1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista v1.4.9 RELEASED, now updated to v1.4.93

Discussion in 'Automobilista - News & Announcements' started by Renato Simioni, Nov 25, 2017.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

    Feb 14, 2016
    Likes Received:
    Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more!

    Below is the Changelog for v1.4.81 -> v1.4.9:

    • Added Metalmoro AJR Prototype series

    • Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
    • Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
    • Fixed a bug that would cause timing issues on first lap of rolling start
    • Added skip race button to championships events where a DLC track is not owned
    • Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
    • Removed race percentage as a race length type option, added a Distance option
    • Added protection so that FFB isn´t run when in the options screen
    • Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
    • Removed race percentage time scale option
    • Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
    • Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled

    UI & HUD
    • Revamped native HUD & TV overlay system
    • Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)
    • DynHUD is now disabled by default (can be enabled back in AMS Config)
    • Replaced UI font
    • Fixed loading screen text sizing at different resolutions
    • Updated championship mode UI
    • Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)
    • Combined Online Chat & Timing Monitor screens
    • Fixed last car disappearing on timing screen when a player is removed before starting a race


    • Added new interior and exterior curb samples (currently only in Formula V10)
    • Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
    • Fixed external shift sound sometimes producing artifacts when vehicle is far away
    • Slightly refactored external audio filter (should sound nicer when approaching / leaving camera)
    • Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file)
    • Reverb level in surround mode can be adjusted per speaker from PLR file
    • Ambient sounds have been refactored, they are now in mp3 format and can be unique per track
    • Added new track announcer voice sound effects
    • Crowds now have two levels, excited and normal (more to come later)
    • Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle)
    • Disabled pitSounds and Ambient sounds for Audio PostFX on low setting
    • Announcer and crowd sounds are not played in test day / time trial
    • All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them
    • Fixed spotter spotting other vehicles when private qualifying is active (needs more testing)
    • Fixed bumpstop sound being triggered too often over curbs causing some clicks
    • Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
    • Reverb is muted when switching cameras
    • Ambient sound volume/pan is randomized slightly when switching external cameras

    • Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind
    • Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners
    • Toned down AI "Sudden Move" scalar in all cars
    • Reduced AI aggression in all formula cars

    • Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones)
    • Added 2 new clear / slightly clouded sky sets
    • Minor LOD adjustments to F-Vintage, F-Vee
    • Increased P2P power in StockV8, Montana
    • Spielberg: Complete track revamp to 2017 version & updated graphics
    • Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
    • Velopark: Fixed object popping in back straight
    • Adelaide: Fixed Supertruck Ramp Material sound
    • F-Vee: Updated external sounds
    • F-Dirt: Updated external sounds
    • SuperTruck: Reduced AI aggression
    • Ultima: Added LSD to road cars
    • Super V8: Adjusted AI fuel estimating
    • F-V12: minor tire adjustments
    • F-Classic: minor tire adjustments
    • F-Vintage: Minor AI tweak
    • F-Ultimate: Minor AI tweak
    • Mini: Fixed max number of opponents to 23
    • Metalmoro MR18: Adjusted fuel estimates
    • F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion
    • TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs

