1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista 2 V1.6 Developent Update - Changelog & Release Notes

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Nov 29, 2024.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

    Joined:
    Feb 14, 2016
    Messages:
    4,997
    Likes Received:
    47,820
    Below is the complete changelog for V1.6.3.0 relative to the previous release V1.5.6.3 and all relevant release notes for the upcoming update (branched out from release thread due to the lentgh of the changelog).

    The New DLCs - FREE FOR THE WEEKEND

    The three new DLCs and their respective Steam release pages are going to live with the release of the V1.6 updat. As is now tradition, the contents of the three new DLCs will be free for all users to enjoy over this initial weekend. At some point early next week they will revert to being available exclusively to those who own them


    IMPORTANT NOTES

    • All car setups have been reset given the extent of the physics updates (no user input required to reset them)
    • All Time Trial Records have been reset due to track & car physics updates
    • Wet Skill option allows you to adjust the AI Skill in various levels of wet confitions without impacting their performance in the Dry)
    • In case users has any trouble with the new update, or still has a Multiplayer race still to be run on the current V1.5.6.3 they may revert to it by right-clicking AMS2 in your Steam Library -> Properties -> BETA, and selecting previousbuild from the dropdown (no password required).
    • Career mode: It´s part of the new GUI design, and it´s coming - not any time soon (more info in the upcoming Dev Update)

    KNOWN ISSUES & LIMITATIONS

    • 48-car grids are just for Single Player, and availablw only if user has 12GB of RAM or more; else max grid size remains 32 cars
    • For grid sized higher than 32 cars, cars may share pit boxes and may be spawned on top of each other in ghosted (no collision) mode for both Single and Multiplayer
    • To ensure reliability, we strongly recommend no more than 28 clients in MP (unless host has already been running 32-car fields reliably)
    • AI calibration stil receiving further fine-tuning in the coming days especially for wet conditions; faster karts do not have working AI yet
    • There is a known issue with championship scoring when racing a field containing mixed classes with multi-class scoring disabled
    • In the event of issues saving triple screen configuration via the in-game UO, user may do so by manually editing at 'Documents\Automobilista 2\triplescreensettings.xml'

    1.5.6.3 -> V1.6.3.0 CHANGELOG


    CONTENT

    IMSA Track Pack DLC

    • Added Canadian Tire Motorsports Park (Mosport)
    • Added Michelin Raceway Road Atlanta
    • Added Sebring International Raceway

    Endurance Pack Pt2 DLC
    • Added Alpine A424 to LMDh / GTP class
    • Added Ligier JS P217 to LMP2 Gen1-2 class
    • Added Oreca 07 to LMP2 Gen1-2 class
    • Added Audi LMS GT3 Evo II to GT3 Gen2 Class
    • Added Corvette Z06 GT3.R to GT3 Gen2 Clas

    Lamborghini Dream Pack Pt1 DLC
    • Added Lamborghini Huracán EVO2 to GT3 Gen2 Class
    • Added Lamborghini Huracán Super Trofeo EVO2 to Super Trofeo class
    • Added Lamborghini Veneno Roadster to Hypercars class
    • Added Lamborghini SC63 to LMDh / GTP class

    Free Base Game Additions
    • Added Audi Quattro to Group A Class
    • Added Audi LMS GT3 to GT3 Gen1 Class
    • Added Audi LMD R8 GT4 to GT4 Class
    • Added Ligier JS P320 to P1 Gen2 Class
    • Updated Corvette Z06 with Z07 upgrade performance package

