Track & Layout Used: Salvador (but possibly others) Car Used: F301 (possibly others, AI: F301 & F309) Applicable Settings: Single Race mode (possibly others), Time Scale 3x Report: Time Scale in game settings (on the right side of car select screen) is set to 3x but the red "i" information icon once on track says Time Scale is "Normal." I don't know if this is just a glitch in the "i" information writing or if the session is truly running at only "Normal." Steps to reproduce: Choose F3 series. In the car-select screen, choose an F301, AI = 11x F301 & 10x F309, enable all 4 practice sessions + warmup, # of races = 1, time scale = 3x, track progression = none, track preset = Heavy, race length type = distance, race distance = 30 km, starting type = standing. Load the session then check the "i" info box and it'll say time scale = normal instead of 3x. I agree with Marc. If you have damage disabled then the game's not going to monitor if you use disabled damage to your advantage to gain lap-time (like riding a wall or hitting curbs that would otherwise damage your suspension, wheels, etc. [when/if the physics engine ever models that]). I guess when creating tracks, there may be a way to specify what a "wall" is and then the game can calculate when a car is wall-riding by sensing the distance the car has continual or almost continual contact with parts of the track designated "wall" but I'd say that's very low on the list of things to do...very low...because if you really want to race in an environment where drivers get penalized for crashing (wall-riding is crashing) then just enable damage and be done with it. Now, if you do have damage enabled and you discover a scenario where the car does not suffer damage (or not enough) while wall-riding then the damage #s for that car or the core damage model itself would have to be looked at by Reiza but that's a different story. Oh, wow! I didn't know damage could be disabled in time-trial mode. OK, I agree, that part definitely needs looking at. All aids, not just damage, should be hard-locked in time trial mode or at least make a system where A. the top x places can't use aids or B. the top x places will be written in red writing to show they used aids or C. add weight penalties for using aids (enough weight to make a decent difference, not something that will just add like 0.1s or 0.2s).