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Automobilista 2 V1.5 Officially RELEASED - Now updated to V1.5.0.5

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jul 25, 2023.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    The long awaited v1.5 milestone update for Automobilista 2 is now officially released, featuring a major overhaul to the physics of all cars in the game, a new DLC introducing dirt & rallycross racing to the sim a long with an extensive list of new features and improvements;

    A Pt2 of the Adrenaline Pack is already in production and will take AMS2 to even higher extremes - owners of the AMS2 2020-2022 Season Pass and of the AMS2 Premium Expansion Packs are secured both parts at no additional charge. More info about the contents of Pt2 soon!

    IMPORTANT! Please note that while all classes except karts have gotten their v1.5 physics revisions in this update, they will remain subject to further minor adjustments until the next update a few weeks from now. Only then will the v1.5 physics be locked down from further handling or performance-impacting changes until the next milestone update, at which time Time Trial boards will once again be reset.

    IMPORTANT 2 The above also applies to AI performance calibration, which remains subject to further fine-tuning until the next release.

    IMPORTANT 3! All car setups have been automatically reset as of this update to conform with the changes from v1.5 physics.

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    V1.4.8.1 -> V1.5.0.0 CHANGELOG

    CONTENT

    Adrenaline Pack Pt1:
    • Added Ascurra Dirt Track (2 layouts)
    • Added Tykki Dirt Track (4 layouts)
    • Added Foz dirt track
    • Added RX layouts of Barcelona, Hockenheimring, Nurburgring, Spa-Francorchamps
    • Added Rallycross class featuring Polo RX, Mini RX, Citroen RX & MIT Lancer X
    • Added Formula Dirt class
    • Added Kartcross class

    Free base game content:
    • Added P1 Gen2 class featuring Metalmoro AJR Gen 2, Sigma P1 G5 & Ginetta G58
    • Updated Stock Car Corolla 2023

    GENERAL
    • Added session auto-advance functionality for multiplayer sessions
    • Minor adjustments to net code
    • Mod Support: Added ability to define a mod and provide mod specific vehiclelist.lst and driveline.rg files. See 'UserData/Mods/README.txt' for details and examples
    • Adjusted damage scalars for all settings for slightly overall less sensitive damage
    • Added Spotter as a Gameplay option
    • Fixed FFB wheel pulling on engine off
    • Grid size for all track layouts bumped to accomodate at least 26 cars (except for kart and dirt tracks)
    • Revised pit stop properties for F-Junior, F-Vintages, F-Retros, F-Classics, F-V12, F-V10, F-Reiza, F-Ultimates, F-USAs, F-3, F-Inter, F-Junior, F-Trainer, Group A, Group C, GT1, Stock Car Brasil 1999-2023, P1-P4, Sprint Race, Montana, GT5, Ginetta G40 Cup, Copa Truck, Street Cars, Hyper Cars, Supercars DPi, GTE, GT3, GT4, Ginetta G55 Supercup, Porsche Cup, Super V8, F-Vee
    • Adjusted LiveTrack Grip Range (lower "green" baseline grip, slightly lower grip for Light, Medium Rubber presets, Heavy Rubber grip preserved)
    • Rubber now loses grip with water saturation (racing line should be avoided in wet weather as a result)
    • Curbs are now more slippery when wet
    • Fixed excess tire wear/heating on grass, gravel and wet surfaces
    • Added Halo Transparency option for F-Ultimate Gen1 & 2 to Display menu
    • Fixed visual wheel camber in replays
    • Added visible Safety Car during Full Course Yellows
    • Vehicles from human opponents are now collidable during Multiplayer full course yellow
    • Fixed an exploit in Time Trial where illegal pit areas would be used for cutting track.