    GENERAL
    • Increased max grid size to 48 (currently requires sharing of pit boxes if they exceed the number avaiable on track); Increased memory pool size for all users to comport larger grids; Restricted extended grids above 32 cars to clients with more than 12Gb of physical memory and allocate additional resources for the extra participants
    • Increased base memory allocation for all clients to account for new sound and visual features
    • Significantly optimized cliient data send rate to minimise traffic and mitigate risks for issues in Multuplayer sessions
    • Reduced Multiplayer session end join lockout to 30s
    • Revised lighting properties for all climates
    • Adjusted LiveTrack properties: Rubber laying thresholds lower, with bias between lateral and longitudinal rubber laying shifted more to the lateral (slide) component; Minor adjustment to how rubber laying scales down to harder compound options (so track progression is more noticeable in classes running softer compound options) - Changes apply globally to all tracks
    • LiveTrack: Adjusted wet and rubbered racing line glossiness to visually match the updated LT dynamics; Further minor adjustments to amount of rubber laid down with longitudinal slip / lateral slide
    • Updated algorithm used by "Max Visible Vehicles" setting to further favor cars ahead and reduce visible popping of vehicles ahead of the player
    • Fixed flickering windshields when viewed from track cameras in replays
    • Added humidity dependent visual wet representation to trees and foliage
    • Added humidity and temperature dependent aero contrail effects to car wingtips (F-Classics, F-HiTechs, F-V12s, F-V10s, F-Reiza & F-Ultimate Gen1)
    • Added firework displays in the Sky & along start / finish straights for tracks & events that feature them
    • Overhauled engine failing and failure effects: Coolant, oil, turbo and complete failures with new effects to distinguish each type of failure
    • Overhauled tire smoke dynamics and toned down overblown ambient lighting
    • Increased the number of sparks particles that are emitted, adjusted the dynamics of the sparks particles and increased bloom produced by spark
    • Fixed sparks particles flickering in VR
    • Reduced the intensity of wet spray particles when the track saturation is low
    • Fixed bug that could result in incorrect available driving aids in authentic mode at the next event after driving a vehicle with no onboard aids
    • Fixed translucent particles such as smoke or wet spray visibly clipping with objects
    • Adjusted the road racing line to be more visually distinct from the rest of the track when rubbered and wet
    • Improved Depth of Field for trackside TV cameras
    • Adjusted car material reflection dynamics to produce slightly deeper reflections
    • Fixed lighting fluctuations that occurred at random times during the day
    • F-Ultimate Gen2 class can now open DRS in races when within 1s of car ahead even when not fighting for position
    • Fixed bug causing vehicle shadows could remain static at night instead of following the assigned vehicle as it moved
    • Fixed camber being shown incorrectly in replay & getting extremely positive over jumps
    • Fixed issue which could lead to jittery wheel movement for some AI vehicles
    • Fixed issue that could result in incorrect reflections when viewing non-player vehicles
    • Fixed infrequent off-line dust emission when racing with large grid sizes
    • Fixed character environment reflections appearing too strong up close and too weak from afar
    • Added slippery curb / painted runoff properties to all tires
    • Increased replay FWD/RWD speeds to 5/10/20x
    • Forced a minimum setting of 'LOW' for particle level in MP sessions to negate the visibility advantage of clients that disable them
    UI & HUD
    • Overhauled user interface design
    • Overhauled "Motorsports Preset functionality into "Series Preset"
    • Added Percentage duration option to scale race lengths when using series presets
    • Added static HUD track map
    • Added mouse controlled orbit camera option to Showroom
    • Changed grid menu mouse wheel inputs to scroll vertically
    • LMDh & GT3 Gen2 class emblem rebadged to include GTP & GTD representing IMSA classes
    • Corrected tire info for Hypercars, Supercars, ARC Camaro, Caterhams (except Academy) to read Hard (semislick) & Wet rather than "All Weather"
    • Fixed Pitstop Refuelling Allowed string incorrectly saying Authentic instead of Yes
    • Added support for switching cameras in replay and monitor mode using number keys 1-8
    • Changed live track progression to target time progression rather than weather progression
    • Changed HUD display name logic to work better when a users has no surname set
    • Fixed various in-game flag inconsistencies in Championship mode
    • Fixed Incorrect vehicle image sometimes being displayed on setup screen
    • In-Car Menu now defaults damage repairs to off

