Featured Automobilista 2 V1.6.4.2 & Super Trophy Trucks RELEASED - Now Updated to V1.6.4.3

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Mar 14, 2025.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    2 (10).jpg
    Automobilista 2 V1.6.4.2 is now live - this update introduces Super Trophy Trucks with the new Adrenaline Pt2 DLC along with several other fixes and improvements.

    Adrenaline Pt2 is available for purchase here, but as is customary it will remain free for all users over the next couple of days.

    If by any chance you encounter issues with this build, the previous V1.6.3.6 remains available as a Beta Branch on Steam ("previousbuild")

    As part of a series of optimization measures taken for this update, the physics engine now runs on four CPU threads by default instead of the previous default of two; this however might not be a net positive for users running substantially older systems, if that is your case you may revert to the old standard by running the command line -pthreads 2

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    V1.6.3.6 -> V1.6.4.2 CHANGELOG


    CONTENT

    GENERAL
    • Added 48-max grid size support for Championship mode (requires minimum 12GB RAM)
    • Fixed issue where requesting a pitstop via the ICM menu would fail in some cases
    • Revised LiveTrack rubber laydown to better reflect current tire load and slip and reduce differences between player and AI vehicles
    • Replaced all instant DQs from formation lap and rolling start infringements with drive-through penalties
    • Removed start light countdown in rolling starts to make green light less predictable (lights now go from all red directly to green)
    • Corrected penalties being awarded while the AI is in control of player car during rolling start, formation laps, and in auto rolling start modes
    • Fixed issue where fuel wouldn't be added to the player vehicle during a pitstop when the rules allowed refuel and the player had a fuel value set in the strategy
    • Fixed particles producing jagged edges around geometry when using lower particle detail settings
    • Performance optimization on CPU-render logic related to environment maps.
    • FFB loop optimization pass
    • Physics now default to running in 4 CPU treads instead of previous 2.

    UI & HUD

    • Separated 'Suspension' from 'Mechanical' and added a new 'Aero+Suspension' option for pit strategy repair shortcuts of ICM menu to allow repair without the lengthy cost of brake/engine replacement
    • Fixed non-karting presets incorrectly listing kart layoutts; Excluded Oval / Dirt / Kart layouts from listing in ARC Camaro & F-Inter presets

    PHYSICS
    • Minor tire tread adjustments to LMDh/GTP, LMP2 (both gens), DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, Lamborghini Super Trofeo, Copa Montana, Hypercars, Supercars, Caterham 620R, Superlight, Supersport, ARC Camaro
    • Further adjustments to slick compounds´ sensitivity to wet surface
    • Slightly increased default rear wing setting for various GT3 cars, Ginetta G55 (all variants),
    • GT3 Gen2: Further BoP pass to V10 powered models; Corrected error in Lamborghini Low Downforce variant giving it an extra 4% power (SETUP RESET RECOMMENDED)
    • Montana: Fixed excessive engine sensitivity to frontal damage
    • Mercedes EVO2 DTM Gr.A: Corrected error in rear left tire pressure setting
    • Lotus 23: Reduced rear brake cooling
    • Audi R8 GT4: Revised FFB

    AI
    • Adjusted AI behaviour so that if it runs into another car and is held up in the first or second sector of a hotlap in practice or qualifying, it may either re-engage outlap behavior to open a gap for another hot lap or return to pits (if late into its stint)
    • Adjusted logic which AI drivers follow when leaving pits in practice & qualifying to minimise issues with intense traffic early on the sessions
    • Added AI Wet Skill Scalar and AI Mistake Multiplier options to championship overview screen
    • General calibration pas to AI performance losses with cold tires particularly under cold environment temperatures
    • Calibrated AI simulated session times for F-USA Gen1 & Gen2 (all variants)
    • ARC Camaro: AI calibration pass; further adjustment to prevent AI cars from rolling when hitting high curbs
    • Brabham BT46: Adjusted AI undertrayd physics to mitigate lower performance vs player in this car
    • F-USA (All Gens): Calibrated AI simulated session times
    • AI calibration pass for Super V8, Copa Montana, GT4

