Automobilista - July Development Update

Discussion in 'Automobilista - News & Announcements' started by Renato Simioni, Jul 27, 2016.

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  1. macmaniacoes

    macmaniacoes Member AMS2 Club Member

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    Gee, man, I've almost spilled my coffe :D
     
  2. Pierre-Antoine PETIT

    Pierre-Antoine PETIT New Member AMS2 Club Member

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    The 60's cars look really stuning, great job to you Reiza Boys;);).

    I have only little question: With the release of the 60's Cars, do you plane to make an earlier and/or a later version of Johannesburgh such as the early 60s, without the pit wall and a 85 one, with additionnal railguard, the sponsors written on the ground before the first corner and totally differen bridge?
    It would require not a lot of work to adapt the actual one and it would fit perfecly with 2 other decades present in the game.
     
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  3. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    +1 and same for basic car info like RWD, FWD vs AWD and type of transmission/shifter.

    v1 is going to be awesome!!!
     
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  4. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Extra car & track info is now displayed in showroom and loading screen in v0.9.9 beta as per the changelog in post 3 :)
     
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  5. Eduardo del Mango

    Eduardo del Mango Member AMS2 Club Member

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    Hey Renato, just out of curiosity, could we have the power output, torque, and weight figures for the V8 and V12 versions of the Formula Vintage car, please?
     
  6. Martakus

    Martakus Member AMS2 Club Member

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    Very nice! : 3
    Any news on the 'reworked push-to-pass'/KERS system? (assuming that is still in the works?)
     
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  7. Allaeius

    Allaeius Beginner AMS2 Club Member

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    Exactly, it seems that a lot of the people out there prefers their cars to spin all the time.

    I'm definitely excited for the new cars and map. The Ultima sounded so graceful a beast, can't wait to try it out.

    EDIT: Oh yeah, almost forgot about the new Vintage. It's absolutely beautiful. And somehow Reiza's screenshots looks much better and crispier than before. Those lightings, the smoothness on the edges. Makes me so excited.
     
    Last edited: Aug 2, 2016
  8. Jan Mikuž

    Jan Mikuž Active Member AMS2 Club Member

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    I notice the FVintage V8s use FRetro engine sounds. The overall frequency is a bit lower, but generally it seems like the same engine sound. Is that a placeholder ?
     
  9. Renato Simioni

    Renato Simioni Administrator Staff Member

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    It is, but only for post v1.0 now. Throttle map model took over as priority for v1.0.

    It is the same sound because it is the same engine, V8 Cosworth DFV :) The V12 obviously has its own distinct sound.
     
  10. CCKaren

    CCKaren Active Member AMS2 Club Member

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    I grabbed these for you.

    V12
    412bhp, 285Nm, 640kg
    V8
    397bhp, 294Nm, 595kg
     
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  11. Jan Mikuž

    Jan Mikuž Active Member AMS2 Club Member

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    Oh, I see. Thanks for the info. :)
     
  12. Eduardo del Mango

    Eduardo del Mango Member AMS2 Club Member

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    Thanks! Seems that they're both relatively heavy, but they've made the weight and power difference between them relatively small compared to their real life equivalents.
     
  13. Martakus

    Martakus Member AMS2 Club Member

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    Can anyone tell me the weight/power for the Ultima GTR?
     
  14. Msportdan

    Msportdan Well-Known Member AMS2 Club Member

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    Chassis: Full spaceframe using mainly 38mm x 1.5mm dia tube MIG welded. Powder coated and panelled in 1.5mm NS4 Alloy sheet. Designed to accept engines up to 2000 bhp.
    Wing Double element track design in carbon fibre.
    Body Unpainted GRP finished in immaculate gel coat finish.
    Interior Ultima leather/alcontara seats and dashboard.
    Ultima branded instruments.
    Air conditioning.
    Lighting Ultima triple headlight system.
    Screen Full laminated glass windscreen.
    Suspension TIG welded double unequal length heavy duty wishbones with rod ends and spherical joints.
    Alloy uprights cast in LM25 and heat treated to TF.
    Fully adjustable coil spring damper units.
    Steering Ultima alloy sports rack and pinion 2.4 turns lock to lock.
    Brakes 12.7" curved vane vented disc brakes all round with four pot calipers and mechanical handbrake.
    Adjustable brake bias front to rear. All s/s hoses.
    Engine Chevrolet V8 engine from 300bhp to over 1000bhp.
    Gearbox Porsche 5 or 6 speed transaxle.
    Wheels 9" x 18" front, 13.5"x 18" rear alloy three piece with 5 stud centres machined from billet alloy.
    Tyres 245/35ZR18 front 335/30/ZR18 rear.
    Dimensions Length: 4000mm
    Width: 1850mm
    Height: 1070mm
    Wheelbase: 2560mm
    Ground Clearance: 120mm (adjustable)
    Weight: 950kg

    Ultima Sports Ltd - The Sensational Ultima GTR

    Ultima Sports Ltd - The Sensational Ultima GTR
     
  15. Martakus

    Martakus Member AMS2 Club Member

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    Yeah, I knew these. But 'Engine Chevrolet V8 engine from 300bhp to over 1000bhp' isn't very helpful to figure out how fast the thing will be in the game...
     
  16. David Wright

    David Wright Active Member AMS2 Club Member

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    The weights include the driver but even so they are on the heavy side. Maybe its based on the non titanium magnesium Eagle. The difference in power is the same as in GPL. Real life power outputs are always subject to debate. Gurney asked BRM to dyno his V12 towards the end of the Eagle programme and they measured the output as 385 bhp.
     
  17. Msportdan

    Msportdan Well-Known Member AMS2 Club Member

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    ok sorry
     
  18. CCKaren

    CCKaren Active Member AMS2 Club Member

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    Yeah, the V8 is a little more nimble through the corners but the V12 has a speed advantage on the straights. I did some comparisons and on the long Johannesburg straight found the V12 to have about 6-7mph extra going into the braking zone.
     
  19. Eduardo del Mango

    Eduardo del Mango Member AMS2 Club Member

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    Well, so long as they're balanced. My concern was that a Lotus 49 would fairly effectively piss all over any V12 engined 1967 F1 car, but hopefully Reiza have run the numbers on the two in-game models to ensure an even spread of lap times.
     
  20. CCKaren

    CCKaren Active Member AMS2 Club Member

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    They seem fairly balanced from the races I've done, obviously there'll be tracks where one will have an advantage over the other but in general they balance each other out pretty well.
     
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