Automobilista 2 V1.6.9.5 Incoming! Read All About it Here First

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Mar 31, 2026 at 4:20 PM.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    We are soon to release a new update to Automobilista 2, with V1.6.9.5 expected to be deployed shortly now.

    This will be the first of two heavily "formula-centric" updates, the second expected to arrive within a few weeks; beyond significantly boosting AMS2´s formula roster thse updates will also introduce several new features, rules & improvements to boost the quality of the simulation and gameplay while running these classes.

    The formulas are not the sole focus of the updated however as other areas of the game continue to receive improvements and maintenance as we gear up for the big V1.7 update later on this year.

    Users who for whatever reason encounter issues with the new V1.6.9.5 upon release or who might have an imminent league race to run may still remain on the previous V1.6.9.3 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch.

    Below we bring some of the highlights and the current changelog you may look forward to with the release of AMS2 V1.6.9.5!

    Introducing the F-Edge & F-Hybrid Gen1 Classes
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    The single make Formula V12 class has been rebranded and replaced by the Formula Edge, named after the rule changes that caused the largest drop in downforce since the 1983 season; the class will now feature three distinct models, each with their own strengths and weaknesses - the old F-V12 is now the F-Edge Model1, slightly more powerful of the bunch and very tractable, but ultimately not the fastest in all but the highest of high speed tracks; the V10 Model 2 is a little twitchy and more demanding to drive, but overall likely to be slightly faster car in the right hands; Model 3 in turn comes with a V8 engine, less fuel thirsty, less demanding to drive at the limit but missing some ultimate speed relative to the other two.

    The V12 model has received a facelift to match so its bodywork has updated UV mapping; this means that custom liveries for the old F-V12 will require updates to work with the new F-Edge Model 1.

    The other new class is the F-Hybrid Gen1, representing the very fist generation of hybrid Grand Prix cars from a little over a decade ago; this class is similar to the Formula Edge in representing a dip in downforce levels relative to the eras that came before and after it, and with the then new Hybrid engines providing lots of torque and delivering close to 1000 HP, demanding a appropriate care with the loud pedal.

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    Both new formula classes are free additions to the base game.
    Other Highlights of AMS2 V1.6.9.5

    Initial V1.7 Physics revisions are already present in V1.6.9.5, covering all slick-shod formula classes as well as LMDh / GTP, LMP2 (both gens). GT1, 2005 LMP1 / LMP2 / GT1 / GT2, P1 (both), P2, P3, P4, GTE, GT3 (both), GT4, GT5, GT Open, Porsche Cup, Super V8, G55 Supercup, G40 Supercup, Lambo Diablo ST, Lambo Huracan ST, Ligier EuroSeries, Lancer Cup, Copa Classic & Copa Uno, with more still possibly being added to this list in time for release; the revisions are not necessarily final for every class but bring about enough progress to be included in this public release.
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    In terms of what the revision entails, as with every update since V1.6 in late 2024 there are no major fundamental changes; basically what we have been doing since is repeatedly going over every class to assess potential areas for improvements on the aero / chassis / suspension / drivetrain / tire modellng of each car, and also their default setup and force feedback properties; these don´t up to major rewrites, they shouldn´t result in big performance swings or existing setups being nullified, but the collection of minor refinements should add up to an improved driving experience to one degree or another.

    One of the areas being worked on for V1.7 which should be already most notable in the high-end formulas is the modelling of aero wake, or "dirty air" effects from following another car.
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    V1.6.9.5 also brings the addition of high downforce configurations for classes that should feature them; these are currentlyavailable for F-USAs, F-Retro Gen3, F-Classics, F-HiTechs, F-Edge, F-V10s, F-V8s & F-Hybrids. As with low downforce configuration already previously featuring in AMS2, tracks assigned as being of high downforce specification will lead to the above classes auto-loading with their HD configuration - that could be just a high downforce default setup or an actual higher downforce aero package offering greater downforce (and drag) than the standard aero package used in other tracks; all classes with a high downforce variant now also include the relevant visual updates (with front / rear wing planes having higher angle of attack and other minor cosmetic details).
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    Currently assigned as high downforce tracks are Azure, Adelaide (both), Buenos Aires 6 & 6S, Cadwell, Curvelo, Laguna Seca, Long Beach, Jerez, Oulton Park, Salvador & Velocittá.