    AUDIO
    • Changed "Opponent Samples" option to "Sound Detail" as it now also affects environmental effects
    • Fixed trackside and chase cam engine sound pitch for Stock Car Brazil 2019 and Metalmoro AJR Chevrolet V8
    TRACKS
    • Imola: Fixed player auto pitstop function not disabling after leaving the pitlane; Rebuilt the pitbox and garage layout

    VEHICLES
    • Updated pit limiter display: BMW M4 GT3, Corvette Z06.R, Mclaren GT3 Evo, Lambo GT3 Evo2, Porsche 992 GT3R; BMW M Hybrid, Porsche 963; Porsche GTE
    • BMW M4 GT4: Fixed calipers and chassis vertex AO issue
    • Porsche 963: added colored pit lights
    • Oreca 07: Fixed wrong interior light mapping
    • Corvette C3 RC: Fixed paint mapping
    • Swift 009C: Adjusted driver gear change animation
    • Lola T98: Adjusted engine 3d mesh pivot; Adjusted suspension 3d mesh position in showroom mode
    006.jpg

    V1.6.4.3 CHANGELOG

    GENERAL
    • Fireworks no longer require particle detail setting 'HIGH'
    • Fixed firework plumes rendering at lower resolutions when the particle detail setting is set to 'Medium'
    • Fixed coarse water spray droplets creating outlines around geometry
    • Further Increased initial water puddle size scalars
    • Further reduced intensity of undercar shadow in storm weather

    PHYSICS
    • Tread adjustments for StockV8, Stock 20/21, Stock Omega 1999, Stock Opala 1986, SuperV8 Oval variants
    • Further minor tread adjustments to F-V12, F-V10 Gen2, F-3, F-Trainer, GTE, GT4, G55 Supercup, STT & wet compounds for all modern GT & Proto classes
    • Further tire tread adjustments to wet & all weather compounds
    • Further thermodynamic adjustments to GTP, LMP2, GT4, G55 Supercup tires
    • Minor revisions to GTP tire compound wear properties
    • Further adjustments to slick performance on a wet surface
    • Caddilac DPi: Further adjustment to 6th gear ratio
    • STT: Added adjustable steering lock (default now 40deg) (SETUP RESET RECOMMENDED)
    • McLaren 720S GT3 EVO: Minor aero & default setup (SETUP RESET RECOMMENDED)
    AI
    • Further adjustments to AI cold tire effects for GTP, LMP2, GT3, GT4, G55 Supercup classes
    • Further adjustments to AI lateral movement rates for GTP, LMP2, GT3, GT4, G55 Supercup & BMW Procar
    • Adjusted AI launch performance in the wet for GTP, LMP2, GTE, GT3, GT4, GT Open, Lambo ST, G55 Supercup classes
    • Daytona SC Course: Redone AI fast line for better & more consistent AI performance; Revised AI corridors through Bus Stop chicane & T1 to reduce chances of incidents in those corners
    • Adelaide (both versions): Disabled legacy AI speed boosts that made AI cars excessively fast on these tracks
    • Adjusted AI throttle application for GTE, GT3
    • AI wet weather calibration pass for F-V12
    • AI calibration pass for Old Stock, GT4, G55 Supercup; Super V8 & StockCar Brasil classes in ovals & speedways

    TRACKS
    • Adelaide STT: Corrected the concrete pit lane apron physical material that was set to gravel
    • Hockenheim STT: Adjusted the location of ramp 1
    • Monza STT: Updated ramp layout, removing ramp 3
    • Spielberg STT: Updated ramp 3 location
    • Daytona: Updated apron road material to correct excessive dust being kicked up by cars driving over it

    VEHICLES
    • BMW M6 GT3 and BMW M8 GTE: Smoothed cockpit parts
    • Porsche 992 GT3-R: fFxed display pit speed value
    • Opala Old Stock: Fixed black side mirrors in exterior view
    • McLaren 570S GT4: Updated front and rear lights; fixed black side mirrors in external view
    • Lamborghini Huracan ST Evo2: Added RVM camera
    • Sprintrace: Removed the redundant shift lever
    • Audi R8 GT4: reworked rear lights; added blurred rims inner spokes : Adjustded rpm lights range
    • Fixed CTD when loading Stock Car V8 2019 oval variant
    • Fixed damage normal maps not displaying correctly
     
    Last edited: Mar 21, 2025 at 5:28 PM
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    • Winner Winner x 23
  2. kkdrummer

    kkdrummer Well-Known Member AMS2 Club Member

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    Great fixes all around and fun trucks to throw around, thanks Reiza team!
     
