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Automobilista 2 V1.6.7 RELEASED - Now Updated to V1.6.7.1

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Aug 30, 2025 at 5:05 PM.

  1. TheMagicYeti

    TheMagicYeti New Member AMS2 Club Member

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    The AI do seem to be less clumsy now from what I've experienced. Even if they're much quicker than you, they'll try and get past without bumping you off the road. Something I experienced quite a bit before this update.

    Did a race in the GT1s at Spa with the AI set to 120. I started in 1st to see how they would deal with a much slower driver (that being me). They did a good job of not pushing me off the track while not being too tentative. Must be something about the AI physics change that's made them more careful around other cars. And the GT1s feels less slippery, an absolute blast to drive now!

    I also drove the Aston GT3 around Bathurst and I did not expect to enjoy it as much as I did. It was so much fun being able to attack the mountain section with more confidence now. I honestly felt like I could approach it in the same way I did in ACC. Definitely going to try out some other tracks in the GT3s.
     
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  2. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Automobilista 2 v1.6.7.1 is now live - this is a complementary update to the weekend´s release to give the new content some extra polish and adding further fixes & improvements that didn´t quite make it in time for the release.

    V1.6.7.1 CHANGELOG

    GENERAL
    • Fixed duplicated class position number in final race results screen in MP after participants had disconnected
    • Fixed possible CTD cause for users with Thrustmaster display devices at the end of a multiplayer race
    • Added 30s delay for repeated uses of vehicle reset in MP sessions

    UI & HUD
    • Fixed redundant anti-roll & bump stop ranges being displayed on setup screen for cars that don´t have those adjustments

    PHYSICS
    • Further adjustments to drafting effects
    • Further minor adjustments to street radial & F-USA speedway tires (all gens)
    • Alpine A110 GT4: Minor adjustments to bodywork drag & brake torque
    • Copa Fusca: Minor tread adjustments
    • Superkart: Minor tire & aero adjustments; Adjusted camber range (setup reset recommended)
    • Adjusted front / rear toe settings for Super V8 & Caterhams (Setup reset recommended)
    • F-Vee Gen2: Adjusted weight distribution & default front tire pressure
    • Revised FFB for Formula Vee (both gens), Ligier JS P4, Ligier JS2-R, F-Inter,

    AI
    • AI calibration pass for Copa Fusca, Superkart, Ligier JS P4
    • Added Ai roster for Ligier JS P4
    • Updated Formula Vee Gen2 AI roster to include new driver & livery names

    AUDIO
    • Fixed relative interior to exterior engine sound pitch incosistencies for Copa Classic B, Copa Classic FL, Copa Fusca, Copa Uno, Hot Cars
    • F-Vee (both gens): Adjusted tire scrub and skid sounds

    TRACKS
    • Revised trackside cameras for Barcelona, Cascais, Cleveland, Daytona, Hockenheim, Imola, Indianapolis, Interlagos, Jerez, Kansai

    VEHICLES
    • Ligier JS P4: Added two new liveries; Improved mesh on bonnet in cockpit view; Added further cockpit details & animations
    • F-Ultimate Gen2: Added extra dirt to all paints and carbon fiber materials, updated LEDs emmissivity and textures, updated display; new override paint materials replacements with orange peel and extra dirt
    • Aston Martin Vantage GT3 Evo: Added missing carbon paint override
    • McLaren 720S GT3 Evo: fixed wrong livery overrides path
    • F-Vee Gen1: Further adjusted cockpit POV
    • Mini Cooper S 1965: Adjusted driver's head position in the driver animations
    • F-V10 Gen2: Adjusted rear suspension animations
     
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  3. Sebek88

    Sebek88 New Member

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    Maybe it will sound like I’m nitpicking, but making such a nice model of the Ligier, then improving the interior in an update, and still leaving the Racelogic with such low font resolution is a bit disappointing. I understand that you don’t have time to fix the Racelogic in the BMW M6 GT3, but in a new car this really should have been done.
     
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  4. MAK

    MAK Member

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    This frankly bothers me less than the harsh LOD (even at Ultra settings) of the car (the metallic mesh on back of the rear wheels disappears roughly 10/15 meters away from your car during gameplay). I was hoping that this would be fixed with this update (and the MCL 720s GT3/EVO LODs to). :(:(

    Screenshot 2025-09-03 190704.jpg
     
    Last edited: Sep 3, 2025 at 6:28 PM
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  5. Pahvi0

    Pahvi0 New Member

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    You tend to drop these updates in my gaming time so i get to compare them back to back to previous build.
    Keep it up with amazing work for adjusting the drafting effects.
    With the BMW M Hybrid V8 i noticed a big improvement in cornering and so called floatiness.
     
  6. LooseyMoosey

    LooseyMoosey Member

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    Is there any chance of having a 'default pressures' or 'starting pressures' for tyre options in pit strategy? I can't have a generic 'Tyres only' pit strategy that carries over to different cars because the tyre pressures are car specific. I have to reset to default everytime and remove damage options.
     
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  7. TomLehockySVK

    TomLehockySVK Well-Known Member

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    All Sebring layouts in multiple corners still have severe fps drops, anyone else experience awful performance at Sebring and Sebring only ?
     
  8. ATrainedMonkey

    ATrainedMonkey New Member

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    A bit confused by the Anti-Roll UI update, so cars like the F309 never had anti roll bars in the first place? as I cannot setup it anymore now
     
  9. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Unfortunately that fix brought out another bug causing antiroll adjustments to be locked in cars that do have them adjustable; this will be hotfixed shortly.
     

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