    PHYSICS
    • Complete tire physics revision for advanced hysteresis & thermodynamics modelling
    • Revised tire wear & degradation rates for all tire treads (dry/wet)
    • Revised aerodynamics for all vehicles
    • Revised brake torque thermodynamics for all vehicles
    • Revised dirty air effects
    • Revised default setups for all vehicles
    • Revised torque, compression curves, engine consumption & thermodynamics for all vehicles
    • Minor FFB revisions to all vehicles to better suit latest physics revisions
    • LMDh / GTP (all models): Revised boost maps and torque curves, updated hybrid model to replace/fill total torque instead of adding over ICE torque, adjusted full EV only peak torque slightly for lower and higher redlines to reflect MGU gearing, moved default brake bias slightly rearwards, refined hybrid launch, re-enabled manual starter (instant start if enough speed), fixed horsepower on telemetry HUD reading 0 on electric power only, fixed ICE not firing up reliably with automatic clutch, fixed automatic gears not working at all with hybrid launch Adjusted ERS mapping to maintain 70% SoC better in balanced mode; corrected peak regen power, minor correction to fuel volumetric density to represent ethanol fuel; Added brake by wire simulation (combines mechanical brakes and regen torque while respecting your intended brake bias setting - no other controls as of now), added hybrid launch simulation (WIP); Raised ICE automatic start up threshold back to just below 60km/h
    • Reduced auto ERS attack mode usage time at the start of a race
    • F-Ultimate (both gens): Decreased lowest ERS balanced mode deployment setting slightly to increase full lap harvest rate at low SoC; Revised regen and added brake-by-wire; Adjusted qualy and attack ERS maps slightly to stay within single lap discharge limit; Revised aero
    • Revised differentials for F-V10 Gen2, F-Reiza, F-Ultimate (both gens), McLaren Senna;
    • F-Trainer (both models): Disabled adjustable radiator opening & brake ducts
    • F-HiTech Gen2: Corrected active suspension damping default setting
    • Nissan GT-R GT3: Revised suspension
    • Group A (all models): Revised suspension and engines
    • Added functioning hand brakes for Brabham BT62, Corvette C8 Z07, Lamborghini Veneno, Mclaren F1, Mclaren Senna
    • Brabham BT52: Fixed right rear suspension wheel alignment; Adjusted front steering axis

    AI
    • Extensive AI calibration pass for all classes in both dry, wet & damp conditions
    • Revised AI tire wear & degradation rates along with effects on pitstop strategy decisions
    • Extended range of AI performance to cover a wider range of player skill levels (slower than before at 70% AI Skill, faster @ 120% AI Skill)
    • Added option to scale AI Wet Skill relative to the current main AI Skill setting
    • Added option to confiigure rate of AI Mistakes & further developed types and mechanics of AI mistake for more human-like dynamics
    • AI now loses performance from running on both cold and overhot tires
    • AI blue behaviour: AI will now move out of the racing line and slightly lift when under blue flag (always in practice / qualifying; in races AI cooperation under blue flag will be subject to AI driver´s specific blue flag personality parameter - unmodded default AI drivers are generally more likely give way to faster cars in modern series and less so in series from the 60s / 70s / 80s); AI will only lift slightly on straights to facilitate overtakes and never in corners (used to be the other way round)
    • Added logic for AI behaviour in multiclass races so that under blue flag AI will not lif if the speed difference to the overtaking car is higher than 5%
    • Slightly increased AI overtaking risk assessment thresholds for faster cars
    • Added logic for AI behaviour during out-laps in practice / qualifying to always try create a buffer between it and the car ahead before starting his hot lap
    • AI will enter in-lap behaviour sooner after completing its hot lap in practice / qualifying
    • Adjusted AI behaviour in first lap to be less erratic and generally more competitive than before
    • Added logic for AI to prioritize the inside line into the next braking zone while attempting to overtake
    • AI will now cover the inside line when trying to defend from being overtaken (frequency subject to AI Aggression setting and AI driver´s specific defending personality parameter - unmodded default AI drivers are generally more likely to engage in defensive moves in modern series and less so in series from the 60s / 70s / 80s)
    • Added new AI corridor scalar condition to keep corridors wider while AI is under full throttle application
    • Added dynamic range for AI to reduce speed under blue flag, yellow flag and in / out laps & better defined ranges for each scenario
    • AI In long oval races will no longer try to save fuel within the first 5 laps
    • AI will now have occasional minor deviations from the optimal racing line depending on driver-specific AI skill (the higher the skill the better the AI can keep to the racing line))
    • AI cars will try to create some space between them and other cars from the beginning of the out lap (and not just 3rd sector as it was initially)
    • Fixed issue where sometimes AI would start a defensive movement to the wrong side if their line from previous corner to the next corner was in a diagonal vector
    • Fixed AI disengaging DRS for minor lifts off throttle when following another car
    • AI no longer activates DRS during in and out laps of practice / qualifying, during race cooldown laps or when slowing down to be let lapping cars overtake in a race
    • Improved AI mistakes
    • Added new functions to prevent AI hesitating and losing momentum in AI vs AI overtakes
    • Hockenheim GP: Removed corner speed boost at T16 / T17Montreal: Fixed a pit lane issue where DRS can remain active until the end of Zone 1
    • Nurburgring RX: Added AI speed boost to the joker path
    • Hockenheim RX: Fixed a problem where AI drivers would always crash during race starts
    • Improved AI fast path for Barcelona GP NC, Nurburgring GP, Sebring Full
    • Barcelona: Removed misplaced AIW speed boost multi at the pit lane entrance
    • Spa-Francorchamps 2022: Fixed corridor issue that could cause AI to hesitate and tuck behind car ahead when an overtaking move was possible going into the final Bus Stop chicane
    • Taruma: Disabled AI speed boosts
    • Watkins Glen: disabled redundant legacy AI speed boosts in sector 3 of the various layouts

