Automobilista 2 V1.6.7 RELEASED - Now Updated to V1.6.7.2

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Aug 30, 2025 at 5:05 PM.

  1. TheMagicYeti

    TheMagicYeti New Member AMS2 Club Member

    Joined:
    Feb 25, 2020
    Messages:
    8
    Likes Received:
    5
    The AI do seem to be less clumsy now from what I've experienced. Even if they're much quicker than you, they'll try and get past without bumping you off the road. Something I experienced quite a bit before this update.

    Did a race in the GT1s at Spa with the AI set to 120. I started in 1st to see how they would deal with a much slower driver (that being me). They did a good job of not pushing me off the track while not being too tentative. Must be something about the AI physics change that's made them more careful around other cars. And the GT1s feels less slippery, an absolute blast to drive now!

    I also drove the Aston GT3 around Bathurst and I did not expect to enjoy it as much as I did. It was so much fun being able to attack the mountain section with more confidence now. I honestly felt like I could approach it in the same way I did in ACC. Definitely going to try out some other tracks in the GT3s.
     
    • Like Like x 5
  2. Renato Simioni

    Renato Simioni Administrator Staff Member

    Joined:
    Feb 14, 2016
    Messages:
    5,228
    Likes Received:
    50,759
    Automobilista 2 v1.6.7.1 is now live - this is a complementary update to the weekend´s release to give the new content some extra polish and adding further fixes & improvements that didn´t quite make it in time for the release.

    V1.6.7.1 CHANGELOG

    GENERAL
    • Fixed duplicated class position number in final race results screen in MP after participants had disconnected
    • Fixed possible CTD cause for users with Thrustmaster display devices at the end of a multiplayer race
    • Added 30s delay for repeated uses of vehicle reset in MP sessions

    UI & HUD
    • Fixed redundant anti-roll & bump stop ranges being displayed on setup screen for cars that don´t have those adjustments

    PHYSICS
    • Further adjustments to drafting effects
    • Further minor adjustments to street radial & F-USA speedway tires (all gens)
    • Alpine A110 GT4: Minor adjustments to bodywork drag & brake torque
    • Copa Fusca: Minor tread adjustments
    • Superkart: Minor tire & aero adjustments; Adjusted camber range (setup reset recommended)
    • Adjusted front / rear toe settings for Super V8 & Caterhams (Setup reset recommended)
    • F-Vee Gen2: Adjusted weight distribution & default front tire pressure
    • Revised FFB for Formula Vee (both gens), Ligier JS P4, Ligier JS2-R, F-Inter,

    AI
    • AI calibration pass for Copa Fusca, Superkart, Ligier JS P4
    • Added Ai roster for Ligier JS P4
    • Updated Formula Vee Gen2 AI roster to include new driver & livery names

    AUDIO
    • Fixed relative interior to exterior engine sound pitch incosistencies for Copa Classic B, Copa Classic FL, Copa Fusca, Copa Uno, Hot Cars
    • F-Vee (both gens): Adjusted tire scrub and skid sounds

    TRACKS
    • Revised trackside cameras for Barcelona, Cascais, Cleveland, Daytona, Hockenheim, Imola, Indianapolis, Interlagos, Jerez, Kansai

    VEHICLES
    • Ligier JS P4: Added two new liveries; Improved mesh on bonnet in cockpit view; Added further cockpit details & animations
    • F-Ultimate Gen2: Added extra dirt to all paints and carbon fiber materials, updated LEDs emmissivity and textures, updated display; new override paint materials replacements with orange peel and extra dirt
    • Aston Martin Vantage GT3 Evo: Added missing carbon paint override
    • McLaren 720S GT3 Evo: fixed wrong livery overrides path
    • F-Vee Gen1: Further adjusted cockpit POV
    • Mini Cooper S 1965: Adjusted driver's head position in the driver animations
    • F-V10 Gen2: Adjusted rear suspension animations
     
    • Like Like x 23
    • Winner Winner x 5
    • Informative Informative x 1
  3. Sebek88

    Sebek88 New Member

    Joined:
    Sep 8, 2024
    Messages:
    16
    Likes Received:
    10
    Maybe it will sound like I’m nitpicking, but making such a nice model of the Ligier, then improving the interior in an update, and still leaving the Racelogic with such low font resolution is a bit disappointing. I understand that you don’t have time to fix the Racelogic in the BMW M6 GT3, but in a new car this really should have been done.
     
    • Like Like x 4
    • Agree Agree x 3
  4. MAK

    MAK Member

    Joined:
    Apr 15, 2025
    Messages:
    50
    Likes Received:
    16
    This frankly bothers me less than the harsh LOD of the car (even at Ultra settings): The metallic mesh on back of the rear wheels disappears roughly 10/15 meters away from your car during gameplay.
    I was hoping that this would be fixed with this update (and the MCL 720s GT3/EVO LODs to). :(:(

    Screenshot 2025-09-03 190704.jpg
     
    Last edited: Sep 4, 2025 at 1:35 AM
    • Agree Agree x 6
    • Like Like x 2
  5. Pahvi0

    Pahvi0 New Member

    Joined:
    Aug 24, 2025
    Messages:
    4
    Likes Received:
    1
    You tend to drop these updates in my gaming time so i get to compare them back to back to previous build.
    Keep it up with amazing work for adjusting the drafting effects.
    With the BMW M Hybrid V8 i noticed a big improvement in cornering and so called floatiness.
     
  6. LooseyMoosey

    LooseyMoosey Member

    Joined:
    Jul 2, 2021
    Messages:
    69
    Likes Received:
    40
    Is there any chance of having a 'default pressures' or 'starting pressures' for tyre options in pit strategy? I can't have a generic 'Tyres only' pit strategy that carries over to different cars because the tyre pressures are car specific. I have to reset to default everytime and remove damage options.
     
