Automobilista 2 V1.6.9 RELEASED - Now Updated to V1.6.9.2

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Dec 23, 2025.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

    Joined:
    Feb 14, 2016
    Messages:
    5,347
    Likes Received:
    52,209
    43.jpg
    Automobilista 2 V1.6.9.0 is now live! The final update of the year expands AMS2 into US Stock Car Racing, with three generations added as bonus content for the Racin´ USA Expansion Pack along with a new oval - the Pocono Raceway!

    The update also adds the Tourist layout of the Nordschleife, along with a new pack of amazing Supercars.

    Keeping to the spirit of the season, all new content introduced in this update will remain free for all users to try and enjoy through the Holidays until the early days of 2026.

    Users who for whatever reason encounter issues with the new V1.6.9.0 or who might have an imminent league race to run may still remain on the previous V1.6.8.6 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch.

    Check out the full update notes & changelog below:
    36.jpg

    UI & HUD UPDATES
    V1.6.9 features some minor UI cosmestic updates, with title texts now capitalized and panel designs now featuring squared edges.

    We have also began to introduce a new HUD design with this update, however the work on this front is not yet complete; users may get a glimpse of the progress there however by switching to a WIP version of the new HUD via Display options.

    PHYSICS UPDATES
    V1.6.9 delivers another round of physics updates across the board, primarily focused tires with further adjustments to various tread friction coefficients, elasticity, hysteresis, thermodynamics parameters for most slick, semi-slick & all-weather tires in AMS2, aiming to provide another notable step-up in the quality of the simulation.

    FREE CAMERA MODE
    Users may now enable free camera in both live play and monitor screen using the following commands:

    CTRL+F to Enable/Disable Free Camera
    "W A S D" keys : Movement
    Numpad "-" : FOV decrease
    Numpad "+" : FOV increase
    Numpad Arrows "2,4,6,8": Orientation
    Numpad "5": reset orientation
    46.jpg

    TAA DEVELOPMENT

    Good optimization has been achieved for Temporal Antialiasing since the last update; users now also have the option to combine it with Super Sampling AA for optimal results.

    FORMULA CLASS REBRANDING
    The F-Reiza and F-Ultimate Gen1 & Gen2 classes have now been rebranded as F-V8 Gen3, F-Hybrid Gen2 and F-Hybrid Gen3 respectively as per the graphics below
    [​IMG]


    V1.6.8.6->V1.6.9.0 CHANGELOG

    CONTENT
    Tracks
    Racin´ USA Bonus Pack

    • Added Pocono Raceway (5 layouts)
    • Added Fontana Oval Historic
    Nurburgring 2025 DLC
    • Added Nordschleife Tourist layout to Nurburgring 2025

    Cars

    Racin´USA Bonus Pack
    • Added Stock USA Gen1 Class
    • Added Stock USA gen2 Class
    • Added Stock USA Gen3 Class
    • Added Stock USA Gen3 LM Class
    Supercars Pt2 DLC
    • Added Audi R8 V10 GT to Supercars Class
    • Added Dodge Viper ACR to Supercars Class
    • Added Maserati GT2 Stradale to Supercars Class
    • Added Aston Martin Valkyrie to Hypercars Class

    GENERAL
    • Further greatly optimized the packet transfer that occurs near the end of a Multiplayer practice, qualifying and race session, to prevent lags and mass disconnections at that moment
    • Fixed issue that could cause wrong vehicle setup in MP to be loaded if the vehicle was a low downforce or oval specification
    • Fixed an issue where the weather progression setting in championship mode would be set incorrectly to a random value when using real weather, instead of being set to the same value as the time progression setting as expected
    • Improved TAA performance and VRAM usage especially at higher resolutions such as VR or triples
    • Unlocked super-sampling graphics option when TAA is enabled allowing them to be combined
    • Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV
    • Adjusted shadow transitions between detail levels for consistency
    • Improved shadow clarity in the cockpit view
    • Reduced cases of shadow flickering with TAA enabled
    • Slightly increased the shadow distance in cockpit and external views
    • Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV
    • Fixed issue causing the player´s fuel level to occasionally be set the same as an AI driver would use, instead of being set per setup configuration
    • Improved the detection of incidents that trigger local yellow flags
    • Fixed local yellow flags not getting cleared after a host migration
    • Improved the detection of incidents that trigger local yellow flags

