Todd Norbury

    Todd Norbury norbs AMS2 Club Member

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    Now, who's buying me and the team Hawaiian pizza?
     
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  11. Jehuty

    Jehuty Active Member

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    I can buy a truck of pizza , but i don't sure he will fit into your house...
     
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  12. Louis Marlowe

    Louis Marlowe New Member

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    Thank you so much, Reiza - so excited for this!
     
  13. MarcG

    MarcG Well-Known Member AMS2 Club Member

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    Thank You to all the Reiza Team for the hard work you do all year round, your continuous efforts to bring us these new toys to play with is greatly appreciated, I hope 2024 brings you even more well deserved success.

    Happy New Year to you & all AMS2 fans the world over :)
     
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  14. WALLACE ALMEIDA MARINHO

    WALLACE ALMEIDA MARINHO Active Member

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    :vivareiza::vivareiza:
     
  15. The Walker

    The Walker Active Member

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    What does "next cycle" mean? Like next update? Or next major update in a couple of months?
     
  16. Flavio Engel

    Flavio Engel Member

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    Hats off.. Thanks for the update, and have a nice new years.. Cheers
     
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  17. Brainbug

    Brainbug Inside Virtual Reality AMS2 Club Member

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    lovely trailer, the cow just made my day. :D

    all da best @ reiza for 2024!
    :hurrayreiza:
     
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  18. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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  19. Gaspedal

    Gaspedal New Member AMS2 Club Member

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    Thank you Renato!! Great update again! Now I wish you and your team a happy new year!! Now you have earned your holiday.

    @Renato Simioni Can mechanical failures be presented more impressively? I set the mechanical errors to x10 but still don't notice any mechanical error in a 10 lap race.
     
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  20. Odd Socks

    Odd Socks Active Member AMS2 Club Member

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    Reiza building the tension.
     
  21. Eduardo Santis Torres

    Eduardo Santis Torres Member

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    Well, at least we can try the track and new toys at some point :D
     
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