Automobilista bug report thread (Please read the opening post)

Discussion in 'Automobilista - General Discussion' started by Renato Simioni, Aug 25, 2016.

  1. Bruno Peres

    Bruno Peres New Member AMS2 Club Member

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    Track & Layout Used: any
    Car Used: Formula any
    Applicable Settings: n/a
    Report: the game seems to ignore AI difficulty settings when hosting a lan server. setting AI to 70% still got AI cars to be at around 105 - 110% strength
    Steps to reproduce: create a lan session and try to modify AI difficulty
     
  2. Gelani

    Gelani New Member

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    Track & Layout Used: any
    Car Used: any
    Applicable Settings: Logitech G29 Wheel, even with the v1.4.5_g29 beta branch
    Report: With autorotation on the wheel doesn't match the virtual wheel degrees of rotation. If I turn it off it resets to 900º (the same as the logitech profiler)
    Steps to reproduce: put 900º in the profiler, allow game to change ffb settings in the profiler, lock game profile in the profiler, use v1.4.5_g29 beta branch, open the game, let autorotation on, go to any track in any car, go out of the pits. Wheel doesn't match virtual rotation.
     
  3. RodentYell

    RodentYell New Member

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    Track & Layout Used: Interlagos Modern GP
    Car Used: Formula Stock Car Brasil 2017
    Applicable Settings: n/a
    Report: Driving at night 10pm there are segments of the track surface which appear black in colour when the headlight beam hits them, and the headlight beam doesn't light up that point of the track, I think there are 3 area's in total. If you go to daylight time 10am and put the headlights on you will see these segments appear as well whilst driving around. Haven't checked the other layouts.
     
    Last edited: Jul 30, 2017
  4. Jan Mikuž

    Jan Mikuž Active Member AMS2 Club Member

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    Crash when i wanted to alt-tab back into the game.
    Ultima720@Taruma

    Error loading texture roada for material ROADSDA
    ....press OK and i get another two pop ups
    Error loading global material ROADSDA
     
    • Agree Agree x 1
  5. muzarati

    muzarati Member

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    Track & Layout Used: Brasilia
    Car Used: Stock Car Brasil 2017 & SuperV8
    Report: Really erratic AI behavior, lots of random swerving and weaving, no improvement if anything worse than before?
     
  6. muzarati

    muzarati Member

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    Are the changes to the AI vehicle based in the HDV file, track based in the AIW file or PLR file? Point being, do third party mods and tracks need to be updated to these new standards? Also there was some talk about these changes being negated is qualifying is skipped or cut short, is this the case?
     
  7. muzarati

    muzarati Member

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    Also getting AI re-entering the track in front of oncoming traffic?
     
  8. bobbie424242

    bobbie424242 Well-Known Member AMS2 Club Member

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    Track & Layout Used: Any
    Car Used: Camaro
    Report: Engine sound of the Camaro is barely audible making it difficult to drive for manual shifting based on sound engine. Using v1.4.5b
    Steps to reproduce: Start a session using the Camaro and notice how engine sound is extremely muted
     
  9. bobbie424242

    bobbie424242 Well-Known Member AMS2 Club Member

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    Track & Layout Used: Any
    Car Used: Copa Petrobras de Marcas: Honda Civic, Renault Fluence (and possibly more, did not try them all in this serie)
    Report: Since the default FOV has been reduced to 45 (from 50) in v1.4.5, the horizontal bar is in the middle of the windshield, which is not exactly pleasant. For these specific cars, the default FOV should be forced to 50 so the bar is in the upper-right part of the screen.
    Screenshot 1
    Screenshot 2
     
  10. bobbie424242

    bobbie424242 Well-Known Member AMS2 Club Member

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    I also experienced such crash yesterday, using 1.4.5b and alt-tabbing back in the game.
     
  11. Lorencini

    Lorencini Luciano Lorencini AMS2 Club Member

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    There's a lot of new AI-related parameters in SRS file, so yes, I bet mods will have to adapt.
    I'm working on my Montana and Endurance Brasil skinpacks updates; altought they use stock.
     
  12. Guilherme Borghezani

    Guilherme Borghezani Active Member AMS2 Club Member

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    shift + tab (steam community) also crash sometimes
     
  13. Mathieu B

    Mathieu B New Member AMS2 Club Member

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    Track & Layout Used: Cordoba FTruck, Brasilia FTruck (and maybe other tracks?)
    Car Used: FTruck
    Applicable Settings: n/a
    Report: IA out of fuel, screenshot
    Steps to reproduce: Quick race, 5 laps (with these settings : screenshot)
     
    Last edited: Jul 31, 2017
  14. Vaken

    Vaken Member AMS2 Club Member

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    Yes. And not gently.
    Metalmoro @ Buenos Aires 12. Agression medium, AI level 95%.
    Twice in front of me at the same place in a 30 min race.
     