    UI & HUD
    • Updated main menu panel arts
    • Added 'Off-road' track selection filter to Grade selection
    • Added Rallycross race weekend preset for RX, F-Dirt & Kart Cross
    • Added P1-4 classes to Brazilian Series vehicle selection filter
    • Removed mandatory pit stop from F-Ultimate Gen2 preset
    • Reduced pit limit from 160 km/h to 130 km/h in F-USA Historic preset to align with 2000 regs instead of 1995/98

    PHYSICS
    • Completed physics revisions for all classes excepting the karts (125cc & 4-stroke)
    • Adjusted tire flatspotting physics (generally reducing changes of flatspotting)
    • Various adjustments to dirty air effects, correcting some interclass inconsistencies
    • Adjusted undertray spring / damper / friction, fixing inconsistencies
    • F-Junior: Restricted ride height range (min 4cm max 10cm)
    • F-USA Gen2: Adjusted Swift 009C undertray points to fix performance issues; Fixed aero inconsistencies in SW model

    AI
    • AI calibration pass for all revised classes
    • Adjusted AI performance degradation with tire wear (Ai tire wear rates still under revision)
    • Temporarily disabled effect of driver personality stamina and tire management skills´ influence on AI lap times while AI tire wear & performance degradation is in progress
    • AI cars will now use the max available boost pressure setting instead of the default in qualifying laps
    • Minor improvement to AI pit strategy during FCY
    • Improved AI lines for Brands Hatch (both layouts), Spielberg GP, Spielberg Historic 1974, Nurburgring GP / Veedol layouts, Velopark, Cascais 1988, Interlagos, Montreal, Silverstone 1991, Silverstone 2001, Silverstone 2020, Spa-Francorchamps 2022

    AUDIO
    • Audio playback during fast-forwarding replays is now muted when doing high speed forward seek in replay
    • Fixed missing gravel runoff sound for some cars
    • Smoothed rev-limiter sound cutting out when engine bounces a lot on the limit
    • Disabled audio for hidden environment animations (helicopters, drones) during test day & practice sessions
    • Puddles and dirt sound effects are now panned left/right on track according to position
    • Fixed Mercedes CLK GT1 & AMG GT3 missing attenuation on external gearshift samples.
    • Chevrolet Corvette C8 Z06: adjusted interior engine sound

    TRACKS
    • Barcelona: Fixed various LOD pop issues in static and scene objects; Minor TSO optimization
    • Indianapolis: Fixed some static object lod issues near T3
    • Spa Francorchamps 2022: Returned wandering marshal to his post at Paul Frere
    • Nurburgring 1971 Sudschleife: Moved rolling start location 200m before Nordkehre

    VEHICLES
    • Adjusted suspension animation for F-V10, F-V12, F-inter, Lotus 79, Caterhams (all models)
      Camaro SS: Adjusted light glow textures, shadows & glass cracks
    • McLaren Senna: Adjusted shadows (fixed missing rear wing)
    • Copa Uno B: Adjusted shift warning light
    • Brabham BT49: adjusted shift warning light
    • Updated display for Porsche GT3-R, Porsche Cup models (display alarms added)
    • Added pit limiter display warning to GTE / GT3 models that feature them
    • F Ultimate Gen1: Added ERS mode and pit limiter
    • Nissan GT1: fixed mismatching livery
    012.jpg

    V1.5.0.2 CHANGELOG
    • Fixed some inconsistent overtake messaging displayed for backmarkers when the leader hasn't caught the safety car yet
    • Fixed a crash when loading a championship that had been saved after qualifying session
    • Fixed a crash on game boot when the first championship save has an unknown modded vehicle
    • McLaren F1 GTR: minor brake bias adjustment (setup reset recommended)
    • Ultima GTR Race: minor setup adjustments (setup reset recommended)
    • Generally adjusted AI performance when running slicks on a wet track, and extremes / wets / intermediates on a drying track
    • AI calibration pass for Porsche Cup, P1 Gen2 classes
    • Adjusted AI paths to correct jerky behavior in segments of the track at Indianapolis Road Course, Montreal, Nurburgring GP & Veedol layouts
    • Indianapolis Road Course: Adjust alt start path at T4 T5 T6 Montreal GP: Corrected alt start path junctions; Nurburgring GP Veedol
    • Foz: Added VR cams and updated TV cams for new joker layout

    V1.5.0.4 CHANGELOG

    CONTENT
    • Added Updated Stock Car Cruze 2023 model & new cockpit model for Stock Car Pro Series 2023

    GENERAL
    • Fixed Logitech TrueForce wheel devices lockstop & calibration issues
    • Pit crews will no longer spawn for safety car when entering the pits
    • Fixed a potential crash to desktop that could happen to more than one client at the same time in multiplayer when processing a vehicle impact of a participant that had just quit the session
    • Fixed a crash that could occur when advancing a championship session after clicking 'skip to end' if the championship had full course yellow setting and fastest lap point setting enabled
    • Fixed an issue that could result in incorrect final drive being loaded in first session when no prior setups exist
    • Changed Time Trial track state to be equal to Heavy Rubber preset (instead of a fully rubbered track all around as before)