    UI & HUD
    • Minor adjustments to UI design with squared panel edges & updated fonts
    • HUD now displays local yellow flag not only when approaching the incident but also while inside the yellow flag zone
    • Added option to enable/disable beta HUD developments (Gameplay > Display)
    • Doubled number of custom championship template slots and single championship save slots
    • Fixed final lap time display of HUD Lap Timings widget displaying a time a few ms higher than the correct laptime
    • Fixed incorrect nation flags being displayed in the final race results screen in multiplayer
    • Corrected preset track selection for modern & historic Le Mans 24h & Road Atlanta for various classes
    • updated logos, motorsport backgrounds/logos for F-Reiza = F-V8 Gen3, F-Ultimate Gen1= F-Hybrid Gen2, F-Ultimate Gen2 = F-Hybrid Gen3, F V10 G1\G2.
    • Fixed incorrect English help text for AI Aggression setting
    • Fixed reversed help texts for AI Skill and AI Aggression options in ES localisation
    • Fixed typo in some instances of Boxengeschwindigkeit in DE localisation
    • Fixed incorrect string for 'HUD Live Edit Messages' option in unselected state on in-game display options screen

    PHYSICS
    • Minor adjustments to tire tread elasticity, hysteresis, thermodynamics & friction coefficients for F-USA Gen1-3, F-USA 2023, F-HiTech Gen2, F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens) GT1, GT1 2005, GT2 2005, GTR 2005, LMP1/2 2005, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, GT5, Ginetta G40 Cup, Lambo Huracan ST, Lambo Diablo ST, Ligier P4, Ligier JS2-R, P2, P3, P4, Stock Car Brasil 2019-2024, Super V8, Stock USA Gen1&2, Group C, F-Trainers, Caterhams, Copa Classic, Copa Uno, Lancer Cup, Hypercars, Supercars, TC Vintages Tier1&2
    • Revised Hypercars & Supercars physics
    • Slightly reduced tolerance for mismatching revs during gear shifts for cars with manual gearboxes when running manual clutch
    • Revised brake wear & thermodynamics for all modern GTs, Prototypes, road karts and endurance-capable vintage vehicles
    • Revised steering rotation & ratio for GT3 & GT4 models
    • Minor chassis polar moment of inertia & aero revisions to F-V12, F-V10 Gen1&2
    • Set both 2005 GT2 & BMW M3 GTR models to default with medium compound tires instead of soft
    • Ginetta G40 (both versions): Slightly reduced crankshaft mass
    • Mini Cooper S 1965 (Vintage class): Corrected fuel tank size
    • GTE (all models) Adjusted default rear tire pressure adjustments
    • Mercede AMG GT4: Minor aero & default ARB adjustments
    • F-3: Fixed excessive dirty air effects
    • F-V10 Gen1: Adjusted default ARB settings
    • Lamborghini Revuelto: Adjusted engine heating
    • Audi R8 GT4: Corrected engine lifetime rpm threshold
    • Porsche 911 GTE: Adjusted default tire pressure & rear slow rebound damper
    • BMW M3 GTR: Fixed tires missing pre-heating in rolling / standing starts
    • AM Valkyrie Hypercar: Default rear tire pressure & rear slow rebound adjustment
    • Alpine A424 Default rear tire pressure & rear slow rebound adjustment
    • Lamborghini SC63: Default rear tire pressure adjustment
    • Minor ride height adjustments to VW Fuscas
    • Lamborghini Revuelto: Corrected 8th gear ratio
    AI
    • Adjusted AI logic over race starts & first lap for slightly more agressive positioning & better overall performance
    • Adjusted AI braking performance for generally more agressive braking into hard braking zones
    • Adjusted AI braking logic so AI will try outbrake rival during a fight for position
    • Adjusted brake distances for heavier classes & cars with high power / grip ratio
    • Improved AI local yellow flag behaviour
    • Slightly increased amount of extra fuel AI carries for safety margin in timed races
    • Added parameter to force AI to pit for fuel in long tracks when fuel is below a certain threshold for Endurance cars that still didn´t have it (Group C, GT1, GT1/2 2005)
    • Adjusted AI speed thresholds for in / out laps & blue flag conditions for F-Retros, F-Classics, F-Hitechs, F-V12, F-V10s, V-Reiza
    • Increased AI speed thresholds under blue flag for GT classes
    • AI calibration pass of dry & wet launch performance for F-V12, F-V10 Gen1, F-V8 Gen3 & F-Hybrid Gen2/3
    • AI calibration pass for F-3, F-Junior, F-Trainer, F-Classic Gen4, F-HiTech Gen1
    • Slightly Increased AI care around human opponent for lower power classes
    • AI Calibration pass for F3, F-Trainers
    • Barcelona GP: Adjusted AI speed between T2 & T3 Added 10% speed boost between T2, T3
    • Barcelona 1991: Adjusted AI corridors at T7/T8 apex to mitigate AI stepping off track and bringing dirt on
    • Brands Hatch: Improved AI speed on braking zone for Druids (both layouts)
    • Donington: Reduced AI speed at Old Hairpin, McLeans and Coppice, adjusted AI grip levels
    • Jerez (both layouts): Reduced dynamic scaling of corridors, adjusted AI grip
    • Hockenheim (Nat & GP layouts): Reduced dynamic scaling of AI corridors
    • Laguna Seca: Improved AI performance at T5
    • Londrina: Minor adjustment to dynamic corridors in both layouts
    • Kyalami: Adjusted AI grip levels
    • Imola: Disabled legacy AI boosts at modern layout; slightly reduced AI grip for historical layouts
    • Le Mans 2005: Adjusted AI speed exiting esses and Tertre Rouge
    • Sebring: Adjusted AI speed at T3, T4, Hairpin, Sunset, Cunningham, Bishop
    • Spielberg GP: Added 5% speed boost between T7 & T8
    • Watkins Glen Short: Adjusted the corridors near the inner loop and adjusted AI speed at final turn
    • Road Atlanta: Adjusted AI corridors at the T6 apex (Modern & 2005 versions)
    • Spa Francorchamps: Adjusted AI corridors at Blanchimont, Stavelot & Bus Stop chicane for 2022 layout
    • Nurburgring (2020 & 2025 GP layouts): Reduced dynamic scaling of AI corridors
    • Silvestone (2001, 2020 int & GP layouts): Reduced dynamic scaling of AI corridors
    • Watkins Glen: Reduced dynamic scaling of corridors