  15. muzarati

    muzarati Member

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    I only saw two new entries in the SRS file?
     
  16. Lorencini

    Lorencini Luciano Lorencini AMS2 Club Member

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    From Reiza01.srs

    AIBlueFlagCurveRadius = 600 ////in meters, curves with a radius under this value won't affect AI under blue flag

    AIBlueFlagCourtesyThreshold = 0.5 //// from 0 to 1 the amount of courtesy the AI need to lift when not obeying the blue flag is not punished. Blue flag is not punished with srs BlueFlag=1

    AIBlueFlagReactionTime = 20 //// max amount of seconds for the AI to react to the blue flag

    AILiftUnderBlue = 0.25 //// bonus of the throttle for the lack of courtesy of the driver to add to the final throttle of the AI


    P2P-MaxBoostCount = 15 //Max number of p2p boosts [overwrites engine.ini value]
    P2P-BoostInterval = 100 //Minimum time between boosts in seconds [overwrites engine.ini value]
    P2P-BoostDuration = 16 //Duration of each boost in seconds [overwrites engine.ini value]
    P2P-BoostDelay = 5 //Seconds that will pass since the player press the p2p button and the boost will start to take effect [overwrites engine.ini value]
    P2P-BoostMinimumCrossings=1 //Number of times the car must cross the s/f line before being able to push the p2p
    P2P-TestDayAllowed = 0 // 0 not allowed and 1 allowed. Bellow settings works in the same way
    P2P-Practice1Allowed = 0
    P2P-Practice2Allowed = 0
    P2P-Practice3Allowed = 0
    P2P-Practice4Allowed = 0
    P2P-Qualify1Allowed = 0
    P2P-Qualify2Allowed = 0
    P2P-Qualify3Allowed = 0
    P2P-Qualify4Allowed = 0
    P2P-WarmupAllowed = 0
    P2P-Race1Allowed = 1
    P2P-Race2Allowed = 1
    P2P-Race3Allowed = 1
    P2P-Race4Allowed = 1
     
  17. kmikiwi

    kmikiwi Member

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    There is a graphic issue with the Stock Car Brasil 2017 Series.... After lost your hood u can actually keep seeing the lights of the car. The lights keep flying and turned on.

    Here is a picture to show you that.

    [​IMG]

    Thank you.
     
  18. Wexodius

    Wexodius Member AMS2 Club Member

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    Track & Layout Used: does not matter (but I used Virginia this time around)
    Car Used: does not matter (but I used the ARC Camaro this time around)
    Applicable Settings: Be in pole position + have a rolling start
    Report: So when you are in pole position doing your formation lap the Safety Car is speeding along in front of you at around 100km/h. When the moment comes where the Safety Car re-enters the pit, so the rolling start can get going, a warning is mentioned in the text box that you may not accelerate too quickly (shows when you go above 100km/h -> doing so for too long will result in a drive-through penalty), you have to wait for the green flag to accelerate. Yet, I have had numerous times where the car in position number 2 will (before the green flag is waved!!!) starts to accelerate way above 100km/h and gets a considerate head start on you in the 1st lap of the race. This is unfair to the human player as you get penalized with the drive-through trying to catch up to him before the green flag is waved, the AI car does not get penalized accelerating way too soon.
    Steps to reproduce:
    1. Choose a race with rolling start
    2. Achieve pole position
    3. Do the formation-lap fully
    4. Notice how the Safety Car re-enters the pit
    5. Notice how there is no green flag waved yet
    6. Notice how the AI car on position number 2 starts to accelerate above the allowed speed and gain an unrightful head-start & does not get penalized with a drive-through as the human player will.
    7. Notice how the green flag is only now waved, signalling the cars it is okay to fully accelerate
     
    Last edited: Aug 1, 2017
  19. muzarati

    muzarati Member

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    Are the changes to the AI vehicle based in the HDV file, track based in the AIW file or PLR file? Point being, do third party mods and tracks need to be updated to these new standards?
     
  20. Angelo dos Santos

    Angelo dos Santos Member AMS2 Club Member

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    Unfortunately, at the Jacarepaguá Oval, most of the AI´s (especially with more powerful cars) behave very badly. Crashing into the walls and going sideways with no purpose. Agressivity on Medium.
     

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