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Automobilista - Early 2017 Development Update

Discussion in 'Automobilista - News & Announcements' started by Renato Simioni, Feb 17, 2017.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Hello everyone - happy to be back with our first Development Update of 2017!

    We hope you all had a good time over the holidays - on our side I´m happy to say the whole team enjoyed some much needed rest over the holiday season, but we have been hard at work and firing on all cylinder again since early january. As usual it´s my pleasure to share with you some of the results, info and previews of the work we´ve been doing since then.

    Automobilista going up to v1.5

    We´re approaching the final stretch of Automobilista development, with only a few more months now planned until AMS reaches its definitive state, at which point we´ll switch focus 100% to the future.

    The pace of development however is not slowing down - quite the contrary in fact. There are a number of nice improvements, big and small which we´ve been laying down the foundation for and will be pushing to deliver over these remaining months. Such is the extent of these developments, that the full sum of them is going to add up to what we´re calling Automobilista v1.5

    We´ll be pushing to provide a full overview of these developments along with confirmation of remaining DLCs by our next development update. For now, here´s the stuff in the immediate horizon.

    Upcoming V1.3.0 Release

    Our next major milestone is v1.3.0 which we´re pushing to release before the end of this month, packing a lot of good stuff. Here´s a breakdown of the most substantial improvements:

    On the audio front, having decided he wasn´t happy being just an ace audio engineer, @Domagoj Lovric began exploring the codebase for possible short-term improvements to add some extra depth to the audio experience in AMS. One of these improvements will be the implementation of reverb audio, the initial version of which will already be present in v1.3.0, with much more to come.

    @Alex Sawczuk has also somehow managed to find a window in his fairly hectic track production schedule to squeeze some fresh shader improvements and adding support for visible & dynamic track dust. Although the effects of which already present in AMS along with offline marbles, there wasn´t yet a visible dust layer over the track surface. This has now been implemented.

    Here is a comparison from v1.3.0 in various track states and also one from the current v1.2.1:
    trackcondition1.jpg

    The difference looks subtle on screenshots but it adds some noticeable extra depth and life to the track surface while driving in-game. Some of the tracks have already been updated to use these developments so Season Pass owners will be able to check them out in the upcoming beta release expected for tomorrow morning, with most of the other tracks expected to be updated as we progress.

    Several car physics have also received some updates for v1.30 as both @Niels Heusinkveld and myself continue to chase for improvements. One car in particular has received special attention as Niels has given the Boxer Cup physics a complete overhaul, with revised aerodynamics, chassis, and the addition of helper springs to the suspension, which substantially improves handling over curbs. The initial version of these revised physics is also coming up with the next Beta update.

    One major new feature previously confirmed in our end of the year Dev Update was the Custom Season Tool - unfortunately it´s looking unlikely we´ll manage to complete the full feature in time for v1.3.0, but a number of associated new options & features should hopefully already be in, such as the option to enable a mid-race full course yellow as per the rules in the Formula Truck series, and ability to customize the number of opponent cars from each class in a multiclass event.

    You may check a complete list of all the additions, improvements & fixes since the last v1.2.1 release up to the latest Beta in the changelog attatched.

    We also have a new car coming up in the next release with the frisky Aussie Racing Car Camaro - further good news is that unlike originally predicted, this will be released as a free car to the base game and not as a DLC.

    Here´s a preview of the 3D model which @Sandro Kholodkevich is exporting to the game as we speak:
    ARC_Camaro_Ingame.jpg
    Work on physics and audio has also been going on in parallell - count on this little motorcycle engine-powered bugger to be a big bucket of fun to drive :)

    Legendary Tracks Pt2 - ADELAIDE

    V1.30 will also see the release of part 2 of our "Legendary Tracks" DLC series - the famous Adelaide street circuit is coming up in two versions: the longer historical layout of 1988 which hosted the Australian GP from 1985 to 1995, the new modern version along with its Supertruck variant.

    Below you can check some WIP previews of this great track:
    AMS_Adelaide_2.jpg

    I mentioned in the previous update how demanding street tracks are for the track team, with all the buildings and surroundings which have to be modelled in minute detail as you can see here:
    AMS_Adelaide_1.jpg

    The more advanced modern version should be hitting AMS Beta tomorrow, with the historical version is not far behind and expected to be available in the Beta at some point next week:
    AMS_Adelaide_4.jpg

    Both versions are extremely fun, flowing drives which will serve well pretty much any car in Automobilista, while also providing plenty of opportunity for close racing. We´ve been enjoying some great battles during our internal tests as can be seen in this short video showing a couple of laps of myself hunting down @Alex Sawczuk with F-Retros around the modern track:


    Virtual Xperience developments

    @Dave Stephenson has also been hard at work developing our Virtual Xperience portal, and we´ve got a substantial update coming up along with the release of AMS v1.3.0.

    wGos7eN.jpg
    Users will be able to login into VX using their Steam Account - this opens up opportunities to give a more personalised experience in the various areas of VX. In the first instance the settings page accessible from the top naviagation bar provides the much requested ability to override your display name and country flag, overriding the settings collected from Steam.