    AUDIO
    • Updated chassis & suspension sounds
    • ARC Camaro: updated interor engine sound
    • BMW M3 GTR: Updated gearshift sound
    • BMW M1: Adjusted interior engine volume
    TRACKS
    • Nurburgring 2025: Extensive art revision
    • Imola: Reversed the pitbox and garage door order in the 1st garage at pit entrance
    • Nurburgring 1971: Added barrier at Sudkehre fo Gesamt layout
    • Spielberg Historic: Added grid, pitbox, and garages with pit lane extension
    • Sebring Removed moving tracking camera from back straight.
    • Road Atlanta (all layouts): TV cameras at T3 moved so as not obscured by tree branches.
    • Nurburgring 2025 Fixed missing historic weather for Nordschleife layout
    • Virginia: Added garage extension for the south pit lane
    • Slightly increased racing line grip ranges for Azure, Cadwell, Jerez, Kyalami Modern, Snetterton, Velocitta, Velopark
    • Spa-Francorchamps 2005 EC: Added fence to block GP pit exit

    VEHICLES
    • Adjusted cockpit POV to standard for Audi R8 GT4, Cadillac DPi-VR, McLaren F1 LM, Porsche RSR 1974, Mclaren F1 LM, Aston Martin Vantage GT4, Ultima GTR, GTE cars
    • Cadillac DPi-VR: Adjusted driver animation
    • Mclaren F1 LM: Adjusted driver animations
    • BMW M4 GT4: added flashing display LEDs
    • Lamborghini Murcielago R-GT: Improved rear brake lights; updated LCD screen contrast
    • Fixed non-emissive display material for F-USA Gen1-3 & F-3
    • AM Vantage GT3 Evo: Fixed white LOD issue
    • BMW 2002: Improved tachometer needle rotation
    • F-Vee Gen2: Fixed suspension animation artifacts
    • F-Vintage Gen1 Model2: Fixed rear right tire LOD issue
    • F-Classic G4M3: Fixed the missing steering rod in the front suspension
    • McLaren F1 GTR: Added windscreen banner, updated materials with extra dirt and orange peel; updated display and LEDs materials with adjusted emissivity
    • Porsche 992 GT3R: updated steering wheel textures, increased rotaries resolution with correct lightning; fixed LEDs material now using Envmap
    • Porsche 911 GTE: updated display with TC setting
    51.jpg


    V1.6.9.1 CHANGELOG

    GENERAL
    • Re-enabled player auto-fuelling for race sessions based on AI fuel calculations (auto-refuelling remains disabled for practice / qualifying so fuel load is always as defined in default or user setup)