    AUDIO
    • Extensive revision of car sound efffects
    • Added & revised various trackside sound effects (crowds, announcers, water & nature sounds) to all track layouts as appropriate
    • Implemented local reverb zones for all tracks and layouts in the game
    • Increased max allowed playable audio samples for systems supporting large grids.
    • Added options to configure Number of Opponent Samples (more detailed sounds from opponents for a potential performanc cost)
    • Revised wind noise sound effect, added dedicated wind volume slider
    • In-game spotter: default volume adjusted, fixed spotter being inaudible for Stereo output
    • Wall reflections progression and volume very near walls adjusted.
    • Stereo headphone-downmix volume aligned with other output modes (stereo, 4.0, 5.1, etc.)
    • Fixed reverb applying wrong camera properties / not applying camera at all.
    • Fixed legacy bug which would prevent environment sounds and reverb zones to recive updates, most notably on "Skip session"
    • Fixed F-Junior and F-Trainer onboard engine sound moving left-right, most notable while steering.
    • Fixed engine sound wrong position for Lotus 49C, Brabham BT26, F-Vintage Gen1, F-Vintage Gen2 and Nissan GT-R GT3.
    • Fixed engine sample loops for: Mercedes 190 EVO DTM, McLaren 720S, MCR2000, MetalMoro MRX P3, Lotus 23, Caterham (all models), Opala (all versions) and BMW M6 GT3.
    • Ultima GTR Race: fixed internal engine sound in replay
    • Porsche Cayman GT4: fixed wrong engine sound pitch in external view.
    • Mitsubishi Lancer RS: fixed internal engine sound in replay
    • Passat HotCars: Fixed engine sound muted below Idle RPM
    • Brabham BT62: Fixed live play audio error and lowered live play volume
    • Roco P3: Fixed missing cockpit engine sound in replay and revised interior engine
    • Mclaren MP4/12: Fixed excess rattling sound over kerbs
    • F-V10 Gen2: updated external engine sound samples, adjusted Traction Control sound.
    • F-Reiza: updated external engine sound samples

