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Automobilista bug report thread (Please read the opening post)

Discussion in 'Automobilista - General Discussion' started by Renato Simioni, Aug 25, 2016.

  1. NBrembo

    NBrembo New Member

    Sep 22, 2016
    Likes Received:
    Hi guys, I get the same CTD in Drift. All one can do is drive through the pits after one lap but that's not ideal. Reiza any feedback on this?
  2. Domagoj Lovric

    Domagoj Lovric Moderator Staff Member

    Feb 15, 2016
    Likes Received:
    Will be fixed in upcoming patch for AMS.
    • Like Like x 2
  3. João Rafael França

    João Rafael França João Rafael França

    Jun 15, 2018
    Likes Received:
    [QUOTE = "Testador, post: 10760, membro: 2002"] Track & Layout Usado : N / A - não é necessário
    Carro Usado : N / A - não é necessário, aplicando para todos os carros
    Configurações aplicáveis : Para todas as pessoas que possuem o Logitech G29 Wheel
    Relatório : O Logitech G29 Wheel não tem suporte adequado, fazendo com que o Car Graduate de cada carro exclusivo não seja aplicado automaticamente pelo AMS, o que faz com que você precise sair do jogo toda vez que quiser dirigir um carro diferente e alterar o grau toda vez manualmente para aquele carro diferente que você quer dirigir. Veja: IMPORTANT Logitech G29 Wheel Problems
    Passos para se reproduzir : atualize o Automobilista para o mais novo SDK da Logitech Wheel. (que pode ser encontrado e baixado no site oficial da Logitech.) [/ QUOTE]

    Rapaz eu uso o G29 DESDE QUE FOI LANÇADO, o ams aceita ele perfeitamente, vai aprender a usar / configurar o seu volante por favor.
  4. Brett Nagle

    Brett Nagle Member Reiza Backer

    Oct 14, 2016
    Likes Received:
    Still having this issue. Will it be addressed in the upcoming patch?
    • Agree Agree x 1
  5. Maxellero

    Maxellero Member

    Aug 26, 2016
    Likes Received:
    Track & Layout Used: Virginia, any layout except Patriot
    Car Used: Boxer Cup
    Applicable Settings: Any
    Report: AI cars bounce a lot when driving over green and yellow curbs, sometimes even roll over
    Steps to reproduce: Do a race against AI on Virginia with Boxer Cup cars
    • Agree Agree x 3
  6. Racing Heart

    Racing Heart New Member

    Apr 26, 2018
    Likes Received:
    Track & Layout Used: Hockenheim 1988 (but affects all tracks)
    Car Used: F-Classic (but affects ALL cars using turbo physics!)
    Applicable Settings: Any
    Report: AI cars using turbo physics are much slower than players
    Steps to reproduce: Easiest method below
    In Test Day, run AI autopilot. On its timed lap, it should be hitting ~304 km/h as it passes the Fuzzy '88 sign to the left.
    Now, run another lap, but this time deactivate the AI autopilot as it exits the first corner. You should be able to hit 310 km/h.
    This doesn't sound like much on paper, but it means that AI cars using turbo engines are unfairly handicapped in the following cases:
    - When driving the Honda-powered Metalmoro AJRs vs AJRs with other non-turbo engines (worst case scenario)
    - When racing against players using turbo cars in spec series where all cars are turbo (ie. modern Puma, F-Classic, Lancers, etc)

    This sounds like a fairly serious issue and I'm really sorry for reporting this so late, but would one of the physics developers be able to look into a potential fix for this?
  7. Marc Collins

    Marc Collins Well-Known Member Reiza Backer

    Mar 12, 2016
    Likes Received:
    This is not a global issue. Each car has to be individually adjusted so the AI resemble/replicate the real driver speed and cornering capabilities. The AI use a simplified version of the physics, so will never be identical to the player car. "Close enough" to be fun and occasionally fool us into thinking they are real is as good as it will ever get.

    The various AJRs have completely different engine configurations, so will be different by design. If there is a specific car, like the F-Classic that cannot achieve the same top speed, report that (as you did above), but as we know from real F1, not all cars reach the same top speed. The slowest cars in lap time are often the fastest in top speed achieved, due to aerodynamic design and set-up differences.

    What lap times do the F-Classics achieve compared to the player? How do they behave when you set the AI Strength % so their lap times match yours? It may be annoying if the player can always pass the AI on a long straight, but then the AI can out-turn them in the twisty sections, but unless it is a quite noticeable mismatch, there will not be an easy fix or time to fix the myriad examples of where the AI are not mirroring the player as well as we would like. Pick literally any track and car combination and you will find a spot where the AI are too good or too slow compared to the player (in every sim on the market). It's just a matter of degree and AMS generally has fewer glaring issues than other titles.
    Last edited: Aug 13, 2019 at 5:30 PM

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