    UI & HUD
    • Addressed various button and panel corner style inconsistencies following latest design updates
    • Updated UI statistics for new cars introduced in latest release

    PHYSICS
    • Further minor tread adjustments for Ligier P4, F-3, Mini Cooper JCW, Copa Truck, Super Truck, TSI Cup, F-Vee (both gens), GT Classics
    • Corrected medium / hard compounds for formula series not being fully updated with the latest developments
    • StockUSA Gen3: Slightly reduced rear spoiler yaw sensitivity
    • AM Valyrie: Adjusted active rear wing activation properties
    • AM Vantage GT3 Evo: Adjusted default front ARB
    • F-Vee Gen2: Adjusted default rear ride height

    AI
    • AI fast path redone for Daytona Oval & Monza 1971 10K Chicana layout
    • AI calibration pass for Stock USA Gen2 & 3 Superspeedway configuration
    • Adjusted AI aggression and overtaking threshold for Hypercars / Supercars, made it less likely for for an AI driver in those classes to take a defensive line
    • F-V10 Gen1: adjusted AI brake aggression
    • AI calibration pass for F-3, F-Retro Gen1 performance with slick tires on a wet track

    VEHICLES
    • Livery overrides: Added Stock USA G2 roll cage and front grill tape
    • Maserati GT2 Stradale: fixed LODB windscreen Z-fighting, added laptime elements to display removed currently unused 2nd display
    • page
    • Aston Martin Valkyrie: Added oil/water temp and low fuel icons alarms on display, updated cockpit lights; updated RPM LEDs range with new flashing shift LEDs; fixed fuel level container thresholds
    • McLaren Senna: Adjusted rear wing activation rate in AI cars

    UPDATE NOTES

    IMPORTANT!: Users who acquired the Racin´ USA DLCs through 3-Part items rather than the full expansion pack should retrieve a Steam key for full Expansion Pack in order to retain the recently added Stock USA bonus content; please click here for step-by-step instructions in how to do that. If you already own the full Racin´ USA Expansion Pack, the 2020-2022 Season Pass, the Premium Expansion Packs DLCs, or any of the Bundles that include these you are all set to retain the Bonus content - nothing needs to be done.

    If you own the 3-part Racin´USA DLC and you get any trouble retrieving your Steam key through the system linked above, please reach @Marius H or @Dave Stephenson here for support and we will sort you out :)

    To users who might have observed a performance drop since the latest V1.6.9 release: we understand this could have been caused by the update adding the option to combine Supersampling AA with TAA, without that setting being properly reset in an existing user profile; TAA users who noticed a significant drop in performance (30%+) with no further changes to system or software since the last update are encouraged to check that Supersampling is indeed set to 'OFF' in the performance options screen if they haven´t done it already.

    We have made some notable additional improvements to TAA since V1.6.9.1, including better application to vehicles, reduced shadow flickering, improved fence resolution and stability as well as reduced ghosting on gratings.
    [​IMG]

    Further valuable improvements also to AI performance & overall racecraft on ovals, not just to the new Stock USAs but also all F-USAs and other tintops with oval variants also receiving a pass; worth reminder that as of this build, the only other classes that have designated short oval & speedway physics as well as AI adjusted for those tracks are Opala Stock 1986, Omega Stock 1999, Stock Car 2019, Stock Car 2020-2022 & Super V8; while take any class to race them on ovals, the experience will not be to the level of those listed above as of v1.6.9.2.

    Still on the AI front, we have addressed an issue with AI blue flag behavior in multiclass racing where AI from slower classes would tend to slow down too much on some tracks to let faster classes by, actually making them harder to navigate on some cases and turning them into easy prey for the player when racing in the slower classes; for now this fix addresses the issue in more conventional multiclass combos, more "creative" class combos will be hampered by it but that will also be addressed on the longer run.

    Finally, we have improved AI logic out of their pit garages all the way through the pit lane, addressing various issues of AI hitting objects, losing control or getting stuck in some of the trickier pit areas.