    • Agree Agree x 1
  7. TomLehockySVK

    TomLehockySVK Well-Known Member

    Joined:
    Aug 7, 2022
    Messages:
    1,401
    Likes Received:
    1,824
    All Sebring layouts in multiple corners still have severe fps drops, anyone else experience awful performance at Sebring and Sebring only ?
     
    • Agree Agree x 1
  8. ATrainedMonkey

    ATrainedMonkey New Member

    Joined:
    Jun 13, 2022
    Messages:
    16
    Likes Received:
    0
    A bit confused by the Anti-Roll UI update, so cars like the F309 never had anti roll bars in the first place? as I cannot setup it anymore now
     
  9. Renato Simioni

    Renato Simioni Administrator Staff Member

    Joined:
    Feb 14, 2016
    Messages:
    5,228
    Likes Received:
    50,759
    Unfortunately that fix brought out another bug causing antiroll adjustments to be locked in cars that do have them adjustable; this will be hotfixed shortly.
     
    • Like Like x 8
    • Informative Informative x 4
  10. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

    Joined:
    Mar 18, 2020
    Messages:
    920
    Likes Received:
    1,144
    • Winner Winner x 5
    • Like Like x 2
  11. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

    Joined:
    Mar 18, 2020
    Messages:
    920
    Likes Received:
    1,144
    Really nice improvements in FFB for all of these. Very predictable and fun to explore the limit relative to other cars in the sim that may sit just above these in the pecking order of difficulty. Thanks for that.
     
    • Like Like x 1
    • Informative Informative x 1
    • Optimistic Optimistic x 1
  12. mmertens

    mmertens Old school racer

    Joined:
    Sep 19, 2022
    Messages:
    209
    Likes Received:
    264
    I’m really having a blast with new Formula Vee, it’s incredibly fun to drive and the attention to details are second to none ( I love the oil pressure light slowly fading when turning the car on); however, when I played last weekend with medium aggression settings, with old gen and new gen f-vee mixed, I had some AI crashing in both hairpin in oulton park, and also in first corner in Cascavel. It happened more than once in both circuits. I can see that for other classes AI is behaving much better, and I can see the praise in the comments, so I wonder if someone had any issues with F-Vee AI or if it’s only me.
     
  13. Wilfrandy Ramirez

    Wilfrandy Ramirez Member

    Joined:
    Dec 31, 2023
    Messages:
    86
    Likes Received:
    41
    What about only gen2 AI? the "problem" may be the mixing.
     
  14. mmertens

    mmertens Old school racer

    Joined:
    Sep 19, 2022
    Messages:
    209
    Likes Received:
    264
    Yes, it could be that this is causing me issues. I’ll try again this weekend with only gen 2. But it would be good to have more feedback on mixed grids too, as the AI performance was really balanced between both gens, and it’s great to have bigger grids, really fun to try to nail qualifying to not start in P38! Although is always fun to have to climb up the field when this happens!
     
  15. Dave Stephenson

    Dave Stephenson Administrator Staff Member AMS2 Club Member

    Joined:
    Feb 13, 2016
    Messages:
    927
    Likes Received:
    1,359
    Automobilista 2 v1.6.7.2 is now live. A small update to address some outstanding issues from the last patches

    UI & HUD

    • Fixed Antiroll settings being incorrectly disabled for all cars
    • Fixed in-game options menu navigation order

    PHYSICS
    • Ligier JS P4: Corrected rear spring asymmetry; Adjusted brake thermodynamics

    VEHICLES
    • Ligier JS P4: Added final ai drivers and liveries; Fixed LOD issues with mirrors and rear fender mesh; Improved telemetry logo resolution
    • F-Vee Gen1: Fixed engine issue from previous build; Prevented Seatbelt clipping thorugh car body
    • F-Vee Gen2: Prevented Seatbelt clipping thorugh car body
    • McLaren 720s GT3: fixed rain light LOD issue
    • F-Ultimate Gen2: Added missing WINGS override for custom liveries
    • F-Trainer (All): Revised FFB
     
    Last edited: Sep 4, 2025 at 5:27 PM
    • Like Like x 13
    • Winner Winner x 10
  16. MAK

    MAK Member

    Joined:
    Apr 15, 2025
    Messages:
    50
    Likes Received:
    16
    200 (1).gif
     
    • Funny Funny x 4
  17. JavierZumaeta

    JavierZumaeta Active Member

    Joined:
    Aug 28, 2020
    Messages:
    339
    Likes Received:
    205
    I just noticed LeMans's got room for 60 cars! Well done Reiza, whoah, incredible work with the Madness Engine.

    And the Merc GT1s issues with it's tires/forced to pit half-way through it's fuel usage's finally been sorted. Well done on that front too! And I did try Daytona Road, and well done there too! They're not crashing head straight into that brick wall. happy days!
     
    • Like Like x 1
  18. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

    Joined:
    Mar 27, 2020
    Messages:
    1,708
    Likes Received:
    808
    It's still maxed to 48 cars (player + 47 AI) in singleplayer, and 32 in multiplayer, that 48 was a tall mountain to climb to get running stable as far as i'm aware
     
    • Agree Agree x 1
  19. AllocDK

    AllocDK Active Member

    Joined:
    Jun 22, 2024
    Messages:
    501
    Likes Received:
    214
    Max is still 47 AI
     
  20. JavierZumaeta

    JavierZumaeta Active Member

    Joined:
    Aug 28, 2020
    Messages:
    339
    Likes Received:
    205
    ooh, it says 60 in the UI. I hadn't actually tried it.
     

Share This Page