A new Early Access build of Automobilista has been released - v0.9.4 is now out. Build v0.9.4 changelog below: Fixed UI bug that could cause game to crash when clicking to exit it Adjusted shaders & environment RGB settings for some lighting & color accuracy improvements Adjusted AI slip reaction (improving reaction to front wheel grip loss) Slightly improved collision detection & reaction (also slightly improves AI awareness to other cars) Corrected TV Cockpit camera orientation rate in several cars Fixed error which caused dust smoke from the dirt side of the road to be almost invisible (might actually resolve some performance / stuttering issues too) Fixed bug with Salvador & Ribeirão dynamic road conditions not working DynHUD: TelemetryInfo.mLapDistance is zeroed before crossing S/F line in a race session; Fixed NPE in LaptimesRecorder Further tweaking to AI behavior to tone down aggression in close racing conditions (does not apply to mod cars or tracks unless these use the same AIW values) Corrected AI qualifying performance in several tracks (were missing the ratio parameter that makes AI slightly faster in quali) VIR: Tweaked road spec and changed event dates, updated skies accordingly Spielberg (all versions): Shot down misplaced birds Boxer Cup: LOD optimization; corrected skin alpha channels; callibrated AI performance; tweaked default Setup & tire physics F-Extreme: Fixed bug with DRS flap opening not being visible; Fixed visibility of driver arms in T-Cam; Corrected wheel mount position & RPM leds; Set minimal weight to 702kg as per 2015 rules; adjusted weight distribution & tire physics F-Reiza: Adjusted tire physics; Corrected wheel mount position & RPM leds F-V10: Adjusted traction control scale levels F-3: Corrected onboard cameras Opalas: Fixed shift light not working EDIT: We have added a hotfix v0.9.41 to this release, with the following changes: DynHUD: Fixed accidental reloading of configuration; Fixed MapWidget scaling and positioning (specially for Kart tracks) Kansai: Fixed missing Kansai GP layout F-Extreme: Fixed missing RPM LED update in Groove & MK teams A couple of bugs from the previous version still remain (DynHUD freezing in Multiplayer when switching to race; Saved multiplayer replays show floating cars), these will be addressed for the next update, along with some other Multiplayer-related tasks. A detailed development update is going to posted shortly too, so stay tuned! If you have a bug to report please use the bug report thread. (make sure to check the opening post).