    PHYSICS
    • Tire tread adjustments for GTE, GT3, GT Classics, Group C, Stock Omega 1999, F-USA Gen1-3, F-USA 2023 Speedway compound
    • Minor stifness adjustments for GT3 tire carcass
    • FFB adjustments for Prototypes P2-P4, Formula Trainer + Advanced, Vintage Touring Car T1-T2, HotCars, Omega Stock Car 1999, SprintRace, Copa Montana, Copa Uno, Copa Fusca, Copa Classic B-FL, Mitsubishi Lancer Cup, TSi Cup, Street Camaro SS, Kartcross
      Fixed missing hard compounds for Corvette GTP & Nissan R89C; Fixed missing wet compound for Copa Uno
    • Adjusted final gear ratios for all cars to account for recent bug fix
    • GT3: Slightly adjusted aero for Nissan GT-R, BMW M6
    • Group C: Minor aero & performance adjustments for all models
    • Adjusted engine inertia & compression rates for Hot Cars, Copa Classic & Fusca
    • Mclaren F1 GTR: Corrected rear ride height asymmetry
    • F-Classic Gen4: Performance Adjustment for Mclaren MP4/6
    • Ginetta G55 GT3: Updated engine specifications
    • Added flexible axles to RWD Hot Cars, Copa Classic & Copa Fusca
    • Updated clutch models copa Copa Classic
    • Reduced default steering lock for F-USA Gen1-3 & 2023 SW / SS variants
    • F-Reiza: Adjusted autoshift thresholds

    AI
    • Adjustments to AI performance and behavior for ovals
    • Rallycross: AI performance updates
    • AI calibration pass for F-Classic Gen4, GT3, Porsche Cup Mini JCW UK, GT5, GT Open

    AUDIO
    • Ginetta G55 GT3: Updated sounds for new engine specs

    TRACKS
    • Brands Hatch: Fixed AI line on pitlane
    • Spielberg Historic: Fixed the distance markers LOD popping
    • Nürburgring 2020: Fix a floating corner tower at Nürburg Castle
    • Daytona Oval: Exclude apron from track limits.

    VEHICLES
    • McLaren 720 GT3: Display updates with Fuel data added; Pit limiter green LEDs; Small color corrections; corrected mapping; Removed LEDs around the 2nd screen
    • P1 Gen2: corrected DRS animarions for for AJR Gen2 & Sigma P1 G5
    • StockCar Car Pro Series 2023: Fixed headlights issue & updated cockpit for Corolla model
    • Sigma P1 G5: Fixed redline on Display page 2

    V1.5.0.5 CHANGELOG


    GENERAL
    • Fixed Automatic by weather option not changing tyres in pitstops
    • Fixed an audio related issue that could lead to CTD

    UI & HUD
    • Fixed refresh and filter buttons bound to same key on MP browser page

    PHYSICS
    • Further tire tread adjustments for Group C, GTE, GT3, GT Open, Kartcross, Rallcross, F-USA SW variants
    • Adjusted wet tire treads for GTE; F-Ultimate Gen1/2, F-Reiza, GT3, GT4, Super V8, P1, karts
    • Reduced dirty air effect on front wing for F-USA Gen1-3 & 2023 speedway configs
    • Minor aero adjustments for Mclaren 720S GT3, BMW M6, Nissan GT-R
    • Adjusted Traction control range for GTE & GT3 classes
    • Mclaren MP4/4: Minor aero adjustment
    • Slightly increased rear wing downforce for Rallycross, Kartcross
    • GT3: Further minor diffuser adjustments for all models in class
    • Group C: Further aero adjustments; adjusted diff lock per clutch
    • McLaren F1 GTR: corrected rear damper setting asymmetry

    AI
    • Fixed a bug causing RX AI to randomly slow down in races
    • Adjusted AI throttle application for GTE, GT3, GT4, GT Open, F-USA oval variants;
    • AI wet weather performance calibration for F-Retro Gen2/3, F-Classic Gen1-4, F-V12, F-V10 Gen1/2, F-Reiza, F-Ultimate Gen1/2, Group C GT3, GT4, Super V8, P1 GTE, GT3, GT4
    • AI calibration pass for F-Classic Gen2
    • Further adjusted AI overtaking thresholds for F-USAs in speedway configurations
    • Slightly reduced AI hot lap performance boost

    VEHICLES
    • F-Classic Gen1-4: Reduced incidence of sparks
     
    Last edited: Aug 18, 2023
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  2. randomracesuk

    randomracesuk RRUK

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    Yay.... Thank You


    Where Is the Update, Not in My Steam yet

    Its ok Had to logout and log back in then Boom it's there
     
    Last edited: Jul 25, 2023
  3. Beezer215

    Beezer215 Member

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    Yaaaaaaayy!!!
     