    TRACKS
    • Added pit control lights to all tracks
    • Adjusted tire smoke colouration and toned down overblown ambient
    • Expanded 48 car grid on various tracks associated with endurance racing
    • Adjusted blending between the track and track puddles
    • Spa (1993, 2020 & 2022) Extensive material and texture updates: Fixed the track cut limits on the pit lane path causing pit exit warnings for RX layouts
    • Adjusted object LODs for Buenos Aires, Barcelona, Bathurst
    • Adjusted dirt road terrain properties (slightly lower grip, more resistance & sinking factor)
    • Adjusted external track cameras properties to reduce z-fighting issues at Long Beach, Sebring, Silverstone, Azure
    • Corrected track default day and month to match the 2024 IMSA schedule for Daytona, Indianapolis, Laguna Seca, Long Beach, Mosport, Road America, Sebring, VIR, Watkins Glen
    • Dirt and rallycross tracks now no longer allow for rolling start option
    • Fixed inconsistency of grip reduction on wet rubbered line
    • Increased baseline grip slightly at concrete tracks
    • Improved Depth of Field for trackside TV cameras
    • Azure: Added tunnel lights;Adjusted grip range
    • Barcelona: Corrected sound and physical effects for razor, flat and vibrator curb types, adjusted TT rolling launch position to begin before T13
    • Barcelona 1991: Adjusted track surface noise
    • Brands Hatch: Add more barriers near the pit exit
    • Cascavel: Fixed random pit crew errors; Reversed pit box order
    • Cleveland: Reconfigured pit exit track cut mesh o prevent warnings or penalty
    • Cordoba: Fixed bug with the live grass blades not appearing for the national layout
    • Curitiba: Fixed a physical grass issue; Added missing paddock fence collision; Increased roughness on the track concrete strip; Added dedicated safety car parking location
    • Curitiba Outer: Fixed missing terrain physics for gravel runoffs
    • Daytona RC: Added anticut barrier near Turn 1, revised track cut limits at the bus stop chicane
    • Hockenheim National: Fixed the local yellow for a corner marker panel
    • Imola / Imola 2001: Adjusted the track surface and drainage to remove water pools near the Tamburello and Villenuve chicanes
    • Imola 2001: Fixed a hole in the outer terrain
    • Indianapolis Oval: Fixed pit crews clipping the pitwall
    • Indianapolis RC: Improved track cut limits around the pit exit boundary
    • Interlagos: Fixed a gap in the pit building shadow visible at some time of day; Minor pit / paddock buildings lod optimization
    • Interlagos: Added new pit building model for modern GP and SCB layouts
    • Kansai East / West: Corrected digital flags local yellow function
    • Kansai GP: Reversed pitbox order; increased max grid to 48 cars (was 45)
    • Laguna Seca: Fixed a terrain shadow issue near the corkscrew in early morning hours
    • Le Mans 24h: Added crowd & reverb sounds; updated cameras on lap 2 of the cycle
    • Le Mans Bugatti: Fixed crowd floating over grandstands
    • Salvador: Fixed a visible gap in the road mesh
    • Silverstone 2001: Adjusted road noise levels
    • Silverstone GP / Intl: Added missing pit entry and exit marker boards
    • Silverstone National: Fixed the missing collision and shadow caster on the overhead bridge
    • Santa Cruz: Upgraded the collision walls. Remove invisible infield perimeter barriers, added visible concrete barriers as needed
    • Ibarra: Fixed the garage parking to allow space for long cars
    • Speedland Kart4: Reorganize the cones that mark the pit entrance junction
    • Montreal: Fixed a pit lane issue where DRS can remain active until the end of Zone 1
    • Velo Citta: Fixed the temporary garage tents to allow for long cars
    • Interlagos: Fixed an irregular pit floor near the safety car; Fixed the footbridge shadow object
    • Velopark: Fixed timing problem where crossing the start line in the pit lane was not detected
    • Spielberg 1977: Removed floating cameraman behind grandstands
    • Taruma: Fixed black pond water Move the safety car to a dedicated parking location
    • Watkins Glen; Increased the LODB range on some static object motorhomes and tents Change default race date to June 20 2024

