Discussion in 'Automobilista - News & Announcements' started by Renato Simioni, Aug 31, 2016.
Sorry but did 1.1.01 go out? VX is still missing lap times.
There hasn't been an update to the main release yet, no.
@gongo hey man, any chance the full course yellow is actually caleed by the spotter as "Full course caution, grid is frozen" (if using that option) or at least "Full course yellow (or caution)" rather than "double yellows"?
Each event has multiple variations. In this case it can be "full course yellow", "full course caution", "double yellow flag", or "watch out! full course yellow". The variants are all shuffled at random at the start of each session so there's less of a chance of the same exact sample playing twice in a row. It still happens every now and then, but for the most part, you won't hear the exact same one every single time.
Immediately after the FCY, the spotter will say whether the pits are open or closed, and then will give a notification when the pit status changes. It's my understanding that the grid order is always frozen during FCY with the only exception being anyone who got the Lucky Dog. Otherwise, no passing under double yellow.
I see, tho still think the "double yellow flag" audio should be removed, but not sure how many people race online with FCY xD so I guess not much important.
There is a FCY option to not freeze the grid but I guess no class in Reiza content would use it (Formula Truck should, with a plugin to call it mid race as they do in real life), I already did a online league like that tho, it's really fun but having to call it manually was a bit annoying ^^"
Hmmm, none of this makes any sense. In real life the corner workers hold up two yellow flags to signify that it's a full course caution. At the start/finish or pit entrance there is a corner worker holding a "FCY" sign, but by and large, you will have seen the double yellows being waved by corner workers long beforehand. I don't see why you think the "double yellow flag" call is incorrect. That's simply how it is in real life and it's the only way to distinguish it from a local yellow flag to indicate caution around the that flag station.
Additionally, the reason to call a full course yellow is precisely when you want the entire field to slow down and bunch up in order. It controls the location and speed of traffic allowing the marshals to clear the field without going to a red flag to stop the session. Passing under a full course caution period is extremely dangerous which is why it's prohibited. The only situation where passing is allowed is when a vehicle is exiting the pits (they were in the pits before the full course caution was called) and so they're allowed to pass the field and remain on the lead lap (Lucky Dog).
If the situation is not so serious, then it would only be a local yellow.
In Formula One racing, a yellow flag displayed at the starter's stand or a marshal station indicates that there is a hazard "downstream" of the station. The manner of display depends on the location of the hazard:
A single waved flag denotes a hazard on the racing surface itself
Two flags waved simultaneously denotes a hazard that wholly or partly blocks the racing surface. This informs the driver that there may be marshals on the track and to prepare to stop, if necessary.
When shown at a station, drivers are prohibited from passing until either the hazard or the next flag station displaying a green flag (signifying the end of a cautionary section) is passed. This flag is shown at the discretion of the marshals manning the station.
On road course races in IndyCar, a single yellow flag at a marshaling station indicates a "local" yellow, similar to the aforementioned rules in Formula One. In these cases, the pace car does not enter the track, and the caution period is limited only to that particular segment of the track. Green flag racing prevails around the remainder of the course. Twin yellow flags displayed at the starter's stand indicates a "full-course caution", in which the pace car would enter the track and the entire course would be under caution. This might occur for a serious crash or other major hazards.
Source: Racing flags - Wikipedia, the free encyclopedia
This also agrees with the instruction we would receive from race control during driver safety meetings just before events at NASA.
Not saying it's incorrect, just trust me people will likely ignore a "double yellow" warning but will get what full course yellow means, IMO
See that huge full course yellow warning in rF2, exagerated as hell but totally necessary, way too much people just need things to be as clear as possible, unfortunately xD
Well, you can always just kick those people out of your league. The message center will display the same text as it always has, so people will still be able to rely on that to clarify any possible confusion.
The ban hammer is always a good friend
In the IMSA Endurance series they routinely under FCY waive by any car caught between the safety car and their class leader so during the wave by you can see quite a few cars going at a pretty good clip past the slow traffic.
Then again its an American racing series so it probably makes the European safety minders have a heart attack the things they do, like race at tracks that still have some grass somewhere.
Yeah, F1 and a few other series have their own form of the "Lucky Dog" rule. I don't want to say that it's super common, but it's certainly not rare or unheard of. Seems like on a longer road course you would have to run at a nearly-race pace in order to catch the pack again before the safety car comes back in. It's a bit easier on an oval super speedway.
At the recent race at VIR they were musing about how you could bail some hay out of all the grass that had been recovered from the intake grills of cars throughout the race when they went off track. Cars would go off and have to immediately pit to get it cleared. Way cooler in my opinion than the euro alternative of not losing any time or a position or having any impact on your race other than maybe getting rubber pickup.
Cadwell and Oulton both still have lots of grass which we will soon see in game. It's mostly just the F1/WEC standard tracks that are tarmac wastelands.
While grass is fun to watch if I was a team owner I'd hate it, grass is more expensive, so much crashes where the guy go all figure skating on the grass till he hits a wall and damage the car, if it was asphalt the car would stop a lot easier
Yea, if you were a team owner you'd prefer it if they never penalised you for cheating either and if you were a driver and had the fastest car or the best qualifying trim you'd prefer it if they never penalised you for blocking.
What the hyper competitive people who have lots of money invested in things want is often not in my opinion good for the sport. And for what its worth a place like VIR is considered extremely safe given how much room that grass takes up. Its not like classic European tracks where there's a wall 5 meters away. Its pretty much an open rolling hill side. Cars can spin out and go topsy turvy and barely get a scratch.
On the flip side making a mistake should punish you and I think damaging the car is a fair penalty to a mistake. Losing only a few tenths for what should be perhaps a race ending mistake is just bad for competition, but great for people who like to win.
Go to 30:00 and watch the hilarity. That car recovered and went back on track with no significant damage as far as I know.
No thanks, reading part of that was enough....
No need to be sour. If you think I'm being a frantic aggressive pill then you totally misread my tone.
Is it today we can a ride in the legendary Brands Hatch with a mighty Ultima GTR ? please say yes
I think you'll really like both the Ultima and the rendition of Brands Hatch, trust me.
Sometimes I wish the time I spend in the development builds would be logged on Steam, but then I realize it's better that it isn't logged on Steam because then you would know how many hours I spend playing AMS.
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