    V1.6.9.2 CHANGELOG


    GENERAL
    • TAA: Fixed TAA not applying to vehicles properly; Reduced ghosting behind vehicles in chase camera view, Improved stability and clarity of fences, Reduced thin object flickering, Fixed TAA relaxing prematurely with fast camera movement in VR leading to flickering and aliasing; slightly improved clarity, further reduced instances of shadow flickering; fixed dark objects such as windscreen wipers moving against a bright background causing visual stains with TAA enabled
    • Player auto-fuelling function disabled only for practice and qualifying sessions (original auto-calculated fuelling for race sessions persists)
    • TrueForce device no longer spins or moves in uncontrolled way when first editing setup in Test Day

    UI & HUD
    • Fixed HUD pit stop timers not displaying when using beta HUD
    • Substitute text "Formula" for "F-" for all short name display formats

    PHYSICS
    • Further minor tire tread adjustments to P1 (both gens), Ligier P4, Copa Classics, Copa Uno, Mini JCW, F-USA 2023, F-USA Gen1-3, F-Retro Gen3, F-Classic Gen1, F-Classic Gen2, F-HiTech Gen2, F-3, F-Junior, Lotus 23, Group A, Group C
    • Revised engine inertia & crankshaft values for F-Classics / F-Hitechs, correcting some minor inconsistencies & fixing bug with HiTech G1M3
    • Stock USA Gen2: Increased radiator cooling
    • Aston Martin Valkyrie: Fixed KERS not deploying longer than 1s

    AI
    • Adjusted blue flag behavior for LMP2 (both gens), LMP2 2005, P2, P3, P4, GT1, GT1 2005, GTR, GT2 2005, GTE, GT3 (both), GT Open, GT4, Porsche Cup, Lambo Supertrofeo (both), G55 Supercup, F-USAs, Stock USAs, Copa Classics, Vintage TCs & all oval variants so AI drivers do not slow down to let lapping cars through in races
    • AI cars lapping slower traffic now conform to dynamic corridors in tracks with greater dynamic ranges
    • Adjusted AI throttle application to be smoother when leaving garage
    • Fixed AI hitting fences ahead of their garage boxes when leaving the garage in tracks with alternate garages
    • Spielberg Historic: Tweak the garage orientation to help some cars navigate the pit lane extension
    • Daytona Oval: Further adjusted AI performance around the whole track
    • Pocono Oval: Further adjustes corridors around T3 to prevent AI from hitting grass on the inside
    • Calibrated AI simulated practice / qualifying times for Stock USA Gen1-3
    • AI traction & braking calibration adjustments for GTE & GT3 (both gens)
    • AI wet calibration pass for Stock USA Gen1-3, GT4, GT5, Caterhams
    • AI calibration pass for F-Classic Gen1, F-Junior, F-USA Gen1-3, F-USA 2023, Mini JCW, P1 Gen1, P2, Stock USA Gen2 & Gen3 Oval variants

    TRACKS
    • Barcelona: Fixed z-fighting issues with building near T4
    • Kyalami Historic: Fixed glitch with animated crowds
    • Spielberg Historic: Reworked the garage door open / closed object AO

    VEHICLES
    • Livery overrides: Fixed Stock USA G1 and G2 showing a red hood when using paint materials.
    • Stock USA Gen1: Fixed car body shadows not been cast on Speed Way variant
    • Stock USA Gen3 export update: fixed wrong rain lights on LODB and LODC, smaller lightglows polygons
    • Stock USA Gen3 LM: Adjusted fuel value size on display
    • Aston Martin Vantage GT3 Evo: Fixed white-looking lower LOD issue
    • Ginetta GT4 & Supercup: Removed gear stick and added shift paddles & corrected shift type animation
    • Ginetta G40 Cup: Corrected tire tread texture to slick
    • Aston Martin Valkyrie: Adjusted cockpit POV and driver animations
    • Porsche 996 GT3 RSR: Adjusted cockpit POV and driver animations to be centered to the steering wheel
    • Further adjusted thresholds for undetray sparks for F-Classics, F-HiTechs
     
    Last edited: Jan 13, 2026 at 7:33 PM
    • Winner Winner x 62
    • Like Like x 28
    • Friendly Friendly x 9
  2. Mikk Schleifer

    Mikk Schleifer Active Member AMS2 Club Member

    Joined:
    Nov 30, 2019
    Messages:
    228
    Likes Received:
    206
    Xmas earl evning !!!! Thx much Reiza !!!
     
    • Friendly Friendly x 6
    • Like Like x 3
    • Funny Funny x 2
    • Agree Agree x 1
  3. roemer7000

    roemer7000 Active Member AMS2 Club Member

    Joined:
    Feb 28, 2020
    Messages:
    222
    Likes Received:
    128
    FFFB-Team is entering the game now...:)
     
    • Like Like x 1
    • Funny Funny x 1
  4. Mad Day Man

    Mad Day Man Active Member AMS2 Club Member

    Joined:
    Jul 15, 2023
    Messages:
    135
    Likes Received:
    95
    Congrats Reiza! What a year, again! :hurrayreiza:
     
    • Like Like x 3
  5. Maechyl

    Maechyl Member

    Joined:
    Jul 15, 2025
    Messages:
    62
    Likes Received:
    48
    Wooooo thanks Reiza! Huge list of changes.