    VEHICLES
    • Revised all cars with windshield for a cohesive standard of tint & reflection
    • Updated all cars windshields to include visible scratches
    • Added visible tire wear & flatspotting to all tire treads
    • Added visible fresh shine to F-Ultimate new tires
    • Added and / or updated IMSA liveries for corresponding models in LMDh/GTP & GT3-G2/GTD classes
    • Added previouly misising sidewall tire branding to all models within F-Vintages, F-Retros, F-Classics, F-V12, F-USA , F-Inter, BMW M1 Procar, GT Classics, P1 Gen2, Copa Montana
    • Revised gauge damping for more realistic behaviour on F-Vintages, F-Reros, F-Classics, Group A, BMW M1 Procar, Opalas, Mclaren MP4/1C
    • Adjusted backfiring properties for all vehicles
    • Adjusted cockpit POV for BMW 2002 Turbo, Mercedes CLK-LM, Corvette C3, Ultima GTR, Lancer R & RS, F-Trainer (both), Lotus 98T, F-Classic G1M2, Mclaren MP4/8, Sauber C9
    • Adjusted onboard cameras for BMW M Hybrid, Cadillac V-Series R, Porsche 963 to better reflect real life cameras
    • Corrected wet tire tread pattern for Lotus 98T, McLaren MP4/4, McLaren MP4/5B, F301, F309
    • Fixed rear view camera screens behaving like physical mirrors
    • Fixed LODB wheels issue F-Ultimate (both), F-Reiza, F-USA 2023
    • Fixed fresh non-modern tires lacking detail
    • Fixed tire mapping issue in F-Trainers, F-Vees
    • Fixed wet tires reflecting too much of the environment
    • Improved the visuals of vehicle tires when saturated with water
    • Increased resolution of various vehicles LCD display fonts
    • Reduced undercar shadow intensity in storm weather
    • Removed fresnel mapping to external carbon material in Cadillac V-Series
    • Revised collision models for Uno, Fusca, Puma GTB, Puma GTE, Passat, Gol (all models)
    • Updated LCD emissive parameters for F-V10 (both gens), F Reiza, F-Ultimate Gen2
    • Updated LCD for Porsche GT3-R, Porsche Cup, Mercedes AMG GT3 Evo
    • Updated Light / LED for LMDh, GTE, GT3 (both gens)
    • ARC Camaro: updated cockpit carbon fiber material
    • BMW M4 GT3: changed pit lights scheme
    • BMW M-Hybrid V8: Updated RPM lights configuration, reduced rear wing light glows size
    • Brabham BT26: Fixed cockpit front wheels issue
    • Brabham BT46B: Added rain support and raindrops speed fadeout
    • Brabham BT52: Added light glow, updated cockpit lights
    • Brabham BT62: New carbon body; rain lights added, updated tire materials, cockpit material update with new carbon and alcantara, addition of contrasting stitching with different colors depending on the livery selected, new ambient lighting around the screen and LEDs, updated cockpit lights, revised collision mesh
    • Cadillac DPi VR: Updated exterior lights, added pitlights, improved cockpit materials
    • Cadillac V Series R: Fixed LOD issue; removed Cosworth label on LED clusters
    • Rallycross: Improved cockpit materials, new glowing exhaust, new tire materials parameters
    • Copa Montana: Improved collision mesh with increased resolution
    • Copa Truck: Improved diesel smoke particle spacing and lighting
    • Corvette C8 Z06: Improved gauge cluster (new display reflections)
    • Corvette GTP: Fixed undercar shadow issue in LD variant
    • F-Classic G4M2: Corrected cockpit tires and rims pivot point position
    • F-Classic G2M2: Fixed missing steering wheel in cockpit
    • F-Junior: Reduced exagerated exhaust backfiring
    • F-Reiza: Fixed rear suspension issue, fixed front wheels material in cockpit view, fixed tire tread UV mapping
    • F-Retro V12 Gen1: Fixed paint material issue, corrected tire materials
    • Formula Trainer: Fixed tires mapping issue
    • Formula Trainer Advanced: updated display mapping, new LEDs, improved Motec display textures
    • F-Ultimate Gen1: Fixed low downforce variant suspension animations, reworked pit and rain lights, fixed default side tire texture issue in showroom