    Attached Files:

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  4. justposted

    justposted Member AMS2 Club Member

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    Hurrah! No more floaty Caterhams on the public servers! Looking forward to some RallyX chaos in open servers.
     
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  5. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    Wait a second ... really? o_O It doesn't matter to me personally, but that's a really big freebie out of nowhere considering the size of this pack already. If it's the case ... :hurrayreiza:
     
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  6. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member AMS2 Club Member

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    Congratulations on this major milestone!
    Well done to everyone involved!
     
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  7. WhippyWhip

    WhippyWhip Active Member AMS2 Club Member

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    is this straight to release and not RC?
     
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  8. m0ellemeister

    m0ellemeister New Member AMS2 Club Member

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    Congrats ! Can't await to get into my rig. AMS2 is getting more and more my favourite SIM.
     
  9. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    Anyway, I said it already on the Discord and I'm saying it a bit more long-winded here: This was a mental effort by all you guys and you deserve the rest you're getting. You finally formed Madness Engine into a platform that now can realize the massive potential already slumbering there, but never executed.

    I hesitate to use the word game-changer, but there also aren't too many more for a massive overhaul that makes it the best it's ever been on all fronts while providing an immediately noticeable step forward.

    I hope you're celebrating at least a little, if not for this then when.
     
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  10. Touc

    Touc Active Member AMS2 Club Member

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    Thanks guys. Been enjoying the beta for a few weeks now and can’t wait to start enjoying this with the wider community
     
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  11. Bizarre Formula

    Bizarre Formula Well-Known Member

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    Okay, enough of the 'good stuff'...

    I love you guys!

    :hurrayreiza::hurrayreiza::hurrayreiza::hurrayreiza::hurrayreiza::hurrayreiza::hurrayreiza::hurrayreiza::hurrayreiza::hurrayreiza::hurrayreiza::hurrayreiza::hurrayreiza::hurrayreiza::hurrayreiza:
     
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  12. BrunoB

    BrunoB TT mode tifosi BANNED

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    Good release description.
    Not so many fluffy words but focus on what is actually inside this update.
    Thanks for that.
    Looking forward to if I can also feel the difference :D

    ByTheWay: 5 min later. Holy moly. This update takes some time to download :p
     
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  13. Dylan Hale

    Dylan Hale Well-Known Member AMS2 Club Member

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    This isn't accessible from the Forum as far as I can tell for some reason...
     
  14. mdecker79

    mdecker79 Active Member AMS2 Club Member

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    It is it's just down the list a bit and not at the top.
     
  15. Dylan Hale

    Dylan Hale Well-Known Member AMS2 Club Member

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    Found it, me stupid
     
  16. Theodore Schultz

    Theodore Schultz Well-Known Member AMS2 Club Member

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    @CrimsonEminence can we get this pinned so it goes to the top of the forum? Thanks.
     
  17. RoccoTTS

    RoccoTTS Well-Known Member AMS2 Club Member

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    Congratulations to the whole team, brilliant update. Already tried a few cars and............
    i'm officially back after a long break from AMS2.
     
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  18. Michael Croshaw

    Michael Croshaw Active Member AMS2 Club Member

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    Incredible effort, much appreciated.
     
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  19. FS7

    FS7 controller filters off please AMS2 Club Member

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    What's everyone's favorite offroad car and offroad track so far?
    Just asking so I know which car & track to use for the thumbnails of my up-to-date car & track list videos. :)
     
  20. PocketsRJ

    PocketsRJ Hi from UK!

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    Think the Adrenaline pack purchase takes me past the cost of what the season pass would have been (picked up half of things on sale), and I don't care at all, so excited to play the updated and expanded AMS 2 for forever* :D (*approximate :p )
     
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