    Best game, best team!

    Merry Christmas to you all in the community
     
    • Agree Agree x 3
    • Like Like x 2
  6. DaWorstPlaya

    DaWorstPlaya Active Member

    Joined:
    Aug 5, 2020
    Messages:
    478
    Likes Received:
    232
    Yay! Forza Reiza!
     
  7. F2020

    F2020 Active Member

    Joined:
    Apr 1, 2020
    Messages:
    114
    Likes Received:
    94
    Absolutely love this! what a Christmas present! thanks Renato and Team Reiza! Great year for you guys and AMS2, here's to a wonderful 2026 and i'm going to really enjoy this update, thank you guys! :)
     
    • Like Like x 1
    • Winner Winner x 1
  8. PocketsRJ

    PocketsRJ Hi from UK!

    Joined:
    Dec 30, 2021
    Messages:
    413
    Likes Received:
    423
    Reiza throwin' Poconos around in here! :eek:
     
    • Funny Funny x 1
  9. Bizarre Formula

    Bizarre Formula Well-Known Member

    Joined:
    Oct 11, 2020
    Messages:
    496
    Likes Received:
    377
  10. Gr3g

    Gr3g New Member

    Joined:
    Oct 18, 2022
    Messages:
    1
    Likes Received:
    1
    Wow. Merry Christmas indeed!!
     
    • Like Like x 1
  11. Fatih

    Fatih Active Member

    Joined:
    Apr 7, 2023
    Messages:
    172
    Likes Received:
    136
    How Can I select Nordschleife Touristenfahrten?
     
  12. MAK

    MAK Member

    Joined:
    Apr 15, 2025
    Messages:
    87
    Likes Received:
    33
    :eek::eek::eek:
     
    • Like Like x 1
  13. DaWorstPlaya

    DaWorstPlaya Active Member

    Joined:
    Aug 5, 2020
    Messages:
    478
    Likes Received:
    232
    Forza Team Reiza! Thank you so much and keep up the good work! Let's keep the AMS2 momentum going for 2026!
     
    • Like Like x 1
  14. Fatih

    Fatih Active Member

    Joined:
    Apr 7, 2023
    Messages:
    172
    Likes Received:
    136
    Got it now. Weird.


    Thanks Reiza!
     
  15. DjFIL007

    DjFIL007 Active Member AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    248
    Likes Received:
    146
    :hurrayreiza:
    Merry Christmas, Happy Holidays and anything else I can say... big shout out to the Reiza team and the push to this release. Hope you get some time off, and here's to an amazing 2026!
     
    • Like Like x 2
    • Agree Agree x 1
  16. NikitaOnline17

    NikitaOnline17 Member

    Joined:
    Jul 4, 2022
    Messages:
    34
    Likes Received:
    13
    Well Merry early Christmas for us :D
     
    • Like Like x 1
  17. Dolph

    Dolph Well-Known Member AMS2 Club Member

    Joined:
    May 21, 2020
    Messages:
    1,650
    Likes Received:
    1,177
    Which DLC packs are Pocono and Fontana historic part of?
     
  18. Renato Simioni

    Renato Simioni Administrator Staff Member

    Joined:
    Feb 14, 2016
    Messages:
    5,347
    Likes Received:
    52,209
    They are both bonus to the Racin´ USA Expansion Pack (amended OP to make that clearer).
     
    • Like Like x 3
    • Informative Informative x 2
  19. Gabriel "Pai" Legnini

    Gabriel "Pai" Legnini Well-Known Member AMS2 Club Member

    Joined:
    May 27, 2020
    Messages:
    1,086
    Likes Received:
    574
    Massive AI changelog!
     
    • Agree Agree x 1
  20. kingkoenig

    kingkoenig Active Member

    Joined:
    Nov 24, 2022
    Messages:
    280
    Likes Received:
    190
    Pocono! Interesting track, with its own unique history. There's a great YouTube video about Indycar at Pocono, well worth watching. NASCAR used to run a 500 mile race there, but eventually it was scaled back to 400 miles, because the races would often go on for more than four hours!
     
    • Informative Informative x 3

Share This Page