    • F-Ultimate Gen2: Closed inner side of the wheels on LodA, fixed damage models on Low Downforce parts, added blinking rear wing warning lights, corrected mirrors position, fixed damage models on cockpit, fixed suspension mesh/rig, fixed rear wheels pivot point, updated rain lights texture and power, separated lights: rear lights mounted on the wing stop working if it falls off, fixed lights LOD issue, adjusted transparent halo, disabled pitot tube and antenna vibrations on cockpit view
    • F-V10 Gen1: Fixed tire tread mapping issue
    • F-V10 Gen2: added rear lights material and reworked lightglows (rain light only), fix front tire UV mapping issue in cockpit view, fixed gap between cockpit and car body
    • F-USA Gen3 Reynard 2Ki: Fixed some visual aero configurations in oval variants
    • Fusca (all models): Reworked rear lights, updated tires materials, fixed inactive oil needle
    • Ginetta G58: Fixed tire issue, updated tires and LCD shader, revised cockpit lights, removed display black filter when headlights are turned on
    • Group C: Fixed missing tire textures issue for Corvette GTP, Porsche 962C models
    • Mercedes 190 Evo2: Fixed right hand wheels position
    • Mercedes AMG GT3 Evo: Reduced rear light glows polygon size, reworked lights textures
    • Mercedes AMG GT4: Fixed wiper issue
    • McLaren MP4/6: Fixed rain streaks on windscreen
    • Mclaren MP4/7A: Adjusted cockpit steering wheel cord animation, updated windscreen rain mapping, added rain streaks, added raindrops speed fadeout
    • Mclaren MP4/12: Fixed visual low ride height causing front wing to clip ground
    • McLaren Senna: Complete overhaul of car configurations, new paints, carbon, paint schemes and cockpit; Display screen completely redone and addition of a second page
    • MCR 2000: Changed the driver's helmet visor to closed
    • Nissan R390 GT1: Corrected collision for the high downforce model, corrected spawn offset coordinates, fixed LOD bugs, updated tire materials for new shader
    • Opala 79: Fixed steering wheel pivots on lodA and LodB
    • Porsche 911 GT1: Added missing LD and LODB emissive headlights glass
    • Porsche 992 GT3-R: reworked headlights and glowing exhaust intensity, fixed cockpit side mirrors, mesh gaps; fixed cockpit damage models, added paintable winglets behind the front wheels, updated lights textures ; AO Livery: added golden teeth, changed DRL color to purple/pink; updated front headlights DRL, small paint mapping adjustment for front bumper
    • Porsche Cayman GT4: Fixed red hood issue
    • Puma GTE: Reworked rear lights, updated tires materials, fixed red material issue on bonnet
    • Sauber C9: Fixed black LCD when headlights are on
    • SprintRace: Updated LCD and tire shaders
    • StockCar 2020-2022: Added support for P2P LEDs in cockpit and exterior devices, added Cockpit dash stickers and windshield support
    • StockCar Cruze 2023: Added support for P2P LEDs in cockpit and exterior devices, reworked LCD screen, fixed light glows, updated LCD/LEDs materials
    • StockCar 2024: Added support for P2P LEDs in cockpit and exterior devices, reworked LCD screen, updated Chevrolet logo on Cruze liveries, updated liveries as per real season developments
    • Swift 009c: Disabled pitot tube vibration on cockpit view
    • Ultima GTR: Updated tires materials
    • Porsche 963 GTP: Fixed center mirror gets adjusted by left mirror adjustment setting vertically instead of separate adjustments ( T2063 )
    • Catherham 620R: fixed oil temp needle
    • F-Ultimate Gen2: added rain streaks on windscreen
    • F-Inter: Fixed suspension position in showroom
    • McLaren M23: Improved windscreen rain mapping
    • McLaren F1 LM: export update, improved cockpit materials, new lights textures
    • Camaro GT4: Fixed raindrops on visor in cockpit view
    • Chevrolet Camaro SS: removed Open Top parameter (might cause raindrops on helmet)
    • F-Reiza: Adjusted suspension animations
    • Brabham BT49: Adjusted suspension animations
    • Mclaren F1 LM: Fixed wiper animation sound triggers
    • Fixed Nissan R89C tilting driver helmet in the wrong direction
    • Chevrolet Corvette Z06/Z07: New car configurations, both exterior and cockpit
    • ; Added low fuel alarm on display
    • Nissan R390 GT1: fixed non showing rear lightglows for HD variant
     