    EDIT: Automobilista has now been updated to v1.4.92, addressing the main issues that have been raised since the last update:
    • Fixed a CTD when loading a track that has unexpected AIW format whilst parsing for Track Map
    • Improved fuel log calculations in general. Now only log valid complete laps fixing an issue where by garage to s/f line would count as a full lap and result in AI having fuel issues
    • Added an extra 5% safety to AI fuel calculations and adjusted AI fuel strategy in none race modes
    • Revised AI fuel estimates for all cars to much more accurate values
    • HUD time should now show 00:00:00 after time expires on timed sessions
    • Fixed an issue where championship vehicle would not select until you clicked on the driver name
    • Forced load UI Fonts in 32 bit to stop image corruption
    • Fixed a minor issue that Quali Duration would not enable after enabling Qualifying
    • Cleaned out audio code, removed some redudant bits (may solve some potential CTDs in higher AudioFX settings)
    • Updated User Guide with HUD manual
    • Updated light flares on safety cars
    • Save PLR File when going to track and leaving to main menu to address player controller settings not getting saved
    • Fixed a CTD when race finishes online and you are a spectator
    • Fixed a CTD going to garage menu online when you are a spectator
    • Fixed G29 losing FFB when the game loses focus and under other arbitrary conditions
    • Fixed turbo sound in replay bug
    • Removed "Mono Speaker" from config app menu (not supported in Win7 and newer)
    • Adjusted curb sounds of various vehicles
    • Interlagos: Fixed F-Extreme compound restrictions
    • Santa Cruz: Fixed FTruck CTD
    • Londrina: Fixed road white lines in kart layouts
    • F-Ultimate: Revised tire wear for all compounds
    • TC Classics: Fixed wrong Uno Bala asymetrical front ride height; Fixed bug in Uno rear view mirror; Fixed error with 2 Uno cars from B class not appearing
    • F-V12: Corrected missing VX ID in Magenta #12 car
    • F-Classic: Improved edges in analogue cockpit gauges
    • AJR: Fixed rear brake glow clipping rear wing end plate; Fixed slow standing start with Honda Turbo AI cars; fixed inconsistent engine / sound / cockpit settings in a couple of cars
    • Camaro SS: Added Stock car 2017 Safety Car as a driveable option
    • ARC Camaro: Fixed click interior idle sound

    EDIT 2: now updated to v1.4.93 - a new hotfix, hopefully rounds up v1.4.9 to minimal issues.
    • Fixed occasional CTD when crossing SF line on the first lap out of the pits online
    • Fixed various Sound issues potentially causing CTDs and possibly server lag
    • Fixed AMS Config resetting audio configuration
    • Restored pre 1.4.9 replay compatibility, (1.4.9 -> 1.4.92 replays will not work though)
    • Fixed major lag & potential CTD when someone joins a server when there are AI present
    • Fixed an issue where the finish session button would not work in the last few minutes of a session when player has set a time.
    • AI logic tweak to bring it more in line to overtaking behavior pre v1.4.9
    • Updated morning lighting values
    • Oulton: Fixed terrain hole inside pit lane exit
    • TC Classics: fixed window material name on Uno; fixed rear suspension modeling on Fusca

    IMPORTANT: Audio configuration has been reset to STEREO SPEAKERS to address a configuration issue - if you have another audio configuration please run AMS Config and review the setting accordingly.


    Logitech G29 / G920 users
    : Support for auto rotation is still on a dedicated Beta Branch labeled LogitechG29. Further instructions as to how to switch to a beta branch here.

    If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

    If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.
    Last edited: Dec 14, 2017
    • Winner Winner x 31
    • Like Like x 11
  2. alexSchmurtz

    alexSchmurtz Active Member

    Mar 8, 2016
    Likes Received:
    Very impressive change log list, thanks a lot! So many new things to try! :)
    Still not up to v1.50? :p
    • Like Like x 2
  3. PieroX

    PieroX Member

    Nov 24, 2016
    Likes Received:
    The new car looks really good, and the best part is... it's free :)
    You guys are doing a great job in making Automobilista even better, update after update !
    • Agree Agree x 2
    • Like Like x 1
  4. Andy-R

    Andy-R Member

    Mar 12, 2016
    Likes Received:
    I assume this will take a while to update on VX? There still seem to be some super fast Cat B lap times.
  5. DaVeX

    DaVeX Well-Known Member

    Mar 8, 2016
    Likes Received:
    I think they need a reset :p
    • Like Like x 1
  6. Robin_NL

    Robin_NL Member

    Dec 8, 2016
    Likes Received:
    Excellent! Thanks so much!

    Does the Metalmoro V10 Judd exist irl? I guess so....Any info?