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    Some further progress with bug fixing for Multiplayer, and some further AI improvements on blue flag and mistake logic as per changelog below.

    The HUD overhaul is still slowly progressing with the new WIP tachometer widget now being added to it.

    Finally, visual updates improvements to tire smoke, undercar shadows and foliage movement with wind which have been WIP through the cycle have been further fine-tuned for the upcoming release.

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    V1.6.9.3 -> V1.6.9.5 CHANGELOG.

    CONTENT

    Cars
    • Added F-Edge class (three models)
    • Added F-Hybrid Gen1 Class

    GENERAL
    • Added high downforce configuration for high end formula cars
    • Fixed local yellow flags not working in single player practice sessions (in race weekend practice and in championship practice)
    • Improved tire smoke and wet weather spray particles
    • Fixed wet weather spray particles flashing brightly near the player car at night with headlights on
    • Greatly improved the rendering performance of tyre smoke and off-racing-line dust
    • Improved livegrass LOD transitions (livegrass furthest LOD transition now respects camera FOV)
    • Reverted recent adjustment to cockpit shadow distance that could cause shadow flickering
    • Fixed multiplayer issue where some participants would incorrectly appear one lap down during the whole race
    • Fixed multiplayer issue where the last-placed participant could be incorrectly displayed as first in the official race results when the server was using Race Director
    • Fixed issue where users who had an unserved drive-through penalty could continue to break rules unpunished until served - now receiving a second drive-through penalty while having one unserved will result in immediate DQ

    UI & HUD
    • Added updated Tacho variations to beta HUD

    PHYSICS
    • Initial V1.7 physics revisions for F-Retros, F-Classics, F-HiTechs. F-V10s, F-V8, F-Hybrids, F-USA Gen1-3, F-USA 2023, F-3, F-Trainers, F-Inter, LMDh / GTP, LMP2 (both gens). GT1, 2005 LMP1 / LMP2 / GT1 / GT2, P1 (both), P2, P3, P4, GTE, GT3 (both), GT4, GT5, GT Open, Porsche Cup, Super V8, G55 Supercup, G40 Supercup, Lambo Diablo ST, Lambo Huracan ST, Ligier EuroSeries, Lancer Cup, Copa Classic & Copa Uno

    AI
    • Fixed issue in which AI cars launching from a curved grid would often go off-road during the start
    • Added some buffer time for AI to switch back from blue flag behavior back to normal driving after letting another car pass
    • AI locking a wheel into a corner is no longer a potential AI mistake if running a car equipped with ABS

    AUDIO
    • Minor sound updates & adjustments for F-V10 Gen1, F-V10 Gen2, F-V8 Gen3

    TRACKS
    • Reorganized garage layouts, increasing pit box capacity when possible for Bathurst, Barcelona, Campo Grande, Curvelo, Kansai, Indianapolis, Hockenheimring, Laguna Seca, Monza, Mosport, Road America, Road Atlanta, Santa Cruz, Sebring, Silverstone, Watkins Glen
    • Buenos Aires #15: Reset special waypoints and trim pit entrance corridors in attempt to fix some pitbox errors
    • Goiania: Added a pitbox for the safety car
    • Guapore: Further reworking of building material settings; fixed abnormal cockpit specular flickering when parked in the garage shadow
    • Laguna Seca: Fixed the warning while exiting the pits; added the pitlane extension to the pit exit limits
    • Interlagos: Updated grid and start / finish line road markings
    • Interlagos Historic: Fixed safety car pitbox
    • Oulton Park: Fixed pit lane extension start and end points

    VEHICLES
    • Revised cockpits for F-Classic, F-HiTech, F-V10 Gen1, F-V10 Gen2, F-V8 Gen3 & F-Hybrid Gen2 models, updating LCD, cockpit materials & animations, object shadow casting & interior pivot points
    • Cockpit POV adustments for F-V10 Gen2, F-V8 Gen3, F-Hybrid Gen2 & Gen3
    • Fixed damage models for F-V10 Gen1 & F-V8 Gen3
    • Fixed missing driver for Ligier JS2 R #04 (Karl Pereira)
    • Caterham SuperSport: adjuste needle tach rotation
    • Corvette C5R: added fuel value on display
    • McLaren 720 GT3 Evo: fixed windscreen banner override
    • McLaren Senna: increased central display screen resolution
    • Mercedes AMG GT3 Evo: updated override paints with orange peel and metallic flakes
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    Last edited: Mar 31, 2026 at 5:32 PM
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  2. lstinziano

    lstinziano New Member

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    Thanks Reiza for the new mid-90s open wheelers!!! The F V12 is one of my favorite cars in all of simracing, but feeling kinda lonely. Now it has more buddies to play with!
    Looking forward to what the next update will bring.
    Also, looking forward to more Touring Cars :)
     
  3. LadyCroussette

    LadyCroussette Simracer since I was four-year-old!