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  3. HER0

    HER0 New Member

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    For reference, I wanted to share the STT track variants with ramps:
    • Adelaide
    • Cleveland
    • Guaporé
    • Hockenheimring
    • Ibarra
    • Long Beach
    • Monza
    • Road America
    • Sebring
    • Spielberg (Red Bull Ring)
    • Velopark
    • Watkins Glen
     
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  4. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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  5. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Will we get a Super Trophy Truck UV override ? It is not yet availalbe in the download list.
     
  6. Theoloop

    Theoloop Active Member AMS2 Club Member

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    Can you guys list the 12 STT tracks? It’s not mentioned here or steam.

    EDIT: disregard HERO listed them above.
     
  7. TomLehockySVK

    TomLehockySVK Well-Known Member

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    In image form.
    stt.png
     
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  8. Alistair McKinley

    Alistair McKinley Well-Known Member AMS2 Club Member

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    Ehm ... it's three posts above yours.
    Edit: Got ninja'd. :oops:
     
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  9. wegreenall

    wegreenall Active Member

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    1) I have no idea how to drive STTs, they will be very fun to learn;
    2) is the little "FFB loop optimisation pass" comment meant to be so subtle? Am I feeling things or is the FFB amazing now? it feels so connected. Please let me know if I'm just feeling things or there is reason to think this
     
  10. Jaykinch

    Jaykinch New Member

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    is the rear view mirror pointing to the sky to much, i cant see behind me and it dont seem to move with the controls i'm in VR BTW
     
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  11. Djin

    Djin Active Member

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    I couldnt feel significant performance gains on my i7 14700K, how about you guys ?
     
    Last edited: Mar 14, 2025
  12. FS7

    FS7 controller filters off please AMS2 Club Member

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    When using the STT track layouts remember they're meant for super trophy trucks, not copa truck. Otherwise you'll puzzled as to why the copa truck keeps flipping over every time you go over the ramps.
     
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  13. wegreenall

    wegreenall Active Member

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    i can state that they are also not for LMP2s. They may look like spaceships but the similarity appears to end there.
     
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  14. Mike1304

    Mike1304 Well-Known Member AMS2 Club Member

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    A nice guy in the beta forums just told me the solution. You need to adjust the mirror manually in the settings and change more than 4 clicks on the left (!) mirror to adjust it.
    I hope that Reiza will eliminate this bug as all other cars have working mirrors out of the box…
     
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  15. Rob Thompson

    Rob Thompson Active Member

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    Template added to the dl list
     
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  16. DaveC187

    DaveC187 Member

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    I just completed a 30 minute race with 47 AI grid using ARC Camaro at Watkins Glenn with AI mistakes at x5. Pure fun! Cars spinning out, missing their brake points, slamming against the wall, etc. Finally have AI races with human-like mistakes. Great job Reiza! This was probably the most fun AI race I ever had.
     
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  17. Seb02

    Seb02 Well-Known Member

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    How does it work :
    if that is your case you may revert to the old standard by running the command line -pthreads 2
     
  18. HER0

    HER0 New Member

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    In your Steam library, right click the game or press the gear on the details page, open Properties..., then paste
    Code:
    -pthreads 2
    into the launch options box.
     
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  19. Seb02

    Seb02 Well-Known Member

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    Thanks a lot, i will try
     
  20. LostPatrol

    LostPatrol Active Member

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    I guess thats one way to replicate really bad online racing rather than real racing, at least you don’t have to listen to the chat :)
     
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