  7. santiglza

    santiglza New Member

    Apr 1, 2017
    Likes Received:
    thanks for the new update, the new metalmoro is very good.
    any clue to the new DLC?;)

    I'm sad because this is over but happy for what will come:)

    • Agree Agree x 1
  8. pixeljetstream

    pixeljetstream New Member

    Mar 24, 2016
    Likes Received:
    Thanks for the great work and keeping the title in such good shape for so long after release, really hope we as community can give back at a new funding round for your post 1.5 adventures :)
    • Agree Agree x 5
    • Like Like x 1
  9. cata

    cata New Member

    Nov 25, 2017
    Likes Received:
    thanks for the update! love the new Overlay, but how can i disable or hide elements (tachometer i.e) in customingamelayout.ini? cant see anything related in notes
    • Like Like x 1
  10. phoenix7337

    phoenix7337 New Member

    Sep 20, 2017
    Likes Received:
    thank you very much for your work, I think it is the best simulator of all, I have tried all and this simulator has me hooked, an excellent job, just need to use the VR:hurrayreiza:
    • Like Like x 2
  11. Ernie

    Ernie Active Member

    Mar 8, 2016
    Likes Received:
    Fantastic news. Another step to the final 1.5 is done. Great work, guys. :hurrayreiza:
    • Like Like x 1
  12. Atsuki

    Atsuki Member

    Apr 17, 2017
    Likes Received:
    No. Irl it still in development, and are using a V8, without any tuning.
    But his project includes the possibility to use a set of another motors/gearboxes.

    • Informative Informative x 1
  13. CCKaren

    CCKaren Active Member

    Mar 9, 2016
    Likes Received:
    Yeah per the October dev update it's being designed to be able to have a whole load of different engines, remember it's still a car in development which makes it really weird and cool to have it in a game already.
  14. Rodrigo Cesar Cascaes

    Rodrigo Cesar Cascaes New Member

    Jun 17, 2016
    Likes Received:
    How about editing the Native Hud? is it possible?

    Sobre editar o HUD NATIVO? É possivel?
    • Agree Agree x 1
  15. Domagoj Lovric

    Domagoj Lovric Moderator Staff Member

    Feb 15, 2016
    Likes Received:
    New HUD IS native hud.

    It does not, but Metalmoro provided us the list of supported engines. All engines which we modeled ingame can be "bolted" in real AJR.
    • Informative Informative x 3
    • Like Like x 1
  16. Erwin

    Erwin New Member

    Jul 6, 2017
    Likes Received:
    Very nice update! Many improvements again. Thanks:)

    I like the new HUD, but maybe some of it's values are a bit too precise? The deltas, for example, are updated at 60Hz with 3 decimal precision, making it a quite hard to read. Perhaps its better to truncate them to 1 decimal, and/or reduce update rate?
    • Agree Agree x 2
    • Like Like x 1
  17. Will Mazeo

    Will Mazeo Active Member

    Mar 8, 2016
    Likes Received:
    That moment you can finally remove GID and you do an integrity check to get the d3d9 dll back and then there are 361 files that failed to validade :D
    • Funny Funny x 2
  18. Jason Whited

    Jason Whited Member

    Nov 1, 2017
    Likes Received:
    Nm...I'm an idiot. Found it as soon as I went back into my files :rolleyes:

    P.S. The new rides are AWESOME!
    And all the little fixes and such, best devs ever, no doubt...always listening.

  19. Salvatore Sirignano

    Salvatore Sirignano Member

    Sep 14, 2017
    Likes Received:
    Thanks for all your hard work Reiza!
    Is there a way I can try this whilst keeping my v1.476 install intact? I've just spent an age tweaking DynHUD, aiw, srs files, and would like to fall back on it if I get the same stuttering and timid AI behaviour as I found in v1.48. I wouldn't like all my changes to be overwritten :D
  20. Eduardo Beninca

    Eduardo Beninca New Member

    Nov 26, 2017
    Likes Received:
    There's a way to revert the HUD font ? Gotham Bold is way better
    • Agree Agree x 2

Share This Page