    Last edited: Nov 29, 2024
    • Winner x 111
    • Like x 11
    • Friendly x 5
    • Informative x 2
    • Useful x 2
  2. Touc

    Touc Active Member AMS2 Club Member

    Joined:
    Feb 19, 2022
    Messages:
    163
    Likes Received:
    129
    The time has come. Well done Reiza
     
    • Agree Agree x 2
    • Like Like x 1
  3. Hamady91

    Hamady91 Active Member

    Joined:
    Aug 30, 2024
    Messages:
    214
    Likes Received:
    155
    Just GG Reiza team
    :hurrayreiza:
     
    • Like Like x 2
    • Agree Agree x 1
  4. wegreenall

    wegreenall Active Member

    Joined:
    Oct 25, 2023
    Messages:
    388
    Likes Received:
    198
    YYYYEESSSSSSS
     
    • Like Like x 2
  5. Manbird12000

    Manbird12000 Active Member

    Joined:
    Jan 2, 2023
    Messages:
    149
    Likes Received:
    88
    Good stuff Renato! Thanks to you and the team for the update!!
     
    • Like Like x 2
    • Agree Agree x 1
  6. Brainbug

    Brainbug Inside Virtual Reality AMS2 Club Member

    Joined:
    Mar 2, 2020
    Messages:
    413
    Likes Received:
    662
    What a milestone, legendary stuff!

    Thanks to everyone of the Reiza Team.

    :hurrayreiza:
     
    • Like Like x 1
    • Winner Winner x 1
  7. R00bDriver

    R00bDriver Member

    Joined:
    Jun 26, 2021
    Messages:
    62
    Likes Received:
    42
    Holy crap that's a change list :eek:
     
    • Agree Agree x 4
    • Funny Funny x 2
    • Winner Winner x 1
  8. Yerffej

    Yerffej Active Member

    Joined:
    Aug 30, 2020
    Messages:
    136
    Likes Received:
    129
    Amazing, thank you so much for all your hard work and dedication.
    It really is much appreciated.
     
    • Like Like x 1
  9. stealthradek

    stealthradek Smoothie operator AMS2 Club Member

    Joined:
    Nov 22, 2020
    Messages:
    788
    Likes Received:
    681
    Tldr? ;)
     
    • Funny Funny x 8
  10. Scraper

    Scraper Well-Known Member AMS2 Club Member

    Joined:
    Aug 9, 2016
    Messages:
    1,311
    Likes Received:
    1,038
  11. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

    Joined:
    Sep 16, 2021
    Messages:
    529
    Likes Received:
    258
    TLDR: Lots of stuff changed and added :)
     
    • Funny Funny x 4
    • Like Like x 1
    • Informative Informative x 1
  12. amndingo768

    amndingo768 New Member

    Joined:
    May 10, 2020
    Messages:
    12
    Likes Received:
    1
    What a lovely update this will be as soon as I get the family out of the house.

    A nice added bonus for us VR users!
    "Fixed sparks particles flickering in VR"

    Hopefully those aliased flickering shadows are next!
     
    • Agree Agree x 5
  13. Marius H

    Marius H Probationary forum-moderator Staff Member AMS2 Club Member

    Joined:
    Mar 24, 2016
    Messages:
    5,996
    Likes Received:
    2,638
    Well done!
     
    • Agree Agree x 3
    • Winner Winner x 1
  14. AllocDK

    AllocDK Active Member

    Joined:
    Jun 22, 2024
    Messages:
    348
    Likes Received:
    153
    Weeee!!!

    And this time we didnt have to wait :p
    upload_2024-11-29_18-9-43.png
     
    • Informative Informative x 1
  15. Ettore

    Ettore Well-Known Member AMS2 Club Member

    Joined:
    Feb 21, 2020
    Messages:
    2,814
    Likes Received:
    1,759
    Update is live
     
    • Like Like x 3
  16. Marius H

    Marius H Probationary forum-moderator Staff Member AMS2 Club Member

    Joined:
    Mar 24, 2016
    Messages:
    5,996
    Likes Received:
    2,638
    Have fun, guys!
     
    • Winner Winner x 1
  17. ayrton2388

    ayrton2388 Active Member AMS2 Club Member

    Joined:
    May 10, 2022
    Messages:
    108
    Likes Received:
    57
    So it seems that v1.6.3.0. will be the one going on LIVE right now.
    But will it have 1.6 physics for all the cars? Or only for the ones listed in the RC5 or whatever the last one was?

    Because there were a bunch of cars that never got the chance to be tested in the beta, like F-V12, F V10s both gen, P3, P4, Opalas etc.
     
    • Informative Informative x 1
  18. Cronos

    Cronos New Member AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    7
    Likes Received:
    7
    Green green green
     
    • Like Like x 1
  19. Rodger Davies

    Rodger Davies Well-Known Member

    Joined:
    Sep 16, 2016
    Messages:
    609
    Likes Received:
    642
    HOW DO YOU F5 STEAM!?!?!?
     
  20. LostPatrol

    LostPatrol Active Member

    Joined:
    Jul 21, 2023
    Messages:
    138
    Likes Received:
    66
    Must be rolling out gradually I've just stopped and started Steam and it's not there yet for me.
     
    • Agree Agree x 2

Share This Page