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    I've been waiting for a 14-16 class for years! And still I'm not ready yet!

    Well anyway 2014, 2015 and 2016 skinpacks for this new class are being in development. Announcing it now lol
     
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  4. NedimMehmedovic

    NedimMehmedovic Active Member

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    Woaah. Thats a more proper F1 without the ridiculous clipping & stuff xD Also that nose design on the F-Hybrid is nice!
     
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  5. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

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    Thanks Reiza, great new F1 classes!

    Do I understand it correctly that these are added free to the game?
     
  6. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Both new classes are free base game content.
     
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  7. ThePanzafahra

    ThePanzafahra New Member

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    Ouf...there goes all the work I did for my 1994 F1 skin pack for the F_V12 :-/

    HOWEVER I'm still very much looking forward to this and I hope it'll turn out as great as it looks from reading this post! o_O
     
  8. CatAstrophe05

    CatAstrophe05 The Andrea De Cesaris of simracing

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    94-95 competitors to the F-V12 have been on my wishlist for ages now! Really glad to see these finally coming to the sim!
     
  9. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

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    Thank you very much!
     
  10. Sg220578

    Sg220578 New Member

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    You guys are phantastic, obviously we seem to share the same F1 taste. Finally F1 1995 arrives, probably the best cars of the 90s era. Benetton B195 Ferrari 412T2 and one additionaly shape? Looking forward to be released! Thx a lot in advance!
     
  11. Ace

    Ace Well-Known Member

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    After the dev blog I honestly didn't expect that further physics adjustments were happening that soon again. And if you're in for a while you know what effect these minors adjustments can do. Really looking forward to this and the upcoming updates, the formula cars and the adjustments to formula cars sound really promising
     
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  12. Divit Beria

    Divit Beria Prefer modern cars

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    Off topic but once these teething issues are solved, these cars are gonna make for interesting machines to drive in AMS2 and also to see in real life. Huge potential there.
     
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  13. Dylan Hale

    Dylan Hale Well-Known Member AMS2 Club Member

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    Let me tell you guys, Formula Edge is probably one of the best classes in this game now. I've been doing a full length race season over on the beta, and these are among my favorite cars in Sim racing. They are the perfect crossing point for aerodynamic grip, mechanical grip, horsepower, and weight.

    Also I did not expect these to get dropped for free, so GG Reiza. Y'all rock
     
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  14. XTRMNTR2K

    XTRMNTR2K I WANNA GO FAST! AMS2 Club Member

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    To everyone who is like me and can't handle F1 brakes to save their lives:

    You are still going to lock up your wheels with the new update.

    But you are going to look so smokin' hot doing it.
     
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  15. thegreatradish

    thegreatradish New Member

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    Beyond thrilled at the revisions and additions to F-V12/Edge. Thank you Reiza!
     
  16. Avalon4

    Avalon4 New Member

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    What a pleasant surprise to hear about this today. The current V12 set was definitely due for some love and there are some really good skin packs for the 94-95 seasons out there which were begging for an updated roster of cars.

    It was definitely on my internal wishlist to see more cars added to the V12 set. My other wish was a new V8/V10 class for the mid-2000s - I guess Reiza has been reading my mind!

    With the F-Hybrid added in and the new Formula classes, AMS2 is looking absolutely incredible.
     
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  17. AlvaroGTV

    AlvaroGTV New Member

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    Of course, just the day that I start my holidays... Classic Reiza :rolleyes:
     
  18. Nicolomba

    Nicolomba Member

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    Will this update be available today?
     
  19. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    ''We are soon to release a new update to Automobilista 2, with V1.6.9.5 expected to be deployed shortly now.'' So not today
     
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  20. JavierZumaeta

    JavierZumaeta Active Member

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    LOVE IT! Thank you Reiza. You mad lads, I always knew you'd give that Fv12 some love.
     
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