    From this customizable user profile, other users will be able to check out your leaderboard results. Expect this profile to be beefed up with some more interesting info in the future :)
    0Fm3vDN.jpg

    The new Community section will also be available in the next update, providing a one-stop-shop to find communities and leagues serving users of Automobilista and other Reiza titles based on regions served, languages used or days they host races. The league finder in this section will also provide a similar service for leagues so users may find leagues that based on race days, event frequency, or your favourite series.

    Community leaders and league admin are invited to submit their information to the directory following the instructions in this topic - every league admin who submits a valid entry will be gifted 2 promo Steam keys for AMS to be given away for his participants.

    With these and some other substantial improvements coming up, VX will soon be playing a bigger role in fulfilling the experience with AMS, including hosting some prize awarding competitions. Watch this space!


    Last but not least...

    2017_fictional_WIP.jpg

    But we´ll expand more on this and other interesting topics in our next dev update towards the end of march ;)
     

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    Last edited: Feb 17, 2017
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  2. hex

    hex Damage, Inc.

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    Impressive stuff!
    2017 spec F1 car - I was hoping for this!

    Reiza for the win :hurrayreiza:
     
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  3. Scraper

    Scraper Active Member

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    That looks like an excellent update. :cool:
     
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  4. Roberto Moraes

    Roberto Moraes New Member

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    Fantástico !!
     
  5. FeltHat

    FeltHat Active Member

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    no vr news cry in 3... 2... 1...
     
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  6. Takfar

    Takfar New Member

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    Amazing! Even more so knowing there's so much more stuff that was previously announced/hinted and wasn't even mentioned here! AMS dev update day is always a happy day, as far as I'm concerned!

    btw: oh man, those aussie camaros... crazy proportions! I might just budge and make a Lightning Mcqueen skin just for the heck of it hahaha!
     
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  7. Craig Houston

    Craig Houston New Member

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    Super V8s..............here i come!!!!!!!!!!!
     
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  8. Eduardo Mennocchi

    Eduardo Mennocchi Member

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  9. DaVeX

    DaVeX Active Member

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    Love your work and how far AMS is going!
    Thank you guys for you hard work, is awesome!!!
     
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  10. hashegotabeard

    hashegotabeard Active Member

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    With Williams teasing their new car I was going to ask if we'd likely see a 2017 spec Formula car. Guess that answered that question :)
     
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  11. alexSchmurtz

    alexSchmurtz Active Member

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    Great reading as usual. Love the plans, there is always some nice surprises coming... Really enjoy all these announcements here! What a team!! Thank you.
    :hurrayreiza:
     
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  12. Rodent

    Rodent Member

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    Looking good lads, and since this has now become my classic question, any news on those advertised achievements?

    Either way keep up the good work, Adelaide looks great.
     
  13. DisarmingBaton5

    DisarmingBaton5 Member

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    Formula Modern? Formula Future? Formula Extremer?
     
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  14. FS7

    FS7 Active Member

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    I really like Adelaide, looking forward to driving at it in AMS.
     
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  15. Heitor Facuri Cicoti

    Heitor Facuri Cicoti Good Member

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    Formula Bernieless
     
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  16. minuseven

    minuseven New Member

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    Formula Mental?
     
  17. hyperden

    hyperden New Member

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    This is just awesome! :) I love the Adelaide track and F1 2017 cars! Great work team. :)
     
  18. Paulo Gomes

    Paulo Gomes Active Member

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    Formula Fatty!
    This development update sounds awesome, new cars and tracks, better audio and graphics, always improving physics and player options! bassically everthing a player needs :p
     
  19. DisarmingBaton5

    DisarmingBaton5 Member

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    Does this mean the car is coming in 1.3.0? If so, that's very exciting!
     
  20. Koba

    Koba Active Member

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    So many goodies.

    Man I was hoping for the 2017 car. Fat tires and ridiculous lap times!

    Hmm, it looks an awful lot like the Williams, unless all the 2017 F1 cars are going to have similar looking wings and sidepods.

    [​IMG]
     
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